Dragonwilds:Garou Druid: Difference between revisions
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imported>Valdes No edit summary |
Fix template calls: add DW/ prefix |
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| release = 15 April 2025 | | release = 15 April 2025 | ||
| update = RuneScape: Dragonwilds is out! | | update = RuneScape: Dragonwilds is out! | ||
| location = {{Plainlist}} | | location = {{DW/Plainlist}} | ||
* [[Dragonwilds:Fractured Plains]] | * [[Dragonwilds:Fractured Plains]] | ||
* [[Dragonwilds:Bloodblight Swamp]] | * [[Dragonwilds:Bloodblight Swamp]] | ||
* [[Dragonwilds:Stormtouched Highlands]] | * [[Dragonwilds:Stormtouched Highlands]] | ||
* [[Dragonwilds:Druid's Cave]] in the [[Dragonwilds:Whispering Swamp]] | * [[Dragonwilds:Druid's Cave]] in the [[Dragonwilds:Whispering Swamp]] | ||
{{Plainlistend}} | {{DW/Plainlistend}} | ||
| power_level = * 3 | | power_level = * 3 | ||
* 4 (Stormtouched Highlands) | * 4 (Stormtouched Highlands) | ||
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| aggressive = yes | | aggressive = yes | ||
}} | }} | ||
'''Garou Druids''' are [[Dragonwilds:Power level]] 3 or 4 [[Dragonwilds:Monsters]]. They are highborn Garou gifted with the ability to cast spells. According to the [[Dragonwilds:Garou Berserker]] journal entry, Druids exert subtle magical influence over Berserkers, manipulating their perception to recognise the Druids and their allies as comrades rather than foes.{{CiteJournal|journal=Garou Berserker|quote=Druids control berserkers with subtle magic. They manipulate the air around them so that they don't give off a scent. To the fury-addled mind of the berserker, this makes them practically invisible, and at the very least, it confirms that they are not a threat.}} | '''Garou Druids''' are [[Dragonwilds:Power level]] 3 or 4 [[Dragonwilds:Monsters]]. They are highborn Garou gifted with the ability to cast spells. According to the [[Dragonwilds:Garou Berserker]] journal entry, Druids exert subtle magical influence over Berserkers, manipulating their perception to recognise the Druids and their allies as comrades rather than foes.{{DW/CiteJournal|journal=Garou Berserker|quote=Druids control berserkers with subtle magic. They manipulate the air around them so that they don't give off a scent. To the fury-addled mind of the berserker, this makes them practically invisible, and at the very least, it confirms that they are not a threat.}} | ||
==Abilities== | ==Abilities== | ||
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==Locations== | ==Locations== | ||
{{Map|Garou Druid}} | {{DW/Map|Garou Druid}} | ||
==Drops== | ==Drops== | ||
===100%=== | ===100%=== | ||
{{DropsTableHead}} | {{DW/DropsTableHead}} | ||
{{DropsTableLine|name=Garou Pack|quantity=1|rarity=Always}} | {{DW/DropsTableLine|name=Garou Pack|quantity=1|rarity=Always}} | ||
{{DropsTableLine|name=Druid's Bandosian Amulet|quantity=1|rarity=Always|raritynotes={{DropNote|Only dropped from the Garou Druid at the [[Dragonwilds:Whispering Swamp]].}}}} | {{DropsTableLine|name=Druid's Bandosian Amulet|quantity=1|rarity=Always|raritynotes={{DW/DropNote|Only dropped from the Garou Druid at the [[Dragonwilds:Whispering Swamp]].}}}} | ||
{{DropsTableBottom}} | {{DW/DropsTableBottom}} | ||
===Other=== | ===Other=== | ||
{{DropsTableHead}} | {{DW/DropsTableHead}} | ||
{{DropsLine|name=VESTIGE: A Mysterious Crescent Carving|quantity=1|rarity=2/100}} | {{DW/DropsLine|name=VESTIGE: A Mysterious Crescent Carving|quantity=1|rarity=2/100}} | ||
{{DropsTableBottom}} | {{DW/DropsTableBottom}} | ||
==Journal== | ==Journal== | ||
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==References== | ==References== | ||
{{Reflist}} | {{DW/Reflist}} | ||
==Update history== | ==Update history== | ||
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}} | }} | ||
{{Goblin Diplomacy}} | {{DW/Goblin Diplomacy}} | ||
Latest revision as of 18:39, 9 April 2026
Template:Infobox Monster Garou Druids are Dragonwilds:Power level 3 or 4 Dragonwilds:Monsters. They are highborn Garou gifted with the ability to cast spells. According to the Dragonwilds:Garou Berserker journal entry, Druids exert subtle magical influence over Berserkers, manipulating their perception to recognise the Druids and their allies as comrades rather than foes.Script error: No such module "References".
Abilities
Garou Druids employ three distinct magical abilities in combat:
- Nature Fang – A homing projectile that inflicts direct damage and applies a poisonous effect upon striking its target.
- Poisonous Gas – An area-of-effect attack where the Druid slams their staff into the ground, creating a small poison field that damages enemies at close range. This will deal 4 poison damage over 15 seconds.
- Regeneration – A supportive spell that gradually restores 20 health over 12 seconds to both the druid and nearby allied Garou over time.
Strategy
Players are recommended to drink an antipoison potion before attacking a Garou Druid. The poisoned magic dart is among the most dangerous abilities in a Druid’s arsenal, dealing both physical and poison damage. The most effective way to defeat a Druid is to quickly close the distance, thereby limiting their attacks to the poison field, which can be easily avoided. Another strategy is to engage them from long range, using powerful bows/arrows or staves/magic to strike from a distance. Avoiding their poisoned dart is strongly advised; with careful timing, the projectile can be completely evaded. When facing a group of Garou, it is advisable to prioritise eliminating the Druid first, as their healing magic will otherwise prolong the fight.
Locations
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Drops
100%
- REDIRECT Template:DropsLine
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Other
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Journal
References
Script error: No such module "References".