Minecraft:Trident: Difference between revisions
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i saw that enchanted tridents are epic so i changed the rareity tier |
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| attackrange = 3 | | attackrange = 3 | ||
| hitboxmargin = 0 | | hitboxmargin = 0 | ||
| projectiledamage = {{hp|8}}<br>{{hp|13}} ( | | projectiledamage = {{hp|8}}<br>{{hp|13}} (Channeling)<ref group="note">Due to a bug regarding the duration of the lightning damage hitbox, the lightning from Channeling will occasionally not deal damage after the initial projectile hits.</ref><ref>{{bug|305643||Lightning occasionally fails to deal its double damage tick correctly|Unresolved}}</ref> | ||
| chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref> | | chargetime = 0.5s<ref group="note">Due to a server-client desync bug, tridents can occasionally be thrown 1 tick earlier than their programmed 0.5 second charge time.</ref><ref>{{bug|MC-302165||Bows/tridents/crossbows are able to be charged earlier than should be possible on a singleplayer world|Unresolved}}</ref> | ||
| inaccuracy = 1 | | inaccuracy = 1 | ||
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| size = Height: 0.5 blocks<br>Width: 0.5 blocks | | size = Height: 0.5 blocks<br>Width: 0.5 blocks | ||
}} | }} | ||
A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{Control|attack|text=melee attacks}}, or be {{Control|use|text=thrown}} as a | A '''trident''' is a [[Minecraft:weapon]] that can be used to perform {{Control|attack|text=melee attacks}}, or be {{Control|use|text=thrown}} as a projectile that is not slowed down by [[Minecraft:water]]. It can rarely be obtained either from trident-wielding drowned or from trial chambers. | ||
== Obtaining == | == Obtaining == | ||
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=== Mob loot === | === Mob loot === | ||
6.25% of naturally-spawned | 6.25% of naturally-spawned drowned {{in|java}}, or 15% of naturally-spawned drowned {{in|bedrock}}, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed [[Minecraft:wolf]], it has a 8.5% chance {{in|java}} or a 25% chance {{in|bedrock}} of dropping the trident. This chance is increased by 1% with each level of Looting. | ||
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be | Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned. | ||
=== Thrown tridents === | === Thrown tridents === | ||
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by | Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs. | ||
Only the owner of a trident thrown in Creative mode or enchanted with | Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative. | ||
== Usage == | == Usage == | ||
=== Attacking === | === Attacking === | ||
==== Melee attack ==== | ==== Melee attack ==== | ||
Pressing {{control|attack}} while holding a trident deals damage to both [[Minecraft:mob]]s and players. Tridents deal {{hp|9}} melee damage and, in {{JE}}, have an attack speed of 1.1. Upon damaging a mob or player, the trident's | Pressing {{control|attack}} while holding a trident deals damage to both [[Minecraft:mob]]s and players. Tridents deal {{hp|9}} melee damage and, in {{JE}}, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee <abbr title="Items classified as weapons due to being in the Combat tab of the Creative inventory.">weapons</abbr>.<ref group="note">[[Minecraft:Sword]]s can do sweep attacks, [[Minecraft:axe]]s can do crushing blows, [[Minecraft:mace]]s can do smash attacks, and [[Minecraft:spear]]s can do both jab attacks and charge attacks.</ref> | ||
==== Ranged attack ==== | ==== Ranged attack ==== | ||
[[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]] | [[File:Steve aiming with Trident.png|thumb|upright|Steve aiming with Trident]] | ||
[[File:Trident throwing.gif|thumb|right|Throwing a trident {{in|java}}.]] | [[File:Trident throwing.gif|thumb|right|Throwing a trident {{in|java}}.]] | ||
Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any | Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an [[Minecraft:arrow]]. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[Minecraft:shield]]s and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden [[Minecraft:button]]s, wooden pressure plates, and [[Minecraft:target]] blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava. | ||
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{IN|java}}, tridents despawn after 60 seconds if they are not picked up, just like [[Minecraft:arrow]]s.<ref>{{bug|MC-125817||Tridents thrown in survival despawn after one minute}}</ref> {{IN|bedrock}}, thrown tridents do not despawn. When thrown at the | Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>{{bug|MC-163946||Tridents with one durability remaining can be thrown|Fixed}}</ref> {{IN|java}}, tridents despawn after 60 seconds if they are not picked up, just like [[Minecraft:arrow]]s.<ref>{{bug|MC-125817||Tridents thrown in survival despawn after one minute}}</ref> {{IN|bedrock}}, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows. | ||
{{IN|java}}, thrown tridents only damage one entity.<ref>{{bug|MC-125325||Tridents will not cause damage to entities after it falls from a block it was stuck in|Works As Intended}}</ref> {{IN|bedrock}}, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a [[Minecraft:piston]] can move a trident into a mob.<ref>{{bug|MCPE-60933||A single trident can hurt multiple mobs in one throw|Works As Intended}}</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop | {{IN|java}}, thrown tridents only damage one entity.<ref>{{bug|MC-125325||Tridents will not cause damage to entities after it falls from a block it was stuck in|Works As Intended}}</ref> {{IN|bedrock}}, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a [[Minecraft:piston]] can move a trident into a mob.<ref>{{bug|MCPE-60933||A single trident can hurt multiple mobs in one throw|Works As Intended}}</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability. | ||
{{IN|bedrock}} and | {{IN|bedrock}} and Java Edition Combat Test 4, tridents can be shot by [[Minecraft:dispenser]]s regardless of enchantment. | ||
=== Statistics === | === Statistics === | ||
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=== Drowned === | === Drowned === | ||
{{main|Drowned}} | {{main|Drowned}} | ||
A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} | A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing {{hp|9}} damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player. | ||
A [[Minecraft:villager]] can be converted into a | A [[Minecraft:villager]] can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard. | ||
{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. | {{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage. | ||
A drowned's trident can be | A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned. | ||
=== Repairing === | === Repairing === | ||
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}} | }} | ||
A trident can be repaired only by the common procedure of combining with another trident in an [[Minecraft:anvil]]. The | A trident can be repaired only by the common procedure of combining with another trident in an [[Minecraft:anvil]]. The enchantments of both are preserved, and an extra 5% durability bonus is added. | ||
=== Enchantments === | === Enchantments === | ||
==== Applicable enchantments ==== | ==== Applicable enchantments ==== | ||
A trident can receive the following | A trident can receive the following enchantments: | ||
{| class="wikitable col-3-center" | {| class="wikitable col-3-center" | ||
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!Description | !Description | ||
!Max Level | !Max Level | ||
! | !Method | ||
!Weight | !Weight | ||
|- | |- | ||
| | |Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> | ||
|Causes the trident to return after landing. | |Causes the trident to return after landing. | ||
|III | |III | ||
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|5 | |5 | ||
|- | |- | ||
| | |Channeling<ref group="note" name="note1" /> | ||
|Releases a bolt of lightning when the thrown trident strikes a mob or | |Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. | ||
|I | |I | ||
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|1 | |1 | ||
|- | |- | ||
| | |Riptide<ref group="note" name="note1" /> | ||
|Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible. | |Replaces the throw with a charge that hurls the user forward ''only'' when wet. Throwing the trident becomes impossible. | ||
|III | |III | ||
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|2 | |2 | ||
|- | |- | ||
| | |Impaling | ||
|Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or | |Increases the damage dealt to [[Minecraft:aquatic]] mobs{{Only|java}} or mobs in contact with [[Minecraft:water]] or rain{{Only|bedrock}}. | ||
|V | |V | ||
|{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | |{{BlockLink|Enchanting Table}}<br/>{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Unbreaking | ||
|Grants a chance to negate durability consumption. | |Grants a chance to negate durability consumption. | ||
|III | |III | ||
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|5 | |5 | ||
|- | |- | ||
| | |Mending | ||
|Repairs the trident when obtaining | |Repairs the trident when obtaining experience. | ||
|I | |I | ||
|{{BlockLink|Anvil}} | |{{BlockLink|Anvil}} | ||
|2 | |2 | ||
|- | |- | ||
| | |Curse of Vanishing | ||
|The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | |The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | ||
|I | |I | ||
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==== Enchantment behavior ==== | ==== Enchantment behavior ==== | ||
Tridents have exclusive access to the | Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments. | ||
===== Impaling ===== | ===== Impaling ===== | ||
{{main|Impaling}} | {{main|Impaling}} | ||
Tridents | Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. {{IN|java}}, the enchantment deals extra damage to all [[Minecraft:aquatic]] mobs. {{IN|bedrock}}, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects. | ||
===== Loyalty ===== | ===== Loyalty ===== | ||
{{main|Loyalty}} | {{main|Loyalty}} | ||
Tridents enchanted with | Tridents enchanted with Loyalty return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726|||WF}}</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a [[Minecraft:dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the void destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Loyalty-enchanted tridents can take [[Minecraft:fire]] damage but still return to the player if thrown in [[Minecraft:lava]]. This is especially helpful in [[Minecraft:the Nether]] if the player is using the trident instead of a [[Minecraft:bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available. | ||
===== Riptide ===== | ===== Riptide ===== | ||
{{main|Riptide}} | {{main|Riptide}} | ||
Tridents enchanted with | Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[Minecraft:water]] or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target. | ||
A trident with the | A trident with the Riptide enchantment can be used to propel a player wearing [[Minecraft:elytra]], but only in rainy weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets. | ||
===== Channeling ===== | ===== Channeling ===== | ||
{{main|Channeling}} | {{main|Channeling}} | ||
Tridents enchanted with | Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Minecraft:Lightning Rod|lightning rod]] placed in the rain. | ||
== Sounds == | == Sounds == | ||
{{Edition|Java}}:<br> | {{Edition|Java}}:<br> | ||
Thrown tridents use the Friendly Creatures sound category for | Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events. | ||
{{SoundTable | {{SoundTable | ||
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=== Reveal === | === Reveal === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[Minecraft:zombie]] in a clip presented at | |{{HistoryLine||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[Minecraft:zombie]] in a clip presented at MineCon Earth.}} | ||
}} | }} | ||
| Line 527: | Line 527: | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{HistoryLine|java}} | ||
|{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in | |{{HistoryLine||1.13|dev=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in Survival.}} | ||
|{{HistoryLine|||dev=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[Minecraft:inventory]].}} | |{{HistoryLine|||dev=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[Minecraft:inventory]].}} | ||
|{{HistoryLine|||dev=18w11a|Added | |{{HistoryLine|||dev=18w11a|Added drowned mobs, which can spawn with a trident, allowing tridents to now become obtainable in Survival.}} | ||
|{{HistoryLine|||dev=18w14a|If the | |{{HistoryLine|||dev=18w14a|If the player is not in [[Minecraft:water]] and it is not raining, the player can no longer throw tridents enchanted with Riptide, but they can still deal melee damage.}} | ||
|{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in | |{{HistoryLine|||dev=18w20a|Like with swords, tridents no longer can break blocks when held in Creative mode.<ref>{{bug|MC-126300}}</ref>}} | ||
|{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}} | |{{HistoryLine||1.13.1|dev=18w30a|Loyalty tridents no longer have a rope while returning.<ref>{{bug|MC-136136}}</ref>}} | ||
|{{HistoryLine||1.14|dev=18w43a|Thrown tridents can now break | |{{HistoryLine||1.14|dev=18w43a|Thrown tridents can now break chorus flowers.}} | ||
|{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are | |{{HistoryLine||1.15|dev=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are enchanted now show the enchantment glint.<ref>{{bug|MC-125360}}</ref> | ||
|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}} | |Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time).}} | ||
|{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} | |{{HistoryLine|||dev=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}} | ||
|{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}} | |{{HistoryLine|||dev=19w45a|Thrown enchanted tridents have the enchantment glint applied to them.<ref>{{bug|MC-161976}}</ref>}} | ||
|{{HistoryLine||1.17|dev=20w48a|Thrown tridents can now break | |{{HistoryLine||1.17|dev=20w48a|Thrown tridents can now break pointed dripstone.}} | ||
|{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Trident-exclusive enchantments are no longer obtainable from villager | |{{HistoryLine||1.20.2|exp=Villager Trade Rebalance|dev=23w31a|Trident-exclusive enchantments are no longer obtainable from villager trading.}} | ||
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside | |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}} | ||
|{{HistoryLine||1.21|dev=pre2|The | |{{HistoryLine||1.21|dev=pre2|The rarity of tridents has been changed from "Common" to "Epic".}} | ||
|{{HistoryLine||1.21.2|dev=24w33a|The rarity of tridents has once again changed, from "Epic" to "Rare".| | |{{HistoryLine||1.21.2|dev=24w33a|The rarity of tridents has once again changed, from "Epic" to "Rare".|Drowned with tridents can now use the Loyalty, Impaling and Channeling enchantments.}} | ||
|{{HistoryLine|||dev=24w34a|Thrown tridents now bounce off when hitting the | |{{HistoryLine|||dev=24w34a|Thrown tridents now bounce off when hitting the world border.}} | ||
}} | }} | ||
| Line 550: | Line 550: | ||
|{{HistoryLine|bedrock}} | |{{HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. | |{{HistoryLine||1.2.13|dev=beta 1.2.13.8|exp=Experimental Gameplay|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents. | ||
|Tridents are currently a part of | |Tridents are currently a part of Experimental Gameplay.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Tridents have been fully implemented.}} | |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Tridents have been fully implemented.}} | ||
|{{HistoryLine|||dev=beta 1.2.20.1|A new animation has been added for tridents with | |{{HistoryLine|||dev=beta 1.2.20.1|A new animation has been added for tridents with Riptide when they are thrown.}} | ||
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Tridents can now be | |{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Tridents can now be enchanted with Mending and Unbreaking.}} | ||
|{{HistoryLine|||dev=beta 1.5.0.7|Tridents no longer break [[Minecraft:block]]s in | |{{HistoryLine|||dev=beta 1.5.0.7|Tridents no longer break [[Minecraft:block]]s in Creative Mode.}} | ||
|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Tridents with | |{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}} | ||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Thrown tridents can now break | |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Thrown tridents can now break chorus flowers.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} | |{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}} | ||
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} | |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}} | ||
|{{HistoryLine||1.16.220|dev=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} | |{{HistoryLine||1.16.220|dev=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}} | ||
|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside | |{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.20|Tridents are now obtainable from reward containers and [[Minecraft:vault]]s found inside trial chambers.}} | ||
|{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|The | |{{HistoryLine||1.21.20|dev=Preview 1.21.10.22|The rarity of tridents has been changed from "Common" to "Epic".}} | ||
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of tridents has once again changed, from "Epic" to "Rare".}} | |{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of tridents has once again changed, from "Epic" to "Rare".}} | ||
}} | }} | ||
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|{{HistoryLine|console}} | |{{HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} | |{{HistoryLine||xbox=TU69|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}} | ||
|{{HistoryLine||xbox=?|ps3=?|psvita=?|ps4=?|wiiu=?|Tridents with | |{{HistoryLine||xbox=?|ps3=?|psvita=?|ps4=?|wiiu=?|Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void.}} | ||
}} | }} | ||
| Line 582: | Line 582: | ||
|{{HistoryLine|combat java}} | |{{HistoryLine|combat java}} | ||
|{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2. | |{{HistoryLine||1.14.3|The attack speed of tridents has been increased to 2. | ||
|The base | |The base damage of tridents has been decreased from {{hp|9}} to {{hp|7}}. | ||
|The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}} | |The attack reach of tridents has been increased to 3.5 [[Minecraft:block]]s.}} | ||
|{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}} | |{{HistoryLine||2|The damage of tridents has been increased to {{hp|8}}.}} | ||
|{{HistoryLine||4|Tridents can now be shot from [[Minecraft:dispenser]]s. | |{{HistoryLine||4|Tridents can now be shot from [[Minecraft:dispenser]]s. | ||
|Tridents with | |Tridents with Loyalty that fall into the void now return to their owner upon breaking in the void. | ||
|Tridents with | |Tridents with Impaling now deal enchantment damage to all [[Minecraft:mob]]s that are in [[Minecraft:water]] or rain.}} | ||
|{{HistoryLine||5|The damage of tridents has been decreased to {{hp|7}} again.}} | |{{HistoryLine||5|The damage of tridents has been decreased to {{hp|7}} again.}} | ||
}} | }} | ||
| Line 601: | Line 601: | ||
== Trivia == | == Trivia == | ||
* If a | * If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an [[Minecraft:inventory]] slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner. | ||
* {{IN|java}}, if a trident is enchanted with sword enchantments (for example, via an [[Minecraft:anvil]] in | * {{IN|java}}, if a trident is enchanted with sword enchantments (for example, via an [[Minecraft:anvil]] in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>{{bug|MC-166282||Trident with Fire Aspect enchantment puts entities on fire only when used as a melee weapon|Invalid}}</ref> | ||
* Thrown tridents pass through | * Thrown tridents pass through Nether portal blocks without being transported to [[Minecraft:the Nether]] or the [[Minecraft:Overworld]]. | ||
* Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. | * Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing. | ||
* The sounds of tridents were recorded by | * The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>{{ytl|f0k7JNFGhms|Growth & Evolution - Part 3: 15 Years of Minecraft|Minecraft|t=479s}}</ref> | ||
* A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier. | * A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier. | ||
* In a behind the scenes video for '' | * In a behind the scenes video for ''A Minecraft Movie'', Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>{{ytl|Q2llFFHsQO0|A MINECRAFT MOVIE - A DAY IN THE LIFE OF JASON MOMOA|Warner Bros Pictures|t=58s}}</ref> | ||
== Gallery == | == Gallery == | ||
| Line 618: | Line 618: | ||
==== Held ==== | ==== Held ==== | ||
<gallery> | <gallery> | ||
Two-hand drowned.png|A drowned holding a trident and a | Two-hand drowned.png|A drowned holding a trident and a nautilus shell. | ||
Alex aiming with Trident.png|Alex aiming with Trident | Alex aiming with Trident.png|Alex aiming with Trident | ||
</gallery> | </gallery> | ||
| Line 625: | Line 625: | ||
<gallery> | <gallery> | ||
TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. | TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017. | ||
Returning trident.jpg|A trident | Returning trident.jpg|A trident enchanted with Loyalty returning to the player. | ||
Riptide Trident.png|A player "flying" high in the [[Minecraft:air]] after throwing a trident enchanted with | Riptide Trident.png|A player "flying" high in the [[Minecraft:air]] after throwing a trident enchanted with Riptide III vertically upward. | ||
Trident in ground.png|A trident stuck in [[Minecraft:sand]]. | Trident in ground.png|A trident stuck in [[Minecraft:sand]]. | ||
ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. | ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''. | ||
| Line 634: | Line 634: | ||
<gallery> | <gallery> | ||
Dolphin Trident Exhibit.png|A trident exhibit in [[Minecraft:15 Year Journey]] | Dolphin Trident Exhibit.png|A trident exhibit in [[Minecraft:15 Year Journey]] | ||
VibrantMemories MarketingScreenshot 2.jpeg| | VibrantMemories MarketingScreenshot 2.jpeg|Kai using a trident in a promo for [[Minecraft:Vibrant Memories Add-On]] | ||
Loot Swimming Sticker.gif|Artwork of | Loot Swimming Sticker.gif|Artwork of Ari swimming with a trident. | ||
Trident flash.png|A trident in | Trident flash.png|A trident in Mojang Presents... An Update Aquatic | ||
Trident (Dungeons).png|A {{MCD|trident}} as it appears in {{MCD}}. | Trident (Dungeons).png|A {{MCD|trident}} as it appears in {{MCD}}. | ||
Trident (inventory) MCE.png|A {{MCE|trident}} as it appeared in {{MCE}} | Trident (inventory) MCE.png|A {{MCE|trident}} as it appeared in {{MCE}} | ||
Alex with Trident.png|An official T-Shirt design of | Alex with Trident.png|An official T-Shirt design of Alex with a trident. | ||
Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a | Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident. | ||
AMCMEventTrident.png|A | AMCMEventTrident.png|A trident as it appears in ''[[Minecraft:A Minecraft Movie Live Event]]''. | ||
</gallery> | </gallery> | ||
| Line 651: | Line 651: | ||
== External links == | == External links == | ||
* {{Mcnet|taking-inventory--trident|Taking Inventory: Trident|January 30, 2020| | * {{Mcnet|taking-inventory--trident|Taking Inventory: Trident|January 30, 2020|Duncan Geere}} | ||
== Navigation == | == Navigation == | ||
| Line 662: | Line 662: | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
de:Dreizack | |||
es:Tridente | |||
fr:Trident | |||
it:Tridente | |||
ja:トライデント | |||
ko:삼지창 | |||
pl:Trójząb | |||
pt:Tridente | |||
ru:Трезубец | |||
th:ตรีศูล | |||
uk:Тризубець | |||
zh:三叉戟 | |||
Revision as of 16:08, 9 April 2026
Template:For Template:Infobox item A trident is a Minecraft:weapon that can be used to perform Template:Control, or be Template:Control as a projectile that is not slowed down by Minecraft:water. It can rarely be obtained either from trident-wielding drowned or from trial chambers.
Obtaining
Generated loot
Mob loot
6.25% of naturally-spawned drowned Template:In, or 15% of naturally-spawned drowned Template:In, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed Minecraft:wolf, it has a 8.5% chance Template:In or a 25% chance Template:In of dropping the trident. This chance is increased by 1% with each level of Looting.
Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.
Thrown tridents
Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs.
Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.
Usage
Attacking
Melee attack
Pressing Template:Control while holding a trident deals damage to both Minecraft:mobs and players. Tridents deal Template:Hp melee damage and, in Template:JE, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee weapons.<ref group="note">Minecraft:Swords can do sweep attacks, Minecraft:axes can do crushing blows, Minecraft:maces can do smash attacks, and Minecraft:spears can do both jab attacks and charge attacks.</ref>
Ranged attack
Pressing and holding Template:Control while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an Minecraft:arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by Minecraft:shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden Minecraft:buttons, wooden pressure plates, and Minecraft:target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.
Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>Template:Bug</ref> Template:IN, tridents despawn after 60 seconds if they are not picked up, just like Minecraft:arrows.<ref>Template:Bug</ref> Template:IN, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.
Template:IN, thrown tridents only damage one entity.<ref>Template:Bug</ref> Template:IN, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a Minecraft:piston can move a trident into a mob.<ref>Template:Bug</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.
Template:IN and Java Edition Combat Test 4, tridents can be shot by Minecraft:dispensers regardless of enchantment.
Statistics
Java Edition
Template:IN, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:
| Unenchanted | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack range | Hitbox margin | Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.</ref> | Durability | Enchantability | |||||
| Template:ItemSprite Melee | Template:Hp | 1.1 (0.909 seconds) | 9.9 | 3 (3 blocks) | 0 | Template:Hp | 250 | 1 | |||||
| Template:ItemSprite Melee (critical) | Template:Hp | 14.85 | Template:Hp | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Hitbox margin | Lifetime damage inflicted | Durability | Enchantability | |||||
| Template:ItemSprite Ranged | Template:Hp | 0.5s | 16 | 1 | N/A | Template:Hp | 250 | 1 | |||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| Template:ItemSprite Melee | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Melee (critical) | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Type | Base damage | Channeling | ||||
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | ||||
Bedrock Edition
Template:IN, tridents have no attack cooldown, and have the following statistics:
| Unenchanted | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Type | Attack damage | Attack speed | DPS | Attack range | Hitbox margin | Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> | Durability | Enchantability | |||||
| Template:ItemSprite Melee | Template:Hp | N/A | 18 | 3 (3 blocks) | 0 | Template:Hp | 251 | 1 | |||||
| Template:ItemSprite Melee (critical) | Template:Hp | 27 | Template:Hp | ||||||||||
| Type | Projectile damage | Charge time | DPS | Inaccuracy | Hitbox margin | Lifetime damage inflicted | Durability | Enchantability | |||||
| Template:ItemSprite Ranged | Template:Hp | 0.5s | 16 | 1 | N/A | Template:Hp | 251 | 1 | |||||
| Enchanted | ||||||
|---|---|---|---|---|---|---|
| Type | Base damage | Impaling I | Impaling II | Impaling III | Impaling IV | Impaling V |
| Template:ItemSprite Melee | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Melee (critical) | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp | Template:Hp |
| Type | Base damage | Channeling | ||||
| Template:ItemSprite Ranged | Template:Hp | Template:Hp | ||||
Projectile motion
The projectile motion of a thrown trident is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion
Drowned
Template:Main A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing Template:Hp damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.
A Minecraft:villager can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.
Template:IN, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals Template:Hp damage.
A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
Template:Main Template:Repairing
A trident can be repaired only by the common procedure of combining with another trident in an Minecraft:anvil. The enchantments of both are preserved, and an extra 5% durability bonus is added.
Enchantments
Applicable enchantments
A trident can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> | Causes the trident to return after landing. | III | Template:BlockLink Template:BlockLink |
5 |
| Channeling<ref group="note" name="note1" /> | Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. | I | Template:BlockLink Template:BlockLink |
1 |
| Riptide<ref group="note" name="note1" /> | Replaces the throw with a charge that hurls the user forward only when wet. Throwing the trident becomes impossible. | III | Template:BlockLink Template:BlockLink |
2 |
| Impaling | Increases the damage dealt to Minecraft:aquatic mobsTemplate:Only or mobs in contact with Minecraft:water or rainTemplate:Only. | V | Template:BlockLink Template:BlockLink |
2 |
| Unbreaking | Grants a chance to negate durability consumption. | III | Template:BlockLink Template:BlockLink |
5 |
| Mending | Repairs the trident when obtaining experience. | I | Template:BlockLink | 2 |
| Curse of Vanishing | The trident in the player’s possession disappears upon the player’s death and does not drop as an item. | I | Template:BlockLink | 1 |
Enchantment behavior
Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments.
Impaling
Template:Main Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. Template:IN, the enchantment deals extra damage to all Minecraft:aquatic mobs. Template:IN, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.
Loyalty
Template:Main Tridents enchanted with Loyalty return to the thrower after hitting an entityTemplate:Only/hitting and bouncing off an entity then hitting a blockTemplate:Only<ref>Template:Bug</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a Minecraft:dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. Template:IN, throwing a trident enchanted with Loyalty into the void destroys it,<ref>Template:Bug</ref> while Template:In it automatically returns to the player. Loyalty-enchanted tridents can take Minecraft:fire damage but still return to the player if thrown in Minecraft:lava. This is especially helpful in Minecraft:the Nether if the player is using the trident instead of a Minecraft:bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.
Riptide
Template:Main Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in Minecraft:water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). Template:IN tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.
A trident with the Riptide enchantment can be used to propel a player wearing Minecraft:elytra, but only in rainy weather, during snowy weather in certain biomes<ref>Template:Bug</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>Template:Bug</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets.
Channeling
Template:Main Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.
Sounds
Template:Edition:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.
Data values
ID
Template:Edition: Template:ID table Template:ID table
Template:Edition: Template:ID table Template:ID table
Entity data
Tridents have entity data associated with them that contain various properties of the entity.
<section begin="entity data" />
- Template:Nbt Entity data
- Template:Nbt inherit/arrow
- Template:Nbt inherit/entity
- Template:Nbt inherit/projectile
- Template:Nbt: Template:Cd or Template:Cd (Template:Cd/Template:Cd) - If Template:Cd, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.
- Template:Nbt: The tag representing the item that is given when the entity is picked up.
<section end="entity data" />
Achievements
Advancements
History
Reveal
Java Edition
Bedrock Edition
Legacy Console Edition
Minecraft Education
Java Edition Combat Tests
Data history
Issues
Trivia
- If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an Minecraft:inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
- Template:IN, if a trident is enchanted with sword enchantments (for example, via an Minecraft:anvil in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>Template:Bug</ref>
- Thrown tridents pass through Nether portal blocks without being transported to Minecraft:the Nether or the Minecraft:Overworld.
- Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
- The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>Template:Ytl</ref>
- A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
- In a behind the scenes video for A Minecraft Movie, Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>Template:Ytl</ref>
Gallery
Renders
Item
-
An enchanted trident.
Held
-
A drowned holding a trident and a nautilus shell.
-
Alex aiming with Trident
Screenshots
-
Tridents are shown in a clip of Minecon Earth 2017.
-
A trident enchanted with Loyalty returning to the player.
-
A player "flying" high in the Minecraft:air after throwing a trident enchanted with Riptide III vertically upward.
-
A trident stuck in Minecraft:sand.
-
First image of a trident in Bedrock Edition.
In other media
-
A trident exhibit in Minecraft:15 Year Journey
-
Kai using a trident in a promo for Minecraft:Vibrant Memories Add-On
-
Artwork of Ari swimming with a trident.
-
A trident in Mojang Presents... An Update Aquatic
-
A Template:MCD as it appears in Template:MCD.
-
A Template:MCE as it appeared in Template:MCE
-
An official T-Shirt design of Alex with a trident.
-
"Acid Drowned," an officially licensed T-Shirt featuring a drowned with a trident.
-
A trident as it appears in Minecraft:A Minecraft Movie Live Event.
Notes
References
External links
Template:Navbox weapons Template:Navbox combat Template:Navbox items Template:Navbox entities
de:Dreizack es:Tridente fr:Trident it:Tridente ja:トライデント ko:삼지창 pl:Trójząb pt:Tridente ru:Трезубец th:ตรีศูล uk:Тризубець zh:三叉戟