Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Zombie: Difference between revisions

From SAS Gaming Wiki
SyncBot (talk | contribs)
Sync: new page from Minecraft
 
SyncBot (talk | contribs)
Remove broken links to missing pages
Line 22: Line 22:
| spawn = * At light level of 0.
| spawn = * At light level of 0.
* When a [[Minecraft:husk]] drowns.
* When a [[Minecraft:husk]] drowns.
* When a [[Minecraft:zombie horse]] spawns, as a zombie horseman.
* When a zombie horse spawns, as a zombie horseman.
* When another zombie spawns a [[Minecraft:reinforcement]].{{only|je|short=1}}
* When another zombie spawns a reinforcement.{{only|je|short=1}}
* When a [[Minecraft:zombie siege]] occurs.{{only|je|short=1}}
* When a zombie siege occurs.{{only|je|short=1}}
* {{EnvLink|Monster Room}}: from [[Minecraft:monster spawner]]s.
* {{EnvLink|Monster Room}}: from monster spawners.
* {{EnvLink|Trial Chambers}}: from [[Minecraft:trial spawner]]s.
* {{EnvLink|Trial Chambers}}: from trial spawners.
| equipment = {{drop|Item|Iron Shovel}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
| equipment = {{drop|Item|Iron Shovel}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Sword}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Sword}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Spear}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Iron Spear}} (occasionally, right hand: 95%; left hand: 5%{{only|java|short=1}}; may be enchanted) <br />
{{drop|Item|Diamond Sword}} (occasionally in [[Minecraft:ominous trial]]s, right hand: 95%; left hand: 5%{{only|java|short=1}}) <br />
{{drop|Item|Diamond Sword}} (occasionally in ominous trials, right hand: 95%; left hand: 5%{{only|java|short=1}}) <br />
{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted) <br />
{{drop|Item|id=chestplate|Armor|text=Armor}} (occasionally, may be enchanted) <br />
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween){{only|je|short=1}} <br />
{{drop|Block|Carved Pumpkin}} (22.5% chance, only during Halloween){{only|je|short=1}} <br />
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
{{drop|Block|Jack o'Lantern}} (2.5% chance, only during Halloween){{only|je|short=1}}
}}
}}
A '''zombie''' is a common [[Minecraft:undead]] type of [[Minecraft:hostile mob]] that deals melee damage and drops [[Minecraft:rotten flesh]] on death.
A '''zombie''' is a common [[Minecraft:undead]] type of hostile mob that deals melee damage and drops rotten flesh on death.
{{TOC limit|3}}
{{TOC limit|3}}


== Spawning ==
== Spawning ==
=== Natural generation ===
=== Natural generation ===
Zombies may spawn in the [[Minecraft:Overworld]] in groups of four in ''[[Minecraft:Java Edition]]'' or in groups of 2-4 in ''[[Minecraft:Bedrock Edition]]'' above [[Minecraft:solid block]]s in a [[Minecraft:light]] level of 0, except in [[Minecraft:mushroom fields]] and [[Minecraft:deep dark]] biomes. {{IN|Bedrock}}, zombies also do not spawn in [[Minecraft:river]]s, [[Minecraft:frozen river]]s, and [[Minecraft:snowy plains]]. All zombie variants (including babies) require a 2-block tall space to spawn.
Zombies may spawn in the [[Minecraft:Overworld]] in groups of four in ''[[Minecraft:Java Edition]]'' or in groups of 2-4 in ''[[Minecraft:Bedrock Edition]]'' above [[Minecraft:solid block]]s in a light level of 0, except in mushroom fields and deep dark biomes. {{IN|Bedrock}}, zombies also do not spawn in rivers, frozen rivers, and snowy plains. All zombie variants (including babies) require a 2-block tall space to spawn.


Zombies spawned in [[Minecraft:desert]] biomes exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[Minecraft:husk]]s. Zombies that are not husks or [[Minecraft:drowned]] have a 5% chance to spawn as [[Minecraft:zombie villager]]s. Zombies have a 5% chance to spawn as babies. Baby zombies then have a 4.75% chance of spawning as [[Minecraft:chicken jockey]]s,{{only|java|short=1}} or a 15% chance to be able to ride certain mobs{{only|bedrock|short=1}}.   
Zombies spawned in desert biomes exposed to the sky have a likelihood of 80%{{only|java|short=1}}/70%{{only|bedrock|short=1}} to be replaced by [[Minecraft:husk]]s. Zombies that are not husks or drowned have a 5% chance to spawn as zombie villagers. Zombies have a 5% chance to spawn as babies. Baby zombies then have a 4.75% chance of spawning as chicken jockeys,{{only|java|short=1}} or a 15% chance to be able to ride certain mobs{{only|bedrock|short=1}}.   


Zombies and their variants spawn with random values of [[Minecraft:knockback resistance]] between 0% and 5%.  
Zombies and their variants spawn with random values of knockback resistance between 0% and 5%.  


{{Mob spawn table}}
{{Mob spawn table}}
Line 51: Line 51:
{{main|Zombie siege}}
{{main|Zombie siege}}
{{exclusive|Java|section=1}}
{{exclusive|Java|section=1}}
If a [[Minecraft:player]] is near a [[Minecraft:village]] at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in [[Minecraft:mushroom fields]] biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; [[Minecraft:zombie villager]]s, [[Minecraft:husk]]s and [[Minecraft:drowned]] never spawn as a part of a siege, even in their respective [[Minecraft:biome]]s.
If a player is near a village at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in mushroom fields biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; zombie villagers, [[Minecraft:husk]]s and drowned never spawn as a part of a siege, even in their respective [[Minecraft:biome]]s.


=== Monster spawners ===
=== Monster spawners ===
Inside [[Minecraft:monster room]]s, zombies may have a chance to spawn from a [[Minecraft:monster spawner]]. Zombie monster spawners are found in 50% of monster rooms. Zombies spawned from a monster spawner never spawn as [[Minecraft:zombie villager]]s.
Inside monster rooms, zombies may have a chance to spawn from a monster spawner. Zombie monster spawners are found in 50% of monster rooms. Zombies spawned from a monster spawner never spawn as zombie villagers.


=== Trial spawners ===
=== Trial spawners ===
Adult zombies have a {{frac|1|3}} chance to be selected as the "melee" mob for [[Minecraft:trial spawner]]s in [[Minecraft:trial chambers]].
Adult zombies have a {{frac|1|3}} chance to be selected as the "melee" mob for trial spawners in trial chambers.


Baby zombies have a {{frac|1|4}} chance to be selected as the "small melee" mob for [[Minecraft:trial spawner]]s.
Baby zombies have a {{frac|1|4}} chance to be selected as the "small melee" mob for trial spawners.


=== Husks ===
=== Husks ===
When a [[Minecraft:husk]]'s head is submerged in [[Minecraft:water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[Minecraft:UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a [[Minecraft:drowned]] if its head remains submerged.
When a [[Minecraft:husk]]'s head is submerged in [[Minecraft:water]] for over 30 seconds, the husk starts transforming into a zombie, with a new entity [[Minecraft:UUID]]. The husk's equipment remains on the zombie after conversion.{{only|java|short=1}} The zombie transforms into a drowned if its head remains submerged.


=== Zombie horsemen ===
=== Zombie horsemen ===
{{main|Zombie Horse#Spawning}}
{{main|Zombie Horse#Spawning}}
When a [[Minecraft:zombie horse]] spawns naturally, it will always spawn with a zombie rider holding an [[Minecraft:iron spear]].
When a zombie horse spawns naturally, it will always spawn with a zombie rider holding an iron spear.


== Variants ==
== Variants ==
Line 73: Line 73:
[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken, known as a [[chicken jockey]].]]
[[File:Chicken Jockey.png|thumb|upright=0.5|Baby zombie riding a chicken, known as a [[chicken jockey]].]]
Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:
Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:
* They are much faster than normal zombies, yet they have the same [[Minecraft:health]].
* They are much faster than normal zombies, yet they have the same health.
* The noises they make are higher-pitched than adult zombie [[Minecraft:sound]] effects.
* The noises they make are higher-pitched than adult zombie sound effects.
* Worn [[Minecraft:armor]] shrinks to fit their body size.
* Worn [[Minecraft:armor]] shrinks to fit their body size.
* They are able to fit through 1×1 [[Minecraft:block]] gaps.
* They are able to fit through 1×1 [[Minecraft:block]] gaps.
* They give 12 [[Minecraft:experience]] points when killed by the player or a tamed wolf instead of 5.
* They give 12 experience points when killed by the player or a tamed wolf instead of 5.
* Unlike most other [[Minecraft:baby mobs]], they remain babies indefinitely and never become adult zombies, therefore [[Minecraft:golden dandelion]]s do not work.
* Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies, therefore golden dandelions do not work.
* They have a decreased hitbox size.
* They have a decreased hitbox size.


==== Jockeys ====
==== Jockeys ====
{{Main|Chicken Jockey|Jockey}}
{{Main|Chicken Jockey|Jockey}}
{{IN|JE}}, every baby zombie has a chance to spawn as a chicken jockey. In a [[Minecraft:chicken]]-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie of spawning as a chicken jockey; if chickens are present, the chance increases to 0.4875%.
{{IN|JE}}, every baby zombie has a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie of spawning as a chicken jockey; if chickens are present, the chance increases to 0.4875%.


{{IN|be}}, 15% of naturally spawned baby zombies can start riding a mob and become a [[Minecraft:jockey]] after it spawns. A jockey mob ridden by a baby zombie will adapt to the speed of its rider. A baby zombie can ride:
{{IN|be}}, 15% of naturally spawned baby zombies can start riding a mob and become a [[Minecraft:jockey]] after it spawns. A jockey mob ridden by a baby zombie will adapt to the speed of its rider. A baby zombie can ride:
{{columns-list|colwidth=20em|
{{columns-list|colwidth=20em|
* {{EntitySprite|Chicken}} Adult [[Minecraft:chicken]]s
* {{EntitySprite|Chicken}} Adult chickens
* {{EntityLink|Cow|Cows}}
* {{EntityLink|Cow|Cows}}
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s
* {{EntitySprite|Pig}} Unsaddled adult [[Minecraft:pig]]s
* {{EntityLink|Sheep}}
* {{EntityLink|Sheep}}
* {{EntityLink|Mooshroom|Mooshrooms}}
* {{EntityLink|Mooshroom|Mooshrooms}}
* {{EntitySprite|Ocelot}} Untrusting [[Minecraft:ocelot]]s
* {{EntitySprite|Ocelot}} Untrusting ocelots
* {{EntitySprite|Cat}} Untamed [[Minecraft:cat]]s
* {{EntitySprite|Cat}} Untamed cats
* {{EntitySprite|Angry Wolf}} Untamed [[Minecraft:wolves]]
* {{EntitySprite|Angry Wolf}} Untamed wolves
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s
* {{EntitySprite|Horse}} Untamed adult [[Minecraft:horse]]s
* {{EntitySprite|Donkey}} Untamed adult [[Minecraft:donkey]]s
* {{EntitySprite|Donkey}} Untamed adult donkeys
* {{EntitySprite|Mule}} Untamed adult [[Minecraft:mule]]s
* {{EntitySprite|Mule}} Untamed adult mules
* {{EntitySprite|Skeleton Horse}} Adult [[Minecraft:skeleton horse]]s
* {{EntitySprite|Skeleton Horse}} Adult skeleton horses
* {{EntitySprite|Zombie Horse}} Adult [[Minecraft:zombie horse]]s
* {{EntitySprite|Zombie Horse}} Adult zombie horses
* {{EntityLink|Panda|text=Pandas}}
* {{EntityLink|Panda|text=Pandas}}
* {{EntitySprite|Zombie}} Adult zombies
* {{EntitySprite|Zombie}} Adult zombies
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|Husk}} Adult [[Minecraft:husk]]s
* {{EntitySprite|zombie villager}} Adult [[Minecraft:zombie villager]]s
* {{EntitySprite|zombie villager}} Adult zombie villagers
* {{EntitySprite|zombified piglin}} Adult [[Minecraft:zombified piglin]]s
* {{EntitySprite|zombified piglin}} Adult zombified piglins
* {{EntityLink|Spider|Spiders}} that were not spawned as a jockey mount
* {{EntityLink|Spider|Spiders}} that were not spawned as a jockey mount
* {{EntityLink|Cave Spider|Cave spiders}} that were not spawned as a jockey mount
* {{EntityLink|Cave Spider|Cave spiders}} that were not spawned as a jockey mount
Line 111: Line 111:
=== Geared zombies ===
=== Geared zombies ===
{{Main|Geared mobs}}
{{Main|Geared mobs}}
Some zombies spawn wearing [[Minecraft:armor]] or holding weapons, both of which may be [[Minecraft:enchant]]ed. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with [[Minecraft:netherite]] armor.
Some zombies spawn wearing [[Minecraft:armor]] or holding weapons, both of which may be enchanted. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with netherite armor.


{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
{| class="wikitable" data-description="Chances of zombies wearing or picking up armor, per difficulty"
Line 128: Line 128:
| Armor
| Armor
| 0%
| 0%
| 0–15%<ref group="note" name="localdifficulty">Value is based on the [[Minecraft:regional difficulty]].</ref>
| 0–15%<ref group="note" name="localdifficulty">Value is based on the regional difficulty.</ref>
| 1.875–15%<ref group="note" name="localdifficulty"/>
| 1.875–15%<ref group="note" name="localdifficulty"/>
|-
|-
Line 203: Line 203:
|}
|}


{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way [[Minecraft:player]] armor does. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like [[Minecraft:carved pumpkin]]s) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}}
{{IN|java}}, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. [[Minecraft:Helmet]]s (not [[Minecraft:block]]s like carved pumpkins) on zombies can break if the zombie is exposed to daylight. {{IN|bedrock}}, any armor piece is damaged as if the player is wearing it.{{Verify|Does this happen in other editions, not including Java?}}


Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Minecraft:Armor#Effects|most sources]]. Zombies can also wear mob [[Minecraft:heads]], although they need to be dropped by the player before the zombie can pick one up and put it on.
Zombies also have a natural armor rating of {{armor|2}}, giving 1.6 to 8% damage reduction from [[Minecraft:Armor#Effects|most sources]]. Zombies can also wear mob heads, although they need to be dropped by the player before the zombie can pick one up and put it on.


On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a [[Minecraft:carved pumpkin]] or [[Minecraft:jack o'lantern]]. They are never dropped, even when the zombies are killed with [[Minecraft:Looting]].
On {{w|Halloween}}, zombies {{in|java}} may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the zombies are killed with Looting.


== Drops ==
== Drops ==
Line 221: Line 221:
|{{DropLine|name=Music Disc Lava Chicken|notes=player_or_pet,chicken_jockey}}
|{{DropLine|name=Music Disc Lava Chicken|notes=player_or_pet,chicken_jockey}}
|notes=
|notes=
charged_creeper = Only when killed by a [[Minecraft:charged creeper]].
charged_creeper = Only when killed by a charged creeper.
je_not_burn.java => not_burn_or_fire_aspect
je_not_burn.java => not_burn_or_fire_aspect
chicken_jockey = Only if it is a baby and is riding a [[Minecraft:chicken]].
chicken_jockey = Only if it is a baby and is riding a chicken.
zombie_horseman.java = Only if riding a [[Minecraft:zombie horse]].
zombie_horseman.java = Only if riding a zombie horse.
zombie_horseman.bedrock = Only if spawned as a [[Minecraft:zombie horseman]].
zombie_horseman.bedrock = Only if spawned as a zombie horseman.
}}
}}


Line 232: Line 232:


==== Naturally-spawned equipment ====
==== Naturally-spawned equipment ====
Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of [[Minecraft:Looting]] increases the chance by 1 percentage point (11.5% with Looting III). They cannot drop the [[Minecraft:diamond sword]]s that they occasionally wield during [[Minecraft:ominous trial]]s. These items include:
Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:
* {{ItemLink|Iron Shovel}} (sometimes [[Minecraft:enchanted]])
* {{ItemLink|Iron Shovel}} (sometimes enchanted)
* {{ItemLink|Iron Sword}} (sometimes [[Minecraft:enchanted]])
* {{ItemLink|Iron Sword}} (sometimes enchanted)
* {{ItemLink|Iron Spear}} (sometimes [[Minecraft:enchanted]])
* {{ItemLink|Iron Spear}} (sometimes enchanted)
* {{ItemLink|Diamond Sword}} (in [[Minecraft:ominous trial]]s)
* {{ItemLink|Diamond Sword}} (in ominous trials)
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes [[Minecraft:enchanted]], made from leather, copper, gold, chainmail, iron or diamond)
* {{ItemLink|Iron Chestplate|Random Armor|link=Armor}} (sometimes enchanted, made from leather, copper, gold, chainmail, iron or diamond)


Additionally, {{in|bedrock}}, all naturally spawned equipment always drops at full durability when the zombie converts to a [[Minecraft:drowned]].
Additionally, {{in|bedrock}}, all naturally spawned equipment always drops at full durability when the zombie converts to a drowned.


==== Experience ====
==== Experience ====
Line 249: Line 249:
Zombies pursue the player on sight from 35 blocks away, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[Minecraft:head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem.
Zombies pursue the player on sight from 35 blocks away, raising their arms up higher {{in|java}}. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie [[Minecraft:head]]. {{IN|je}}, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. {{IN|be}}, zombies prioritize the nearest player, villager, or golem.


Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall [[Minecraft:damage]], [[Minecraft:fire]], [[Minecraft:lava]], [[Minecraft:magma blocks]], and [[Minecraft:cactus]] and try to find the shortest path toward the player.<ref>{{ytl|3aDYJZLmtxQ}}</ref> Unlike [[Minecraft:skeleton]]s, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.
Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall damage, [[Minecraft:fire]], [[Minecraft:lava]], magma blocks, and [[Minecraft:cactus]] and try to find the shortest path toward the player.<ref>{{ytl|3aDYJZLmtxQ}}</ref> Unlike skeletons, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.


==== Attacking turtles ====
==== Attacking turtles ====
Zombies attack baby [[Minecraft:turtle]]s and actively seek out and destroy [[Minecraft:turtle egg]]s within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.
Zombies attack baby [[Minecraft:turtle]]s and actively seek out and destroy turtle eggs within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.


==== Attacking golems ====
==== Attacking golems ====
Line 258: Line 258:


==== Attacking villagers ====
==== Attacking villagers ====
Zombies target [[Minecraft:villager]]s within a 35- to 52.5-block radius (depending on [[Minecraft:regional difficulty]] {{in|java}}) or just 35-block radius {{in|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it.{{only|je|short=1}} Once a zombie has targeted a villager, the zombie ignores any other villagers and the [[Minecraft:player]], until its target is dead, the zombie is attacked or the player moves too close to the zombie.{{only|be|short=1}}
Zombies target [[Minecraft:villager]]s within a 35- to 52.5-block radius (depending on regional difficulty {{in|java}}) or just 35-block radius {{in|bedrock}}, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it.{{only|je|short=1}} Once a zombie has targeted a villager, the zombie ignores any other villagers and the player, until its target is dead, the zombie is attacked or the player moves too close to the zombie.{{only|be|short=1}}


Any zombie variant can transform a villager into a zombie villager. The probability depends on the [[Minecraft:difficulty]]:
Any zombie variant can transform a villager into a zombie villager. The probability depends on the difficulty:
* 0% chance in [[Minecraft:Peaceful]] (no zombies spawn) and [[Minecraft:Easy]]
* 0% chance in Peaceful (no zombies spawn) and Easy
* 50% chance in [[Minecraft:Normal]]
* 50% chance in Normal
* 100% chance in [[Minecraft:Hard]]
* 100% chance in Hard


==== Attacking wandering traders ====
==== Attacking wandering traders ====
Zombies target [[Minecraft:wandering trader]]s within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[Minecraft:invisibility]] status effect.
Zombies target wandering traders within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the [[Minecraft:invisibility]] status effect.
[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]]
[[File:A Zombie Breaking Down a Door.png|thumb|A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.]]


Line 277: Line 277:
=== Burning under daylight ===
=== Burning under daylight ===
Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:
Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:
* under an area with a [[Minecraft:Light#Mobs|sunlight level]] of 14 or less
* under an area with a sunlight level of 14 or less
* in water
* in water
* wearing head [[Minecraft:armor]] (the helmet has a 50% chance to lose 1 durability for every tick the zombie would normally be set on fire)
* wearing head [[Minecraft:armor]] (the helmet has a 50% chance to lose 1 durability for every tick the zombie would normally be set on fire)
* under the status effect of [[Minecraft:Fire Resistance]]
* under the status effect of Fire Resistance
* standing in cobwebs.<ref>{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}}</ref>
* standing in cobwebs.<ref>{{Cite bug|MC|62182|Webs block sunlight from burning skeletons and zombies|date=July 16, 2014}}</ref>


Transparent blocks, such as [[Minecraft:glass]], do not prevent them from burning.
Transparent blocks, such as [[Minecraft:glass]], do not prevent them from burning.


If they attack an [[Minecraft:entity]] while burning, they may set it on fire, with a <code>(30 × [[Minecraft:regional difficulty]])%</code> chance and with a <code>2 × floor([[Minecraft:regional difficulty]])</code> second duration{{only|je|short=1}}.
If they attack an entity while burning, they may set it on fire, with a <code>(30 × regional difficulty)%</code> chance and with a <code>2 × floor(regional difficulty)</code> second duration{{only|je|short=1}}.


=== Mob type ===
=== Mob type ===
Being an [[Minecraft:undead]] mob, they are:  
Being an [[Minecraft:undead]] mob, they are:  
* Damaged by the status effect [[Minecraft:Instant Health]] and healed by the status effect [[Minecraft:Instant Damage]].
* Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
* Unaffected by the status effects [[Minecraft:Regeneration]] and [[Minecraft:Poison]].
* Unaffected by the status effects Regeneration and Poison.
* Ignored by the [[Minecraft:wither]].
* Ignored by the [[Minecraft:wither]].
* Affected by the [[Minecraft:Smite]] enchantment.
* Affected by the Smite enchantment.
* A threat to [[Minecraft:armadillo]]s, causing them to hide in their shell.
* A threat to armadillos, causing them to hide in their shell.


=== Picking up items ===
=== Picking up items ===
{{main|Geared mobs#Picking up gear}}
{{main|Geared mobs#Picking up gear}}
Some zombies are capable of automatically picking up dropped items that they come across. [[Minecraft:Mob head]]s and [[Minecraft:carved pumpkin]]s are automatically worn on their heads. Zombies can equip [[Minecraft:armor]], [[Minecraft:weapon]]s or [[Minecraft:tool]]s. If a zombie encounters another similar [[Minecraft:item]], it may drop the previous item in favor of the new one if:
Some zombies are capable of automatically picking up dropped items that they come across. Mob heads and carved pumpkins are automatically worn on their heads. Zombies can equip [[Minecraft:armor]], [[Minecraft:weapon]]s or [[Minecraft:tool]]s. If a zombie encounters another similar [[Minecraft:item]], it may drop the previous item in favor of the new one if:
* both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords) ''without considering enchantments'',
* both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords) ''without considering enchantments'',
* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not{{only|je|short=1}} or the new item is less [[Minecraft:Durability|damaged]] than the old item, or
* both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does not{{only|je|short=1}} or the new item is less damaged than the old item, or
* both items are [[Minecraft:bow]]s and the new item has NBT tags while the old does not.
* both items are [[Minecraft:bow]]s and the new item has NBT tags while the old does not.


For example, a zombie can pick up a [[Minecraft:totem of undying]], which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor.
For example, a zombie can pick up a totem of undying, which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor.


Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.
Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by [[Minecraft:hopper]]s.


A zombie holding a picked-up [[Minecraft:item]] does not despawn when left alone, similar to being [[Minecraft:name tag]]ged.
A zombie holding a picked-up [[Minecraft:item]] does not despawn when left alone, similar to being name tagged.


Zombies have a higher chance of being able to pick up items in Hard [[Minecraft:difficulty]].
Zombies have a higher chance of being able to pick up items in Hard difficulty.


Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.
Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.
Line 314: Line 314:
=== Breaking doors ===
=== Breaking doors ===
[[File:Zombie ways.png|thumb|A zombie choosing to break the [[door]] down instead of taking an alternative path.]]
[[File:Zombie ways.png|thumb|A zombie choosing to break the [[door]] down instead of taking an alternative path.]]
Up to 10% of zombies (depending on [[Minecraft:regional difficulty]] {{in|java}}) in pursuit of a target can pathfind through closed [[Minecraft:Wooden Door|wooden]] and [[Minecraft:copper door]]s, and on Hard [[Minecraft:difficulty]] can succeed in breaking them down. Zombies can break only the top half of a door, meaning they cannot break a door if they are facing the bottom half.
Up to 10% of zombies (depending on regional difficulty {{in|java}}) in pursuit of a target can pathfind through closed [[Minecraft:Wooden Door|wooden]] and copper doors, and on Hard difficulty can succeed in breaking them down. Zombies can break only the top half of a door, meaning they cannot break a door if they are facing the bottom half.


It takes approximately 10 seconds for a zombie to break a door, regardless of the door's type. The process is not sped up if the zombie has [[Minecraft:Haste]] or holds an appropriate [[Minecraft:tool]], and it is not slowed down if the zombie has [[Minecraft:Mining Fatigue]].
It takes approximately 10 seconds for a zombie to break a door, regardless of the door's type. The process is not sped up if the zombie has Haste or holds an appropriate [[Minecraft:tool]], and it is not slowed down if the zombie has Mining Fatigue.


=== Reinforcements ===
=== Reinforcements ===
{{exclusive|Java|section=1}}
{{exclusive|Java|section=1}}
On all difficulty levels, damaged zombie mobs (including zombie villagers, husks, drowned and [[Minecraft:zombified piglin]]s) call all other zombie mobs of the same type within a 67×21×67 to 111×21×111 area<ref group="n">The radius is based on the <code>follow_range</code> attribute: its base value is 35, ±5% random spawn bonus, then plus a zombie specific bonus of up to 150% depending on local difficulty. The <code>zombie_random_spawn_bonus</code> modifier is not applied at all if its value is 100% or lower.</ref> centered on the attacked zombie to target the attacker.
On all difficulty levels, damaged zombie mobs (including zombie villagers, husks, drowned and zombified piglins) call all other zombie mobs of the same type within a 67×21×67 to 111×21×111 area<ref group="n">The radius is based on the <code>follow_range</code> attribute: its base value is 35, ±5% random spawn bonus, then plus a zombie specific bonus of up to 150% depending on local difficulty. The <code>zombie_random_spawn_bonus</code> modifier is not applied at all if its value is 100% or lower.</ref> centered on the attacked zombie to target the attacker.


In Hard difficulty, zombie mobs can spawn additional zombie mobs of the same type to "help" when damaged while targeting a player or other entity. Each mob has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombie mobs (0–5% depending on [[Minecraft:clamped regional difficulty]]) get a bonus of 50–75 percentage points to the stat. Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>{{bug|MC-301000}}</ref>
In Hard difficulty, zombie mobs can spawn additional zombie mobs of the same type to "help" when damaged while targeting a player or other entity. Each mob has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombie mobs (0–5% depending on clamped regional difficulty) get a bonus of 50–75 percentage points to the stat. Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>{{bug|MC-301000}}</ref>


When the mob is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. They spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.<ref>{{bug|MC-114016||Reinforcement zombies are not centered on a block}}</ref> Meaning that they can spawn inside blocks which the natural spawning rules would not allow, but their hitbox may not be intersecting the block's [[Minecraft:hitbox#block hitboxes|hitbox]]. This allows them to spawn inside [[Minecraft:chain]] or [[Minecraft:bars]]. Additionally the designated block cannot be a non-solid block that would prevent usual mob spawning like [[Minecraft:redstone dust]] or [[Minecraft:pressure plate]]s. Reinforcements can spawn even in biomes where the mob cannot spawn naturally, like [[Minecraft:mushroom fields]], [[Minecraft:the End]], and [[Minecraft:the Nether]]<ref>{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}</ref>. Both the damaged mob and the new mob has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombie mobs from spawning this way.
When the mob is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. They spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.<ref>{{bug|MC-114016||Reinforcement zombies are not centered on a block}}</ref> Meaning that they can spawn inside blocks which the natural spawning rules would not allow, but their hitbox may not be intersecting the block's hitbox. This allows them to spawn inside [[Minecraft:chain]] or [[Minecraft:bars]]. Additionally the designated block cannot be a non-solid block that would prevent usual mob spawning like redstone dust or pressure plates. Reinforcements can spawn even in biomes where the mob cannot spawn naturally, like mushroom fields, [[Minecraft:the End]], and [[Minecraft:the Nether]]<ref>{{bug|MC-227735||Zombie reinforcements can spawn on biomes where regular zombies can't|WAI}}</ref>. Both the damaged mob and the new mob has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombie mobs from spawning this way.


Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the [[Minecraft:game rule]] {{cd|doMobSpawning}} is set to <code>false</code>. Reinforcements spawn regardless of the [[Minecraft:Mob spawning#Java Edition mob cap|hostile mob cap]]. Mobs spawned as reinforcements will be of the same type of zombie<ref name="MC-14800" /> (i.e. zombie villagers only call upon other zombie villagers) but they can be babies, including chicken jockeys. They also respect spawning requirements for the specific zombie type, meaning [[Minecraft:husk]] reinforcements can only spawn under the sky, [[Minecraft:drowned]] reinforcements may only spawn in water, and zombified piglin reinforcements cannot spawn on [[Minecraft:nether wart block]]s.
Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the game rule {{cd|doMobSpawning}} is set to <code>false</code>. Reinforcements spawn regardless of the hostile mob cap. Mobs spawned as reinforcements will be of the same type of zombie<ref name="MC-14800" /> (i.e. zombie villagers only call upon other zombie villagers) but they can be babies, including chicken jockeys. They also respect spawning requirements for the specific zombie type, meaning [[Minecraft:husk]] reinforcements can only spawn under the sky, drowned reinforcements may only spawn in water, and zombified piglin reinforcements cannot spawn on nether wart blocks.


=== Leader ===
=== Leader ===
Leader zombies are a special type of zombie that spawns with between {{hp|20}} to {{hp|80}} extra health, and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with [[Minecraft:Difficulty#Clamped Regional Difficulty|clamped regional difficulty]]. On Easy, they will not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.
Leader zombies are a special type of zombie that spawns with between {{hp|20}} to {{hp|80}} extra health, and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with clamped regional difficulty. On Easy, they will not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.


=== Becoming drowned ===
=== Becoming drowned ===
[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]]
[[File:Husk becoming Zombie.gif|thumb|upright|A [[husk]] that suffocates in water converts to a zombie.]]
[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]]
[[File:Zombie becoming Drowned.gif|thumb|upright|A zombie that suffocates in water converts into a [[drowned]].]]
If a zombie's head is submerged in water for 30 seconds, it begins converting into a [[Minecraft:drowned]]. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the [[Minecraft:Respiration]] enchantment or the [[Minecraft:Water Breathing]] status effect.  
If a zombie's head is submerged in water for 30 seconds, it begins converting into a drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the Respiration enchantment or the Water Breathing status effect.  


A newly-converted drowned always has full health even if converted from a damaged zombie.
A newly-converted drowned always has full health even if converted from a damaged zombie.
Line 340: Line 340:
An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.{{only|be|short=1}}
An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.{{only|be|short=1}}


Only normal zombies can become drowned; [[Minecraft:zombie villager]]s and [[Minecraft:zombified piglin]]s cannot be converted.<ref>{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}}</ref> [[Minecraft:Husk]]s, however, convert into zombies if they drown, and then they convert into a [[Minecraft:drowned]] as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.
Only normal zombies can become drowned; zombie villagers and zombified piglins cannot be converted.<ref>{{Cite bug|MC|127298|Zombie Villagers and Zombie Pigmans don't turn into Drowned|date=March 14, 2018}}</ref> [[Minecraft:Husk]]s, however, convert into zombies if they drown, and then they convert into a drowned as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.


=== Jockey ===
=== Jockey ===
{{Exclusive|bedrock|section=1}}
{{Exclusive|bedrock|section=1}}
[[File:Baby Zombie Riding Zombie.png|thumb|width=165x165|An unarmed zombie ridden by a baby zombie]]
[[File:Baby Zombie Riding Zombie.png|thumb|width=165x165|An unarmed zombie ridden by a baby zombie]]
15% of nearby baby zombies, [[Minecraft:husks]], or [[Minecraft:drowned]] may ride an adult zombie to form a [[Minecraft:jockey]].
15% of nearby baby zombies, husks, or drowned may ride an adult zombie to form a [[Minecraft:jockey]].


== Sounds ==
== Sounds ==
Line 450: Line 450:
|subtitle=Zombie converts to Drowned
|subtitle=Zombie converts to Drowned
|source=hostile
|source=hostile
|description=When a zombie converts to a [[Minecraft:drowned]]
|description=When a zombie converts to a drowned
|id=entity.zombie.converted_to_drowned
|id=entity.zombie.converted_to_drowned
|translationkey=subtitles.entity.zombie.convert_to_drowned
|translationkey=subtitles.entity.zombie.convert_to_drowned
Line 634: Line 634:
{{HistoryTable
{{HistoryTable
|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}}
|{{HistoryLine||June 17, 2009|link=https://forums.tigsource.com/index.php?topic=6273.msg215704#msg215704|Notch mentions lava zombies or troll infestations that would roam the land and break things.}}
|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|[[Minecraft:Notch]] teased zombies.}}
|{{HistoryLine||August 14, 2009|link=https://notch.tumblr.com/post/162878409/status-update-video|Notch teased zombies.}}
}}
}}


Line 642: Line 642:
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies.
|{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Zombie JE1.png|40px]] Added zombies.
|Zombies are the second [[Minecraft:mob]] to be added to ''Minecraft''.
|Zombies are the second [[Minecraft:mob]] to be added to ''Minecraft''.
|Zombies can run as fast as the [[Minecraft:player]].  
|Zombies can run as fast as the player.  
|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[Minecraft:armor]], but this has no protective effect on their [[Minecraft:health]].  
|[[File:Zombie full set.png|40px]] [[File:Zombie helmet.png|40px]] [[File:Zombie chestplate.png|40px]] Zombies occasionally appear wearing [[Minecraft:armor]], but this has no protective effect on their health.  
|Zombies have arm swinging animations when they attack.<ref>{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}}</ref>
|Zombies have arm swinging animations when they attack.<ref>{{ytl|ubDJT1KamSE|archive=YoEn4f7H5M4|Minecraft Survival development update|Nizzotch|August 24, 2009|t=144s}}</ref>
|Killing a zombie rewards 100 points.}}
|Killing a zombie rewards 100 points.}}
|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight [[Minecraft:skeleton]]s that shoot them.}}
|{{HistoryLine||0.25 SURVIVAL TEST|Zombies are now more dangerous, respawn, despawn, and fight skeletons that shoot them.}}
|{{HistoryLine||0.27 SURVIVAL TEST|Zombies now give 80 points when killed.}}
|{{HistoryLine||0.27 SURVIVAL TEST|Zombies now give 80 points when killed.}}
|{{HistoryLine|java indev}}
|{{HistoryLine|java indev}}
Line 656: Line 656:
|{{HistoryLine||20100218-0011|The chances of zombies catching on fire in sunlight have been tweaked.
|{{HistoryLine||20100218-0011|The chances of zombies catching on fire in sunlight have been tweaked.
|Zombies now burn only when the sunlight level is greater than 7, and not due to [[Minecraft:torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}}
|Zombies now burn only when the sunlight level is greater than 7, and not due to [[Minecraft:torch]]es at night{{verify|There was a code change to check what seems to be the world sunlight level, but I haven't actually verified in game. The game checked whether it was exposed to sunlight, and the entity's current light level, though.}}.}}
|{{HistoryLine||20100219|Zombies now drop 0–2 [[Minecraft:feather]]s upon death. Before [[Minecraft:chicken]]s were added in ''Minecraft'', [[Minecraft:Notch]] confessed<ref>{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}}</ref> that he made zombies drop feathers because he had no idea what they should have dropped when killed.}}
|{{HistoryLine||20100219|Zombies now drop 0–2 [[Minecraft:feather]]s upon death. Before chickens were added in ''Minecraft'', Notch confessed<ref>{{tweet|notch|21723172931895296|Lost internets.. The zombies drop feathers because I don't know what they should drop, and chickens weren't around back then!|January 2, 2011}}</ref> that he made zombies drop feathers because he had no idea what they should have dropped when killed.}}
|{{HistoryLine|java alpha}}
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}}
|{{HistoryLine||v1.0.3|Added unique idle and hurt sounds for zombies. Previously, they had no idle sounds and used the hurt sound for players.}}
|{{HistoryLine|java beta}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop 0-2 [[Minecraft:rotten flesh]] instead of 0-2 [[Minecraft:feather]]s upon death.}}
|{{HistoryLine||1.8|dev=Pre-release|Zombies now drop 0-2 rotten flesh instead of 0-2 [[Minecraft:feather]]s upon death.}}
|{{HistoryLine|java}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[File:Zombie JE2 BE1.png|40px]] All mobs have the bottom texture of the face flipped, resulting in a change in the model.}}
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by [[Minecraft:splash potion]]s of Healing, and healed by splash potions of Harming.  
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Zombies can now be harmed by splash potions of Healing, and healed by splash potions of Harming.  
|Zombies have now become immune to poison and regeneration.}}
|Zombies have now become immune to poison and regeneration.}}
|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the [[Minecraft:player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.  
|{{HistoryLine||1.2.1|dev=12w03a|The zombies' AI has been improved, giving them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.  
|Zombies have been given the ability to 'see' through windows<!--is this all transparent blocks?/-->, the first [[Minecraft:mob]] able to do so intelligently (not counting [[Minecraft:spider]]s, who are able to see through all [[Minecraft:block]]s).}}
|Zombies have been given the ability to 'see' through windows<!--is this all transparent blocks?/-->, the first [[Minecraft:mob]] able to do so intelligently (not counting spiders, who are able to see through all [[Minecraft:block]]s).}}
|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[Minecraft:fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[Minecraft:water]] to douse the flames or at least a shelter to hide from [[Minecraft:sun]], unless in pursuit of a [[Minecraft:player]].}}
|{{HistoryLine|||dev=12w04a|The zombies' AI has been improved again to cope with catching [[Minecraft:fire]] in sunlight. If a zombie is exposed to sunlight and bursts into flames, it searches for a body of [[Minecraft:water]] to douse the flames or at least a shelter to hide from sun, unless in pursuit of a player.}}
|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[Minecraft:villager]]s, attack [[Minecraft:door]]s (breaking them on Hard and [[Minecraft:Hardcore]] [[Minecraft:difficulty|difficulties]]).  
|{{HistoryLine|||dev=12w06a|Zombies now chase and attack [[Minecraft:villager]]s, attack [[Minecraft:door]]s (breaking them on Hard and Hardcore difficulties).  
|Zombies now sometimes drop [[Minecraft:iron ingot]]s, [[Minecraft:iron helmet|helmet]]s, [[Minecraft:iron shovel|shovel]]s and [[Minecraft:iron sword|sword]]s as a rare drop.  
|Zombies now sometimes drop iron ingots, helmets, shovels and swords as a rare drop.  
|Zombies now sometimes attack villagers in preference to the [[Minecraft:player]], and always chose the shortest way to the target, even if there is a [[Minecraft:door]] in the way.}}
|Zombies now sometimes attack villagers in preference to the player, and always chose the shortest way to the target, even if there is a [[Minecraft:door]] in the way.}}
|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced.
|{{HistoryLine|||dev=12w07a|The drop rate of rare drops for zombies have been reduced.
|Zombies can no longer break [[Minecraft:iron door]]s}}
|Zombies can no longer break iron doors}}
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor.  
|{{HistoryLine||1.4.2|dev=12w32a|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added back into the game, and they can now wear any type of armor.  
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[Minecraft:iron sword]] or [[Minecraft:iron shovel]].  
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an iron sword or iron shovel.  
|Zombies now have a chance of dropping these [[Minecraft:item]]s, if they have them.  
|Zombies now have a chance of dropping these [[Minecraft:item]]s, if they have them.  
|Iron [[Minecraft:iron helmet|helmet]]s, [[Minecraft:iron sword|sword]]s and [[Minecraft:iron shovel|shovel]]s have been removed as rare drops from zombies.
|Iron helmets, swords and shovels have been removed as rare drops from zombies.
|Zombies now use their attack animation like they did in [[Minecraft:Survival Test]]. This shows only when a zombie is holding a [[Minecraft:weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the [[Minecraft:player]] would do with the weapon added to the normal [[Minecraft:damage]] of the zombie.
|Zombies now use their attack animation like they did in Survival Test. This shows only when a zombie is holding a [[Minecraft:weapon]]. When a zombie holds a weapon the damage it does is equal to the damage the player would do with the weapon added to the normal damage of the zombie.
|[[Minecraft:Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total [[Minecraft:damage]] reduction is limited to 80%.
|[[Minecraft:Armor]] worn by zombies now work the same as it does for the player, each piece gives a certain amount of armor points, where each {{armor|1}} gives 4% damage reduction, but the total damage reduction is limited to 80%.
|5% of zombies now spawn as [[Minecraft:zombie villager]]s.
|5% of zombies now spawn as zombie villagers.
|[[Minecraft:Villager]]s now become infected when killed by a zombie.
|[[Minecraft:Villager]]s now become infected when killed by a zombie.
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing.
|Baby zombies cannot spawn naturally and can be spawned only through map editors and NBT editing.
|When a zombie infects a baby villager, it now creates a baby [[Minecraft:zombie villager]], which is faster than a normal zombie and does not age.}}
|When a zombie infects a baby villager, it now creates a baby zombie villager, which is faster than a normal zombie and does not age.}}
|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[Minecraft:carrot]]s and [[Minecraft:potato]]es.}}
|{{HistoryLine|||dev=12w34a|Zombies now have two new rare drops – [[Minecraft:carrot]]s and [[Minecraft:potato]]es.}}
|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[Minecraft:item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this" i.imgur.com/IdQD9.png|August 28, 2012}} (http://i.imgur.com/IdQD9.png)</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.
|{{HistoryLine|||dev=12w34b|Zombies can now pick up and equip dropped [[Minecraft:item]]s.<ref name=zombieequip>{{tweet|jeb|240381873480687616|"Hey there, I think you dropped this" i.imgur.com/IdQD9.png|August 28, 2012}} (http://i.imgur.com/IdQD9.png)</ref><ref>http://www.reddit.com/r/Minecraft/comments/yrjp8/zombies_can_pick_up_items_from_the_ground_in_the/c5y7uma</ref> If killed, the zombie drops the item it is holding.
|Zombies can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552|@James9270Tweet Intended.|September 6, 2012}}</ref>}}
|Zombies can now survive in sunlight, if they are wearing a [[Minecraft:helmet]] or a [[Minecraft:pumpkin]].<ref>{{tweet|dinner|243645556872855552|@James9270Tweet Intended.|September 6, 2012}}</ref>}}
|{{HistoryLine|||dev=12w36a|The zombie and [[Minecraft:zombie pigmen]] models and texture layouts have been changed (no visual change, but breaks [[Minecraft:texture pack]]s).}}
|{{HistoryLine|||dev=12w36a|The zombie and zombie pigmen models and texture layouts have been changed (no visual change, but breaks texture packs).}}
|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o'lantern]]s.}}
|{{HistoryLine|||dev=12w37a|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On Halloween, zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or jack o'lanterns.}}
|{{HistoryLine|||dev=12w38a|Zombies have been given new [[Minecraft:sound]]s.}}
|{{HistoryLine|||dev=12w38a|Zombies have been given new sounds.}}
|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the [[Minecraft:player]] on [[Minecraft:fire]], if they are on fire and they attack the player.
|{{HistoryLine||1.5|dev=13w03a|Zombies are now able to set the player on [[Minecraft:fire]], if they are on fire and they attack the player.
|Zombies can now call other zombies from the nearby area (radius dependent on [[Minecraft:difficulty]]) to attack the [[Minecraft:player]], making packs of zombies approach shortly after [[Minecraft:damage|damaging]] the zombie.
|Zombies can now call other zombies from the nearby area (radius dependent on difficulty) to attack the player, making packs of zombies approach shortly after damaging the zombie.
|Zombies now cause more [[Minecraft:damage]] when their [[Minecraft:health]] is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}}
|Zombies now cause more damage when their health is lower. The additional damage ranges from {{hp|0}} (at 100% health) to on Easy {{hp|3}}, on Normal {{hp|4}}, on Hard {{hp|6}} (at 0% health) with a linear distribution and values rounded down.}}
|{{HistoryLine||1.6.1|dev=13w17a|When [[Minecraft:damage]]d, zombies now have a low chance to spawn more zombies.
|{{HistoryLine||1.6.1|dev=13w17a|When damaged, zombies now have a low chance to spawn more zombies.
|Zombies can now occasionally spawn as a "leader", providing an increased chance to spawn reinforcements when damaged and an increased max health. However, due to a bug<ref>{{bug|MC-219981|resolution=Fixed}}</ref>, they still spawn with only {{hp|20}} health remaining.}}
|Zombies can now occasionally spawn as a "leader", providing an increased chance to spawn reinforcements when damaged and an increased max health. However, due to a bug<ref>{{bug|MC-219981|resolution=Fixed}}</ref>, they still spawn with only {{hp|20}} health remaining.}}
|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}}
|{{HistoryLine|||dev=13w21a|Zombie damage increasing with decreasing health has been removed.}}
|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like.
|{{HistoryLine|||dev=13w23b|Zombie AI and mechanics have been changed – this has now made them much more horde-like.
|Zombies are now able to detect the [[Minecraft:player]] up to 40 blocks.}}
|Zombies are now able to detect the player up to 40 blocks.}}
|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as [[Minecraft:zombie villager]]s.}}
|{{HistoryLine||1.6.2|dev=pre|Baby zombies now spawn among regular zombies, with the same percentage of spawning as zombie villagers.}}
|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and [[Minecraft:experience]].}}
|{{HistoryLine||1.7.2|dev=13w36a|Baby zombies now drop loot and experience.}}
|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking [[Minecraft:wooden door]]s on Hard mode.}}
|{{HistoryLine|||dev=13w42a|Zombies now have up to 10% chance to succeed at breaking wooden doors on Hard mode.}}
|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added [[Minecraft:chicken jockey]]s – a rare version of the baby zombie.}}
|{{HistoryLine||1.7.4|dev=13w49a|[[File:Chicken Jockey Revision 1.png|20px]] Added chicken jockeys – a rare version of the baby zombie.}}
|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from [[Minecraft:creeper]]s that are about to explode.}}
|{{HistoryLine||1.8|dev=14w11a|Zombies now run away from creepers that are about to explode.}}
|{{HistoryLine|||dev=14w30a|Zombies now drop their [[Minecraft:head]] when killed by a [[Minecraft:charged creeper]].}}
|{{HistoryLine|||dev=14w30a|Zombies now drop their [[Minecraft:head]] when killed by a charged creeper.}}
|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from [[Minecraft:creeper]]s that are about to explode due to performance issues.}}
|{{HistoryLine||1.8.1|dev=pre1|Zombies no longer run away from creepers that are about to explode due to performance issues.}}
|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine||1.9|dev=15w31a|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the [[Minecraft:player]] is wearing a [[Minecraft:zombie head]].}}
|{{HistoryLine|||dev=15w32a|The detection range of zombies is now halved when the player is wearing a zombie head.}}
|{{HistoryLine|||dev=15w33c|The detection range for players wearing the [[Minecraft:zombie head]] has been adjusted, now 37.5% of the normal range.}}
|{{HistoryLine|||dev=15w33c|The detection range for players wearing the zombie head has been adjusted, now 37.5% of the normal range.}}
|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in [[Minecraft:Survival Test]], even without [[Minecraft:weapon]]s.}}
|{{HistoryLine|||dev=15w34a|Zombies now have an attack animation similar to the one they had in Survival Test, even without [[Minecraft:weapon]]s.}}
|{{HistoryLine|||dev=15w36a|The detection range for [[Minecraft:player]]s wearing the zombie mob head has been changed to 50% of the normal range again.}}
|{{HistoryLine|||dev=15w36a|The detection range for players wearing the zombie mob head has been changed to 50% of the normal range again.}}
|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[Minecraft:fire]] when burning, and the duration of the effect, now depend on raw [[Minecraft:regional difficulty]].}}
|{{HistoryLine||1.10|dev=pre1|The chance of a zombie setting its target on [[Minecraft:fire]] when burning, and the duration of the effect, now depend on raw regional difficulty.}}
|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on [[Minecraft:turtle egg]]s and attack baby [[Minecraft:turtle]]s.}}
|{{HistoryLine||1.13|dev=18w07a|Zombies now intentionally stomp on turtle eggs and attack baby [[Minecraft:turtle]]s.}}
|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the [[Minecraft:sun]].}}
|{{HistoryLine|||dev=18w10d|Baby zombies now burn in the sun.}}
|{{HistoryLine|||dev=18w11a|Zombies now sink underwater.
|{{HistoryLine|||dev=18w11a|Zombies now sink underwater.
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[Minecraft:drowned]] instead of dying from [[Minecraft:Damage#Drowning|drowning]].}}
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a drowned instead of dying from drowning.}}
|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when [[Minecraft:Damage#Drowning|drowning]].}}
|{{HistoryLine|||dev=18w21b|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when drowning.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie JE2 BE2.png|20px]] The textures of zombies and baby zombies have been changed.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie JE2 BE2.png|20px]] The textures of zombies and baby zombies have been changed.}}
|{{HistoryLine|||dev=19w05a|Zombies attack the new [[Minecraft:wandering trader]].}}
|{{HistoryLine|||dev=19w05a|Zombies attack the new wandering trader.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine||1.15|dev=19w37a|Mobs that spawn wearing carved pumpkins or jack o'lanterns on Halloween no longer drop them.}}
|{{HistoryLine|||dev=19w46a|Baby zombies can now be spawned by using a zombie spawn egg on an existing zombie.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine|||dev=19w46a|Baby zombies can now be spawned by using a zombie spawn egg on an existing zombie.<ref>{{bug|MC-2871}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Zombies drop [[Minecraft:baked potatoes]] instead of normal [[Minecraft:potato]]es if on [[Minecraft:fire]] when killed or killed by a [[Minecraft:fire]] source.<ref>{{bug|MC-199065}}</ref>}}
|{{HistoryLine||1.17|dev=21w13a|Zombies drop baked potatoes instead of normal [[Minecraft:potato]]es if on [[Minecraft:fire]] when killed or killed by a [[Minecraft:fire]] source.<ref>{{bug|MC-199065}}</ref>}}
|{{HistoryLine||1.17.1|dev=pre1|Zombies no longer pick up [[Minecraft:glow ink sac]]s.}}
|{{HistoryLine||1.17.1|dev=pre1|Zombies no longer pick up glow ink sacs.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Zombies now spawn only at light level 0.}}
|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in [[Minecraft:dripstone caves]].}}
|{{HistoryLine|||dev=21w39a|Zombies no longer spawn in dripstone caves.}}
|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}}
|{{HistoryLine|||dev=21w40a|Zombies now spawn in dripstone caves again.}}
|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[Minecraft:door]]s and block corners.<ref>{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}}</ref>
|{{HistoryLine||1.20.2|dev=23w33a|Zombies are no longer able to attack through [[Minecraft:door]]s and block corners.<ref>{{bug|MC-2310||Wrong attack radius calculation damages/kills entities through blocks and corners|Fixed}}</ref>
|Baby zombies are no longer able to reach players riding [[Minecraft:horse]]s.}}
|Baby zombies are no longer able to reach players riding [[Minecraft:horse]]s.}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} [[Minecraft:tag]]s.}}
|{{HistoryLine||1.20.3|dev=23w40a|Zombies are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#zombies}} tags.}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in [[Minecraft:trial chambers]] behind the "[[Minecraft:Java Edition 1.21|Update 1.21]]" [[Minecraft:experimental]] [[Minecraft:data pack]].}}
|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Zombies now spawn in trial chambers behind the "Update 1.21" experimental data pack.}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the [[Minecraft:breeze]].}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w04a|No longer retaliates against attacks from the breeze.}}
|{{HistoryLine||1.21.2|dev=24w33a|[[Minecraft:Zombie villager]]s, [[Minecraft:husk]]s, [[Minecraft:drowned]] and [[Minecraft:zombified piglin]]s no longer spawn regular zombies as reinforcements.<ref name="MC-14800">{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}</ref>
|{{HistoryLine||1.21.2|dev=24w33a|Zombie villagers, [[Minecraft:husk]]s, drowned and zombified piglins no longer spawn regular zombies as reinforcements.<ref name="MC-14800">{{Bug|MC-14800||When zombie villagers, husks, drowned or zombified piglins are damaged, they spawn regular zombie reinforcements}}</ref>
|Now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.<ref>{{Cite bug|MC|182478|Mob armor generates starting with boots rather than helmet|date=May 5, 2020}}</ref>}}
|Now naturally spawn with armor in the order of (most likely to least likely): helmet, chestplate, leggings, boots.<ref>{{Cite bug|MC|182478|Mob armor generates starting with boots rather than helmet|date=May 5, 2020}}</ref>}}
|{{HistoryLine||1.21.7|dev=Release Candidate 1|Baby zombies that are part of a [[Minecraft:chicken jockey]] drop the new [[Minecraft:Music Disc Lava Chicken|"Lava Chicken" music disc]] upon being killed by a player or tamed wolf.}}
|{{HistoryLine||1.21.7|dev=Release Candidate 1|Baby zombies that are part of a chicken jockey drop the new [[Minecraft:Music Disc Lava Chicken|"Lava Chicken" music disc]] upon being killed by a player or tamed wolf.}}
|{{HistoryLine||1.21.11|dev=25w41a|Zombies can now use [[Minecraft:spear]]s.
|{{HistoryLine||1.21.11|dev=25w41a|Zombies can now use [[Minecraft:spear]]s.
|Zombies can now spawn wielding an [[Minecraft:iron spear]].
|Zombies can now spawn wielding an iron spear.
|Zombies can now spawn riding [[Minecraft:zombie horse]]s in plains and savannas, as [[Minecraft:zombie horsemen]].
|Zombies can now spawn riding zombie horses in plains and savannas, as zombie horsemen.
|Zombies riding zombie horses sometimes drop [[Minecraft:red mushroom]]s when killed.}}
|Zombies riding zombie horses sometimes drop red mushrooms when killed.}}
|{{HistoryLine|||dev=25w42a|Zombies no longer spawn holding different weapons than spears while riding zombie horses.}}
|{{HistoryLine|||dev=25w42a|Zombies no longer spawn holding different weapons than spears while riding zombie horses.}}
|{{HistoryLine||26.1|dev=snap1|Leader zombies now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine||26.1|dev=snap1|Leader zombies now spawn with their maximum health instead of 20 health.<ref>{{bug|MC-219981||Leader zombie-type mobs spawn with 20 health despite having increased max health|Fixed}}</ref>}}
|{{HistoryLine|||dev=snap7|[[File:Baby Zombie JE3 BE3.png|28px]] The model and texture of baby zombies have been changed.}}
|{{HistoryLine|||dev=snap7|[[File:Baby Zombie JE3 BE3.png|28px]] The model and texture of baby zombies have been changed.}}
|{{HistoryLine|||dev=snap8|Adjusted the [[Minecraft:hitbox]]es of the baby versions of zombies to fit in 1 block high or 0.5 block wide spaces.}}
|{{HistoryLine|||dev=snap8|Adjusted the hitboxes of the baby versions of zombies to fit in 1 block high or 0.5 block wide spaces.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Zombie JE4 BE4.png|28px]] The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.}}
|{{HistoryLine|||dev=snap10|[[File:Baby Zombie JE4 BE4.png|28px]] The model and texture of baby zombies have been changed to have their heads not be exactly like the adults.}}
}}
}}
Line 755: Line 755:
|{{HistoryLine||v0.9.0|dev=build 2|Zombie AI and mechanics have been changed – this now makes them much smarter.
|{{HistoryLine||v0.9.0|dev=build 2|Zombie AI and mechanics have been changed – this now makes them much smarter.
|Zombies are now neutral toward Creative mode players.
|Zombies are now neutral toward Creative mode players.
|Zombies now attack [[Minecraft:villagers]]}}
|Zombies now attack villagers}}
|{{HistoryLine||v0.9.2|The [[Minecraft:health]] of zombies has been reduced from {{hp|26}} to {{hp|20}}}}
|{{HistoryLine||v0.9.2|The health of zombies has been reduced from {{hp|26}} to {{hp|20}}}}
|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of [[Minecraft:damage]].}}
|{{HistoryLine||v0.9.4|Zombies now have {{armor|2}} armor points, preventing 8% of damage.}}
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and [[Minecraft:chicken jockey]]s.
|{{HistoryLine||v0.11.0|dev=build 1|[[File:Baby Zombie Revision 1.png|20px]] [[File:Chicken Jockey Revision 1.png|20px]] Added baby zombies and chicken jockeys.
|Zombies now drop [[Minecraft:rotten flesh]].}}
|Zombies now drop rotten flesh.}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[Minecraft:armor]].
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombies can now spawn wearing [[Minecraft:armor]].
|Zombies can now break down [[Minecraft:door]]s.
|Zombies can now break down [[Minecraft:door]]s.
|Zombies are now able to detect the [[Minecraft:player]] from up to 40 blocks.}}
|Zombies are now able to detect the player from up to 40 blocks.}}
|{{HistoryLine||v0.14.0|dev=build 1|
|{{HistoryLine||v0.14.0|dev=build 1|
[[File:Baby Zombie Riding Zombie.png|70px]]
[[File:Baby Zombie Riding Zombie.png|70px]]
Line 772: Line 772:
[[File:Baby Zombie Riding Ocelot.png|70px]]
[[File:Baby Zombie Riding Ocelot.png|70px]]
[[File:Baby Zombie Riding Horse.png|70px]]
[[File:Baby Zombie Riding Horse.png|70px]]
[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby [[Minecraft:zombie villager]]s have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the [[Minecraft:player]], they check for one of the following to mount prior attacking: adult [[Minecraft:chicken]]s, adult [[Minecraft:ocelot]]s, adult [[Minecraft:wolves]], adult zombies, adult [[Minecraft:zombie villager]], adult [[Minecraft:zombie pigmen]], [[Minecraft:cow]]s, [[Minecraft:pig]]s, [[Minecraft:sheep]], [[Minecraft:cave spider]]s or [[Minecraft:spider]]s.}}
[[File:Baby Zombie Riding Spider.png|70px]] Baby zombies and baby zombie villagers have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, adult zombie villager, adult zombie pigmen, cows, [[Minecraft:pig]]s, sheep, cave spiders or spiders.}}
|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}}
|{{HistoryLine||v0.16.0|dev=?|Adult zombie pigman are no longer ridden by baby zombie variants.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Baby zombies now burn in daylight.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater.
|{{HistoryLine||1.5.0|dev=beta 1.5.0.1|Zombies now sink underwater.
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[Minecraft:drowned]] instead of dying from [[Minecraft:Damage#Drowning|drowning]].
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a drowned instead of dying from drowning.
|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when [[Minecraft:Damage#Drowning|drowning]].}}
|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when drowning.}}
|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[Minecraft:turtle]]s and stomp on [[Minecraft:turtle egg]]s.}}
|{{HistoryLine|||dev=beta 1.5.0.4|Zombies now attack baby [[Minecraft:turtle]]s and stomp on turtle eggs.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray [[Minecraft:cat]]s and [[Minecraft:panda]]s.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[File:Baby Zombie Riding Tuxedo Cat.png|70px]] [[File:Baby Zombie Riding Panda.png|70px]] Baby zombies can now mount adult stray cats and pandas.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie JE2 BE2.png|20px]] The textures of zombies and baby zombies have been changed.
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Zombie JE3 BE2.png|35px]] [[File:Baby Zombie JE2 BE2.png|20px]] The textures of zombies and baby zombies have been changed.
|Zombies now attack [[Minecraft:wandering trader]]s.}}
|Zombies now attack wandering traders.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Adult zombie pigmen can now be ridden again by baby zombie variants.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[Minecraft:item]]s.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Zombies now have the ability to pick up [[Minecraft:item]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up [[Minecraft:glow ink sac]]s.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.20|Zombies no longer pick up glow ink sacs.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in [[Minecraft:trial chambers]] behind the "[[Minecraft:Bedrock Edition 1.21.0|Update 1.21]]" [[Minecraft:experimental]] toggle.}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Zombies now spawn in trial chambers behind the "[[Minecraft:Bedrock Edition 1.21.0|Update 1.21]]" experimental toggle.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from [[Minecraft:breeze]]s.}}
|{{HistoryLine||1.20.70|exp=Update 1.21|dev=Preview 1.20.70.21|Zombies no longer retaliate against attacks from breezes.}}
|{{HistoryLine||1.21.93|Baby zombies that are part of a [[Minecraft:chicken jockey]] drop the new [[Minecraft:Music Disc Lava Chicken|"Lava Chicken" music disc]] upon being killed by a player.}}
|{{HistoryLine||1.21.93|Baby zombies that are part of a chicken jockey drop the new [[Minecraft:Music Disc Lava Chicken|"Lava Chicken" music disc]] upon being killed by a player.}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.20|The "Lava Chicken" music disc is now dropped when a baby zombie that is part of a chicken jockey is killed by a tamed [[Minecraft:wolf]].}}
|{{HistoryLine||1.21.120|dev=Preview 1.21.120.20|The "Lava Chicken" music disc is now dropped when a baby zombie that is part of a chicken jockey is killed by a tamed [[Minecraft:wolf]].}}
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Zombies can now spawn wielding an [[Minecraft:iron spear]].|Due to a bug, zombies only perform jab attacks when holding a spear.
|{{HistoryLine||1.21.130|dev=Preview 1.21.130.20|Zombies can now spawn wielding an iron spear.|Due to a bug, zombies only perform jab attacks when holding a spear.
|[[File:Zombie Horseman BE1.png|48px]] Zombies can now spawn riding [[Minecraft:zombie horse]]s in plains and savannas, as [[Minecraft:zombie horsemen]].
|[[File:Zombie Horseman BE1.png|48px]] Zombies can now spawn riding zombie horses in plains and savannas, as zombie horsemen.
|Zombies riding zombie horses sometimes drop [[Minecraft:red mushroom]]s when killed.|Due to an unreported bug, adult zombies spawned from zombie horsemen can mount mobs that baby zombies can mount, except chickens and other adult zombies.}}
|Zombies riding zombie horses sometimes drop red mushrooms when killed.|Due to an unreported bug, adult zombies spawned from zombie horsemen can mount mobs that baby zombies can mount, except chickens and other adult zombies.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|Zombies can now perform charge attacks when holding a spear.}}
|{{HistoryLine|||dev=Preview 1.21.130.22|Zombies can now perform charge attacks when holding a spear.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Adult zombies spawned from zombie horsemen can no longer find mounts.}}
|{{HistoryLine|||dev=Preview 1.21.130.26|Adult zombies spawned from zombie horsemen can no longer find mounts.}}
Line 806: Line 806:
|{{HistoryLine|console}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Zombie JE2 BE1.png|40px]] Added zombies.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop [[Minecraft:rotten flesh]] instead of [[Minecraft:feather]]s.}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Zombies now drop rotten flesh instead of [[Minecraft:feather]]s.}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the [[Minecraft:player]], allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.  
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|The zombies' AI has been improved, which gives them a much better sense of direction when pursuing the player, allowing them to navigate obstacles, and even small mazes if constructed, to get to the player.  
|Zombies have been given the ability to 'see' through windows.  
|Zombies have been given the ability to 'see' through windows.  
|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[Minecraft:water]] to douse the flames.  
|If a zombie is exposed to sunlight and bursts into flames, it now search for a body of [[Minecraft:water]] to douse the flames.  
|Zombies now chase and attack [[Minecraft:villager]]s and now attack [[Minecraft:door]]s (breaking them on Hard [[Minecraft:difficulty]]).  
|Zombies now chase and attack [[Minecraft:villager]]s and now attack [[Minecraft:door]]s (breaking them on Hard difficulty).  
|Zombies now attack villagers in preference to the [[Minecraft:player]], and always chose the shortest way to the target, even if there is a door in the way.
|Zombies now attack villagers in preference to the player, and always chose the shortest way to the target, even if there is a door in the way.
|Zombies now sometimes drop [[Minecraft:iron ingot]]s, [[Minecraft:iron helmet|helmet]]s, [[Minecraft:iron shovel|shovel]]s and [[Minecraft:iron sword|sword]]s as rare drops.}}
|Zombies now sometimes drop iron ingots, helmets, shovels and swords as rare drops.}}
|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[Minecraft:carrot]]s, [[Minecraft:potato]]es or [[Minecraft:iron ingot]]s.}}
|{{HistoryLine||xbox=TU15|xbone=CU1|ps3=1.05|psvita=1.00|ps4=1.00|Zombies' rare loot drops have been changed to be [[Minecraft:carrot]]s, [[Minecraft:potato]]es or iron ingots.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[Minecraft:item]]s.  
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|Zombies can now pick up [[Minecraft:item]]s.  
|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor.  
|[[File:Zombie in leather armor.png|40px]] [[File:Zombie in golden armor.png|40px]] [[File:Zombie in chainmail armor.png|40px]] [[File:Zombie in iron armor.png|40px]] [[File:Zombie in diamond armor.png|40px]] Zombie armor has been added and zombies can now wear any type of armor.  
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an [[Minecraft:iron sword]] or [[Minecraft:iron shovel]].
|[[File:Zombie with iron sword JE1.png|40px]] [[File:Zombie with iron shovel JE1.png|35px]] Zombies can now hold an iron sword or iron shovel.
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|[[File:Baby Zombie Revision 1.png|20px]] Added baby zombies.
|When [[Minecraft:damage]]d, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On [[Minecraft:wikipedia:Halloween|Halloween]], zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or [[Minecraft:jack o'lantern]]s.{{check version}}}}
|When damaged, zombies now have a low chance to spawn more zombies.{{verify|Is this the correct version?}}|[[File:Old pumpkin zombie.png|40px]] [[File:Old Jack o Lantern Zombie.png|40px]] [[File:Baby Zombie with Carved Pumpkin.png|20px]] On Halloween, zombies and baby zombies can now spawn wearing [[Minecraft:pumpkin]]s or jack o'lanterns.{{check version}}}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop [[Minecraft:experience]].
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby zombies now drop experience.
|[[File:Chicken Jockey Revision 1.png|20px]] Added [[Minecraft:chicken jockey]]s – a rare version of the baby zombie.|Zombies now drop their [[Minecraft:mob head|skull]] when killed by a [[Minecraft:charged creeper]].}}
|[[File:Chicken Jockey Revision 1.png|20px]] Added chicken jockeys – a rare version of the baby zombie.|Zombies now drop their skull when killed by a charged creeper.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Zombies now have a chance of holding items in their left hand.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the [[Minecraft:player]], they check for one of the following to mount prior attacking: adult [[Minecraft:chicken]]s, adult [[Minecraft:ocelot]]s, adult [[Minecraft:wolves]], adult zombies, [[Minecraft:cow]]s, [[Minecraft:pig]]s, [[Minecraft:sheep]], [[Minecraft:spider]]s or [[Minecraft:cave spider]]s.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Baby zombies now have a 15% chance of becoming a [[Minecraft:jockey]]. Before becoming a jockey, upon nearing the player, they check for one of the following to mount prior attacking: adult chickens, adult ocelots, adult wolves, adult zombies, cows, [[Minecraft:pig]]s, sheep, spiders or cave spiders.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight.
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Baby zombies now burn in sunlight.
|Zombies now sink in [[Minecraft:water]].
|Zombies now sink in [[Minecraft:water]].
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a [[Minecraft:drowned]] instead of dying from [[Minecraft:Damage#Drowning|drowning]].
|[[File:Zombie becoming Drowned.gif|40px]] Zombies now convert into a drowned instead of dying from drowning.
|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when [[Minecraft:Damage#Drowning|drowning]].}}
|[[File:Husk becoming Zombie.gif|40px]] [[Minecraft:Husk]]s now convert into zombies when drowning.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray [[Minecraft:cat]]s and [[Minecraft:panda]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.83|wiiu=none|switch=none|Baby zombies can now ride adult stray cats and pandas.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward [[Minecraft:wandering trader]]s.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Zombies are now hostile toward wandering traders.}}
}}
}}


Line 849: Line 849:


==Trivia==
==Trivia==
*The zombie is a playable DLC character in the crossover fighting game ''[[Minecraft:Super Smash Bros. Ultimate]]'' as an alternate costume for Steve.
*The zombie is a playable DLC character in the crossover fighting game ''Super Smash Bros. Ultimate'' as an alternate costume for Steve.
*Zombie sounds were created by [[Minecraft:Daniel Rosenfeld]] gurgling into a microphone when he had a flu.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel: I remember doing the zombie sound. I had a horrible flu. My throat was shot, and I was like, “This is the perfect occasion to make zombie sounds.” So I just gurgled into a microphone [sfx: Minecraft zombie].</nowiki>]</ref>
*Zombie sounds were created by Daniel Rosenfeld gurgling into a microphone when he had a flu.<ref>[https://www.20k.org/episodes/minecraft <nowiki>Daniel: I remember doing the zombie sound. I had a horrible flu. My throat was shot, and I was like, “This is the perfect occasion to make zombie sounds.” So I just gurgled into a microphone [sfx: Minecraft zombie].</nowiki>]</ref>


==Notes==
==Notes==
Line 891: Line 891:
Zombie in diamond armor.png|Diamond Armored
Zombie in diamond armor.png|Diamond Armored
Zombie in netherite armor.png|Netherite Armored
Zombie in netherite armor.png|Netherite Armored
Zombie with Iron Sword.png|A zombie wielding an [[Minecraft:iron sword]]
Zombie with Iron Sword.png|A zombie wielding an iron sword
Zombie with Iron Shovel.png|A zombie wielding an [[Minecraft:iron shovel]]
Zombie with Iron Shovel.png|A zombie wielding an iron shovel
Zombie with Iron Spear.png|A zombie wielding an [[Minecraft:iron spear]]
Zombie with Iron Spear.png|A zombie wielding an iron spear
</gallery>
</gallery>


Line 901: Line 901:
Wool Zombie.png|A zombie holding wool.
Wool Zombie.png|A zombie holding wool.
Cave Zombie.png|A zombie emerging from a [[Minecraft:cave]].
Cave Zombie.png|A zombie emerging from a [[Minecraft:cave]].
Player Zombie and Husk.png|[[Minecraft:Player]], zombie and husk size comparison.
Player Zombie and Husk.png|Player, zombie and husk size comparison.
Zombie Death.jpg|Dying zombie mob {{in|be}}.
Zombie Death.jpg|Dying zombie mob {{in|be}}.
Zombie Death.png|Dying zombie mob {{in|je}}.
Zombie Death.png|Dying zombie mob {{in|je}}.
ZombieInDoor.png|A zombie standing behind a wooden door.
ZombieInDoor.png|A zombie standing behind a wooden door.
Zombie trying to break through a door (EduEdition).png|Zombie trying to break through a door of a village house.
Zombie trying to break through a door (EduEdition).png|Zombie trying to break through a door of a village house.
Zombie Siege.png|A zombie horde that spawned outside a [[Minecraft:village]] hammering at a door during a zombie siege.
Zombie Siege.png|A zombie horde that spawned outside a village hammering at a door during a zombie siege.
Zombie attack animation.png|A zombie wielding an [[Minecraft:iron shovel]] doing its attack animation.
Zombie attack animation.png|A zombie wielding an iron shovel doing its attack animation.
Jungle Temple Zombie.png|A zombie spawned in a [[Minecraft:jungle temple]].
Jungle Temple Zombie.png|A zombie spawned in a jungle temple.
Zombiehorde.png|A large horde of zombies and an [[Minecraft:iron golem]].
Zombiehorde.png|A large horde of zombies and an iron golem.
Zombie bling.png|Naturally armored zombies.
Zombie bling.png|Naturally armored zombies.
Stealer.png|An armored zombie that picked up a [[Minecraft:stick]] as a melee weapon.
Stealer.png|An armored zombie that picked up a [[Minecraft:stick]] as a melee weapon.
Zombiehalloween.png|Zombies wearing pumpkins on [[Minecraft:wikipedia:Halloween|Halloween]].
Zombiehalloween.png|Zombies wearing pumpkins on Halloween.
ZombieStevehead.png|A zombie wearing a [[Minecraft:player head]].
ZombieStevehead.png|A zombie wearing a player head.
Golden zombie.png|A zombie holding a diamond hoe and full [[Minecraft:gold armor]].
Golden zombie.png|A zombie holding a diamond hoe and full gold armor.
Zombie Attack BE.png|Zombies attacking {{in|BE}}<ref>{{bug|MCPE-156517}} – Resolved as Incomplete.</ref>
Zombie Attack BE.png|Zombies attacking {{in|BE}}<ref>{{bug|MCPE-156517}} – Resolved as Incomplete.</ref>
Noor Slays.png|[[Minecraft:Noor]] fighting several zombies with a [[Minecraft:mace]].
Noor Slays.png|Noor fighting several zombies with a [[Minecraft:mace]].
Baby zombie and spider.png|A baby zombie riding a spider.
Baby zombie and spider.png|A baby zombie riding a spider.
</gallery>
</gallery>
Line 922: Line 922:
==== Historical screenshots ====
==== Historical screenshots ====
<gallery>
<gallery>
Baby Zombie with JackOLantern.png|A baby zombie "wearing" a [[Minecraft:jack o'lantern]] on its head on Halloween. This glitch no longer happens.
Baby Zombie with JackOLantern.png|A baby zombie "wearing" a jack o'lantern on its head on Halloween. This glitch no longer happens.
Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin.
Baby Zombie Pumpkin glitch.png|The same glitch with a baby zombie wearing a pumpkin.
</gallery>
</gallery>
Line 933: Line 933:
File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie.
File:Baby Zombie Riding a Zombie.jpg|A baby zombie riding a zombie.
File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys.
File:Pocket Edition Jockeys.jpg|Several ''Bedrock Edition''-exclusive jockeys.
File:Jappa Undead Mobs.jpg|A [[Minecraft:skeleton]] and zombie in a cave.
File:Jappa Undead Mobs.jpg|A skeleton and zombie in a cave.
File:Zombie Breaking Door.jpg|A zombie breaking down a door.
File:Zombie Breaking Door.jpg|A zombie breaking down a door.
File:Noor's dripstone battle.png|[[Minecraft:Noor]] fighting many zombies in a [[Minecraft:dripstone cave]].
File:Noor's dripstone battle.png|Noor fighting many zombies in a dripstone cave.
File:Magenta Sheep reinforcements 1.jpg
File:Magenta Sheep reinforcements 1.jpg
File:Magenta Sheep reinforcements 4.jpg
File:Magenta Sheep reinforcements 4.jpg
Line 943: Line 943:
==== Historical Mojang screenshots ====
==== Historical Mojang screenshots ====
<gallery>
<gallery>
Dinnerbone Baby Zombie.png|First image of a baby zombie released by [[Minecraft:Dinnerbone]].
Dinnerbone Baby Zombie.png|First image of a baby zombie released by Dinnerbone.
Bugged Baby Zombie.png|Baby zombie with broken armor model.
Bugged Baby Zombie.png|Baby zombie with broken armor model.
Zombie Army.png|A huge amount of zombies.
Zombie Army.png|A huge amount of zombies.
Diamond armor zombie kid.png|First image of armed and [[Minecraft:armor]]ed zombies released by [[Minecraft:Dinnerbone]].
Diamond armor zombie kid.png|First image of armed and [[Minecraft:armor]]ed zombies released by Dinnerbone.
Zombie wool.png|A zombie holding a piece of white [[Minecraft:wool]].<ref name="zombieequip" />
Zombie wool.png|A zombie holding a piece of white [[Minecraft:wool]].<ref name="zombieequip" />
</gallery>
</gallery>
Line 954: Line 954:
Zombie (texture).png|Zombie texture file.
Zombie (texture).png|Zombie texture file.
Baby Zombie (texture).png|Baby zombie texture file.
Baby Zombie (texture).png|Baby zombie texture file.
Zombie (texture) JE3.png|[[Minecraft:Programmer Art]] zombie texture file.
Zombie (texture) JE3.png|Programmer Art zombie texture file.
</gallery>
</gallery>


Line 960: Line 960:
====Official media====
====Official media====
<gallery>
<gallery>
File:Hour of AI zaby.png|Artwork of a baby zombie used for [[Minecraft:Hour of AI]]
File:Hour of AI zaby.png|Artwork of a baby zombie used for Hour of AI
File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing [[Minecraft:Sunny]] out of a cave.
File:Wallpaper minecraft 15th-anniversary-right 2048x2048.png|A zombie chasing Sunny out of a cave.
File:Zombie Minecraft Instagram.jpg|Artwork of a zombie.
File:Zombie Minecraft Instagram.jpg|Artwork of a zombie.
File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies.
File:Winter is coming.gif|Animation of undead mobs walking on snow, including zombies.
File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first [[Minecraft:Caves & Cliffs]] update.
File:Caves & Cliffs cover art.png|A Zombie in promotional artwork for the first Caves & Cliffs update.
File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second [[Minecraft:Caves & Cliffs]] update.
File:Caves & Cliffs (Part II) Artwork.jpg|Zombies in promotional artwork for the second Caves & Cliffs update.
File:Makena Waking up Startled by the Zombie Noise.jpg|[[Minecraft:Makena]] getting startled by a zombie head placed by [[Minecraft:Efe]].
File:Makena Waking up Startled by the Zombie Noise.jpg|Makena getting startled by a zombie head placed by [[Minecraft:Efe]].
File:Live2023-03.jpeg|Several zombies surrounding Efe and [[Minecraft:Ari]] in a [[Minecraft:stronghold]] library.
File:Live2023-03.jpeg|Several zombies surrounding Efe and Ari in a stronghold library.
File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.<ref>https://x.com/Minecraft/status/1719383023081152595?s=20</ref>
File:Trick or Treat, Efe.png|A baby zombie greeting Efe on Halloween.<ref>https://x.com/Minecraft/status/1719383023081152595?s=20</ref>
File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto [[Minecraft:iron bars]] outside of [[Minecraft:Kai]]’s house.<ref>https://x.com/Minecraft/status/1727714055182221545?s=20</ref>
File:Iron Bars 0.jpeg|A social media rendering of a slightly retextured zombie latching onto iron bars outside of Kai’s house.<ref>https://x.com/Minecraft/status/1727714055182221545?s=20</ref>
File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''[[Minecraft:Minecraft Earth]]'' from ''[[Minecraft:The World of Minecraft]]''
File:Zombie - World of Minecraft.png|Zombie Base Concept art for ''Minecraft Earth'' from ''The World of Minecraft''
File:A baby zombie's kindness.jpeg|World Kindness Day artwork.
File:A baby zombie's kindness.jpeg|World Kindness Day artwork.
File:Baby zombie in front of 3 garage doors.jpeg|Baby zombie in front of 3 garage doors.
File:Baby zombie in front of 3 garage doors.jpeg|Baby zombie in front of 3 garage doors.
Line 976: Line 976:
File:Z.B. is calling.jpg
File:Z.B. is calling.jpg
File:AMCM Zombie face.jpeg|A {{AMCM|zombie}} as seen in {{AMCM}}
File:AMCM Zombie face.jpeg|A {{AMCM|zombie}} as seen in {{AMCM}}
File:Zombie walk to run cycle.mp4|A zombie walk-to-run cycle made for [[Minecraft:The Copper Age (trailer)|The Copper Age trailer]]
File:Zombie walk to run cycle.mp4|A zombie walk-to-run cycle made for The Copper Age trailer  
</gallery>
</gallery>


====Merchandise====
====Merchandise====
<gallery>
<gallery>
File:City Zombie.png|[[Minecraft:Texture Pack DLC|City texture pack]]
File:City Zombie.png|City texture pack
File:Greek Zombie.png|[[Minecraft:Mash-up pack|Greek mythology mash-up pack]]
File:Greek Zombie.png|[[Minecraft:Mash-up pack|Greek mythology mash-up pack]]
File:Halloween Zombie.png|[[Minecraft:Mash-up pack|Halloween mash-up pack]]
File:Halloween Zombie.png|[[Minecraft:Mash-up pack|Halloween mash-up pack]]
File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the [[Minecraft:Skin Pack|Battle & Beasts pack]].
File:Zombie in Suit.png|Zombie in a Suit, a skin featured in the Battle & Beasts pack.
File:Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX.
File:Zombie Action Figure JINX.jpg|Official zombie action figure made by JINX.
File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie.
File:Monster Hunter Icons Blanket.png|"Monster Hunter Icons," a blanket featuring a zombie.
File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow.
File:Zombies Around.png|"Sun's Down, Zombies Around," an official T-Shirt design featuring three zombies, one in shadow.
File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a [[Minecraft:Woodland Mansion]].
File:Zombie Creepy Mansion.png|"Zombie Creepy Mansion," an official T-Shirt design featuring a zombie in front of a Woodland Mansion.
File:Zombie Mansion.png|Ditto, but in color.
File:Zombie Mansion.png|Ditto, but in color.
File:LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''[[Minecraft:LEGO Minecraft]]''.
File:LEGO Minecraft Micro-Mobs 2.jpg|Zombie micromob (middle) from official ''LEGO Minecraft''.
File:LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure.
File:LEGO Zombie.png|''LEGO Minecraft'' Zombie minifigure.
File:LEGO Baby Zombie.png|Baby Zombie minifigure.
File:LEGO Baby Zombie.png|Baby Zombie minifigure.
Line 1,005: Line 1,005:
Zombie getting punched.png|Punched zombie from a Minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"].
Zombie getting punched.png|Punched zombie from a Minecraft.net insider [https://minecraft.net/en-us/article/how-minecraft "How to Minecraft"].
Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art.
Mariana-salimena-rgb-02b.jpg|Official baby zombie charity auction art.
Zombie SSBU.webp|The zombie's official render from ''[[Minecraft:Super Smash Bros. Ultimate]]''.
Zombie SSBU.webp|The zombie's official render from ''Super Smash Bros. Ultimate''.
SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''.
SSBU spirit Zombie.png|Zombie Spirit from ''Super Smash Bros. Ultimate''.
Burning Daylight.png|Several zombies as they appear on the [[Minecraft:Nerf World]] DLC map.
Burning Daylight.png|Several zombies as they appear on the Nerf World DLC map.
15 Year Journey Baby Zombie.png|A baby zombie in [[Minecraft:15 Year Journey]].
15 Year Journey Baby Zombie.png|A baby zombie in [[Minecraft:15 Year Journey]].
Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Minecraft:Universal Studios Event]].
Target mob zombie.png|Target of a zombie in a cowboy hat from the [[Minecraft:Universal Studios Event]].
Line 1,033: Line 1,033:
[[Category:Monster mobs]]
[[Category:Monster mobs]]


[[Minecraft:cs:Zombie]]
cs:Zombie
[[Minecraft:de:Zombie]]
de:Zombie
[[Minecraft:el:Ζόμπι]]
el:Ζόμπι
[[Minecraft:es:Zombi]]
es:Zombi
[[Minecraft:fr:Zombie]]
fr:Zombie
[[Minecraft:hu:Zombi]]
hu:Zombi
[[Minecraft:it:Zombi]]
it:Zombi
[[Minecraft:ja:ゾンビ]]
ja:ゾンビ
[[Minecraft:ko:좀비]]
ko:좀비
[[Minecraft:lzh:殭屍]]
lzh:殭屍
[[Minecraft:nl:Zombie]]
nl:Zombie
[[Minecraft:pl:Zombie]]
pl:Zombie
[[Minecraft:pt:Zumbi]]
pt:Zumbi
[[Minecraft:ru:Зомби]]
ru:Зомби
[[Minecraft:th:ซอมบี้]]
th:ซอมบี้
[[Minecraft:uk:Зомбі]]
uk:Зомбі
[[Minecraft:zh:僵尸]]
zh:僵尸

Revision as of 16:10, 9 April 2026

Template:For Template:Infobox entity A zombie is a common Minecraft:undead type of hostile mob that deals melee damage and drops rotten flesh on death. Template:TOC limit

Spawning

Natural generation

Zombies may spawn in the Minecraft:Overworld in groups of four in Minecraft:Java Edition or in groups of 2-4 in Minecraft:Bedrock Edition above Minecraft:solid blocks in a light level of 0, except in mushroom fields and deep dark biomes. Template:IN, zombies also do not spawn in rivers, frozen rivers, and snowy plains. All zombie variants (including babies) require a 2-block tall space to spawn.

Zombies spawned in desert biomes exposed to the sky have a likelihood of 80%Template:Only/70%Template:Only to be replaced by Minecraft:husks. Zombies that are not husks or drowned have a 5% chance to spawn as zombie villagers. Zombies have a 5% chance to spawn as babies. Baby zombies then have a 4.75% chance of spawning as chicken jockeys,Template:Only or a 15% chance to be able to ride certain mobsTemplate:Only.

Zombies and their variants spawn with random values of knockback resistance between 0% and 5%.

Template:Mob spawn table

Sieges

Template:Main Template:Exclusive If a player is near a village at midnight, up to 20 zombies may be spawned in the village in accordance with mob spawning rules. The spawning can even happen in mushroom fields biome if the triggering player is in an adjacent biome. Zombies spawned as a part of a siege are always regular zombies; zombie villagers, Minecraft:husks and drowned never spawn as a part of a siege, even in their respective Minecraft:biomes.

Monster spawners

Inside monster rooms, zombies may have a chance to spawn from a monster spawner. Zombie monster spawners are found in 50% of monster rooms. Zombies spawned from a monster spawner never spawn as zombie villagers.

Trial spawners

Adult zombies have a Template:Frac chance to be selected as the "melee" mob for trial spawners in trial chambers.

Baby zombies have a Template:Frac chance to be selected as the "small melee" mob for trial spawners.

Husks

When a Minecraft:husk's head is submerged in Minecraft:water for over 30 seconds, the husk starts transforming into a zombie, with a new entity Minecraft:UUID. The husk's equipment remains on the zombie after conversion.Template:Only The zombie transforms into a drowned if its head remains submerged.

Zombie horsemen

Template:Main When a zombie horse spawns naturally, it will always spawn with a zombie rider holding an iron spear.

Variants

Baby zombies

Template:Dungeons hatnote

File:Chicken Jockey.png
Baby zombie riding a chicken, known as a chicken jockey.

Baby zombies make up 5% of zombie spawns. They behave similarly to regular zombies, with the following differences:

  • They are much faster than normal zombies, yet they have the same health.
  • The noises they make are higher-pitched than adult zombie sound effects.
  • Worn Minecraft:armor shrinks to fit their body size.
  • They are able to fit through 1×1 Minecraft:block gaps.
  • They give 12 experience points when killed by the player or a tamed wolf instead of 5.
  • Unlike most other baby mobs, they remain babies indefinitely and never become adult zombies, therefore golden dandelions do not work.
  • They have a decreased hitbox size.

Jockeys

Template:Main Template:IN, every baby zombie has a chance to spawn as a chicken jockey. In a chicken-free environment, each baby has a 4.75% chance of spawning as a chicken jockey, for a total 0.2375% chance for each spawned zombie of spawning as a chicken jockey; if chickens are present, the chance increases to 0.4875%.

Template:IN, 15% of naturally spawned baby zombies can start riding a mob and become a Minecraft:jockey after it spawns. A jockey mob ridden by a baby zombie will adapt to the speed of its rider. A baby zombie can ride: Template:Columns-list

Geared zombies

Template:Main Some zombies spawn wearing Minecraft:armor or holding weapons, both of which may be enchanted. In addition, zombies may also spawn with the ability to pick up loot that is on the ground. The chances of each of these events occurring are listed below. If a zombie spawns wearing multiple pieces of armor, the armor is never mismatched (i.e. all pieces are made of the same material). Zombies cannot naturally spawn with netherite armor.

Chances of zombies wearing or picking up armor, per difficulty
Easy Normal Hard
Can pick up loot 0% 0–55%<ref group="note" name="localdifficulty"/> 6.875–55%<ref group="note" name="localdifficulty"/>
Armor 0% 0–15%<ref group="note" name="localdifficulty">Value is based on the regional difficulty.</ref> 1.875–15%<ref group="note" name="localdifficulty"/>
Armor enchantment<ref group="note" name="enchantment"/> 0% 0–50%<ref group="note" name="localdifficulty"/> 6.25–50%<ref group="note" name="localdifficulty"/>
Weapon<ref group="note">Template:Frac chance of an iron sword, Template:Frac chance of an iron spear, Template:Frac chance of an iron shovel</ref> 1% 1% 5%
Weapon enchantment<ref group="note" name="enchantment">Enchantment is the same as on an enchantment table at level 5–22.<ref group="note" name="localdifficulty"/></ref> 0% 0–25%<ref group="note" name="localdifficulty"/> 3.125–25%<ref group="note" name="localdifficulty"/>

Template:Notelist

If a zombie does spawn with armor, the chances of specific armor are as follows:

Chances of different armor pieces, per difficulty
Armor Easy & Normal Hard
Helmet 100% 100%
Helmet and chestplate 75% 90%
Helmet, chestplate, and leggings 56.25% 81%
Full set 42.19% 72.9%

The chances of it being of a particular material are:

Chances of different armor types
Armor type Chance
Leather 23.60%
Copper 32.23%
Gold 33.29%
Chain 9.73%
Iron 1.10%
Diamond 0.04%

Template:IN, the armor is not damaged by any damage source; it cannot "wear out" the way player armor does. Minecraft:Helmets (not Minecraft:blocks like carved pumpkins) on zombies can break if the zombie is exposed to daylight. Template:IN, any armor piece is damaged as if the player is wearing it.Template:Verify

Zombies also have a natural armor rating of Template:Armor, giving 1.6 to 8% damage reduction from most sources. Zombies can also wear mob heads, although they need to be dropped by the player before the zombie can pick one up and put it on.

On Template:W, zombies Template:In may spawn wearing a carved pumpkin or jack o'lantern. They are never dropped, even when the zombies are killed with Looting.

Drops

On death

Template:DropTable

Taken equipment

When a zombie dies, all of its picked-up equipment drops without changing the damage that has accumulated on it Template:In. Template:IN, the armor's durability is still vulnerable to attacks, as if a player is wearing it.

Naturally-spawned equipment

Zombies have an 8.5% chance of dropping their naturally-spawned equipment and drop it with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III). They cannot drop the diamond swords that they occasionally wield during ominous trials. These items include:

Additionally, Template:In, all naturally spawned equipment always drops at full durability when the zombie converts to a drowned.

Experience

Adult zombies drop Template:Xp and baby zombies drop Template:Xp when they are killed by a player or a tamed Minecraft:wolf. Any zombie that spawns with equipment drops another Template:Xp per item when killed.

Behavior

Attacking

Attacking the player

Zombies pursue the player on sight from 35 blocks away, raising their arms up higher Template:In. The detection range of zombies is reduced to half of their normal range (17.5 blocks) while the player wears a zombie Minecraft:head. Template:IN, if a zombie sees a player and a villager together, the zombie prefers to attack the player, and continues chasing the player while ignoring other villagers. Template:IN, zombies prioritize the nearest player, villager, or golem.

Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall damage, Minecraft:fire, Minecraft:lava, magma blocks, and Minecraft:cactus and try to find the shortest path toward the player.<ref>Template:Ytl</ref> Unlike skeletons, zombies do not try to avoid being hit and continue to pursue the player even when being attacked.

Attacking turtles

Zombies attack baby Minecraft:turtles and actively seek out and destroy turtle eggs within 24 blocks horizontally and 3 blocks vertically, by jumping on them until they crack and break.

Attacking golems

Zombies pursue and attack only iron golems within 42 blocks; zombies ignore snow golems unless attacked. Iron golems and snow golems attack zombies without provocation, although snow golems deal only knockback to zombies with their snowballs.

Attacking villagers

Zombies target Minecraft:villagers within a 35- to 52.5-block radius (depending on regional difficulty Template:In) or just 35-block radius Template:In, and they can always see villagers through walls. If a zombie is attacking a villager and sees the player, it interrupts its attack on the villager to attack the player instead, even if the player has not attacked it.Template:Only Once a zombie has targeted a villager, the zombie ignores any other villagers and the player, until its target is dead, the zombie is attacked or the player moves too close to the zombie.Template:Only

Any zombie variant can transform a villager into a zombie villager. The probability depends on the difficulty:

  • 0% chance in Peaceful (no zombies spawn) and Easy
  • 50% chance in Normal
  • 100% chance in Hard

Attacking wandering traders

Zombies target wandering traders within 35 blocks and can see traders through walls. The zombie focuses solely on the trader unless it's attacked, or if either it or the target is killed or moved out of range, or if the trader is under the Minecraft:invisibility status effect.

File:A Zombie Breaking Down a Door.png
A zombie breaking down a wooden oak door. The zombie can break only the top half of the door, not the bottom half.

Weapon damage

A zombie holding a weapon adds the weapon's damage to its normal melee damage. For example, a zombie holding an iron shovel on Normal difficulty deals Template:Hp from its punch + Template:Hp from the shovel for a total of Template:Hp. (it should be noted that, Template:In, damage values shown when hovering over weapons in the inventory include the player's Template:Hp base melee damage, so an iron shovel shows up as Template:Hp; subtracting 1 gives the actual weapon's damage.) The zombie's weapon damage is scaled by difficulty: if the zombie would deal X damage on Normal, it deals 1.5 * X on Hard and 0.5 * X + 1 on Easy. So for example a zombie with an iron shovel deals 1.5 * 6.5 = Template:Hp on Hard and 0.5 * 6.5 + 1 = Template:Hp on Easy. Enchantments add their damage as normal before difficulty scaling.

Using spears

Zombies wielding spears have different attacking behavior. When attacking, they use the spear's charge attack while moving towards their target. They hold the charge through its full duration, using all 3 stages. Once the charge attack has ended or they get too close to their target, they walk away to increase the distance between them and their target before turning around to begin another charge.

Burning under daylight

Zombies burn when exposed to direct sunlight starting 27 seconds (540 ticks) before the beginning of a new day. Burning is suppressed when the zombie is:

  • under an area with a sunlight level of 14 or less
  • in water
  • wearing head Minecraft:armor (the helmet has a 50% chance to lose 1 durability for every tick the zombie would normally be set on fire)
  • under the status effect of Fire Resistance
  • standing in cobwebs.<ref>Template:Cite bug</ref>

Transparent blocks, such as Minecraft:glass, do not prevent them from burning.

If they attack an entity while burning, they may set it on fire, with a (30 × regional difficulty)% chance and with a 2 × floor(regional difficulty) second durationTemplate:Only.

Mob type

Being an Minecraft:undead mob, they are:

  • Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
  • Unaffected by the status effects Regeneration and Poison.
  • Ignored by the Minecraft:wither.
  • Affected by the Smite enchantment.
  • A threat to armadillos, causing them to hide in their shell.

Picking up items

Template:Main Some zombies are capable of automatically picking up dropped items that they come across. Mob heads and carved pumpkins are automatically worn on their heads. Zombies can equip Minecraft:armor, Minecraft:weapons or Minecraft:tools. If a zombie encounters another similar Minecraft:item, it may drop the previous item in favor of the new one if:

  • both items are armor/weapons and the new item is better damage-wise (reduces higher damage for armor, or inflicts more damage for swords) without considering enchantments,
  • both items are armor/swords with the same damage reduction/infliction, the new item has NBT tags while the old does notTemplate:Only or the new item is less damaged than the old item, or
  • both items are Minecraft:bows and the new item has NBT tags while the old does not.

For example, a zombie can pick up a totem of undying, which cannot be retrieved by killing the zombie because that would activate the totem. However, the zombie would drop the totem in favor of a sword or armor.

Items dropped by mobs in exchange for another cannot be picked up by players or mobs for 10 game ticks (0.5 seconds, barring lag), but can be picked up by Minecraft:hoppers.

A zombie holding a picked-up Minecraft:item does not despawn when left alone, similar to being name tagged.

Zombies have a higher chance of being able to pick up items in Hard difficulty.

Picked-up items do not cause the zombie to drop more experience when killed, unlike naturally-spawned gear.

Breaking doors

File:Zombie ways.png
A zombie choosing to break the door down instead of taking an alternative path.

Up to 10% of zombies (depending on regional difficulty Template:In) in pursuit of a target can pathfind through closed wooden and copper doors, and on Hard difficulty can succeed in breaking them down. Zombies can break only the top half of a door, meaning they cannot break a door if they are facing the bottom half.

It takes approximately 10 seconds for a zombie to break a door, regardless of the door's type. The process is not sped up if the zombie has Haste or holds an appropriate Minecraft:tool, and it is not slowed down if the zombie has Mining Fatigue.

Reinforcements

Template:Exclusive On all difficulty levels, damaged zombie mobs (including zombie villagers, husks, drowned and zombified piglins) call all other zombie mobs of the same type within a 67×21×67 to 111×21×111 area<ref group="n">The radius is based on the follow_range attribute: its base value is 35, ±5% random spawn bonus, then plus a zombie specific bonus of up to 150% depending on local difficulty. The zombie_random_spawn_bonus modifier is not applied at all if its value is 100% or lower.</ref> centered on the attacked zombie to target the attacker.

In Hard difficulty, zombie mobs can spawn additional zombie mobs of the same type to "help" when damaged while targeting a player or other entity. Each mob has a "likeliness to call reinforcements" statistic ranging from 0–10%, and "leader" zombie mobs (0–5% depending on clamped regional difficulty) get a bonus of 50–75 percentage points to the stat. Unlike other zombie variants, only leader zombified piglins can spawn reinforcements.<ref>Template:Bug</ref>

When the mob is damaged by an entity or is damaged while targeting an entity, up to 50 attempts are made to randomly choose a spawn location (0 or ±7–40 blocks away in all three axes) that is above a block with a solid top surface, has light level 0, has no players within 7 blocks, and has no colliding entities or blocks at which to spawn the reinforcement. They spawn on the north-west corner of the designated block, instead of the center of the block like natural mob spawning does.<ref>Template:Bug</ref> Meaning that they can spawn inside blocks which the natural spawning rules would not allow, but their hitbox may not be intersecting the block's hitbox. This allows them to spawn inside Minecraft:chain or Minecraft:bars. Additionally the designated block cannot be a non-solid block that would prevent usual mob spawning like redstone dust or pressure plates. Reinforcements can spawn even in biomes where the mob cannot spawn naturally, like mushroom fields, Minecraft:the End, and Minecraft:the Nether<ref>Template:Bug</ref>. Both the damaged mob and the new mob has a 5 percentage point penalty to their "likeliness to call reinforcement" stat, preventing infinite zombie mobs from spawning this way.

Additionally, reinforcements do not spawn at all, even on Hard difficulty, if the game rule Template:Cd is set to false. Reinforcements spawn regardless of the hostile mob cap. Mobs spawned as reinforcements will be of the same type of zombie<ref name="MC-14800" /> (i.e. zombie villagers only call upon other zombie villagers) but they can be babies, including chicken jockeys. They also respect spawning requirements for the specific zombie type, meaning Minecraft:husk reinforcements can only spawn under the sky, drowned reinforcements may only spawn in water, and zombified piglin reinforcements cannot spawn on nether wart blocks.

Leader

Leader zombies are a special type of zombie that spawns with between Template:Hp to Template:Hp extra health, and an extra 50–75% chance to spawn reinforcements. The chance of a leader spawning increases with clamped regional difficulty. On Easy, they will not spawn. On Normal and Hard mode, they have up to a 5% chance of spawning.

Becoming drowned

File:Husk becoming Zombie.gif
A husk that suffocates in water converts to a zombie.
File:Zombie becoming Drowned.gif
A zombie that suffocates in water converts into a drowned.

If a zombie's head is submerged in water for 30 seconds, it begins converting into a drowned. The zombie shakes, similar to a zombie villager being cured and, after 15 seconds, the zombie becomes drowned. Once this process starts, it cannot be stopped even if the zombie leaves water. This time is not affected by the Respiration enchantment or the Water Breathing status effect.

A newly-converted drowned always has full health even if converted from a damaged zombie.

An item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.Template:Only

Only normal zombies can become drowned; zombie villagers and zombified piglins cannot be converted.<ref>Template:Cite bug</ref> Minecraft:Husks, however, convert into zombies if they drown, and then they convert into a drowned as does a normal zombie. Any husks that convert into zombies also have full health, even if the drowned husk is damaged.

Jockey

Template:Exclusive

File:Baby Zombie Riding Zombie.png
An unarmed zombie ridden by a baby zombie

15% of nearby baby zombies, husks, or drowned may ride an adult zombie to form a Minecraft:jockey.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Zombies have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/entity
    • Template:Nbt inherit/mob
    • <section begin="zombie base data"/>Template:Nbt: 1 or 0 (true/false) - true if the zombie can break doors (default value is 0).
    • Template:Nbt: The number of ticks until this zombie converts to a drowned, or husk to zombie. (default value is -1, when no conversion is under way).
    • Template:Nbt: The number of ticks this zombie or husk has been under water, used to start the drowning conversion. (default value is -1, when no conversion is under way).
    • Template:Nbt: 1 or 0 (true/false) - true if this zombie is a baby. May be absent.<section end="zombie base data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:More sounds

Mention and teaser

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

Notes

Template:Notelist

Gallery

Renders

Targeting

Jockeys

Equipped

Screenshots

Historical screenshots

Mojang screenshots

Historical Mojang screenshots

Textures

In other media

Official media

Merchandise

Other

See also

References

Template:Reflist

Navigation

Template:Navbox entities

cs:Zombie de:Zombie el:Ζόμπι es:Zombi fr:Zombie hu:Zombi it:Zombi ja:ゾンビ ko:좀비 lzh:殭屍 nl:Zombie pl:Zombie pt:Zumbi ru:Зомби th:ซอมบี้ uk:Зомбі zh:僵尸