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Minecraft:Bedrock Edition 1.20.80: Difference between revisions

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| nextparent = 1.21.0
| nextparent = 1.21.0
}}
}}
{{relevant guide|Bedrock Edition guides/Armored Paws}}
{{MC/Relevant guide|Bedrock Edition guides/Armored Paws}}


'''1.20.80''', the release of '''Armored Paws''', is a [[Minecraft:Game drop|drop]] for {{BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the [[Minecraft:mace]], heavy core and breeze rod.
'''1.20.80''', the release of '''Armored Paws''', is a [[Minecraft:Game drop|drop]] for {{MC/BE}}, released on April 23, 2024.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/26107776674445|title=Minecraft - 1.20.80 - Armored Paws (Bedrock)|website=Minecraft Feedback|date=April 23, 2024}}</ref><ref>{{Mcnet|minecraft-bedrock-1-20-80|Minecraft Bedrock 1.20.80|April 23, 2024}}</ref><ref>{{cite|url=https://learn.microsoft.com/en-us/minecraft/creator/documents/update1.20.80?view=minecraft-bedrock-stable|title=Minecraft Bedrock 1.20.80 Update Notes for Creators|website=Microsoft Learn|date=July 17, 2025}}</ref> It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the [[Minecraft:mace]], heavy core and breeze rod.


== Additions ==
== Additions ==
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* Crafted with 6 armadillo scutes in a harness shape.
* Crafted with 6 armadillo scutes in a harness shape.
* Protects wolves from most damage sources until the armor loses all durability and breaks.
* Protects wolves from most damage sources until the armor loses all durability and breaks.
** Provides an armor value of {{armor|11}}.
** Provides an armor value of {{MC/Armor|11}}.
* Shows signs of increased breakage as durability goes down.
* Shows signs of increased breakage as durability goes down.
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[Minecraft:shears]] will make it drop the armor.
* Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using [[Minecraft:shears]] will make it drop the armor.
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'''[[Minecraft:Wolf]]'''
'''[[Minecraft:Wolf]]'''
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
* Added variants of wolves. [[File:Wolf variants.png|right|thumb|The nine variations of wolves.]]
** {{EntitySprite|wolf}} The familiar Pale Wolf now spawns in the taiga biome.
** {{MC/EntitySprite|wolf}} The familiar Pale Wolf now spawns in the taiga biome.
** {{EntitySprite|rusty wolf}} The Rusty Wolf spawns in the sparse jungle biome.
** {{MC/EntitySprite|rusty wolf}} The Rusty Wolf spawns in the sparse jungle biome.
** {{EntitySprite|spotted wolf}} The Spotted Wolf spawns in the savanna plateau.
** {{MC/EntitySprite|spotted wolf}} The Spotted Wolf spawns in the savanna plateau.
** {{EntitySprite|black wolf}} The Black Wolf spawns in old growth pine taiga.
** {{MC/EntitySprite|black wolf}} The Black Wolf spawns in old growth pine taiga.
** {{EntitySprite|striped wolf}} The Striped Wolf spawns in wooded badlands.
** {{MC/EntitySprite|striped wolf}} The Striped Wolf spawns in wooded badlands.
** {{EntitySprite|snowy wolf}} The Snowy Wolf spawns in groves.
** {{MC/EntitySprite|snowy wolf}} The Snowy Wolf spawns in groves.
** {{EntitySprite|ashen wolf}} The Ashen Wolf spawns in the snowy taiga.
** {{MC/EntitySprite|ashen wolf}} The Ashen Wolf spawns in the snowy taiga.
** {{EntitySprite|woods wolf}} The Woods Wolf spawns in forests.
** {{MC/EntitySprite|woods wolf}} The Woods Wolf spawns in forests.
** {{EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in old growth spruce taiga.<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** {{MC/EntitySprite|chestnut wolf}} The Chestnut Wolf spawns in old growth spruce taiga.<ref>{{Mcnet|new-minecraft-wolves|New Minecraft Wolves|March 5, 2024|Sophie Austin}}</ref>
** Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.
** Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.


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! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|coral-fans}} <code>coral_fan</code>
| rowspan="12" | {{MC/Blocksprite|coral-fans}} <code>coral_fan</code>
| {{BlockSprite|tube-coral-fan}} <code>tube_coral_fan</code>
| {{MC/Blocksprite|tube-coral-fan}} <code>tube_coral_fan</code>
|-
|-
| {{BlockSprite|brain-coral-fan}} <code>brain_coral_fan</code>
| {{MC/Blocksprite|brain-coral-fan}} <code>brain_coral_fan</code>
|-
|-
| {{BlockSprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
| {{MC/Blocksprite|bubble-coral-fan}} <code>bubble_coral_fan</code>
|-
|-
| {{BlockSprite|fire-coral-fan}} <code>fire_coral_fan</code>
| {{MC/Blocksprite|fire-coral-fan}} <code>fire_coral_fan</code>
|-
|-
| {{BlockSprite|horn-coral-fan}} <code>horn_coral_fan</code>
| {{MC/Blocksprite|horn-coral-fan}} <code>horn_coral_fan</code>
|}
|}


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! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|dead-coral-fans}} <code>coral_fan_dead</code>
| rowspan="12" | {{MC/Blocksprite|dead-coral-fans}} <code>coral_fan_dead</code>
| {{BlockSprite|dead-tube-coral-fan}} <code>dead_tube_coral_fan</code>
| {{MC/Blocksprite|dead-tube-coral-fan}} <code>dead_tube_coral_fan</code>
|-
|-
| {{BlockSprite|dead-brain-coral-fan}} <code>dead_brain_coral_fan</code>
| {{MC/Blocksprite|dead-brain-coral-fan}} <code>dead_brain_coral_fan</code>
|-
|-
| {{BlockSprite|dead-bubble-coral-fan}} <code>dead_bubble_coral_fan</code>
| {{MC/Blocksprite|dead-bubble-coral-fan}} <code>dead_bubble_coral_fan</code>
|-
|-
| {{BlockSprite|dead-fire-coral-fan}} <code>dead_fire_coral_fan</code>
| {{MC/Blocksprite|dead-fire-coral-fan}} <code>dead_fire_coral_fan</code>
|-
|-
| {{BlockSprite|dead-horn-coral-fan}} <code>dead_horn_coral_fan</code>
| {{MC/Blocksprite|dead-horn-coral-fan}} <code>dead_horn_coral_fan</code>
|}
|}


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! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|flowers}} <code>red_flower</code>
| rowspan="12" | {{MC/Blocksprite|flowers}} <code>red_flower</code>
| {{BlockSprite|poppy}} <code>poppy</code>
| {{MC/Blocksprite|poppy}} <code>poppy</code>
|-
|-
| {{BlockSprite|blue-orchid}} <code>blue_orchid</code>
| {{MC/Blocksprite|blue-orchid}} <code>blue_orchid</code>
|-
|-
| {{BlockSprite|allium}} <code>allium</code>
| {{MC/Blocksprite|allium}} <code>allium</code>
|-
|-
| {{BlockSprite|azure-bluet}} <code>azure_bluet</code>
| {{MC/Blocksprite|azure-bluet}} <code>azure_bluet</code>
|-
|-
| {{BlockSprite|red-tulip}} <code>red_tulip</code>
| {{MC/Blocksprite|red-tulip}} <code>red_tulip</code>
|-
|-
| {{BlockSprite|orange-tulip}} <code>orange_tulip</code>
| {{MC/Blocksprite|orange-tulip}} <code>orange_tulip</code>
|-
|-
| {{BlockSprite|white-tulip}} <code>white_tulip</code>
| {{MC/Blocksprite|white-tulip}} <code>white_tulip</code>
|-
|-
| {{BlockSprite|pink-tulip}} <code>pink_tulip</code>
| {{MC/Blocksprite|pink-tulip}} <code>pink_tulip</code>
|-
|-
| {{BlockSprite|oxeye-daisy}} <code>oxeye_daisy</code>
| {{MC/Blocksprite|oxeye-daisy}} <code>oxeye_daisy</code>
|-
|-
| {{BlockSprite|cornflower}} <code>cornflower</code>
| {{MC/Blocksprite|cornflower}} <code>cornflower</code>
|-
|-
| {{BlockSprite|lily-of-the-valley}} <code>lily_of_the_valley</code>
| {{MC/Blocksprite|lily-of-the-valley}} <code>lily_of_the_valley</code>
|}
|}


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! [[Minecraft:Bedrock Edition data values|New ID]]
! [[Minecraft:Bedrock Edition data values|New ID]]
|-
|-
| rowspan="12" | {{BlockSprite|saplings}} <code>sapling</code>
| rowspan="12" | {{MC/Blocksprite|saplings}} <code>sapling</code>
| {{BlockSprite|oak-sapling}} <code>oak_sapling</code>
| {{MC/Blocksprite|oak-sapling}} <code>oak_sapling</code>
|-
|-
| {{BlockSprite|spruce-sapling}} <code>spruce_sapling</code>
| {{MC/Blocksprite|spruce-sapling}} <code>spruce_sapling</code>
|-
|-
| {{BlockSprite|birch-sapling}} <code>birch_sapling</code>
| {{MC/Blocksprite|birch-sapling}} <code>birch_sapling</code>
|-
|-
| {{BlockSprite|jungle-sapling}} <code>jungle_sapling</code>
| {{MC/Blocksprite|jungle-sapling}} <code>jungle_sapling</code>
|-
|-
| {{BlockSprite|acacia-sapling}} <code>acacia_sapling</code>
| {{MC/Blocksprite|acacia-sapling}} <code>acacia_sapling</code>
|-
|-
| {{BlockSprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
| {{MC/Blocksprite|dark-oak-sapling}} <code>dark_oak_sapling</code>
|}
|}


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'''Durability bar'''
'''Durability bar'''
* The durability bar colors have been revamped.
* The durability bar colors have been revamped.
** The color is now bright during the entire length of the bar, matching {{JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
** The color is now bright during the entire length of the bar, matching {{MC/JE}}, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
* The background of the durability bar is now completely black, where it used to be transparent.
* The background of the durability bar is now completely black, where it used to be transparent.


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=== Command format ===
=== Command format ===
'''{{cmd|/hud}}'''
'''{{MC/Cmd|/hud}}'''
* Moved the {{cmd|/hud}} command out of Upcoming Creator Features experimental toggle.
* Moved the {{MC/Cmd|/hud}} command out of Upcoming Creator Features experimental toggle.


'''{{cmd|titleraw}} and {{cmd|tellraw}}'''
'''{{MC/Cmd|titleraw}} and {{MC/Cmd|tellraw}}'''
* Updated to include support for rendering input key glyphs.
* Updated to include support for rendering input key glyphs.


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=== Technical ===
=== Technical ===
'''API'''
'''API'''
* Dynamic imports (e.g., {{cd|import("/my-module.js")}}) should be functional again.
* Dynamic imports (e.g., {{MC/Cd|import("/my-module.js")}}) should be functional again.
* {{cd|BlockTypes}} will now return valid types for flattened or refactored block names.
* {{MC/Cd|BlockTypes}} will now return valid types for flattened or refactored block names.
* {{cd|EntityMountTamingComponent}}
* {{MC/Cd|EntityMountTamingComponent}}
** Renamed {{cd|EntityMountTamingComponent}} to {{cd|EntityTameMountComponent}}.
** Renamed {{MC/Cd|EntityMountTamingComponent}} to {{MC/Cd|EntityTameMountComponent}}.
** Renamed {{cd|setTamed}} to {{cd|tame}}.
** Renamed {{MC/Cd|setTamed}} to {{MC/Cd|tame}}.
* Released {{cd|BlockComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{MC/Cd|BlockComponentTypes}} from {{MC/Cd|beta}} to 1.10.0
* Released {{cd|EntityComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{MC/Cd|EntityComponentTypes}} from {{MC/Cd|beta}} to 1.10.0
* Released {{cd|ItemComponentTypes}} from {{cd|beta}} to 1.10.0
* Released {{MC/Cd|ItemComponentTypes}} from {{MC/Cd|beta}} to 1.10.0
* Removed {{cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
* Removed {{MC/Cd|EntityHealableComponent.filters}} as they currently have no backing implementation.
* Added {{cd|PaletteColor}} enum to {{cd|beta}} for use with {{cd|ItemColorComponent/ItemColor2Component}}.
* Added {{MC/Cd|PaletteColor}} enum to {{MC/Cd|beta}} for use with {{MC/Cd|ItemColorComponent/ItemColor2Component}}.
* Added {{cd|ItemColor2Component}} to {{cd|beta}} for reading {{cd|minecraft:color2}}.
* Added {{MC/Cd|ItemColor2Component}} to {{MC/Cd|beta}} for reading {{MC/Cd|minecraft:color2}}.
* Setting a dynamic property with a key larger than 32kb now will result in an exception.
* Setting a dynamic property with a key larger than 32kb now will result in an exception.
* Moved {{cd|EntityType}} and {{cd|EntityTypes}} from {{cd|beta}} to {{cd|1.11.0}}
* Moved {{MC/Cd|EntityType}} and {{MC/Cd|EntityTypes}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}
* Released {{cd|playMusic}}, {{cd|Player.queueMusic}}, {{cd|Player.stopMusic}} from {{cd|beta}} to {{cd|1.11.0}}
* Released {{MC/Cd|playMusic}}, {{MC/Cd|Player.queueMusic}}, {{MC/Cd|Player.stopMusic}} from {{MC/Cd|beta}} to {{MC/Cd|1.11.0}}
* Removed {{cd|BlockAreaSize}} from {{cd|beta}} and replaced usages with {{cd|Vector3}}.
* Removed {{MC/Cd|BlockAreaSize}} from {{MC/Cd|beta}} and replaced usages with {{MC/Cd|Vector3}}.
* Renamed parameter {{cd|itemCategory}} in {{cd|getItemCooldown}} and {{cd|player.startItemCooldown}} to {{cd|cooldownCategory}}.
* Renamed parameter {{MC/Cd|itemCategory}} in {{MC/Cd|getItemCooldown}} and {{MC/Cd|player.startItemCooldown}} to {{MC/Cd|cooldownCategory}}.
* Changed type to only {{cd|EnchantmentType}} to follow API guidelines.
* Changed type to only {{MC/Cd|EnchantmentType}} to follow API guidelines.
* Added {{cd|EnchantmentSlot}} and slots to {{cd|beta}} for determining the enchantable slots of an item.
* Added {{MC/Cd|EnchantmentSlot}} and slots to {{MC/Cd|beta}} for determining the enchantable slots of an item.
* Added {{cd|minecraft:custom_components}} block component under the Beta APIs feature flag.
* Added {{MC/Cd|minecraft:custom_components}} block component under the Beta APIs feature flag.


'''Cameras'''
'''Cameras'''
* Added the {{cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
* Added the {{MC/Cd|extend_player_rendering}} camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.
* Added “extend_player_rendering” component to the {{cd|minecraft:free}} camera.
* Added “extend_player_rendering” component to the {{MC/Cd|minecraft:free}} camera.
** This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
** This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
** Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
** Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
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'''Components'''
'''Components'''
* The {{cd|interact}} component’s fields {{cd|equip_item_slot}} and {{cd|drop_item_slot}} now support both armor and inventory slots:
* The {{MC/Cd|interact}} component’s fields {{MC/Cd|equip_item_slot}} and {{MC/Cd|drop_item_slot}} now support both armor and inventory slots:
** Armor slots are specified as {{cd|slot.armor.head}}, {{cd|slot.armor.chest}}, {{cd|slot.armor.legs}}, and {{cd|slot.armor.feet}}.
** Armor slots are specified as {{MC/Cd|slot.armor.head}}, {{MC/Cd|slot.armor.chest}}, {{MC/Cd|slot.armor.legs}}, and {{MC/Cd|slot.armor.feet}}.
** Inventory slots are specified as positive numbers, now expressed as strings.
** Inventory slots are specified as positive numbers, now expressed as strings.
** This change requires a world version of 1.20.80 or higher.
** This change requires a world version of 1.20.80 or higher.
* Added {{cd|repair_entity_item}} field to the {{cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots.
* Added {{MC/Cd|repair_entity_item}} field to the {{MC/Cd|interact}} component, which allows to repair an item in one of the entity’s inventory or armor slots.
* Added the {{cd|minecraft:body_rotation_blocked}} component, which prevents an entity from visually rotating their body to match their own facing direction.
* Added the {{MC/Cd|minecraft:body_rotation_blocked}} component, which prevents an entity from visually rotating their body to match their own facing direction.
* The durations and cooldowns of {{cd|behavior.timer_flag_1}}, {{cd|behavior.timer_flag_2}}, and {{cd|behavior.timer_flag_3}} are now correctly randomized on both start and stop, rather than only on spawn.
* The durations and cooldowns of {{MC/Cd|behavior.timer_flag_1}}, {{MC/Cd|behavior.timer_flag_2}}, and {{MC/Cd|behavior.timer_flag_3}} are now correctly randomized on both start and stop, rather than only on spawn.


'''Entity Filters'''
'''Entity Filters'''
* Added new entity filter {{cd|is_sitting}}, which checks if the entity is sitting.
* Added new entity filter {{MC/Cd|is_sitting}}, which checks if the entity is sitting.
* Added new entity filter {{cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.
* Added new entity filter {{MC/Cd|has_damaged_equipment}}, which checks if the entity has a certain damaged piece of equipment in the specified slot.


'''[[Minecraft:Mob]]s'''
'''[[Minecraft:Mob]]s'''
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'''[[Minecraft:Molang]]'''
'''[[Minecraft:Molang]]'''
* Added new query {{cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.
* Added new query {{MC/Cd|query.armor_slot_damage}}, which returns the damage value of the armor item in the specified slot.


'''Recipes'''
'''Recipes'''
* Added {{cd|assume_symmetry}} boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.
* Added {{MC/Cd|assume_symmetry}} boolean property for Shaped Recipes to allow for symmetrical shaped recipes with different outputs.


== Experimental ==
== Experimental ==
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==== Blocks ====
==== Blocks ====
'''[[Minecraft:Vault]]'''
'''[[Minecraft:Vault]]'''
* Vault hit sound pitch corrected to match {{JE}}.
* Vault hit sound pitch corrected to match {{MC/JE}}.
* Updated vault visuals.
* Updated vault visuals.
* The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
* The loot tables of Vaults in Trial Chambers have been updated to address some inventory management issues.
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==== World generation ====
==== World generation ====
'''Trial Chambers'''
'''Trial Chambers'''
* Trial chambers are now placed in the same location and configuration as {{JE}}.
* Trial chambers are now placed in the same location and configuration as {{MC/JE}}.
* Added new chambers and variations, with new challenges.
* Added new chambers and variations, with new challenges.
** Remade {{cd|chamber_9}}, and renamed it to {{cd|slanted}}.
** Remade {{MC/Cd|chamber_9}}, and renamed it to {{MC/Cd|slanted}}.
** Remade {{cd|chamber_3}}, and renamed it to {{cd|pedestal}}.
** Remade {{MC/Cd|chamber_3}}, and renamed it to {{MC/Cd|pedestal}}.
* Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
* Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
* Now appear more frequently in the corridors.
* Now appear more frequently in the corridors.
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'''API'''
'''API'''
* Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
* Block Custom Components<ref>https://learn.microsoft.com/minecraft/creator/Documents/CustomComponents</ref>
** Added {{cd|BlockComponentStepOnEvent}} for {{cd|beta}}.
** Added {{MC/Cd|BlockComponentStepOnEvent}} for {{MC/Cd|beta}}.
** Added {{cd|BlockRegistry}} for {{cd|beta}}.
** Added {{MC/Cd|BlockRegistry}} for {{MC/Cd|beta}}.
** Added {{cd|WorldInitializeBeforeEvent}}.
** Added {{MC/Cd|WorldInitializeBeforeEvent}}.
** Added {{cd|BlockCustomComponent}}.
** Added {{MC/Cd|BlockCustomComponent}}.
* Dimension:
* Dimension:
** Added function {{cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
** Added function {{MC/Cd|getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume}} - Gets the blocks in a volume if it matches the filter.
** Added function {{cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{cd|true}} if the block in volume matches the filter, {{cd|false}} otherwise.
** Added function {{MC/Cd|containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean}} - Returns {{MC/Cd|true}} if the block in volume matches the filter, {{MC/Cd|false}} otherwise.
* Moved {{cd|ItemCooldownComponent}} from {{cd|beta}} to 1.10.0
* Moved {{MC/Cd|ItemCooldownComponent}} from {{MC/Cd|beta}} to 1.10.0
* Added {{cd|BlockComponentStepOffEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentStepOffEvent}} for {{MC/Cd|beta}}.
* Added {{cd|onStepOff}} to {{cd|BlockCustomComponent}}.
* Added {{MC/Cd|onStepOff}} to {{MC/Cd|BlockCustomComponent}}.
* Added {{cd|BlockComponentRandomTickEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentRandomTickEvent}} for {{MC/Cd|beta}}.
* Added {{cd|onRandomTick}} to {{cd|BlockCustomComponent}}.
* Added {{MC/Cd|onRandomTick}} to {{MC/Cd|BlockCustomComponent}}.
* Structure
* Structure
** Renamed class {{cd|StructureTemplate}} to {{cd|Structure}}.
** Renamed class {{MC/Cd|StructureTemplate}} to {{MC/Cd|Structure}}.
** Added read-only property {{cd|size: Vector3}} - Returns the size of the structure in blocks.
** Added read-only property {{MC/Cd|size: Vector3}} - Returns the size of the structure in blocks.
** Added function {{cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
** Added function {{MC/Cd|getBlockPermutation(location: Vector3): BlockPermutation | undefined;}} - Returns the block permutation at the given location within the structure.
** Added function {{cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{MC/Cd|isValid(): boolean}} - Returns false if the structure has been deleted.
** Added function {{cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
** Added function {{MC/Cd|getIsWaterlogged(location: Vector3): boolean;}} - Returns whether the block at the given location is waterlogged.
* Added an optional {{cd|SpawnEntityOptions}} with a boolean {{cd|initialPersistence}} field to the {{cd|spawnEntity(…)}} function to support persistent entities in Editor tooling.
* Added an optional {{MC/Cd|SpawnEntityOptions}} with a boolean {{MC/Cd|initialPersistence}} field to the {{MC/Cd|spawnEntity(…)}} function to support persistent entities in Editor tooling.
* Moved {{cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|getItemStack(amount?: number, withData?: boolean): ItemStack | undefined}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|getItemStack(amount?: number): ItemStack | undefined}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|getItemStack(amount?: number): ItemStack | undefined}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* {{cd|EntityAgeableComponent}}
* {{MC/Cd|EntityAgeableComponent}}
** Added property {{cd|transformToItem}} to {{cd|beta}}.
** Added property {{MC/Cd|transformToItem}} to {{MC/Cd|beta}}.
* {{cd|EntityDefinitionFeedItem}}
* {{MC/Cd|EntityDefinitionFeedItem}}
** Updated property {{cd|item}} to return name with namespace in {{cd|beta}}.
** Updated property {{MC/Cd|item}} to return name with namespace in {{MC/Cd|beta}}.
* Moved {{cd|EntityTypeFamilyComponent}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|EntityTypeFamilyComponent}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Added {{cd|BlockComponentTickEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentTickEvent}} for {{MC/Cd|beta}}.
** Added {{cd|onTick}}.
** Added {{MC/Cd|onTick}}.
* Added {{cd|BlockComponentEntityFallOnEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentEntityFallOnEvent}} for {{MC/Cd|beta}}.
** Added {{cd|onEntityFallOn}}.
** Added {{MC/Cd|onEntityFallOn}}.
* Added {{cd|BlockComponentPlayerPlaceBeforeEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentPlayerPlaceBeforeEvent}} for {{MC/Cd|beta}}.
** Added {{cd|beforeOnPlayerPlace}}.
** Added {{MC/Cd|beforeOnPlayerPlace}}.
* Added {{cd|BlockComponentPlayerInteractEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentPlayerInteractEvent}} for {{MC/Cd|beta}}.
** Added {{cd|onPlayerInteract}}.
** Added {{MC/Cd|onPlayerInteract}}.
* Added {{cd|BlockComponentPlayerDestroyEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentPlayerDestroyEvent}} for {{MC/Cd|beta}}.
** Added {{cd|onPlayerDestroy}}.
** Added {{MC/Cd|onPlayerDestroy}}.
* Added {{cd|BlockComponentOnPlaceEvent}} for {{cd|beta}}.
* Added {{MC/Cd|BlockComponentOnPlaceEvent}} for {{MC/Cd|beta}}.
** Added {{cd|onPlace}}.
** Added {{MC/Cd|onPlace}}.
* Added {{cd|ItemComponentRegistry}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentRegistry}} for {{MC/Cd|beta}}.
* Added {{cd|ItemCustomComponent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemCustomComponent}} for {{MC/Cd|beta}}.
* Added {{cd|ItemComponentUseEvent}} for {{cd|beta}}.
* Added {{MC/Cd|ItemComponentUseEvent}} for {{MC/Cd|beta}}.
** Moved {{cd|structureManager}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|structureManager}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Structure Manager
* Structure Manager
** Moved {{cd|createEmpty}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|createEmpty}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|delete}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|delete}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|get}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|get}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|place}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|place}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|id}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|id}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|getBlockPermutation}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|getBlockPermutation}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|getIsWaterlogged}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|getIsWaterlogged}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
** Moved {{cd|isValid}} from {{cd|beta}} to {{cd|1.10.0}}.
** Moved {{MC/Cd|isValid}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|StructureSaveMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructureSaveMode}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|StructureRotation}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructureRotation}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|StructureAnimationMode}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructureAnimationMode}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|StructureMirrorAxis}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructureMirrorAxis}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Removed {{cd|StructureReadOptions}}.
* Removed {{MC/Cd|StructureReadOptions}}.
* Moved {{cd|StructureCreateOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructureCreateOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|StructurePlaceOptions}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|StructurePlaceOptions}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.
* Moved {{cd|InvalidStructureError}} from {{cd|beta}} to {{cd|1.10.0}}.
* Moved {{MC/Cd|InvalidStructureError}} from {{MC/Cd|beta}} to {{MC/Cd|1.10.0}}.


'''Blocks'''
'''Blocks'''
* Added {{cd|minecraft:entity_fall_on}} block component behind the Beta API experiment.
* Added {{MC/Cd|minecraft:entity_fall_on}} block component behind the Beta API experiment.
* Added {{cd|minecraft:tick}} block component behind the Beta API experiment.
* Added {{MC/Cd|minecraft:tick}} block component behind the Beta API experiment.


'''Entity Components'''
'''Entity Components'''
* Added property {{cd|passengerMaxWidth}} to {{cd|EntityRideableComponent}}.
* Added property {{MC/Cd|passengerMaxWidth}} to {{MC/Cd|EntityRideableComponent}}.
* Added property {{cd|seatRotation}} to {{cd|Seat}}.
* Added property {{MC/Cd|seatRotation}} to {{MC/Cd|Seat}}.


'''Items'''
'''Items'''
* Added {{cd|minecraft:custom_components}} item component under the Beta APIs feature flag.
* Added {{MC/Cd|minecraft:custom_components}} item component under the Beta APIs feature flag.


== Fixes ==
== Fixes ==
Line 480: Line 480:
|123455|Bridging while looking forward causes blocks to most of the time place twice
|123455|Bridging while looking forward causes blocks to most of the time place twice
|139168|Tamed wolves float when sliding down honey blocks from a high place
|139168|Tamed wolves float when sliding down honey blocks from a high place
|162190|{{cmd|/give}} is slow when no target is found
|162190|{{MC/Cmd|/give}} is slow when no target is found
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|168125|New "You Died!" screen is not available when the Education Edition toggle is enabled
|170317|Smithing templates cannot be applied to custom armors
|170317|Smithing templates cannot be applied to custom armors
Line 501: Line 501:
|178897|Wind charges don't deal extra knockback to crouching players
|178897|Wind charges don't deal extra knockback to crouching players
|178903|Wind charges shot by players deal more damage
|178903|Wind charges shot by players deal more damage
|179153|{{cmd|/hud}} command hides HUD between worlds
|179153|{{MC/Cmd|/hud}} command hides HUD between worlds
|179187|Pre-1.16 wooden slabs do not stack
|179187|Pre-1.16 wooden slabs do not stack
|179214|[iOS and iPadOS devices] won’t sleep/auto-lock on menu screen
|179214|[iOS and iPadOS devices] won’t sleep/auto-lock on menu screen
Line 518: Line 518:
* Increased the time interval for showing a standard loading tip.
* Increased the time interval for showing a standard loading tip.
* On touch devices, the selected item now has a blue background on all screens.
* On touch devices, the selected item now has a blue background on all screens.
{{fixes|project=MCL|fixedin=1.20.80.23 Preview
{{MC/Fixes|project=MCL|fixedin=1.20.80.23 Preview
|;old
|;old
|24096|When using Quick Launch feature of MCL, the world registers me like a new user
|24096|When using Quick Launch feature of MCL, the world registers me like a new user
Line 524: Line 524:


== Videos ==
== Videos ==
{{yt|UKF91_m_B2Q}}
{{MC/Yt|UKF91_m_B2Q}}


== Trivia ==
== Trivia ==
Line 533: Line 533:


== References ==
== References ==
{{reflist}}
{{MC/Reflist}}


== Navigation ==
== Navigation ==
{{Navbox Bedrock Edition versions|1.2x}}
{{MC/Navbox Bedrock Edition versions|1.2x}}


de:Bedrock Edition 1.20.80
de:Bedrock Edition 1.20.80

Latest revision as of 19:10, 9 April 2026

Template:Infobox version Template:Pointer box

1.20.80, the release of Armored Paws, is a drop for Bedrock Edition, released on April 23, 2024.<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> It fixes bugs and makes armadillos and wolf armor available in normal gameplay, removing their experimental toggle. It also adds more features under the Update 1.21 experiment, with the Minecraft:mace, heavy core and breeze rod.

Additions

Items

Template:Additions table File:Armadillo Scute JE2 BE2.png Minecraft:Armadillo Scute

Minecraft:Spawn Egg

File:Wolf Armor JE3 BE3.png Minecraft:Wolf Armor

File:All Dyes on Collars and Wolf Armor.png
Wolves wearing dyed wolf armor in all 16 basic colors
  • Crafted with 6 armadillo scutes in a harness shape.
  • Protects wolves from most damage sources until the armor loses all durability and breaks.
  • Shows signs of increased breakage as durability goes down.
  • Using wolf armor on an adult tamed wolf will equip the armor on the wolf, and using Minecraft:shears will make it drop the armor.
    • Only a wolf's owner can put on / shear off wolf armor. That also excludes dispensers.
  • The wolf's owner can repair the armor with armadillo scutes while it is equipped on the Minecraft:wolf.
  • If a wolf dies while wearing armor, it will drop the armor.
  • Wolf armor can be dyed in similar fashion to leather armor.

Mobs

File:Armadillo JE2 BE2.png Armadillo

  • The winner of Minecraft Live 2023's Mob Vote.
  • A passive mob that spawns in savanna and badlands biomes with the same frequency as chickens and Minecraft:pigs.
  • Has Template:Hp health points.
  • Can drop armadillo scutes either periodically or when Minecraft:brushed, but drops no loot when killed.
    • Armadillos drop scutes at around the same rate as chickens lay eggs.
    • Brushing takes 16 durability from the Minecraft:brush.
  • Can be bred with spider eyes.
  • If an armadillo detects a threat, it will roll up.
    • Threats include:
    • Special cases where an armadillo will not roll up include when it is:
      • Fleeing.
      • In water or in the air.
      • On a leash.
    • When an armadillo is rolled up it cannot walk nor eat, and will not be tempted by food. Additionally, it will be protected by its shell, causing it to take reduced damage and completely negating damage from weaker attacks.
    • While rolled up, armadillo continuously scans for threats. If no threats are detected for 3 seconds, it unrolls. Armadillos peek out to see if “the coast is clear” before unrolling.

Minecraft:Wolf

  • Added variants of wolves.
    File:Wolf variants.png
    The nine variations of wolves.
    • Script error: No such module "SpriteFile". The familiar Pale Wolf now spawns in the taiga biome.
    • Script error: No such module "SpriteFile". The Rusty Wolf spawns in the sparse jungle biome.
    • Script error: No such module "SpriteFile". The Spotted Wolf spawns in the savanna plateau.
    • Script error: No such module "SpriteFile". The Black Wolf spawns in old growth pine taiga.
    • Script error: No such module "SpriteFile". The Striped Wolf spawns in wooded badlands.
    • Script error: No such module "SpriteFile". The Snowy Wolf spawns in groves.
    • Script error: No such module "SpriteFile". The Ashen Wolf spawns in the snowy taiga.
    • Script error: No such module "SpriteFile". The Woods Wolf spawns in forests.
    • Script error: No such module "SpriteFile". The Chestnut Wolf spawns in old growth spruce taiga.<ref>Template:Mcnet</ref>
    • Wolves spawned with the wolf spawn egg will spawn as the variant associated with the biome the egg is used in. They default to pale wolf in any other biome.

General

Minecraft:Realms Stories

  • Introducing Realms Stories, a new social hub for Realms
  • Realms Stories features include:
    • The Story Feed – lets you share your greatest gameplay moments with your fellow Realm members.
    • The Timeline – lets you see when other members are playing on the Realm.
    • The Members tab – shows a list of all Realm members and their permission levels.
    • Realm Events – Stories that get posted automatically when certain player actions are taken in the Realm.
      • There are 19 unique Realm Events so far.

Changes

Blocks

Minecraft:Cocoa Beans

  • Fully grown cocoa pods now consistently drop 3 cocoa beans.

Minecraft:Coral Fan

  • The different coral color block states for the coral_fan ID have now been split up into their own IDs.
Old ID New ID
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Template:Redr tube_coral_fan

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Template:Redr brain_coral_fan

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Template:Redr bubble_coral_fan

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Template:Redr fire_coral_fan

  1. redirect Template:BlockSprite

Template:Redr horn_coral_fan

Minecraft:Dead Coral Fan

  • The different coral color block states for the coral_fan_dead ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr coral_fan_dead

  1. redirect Template:BlockSprite

Template:Redr dead_tube_coral_fan

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Template:Redr dead_brain_coral_fan

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Template:Redr dead_bubble_coral_fan

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Template:Redr dead_fire_coral_fan

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Template:Redr dead_horn_coral_fan

Minecraft:Flower

  • The different block states for the red_flower ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr red_flower

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Template:Redr poppy

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Template:Redr cornflower

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Template:Redr lily_of_the_valley

Minecraft:Sapling

  • The different sapling type block states for the sapling ID have now been split up into their own IDs.
Old ID New ID
  1. redirect Template:BlockSprite

Template:Redr sapling

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Template:Redr oak_sapling

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Template:Redr dark_oak_sapling

Textures

Missing tile

Items

Durability bar

  • The durability bar colors have been revamped.
    • The color is now bright during the entire length of the bar, matching Java Edition, when previously it would fade into grape green, dark yellow, dark orange, dark orange-red, and eventually red as it decreases in length.
  • The background of the durability bar is now completely black, where it used to be transparent.

Minecraft:Shield

  • Shields can now partially block damage dealt by guardians and elder guardians’ laser attack.

Minecraft:Wolf Armor

  • Wolf armor has been brought out of experimental toggle and is now available during normal gameplay.

Mobs

Armadillo

  • The armadillo has been brought out of experimental toggle and is now available during normal gameplay.

Fox

  • Foxes are now less likely to spawn in Groves than before.

Rabbit

  • Rabbits are now more likely to spawn in Groves than before.

Command format

  1. REDIRECT Template:Command

Template:Redr

  • Moved the
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Template:Redr and

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  • Updated to include support for rendering input key glyphs.

General

Add friends screen

  • Added multiple features including:
    • Lists of recommended and suggested friends.
    • Improved search to give partial results while you are typing.
    • Ability to share your profile information through a QR code or a share link.
    • A handy button that copies your Gamertag to the clipboard.
File:New UI - Search for Players Screen Menu (Bedrock Preview 1.20.80.23).png
New Search for players screen

Death screen

  • The updated "You Died!" screen is no longer experimental.

Experiments

  • Removed the "Armadillo and Wolf Armor" experimental toggle.

Minecraft:Settings

  • Increased maximum render distance to 36 for Xbox Series X|S consoles.
  • The feedback button has been moved from Main Menu to the Settings screen under the General tab with label "Help Center".

Technical

API

  • Dynamic imports (e.g.,
  1. REDIRECT Template:Code

Template:Redr) should be functional again.

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Template:Redr will now return valid types for flattened or refactored block names.

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  • Released
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  • Removed
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  • Added
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  • Setting a dynamic property with a key larger than 32kb now will result in an exception.
  • Moved
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  • Changed type to only
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  • Added
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  • Added
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Cameras

  • Added the
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Template:Redr camera component which allows for players (and any entities they are connected to through riding and leashes) to be rendered even if they are beyond the max entity render distance.

  • Added “extend_player_rendering” component to the
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Template:Redr camera.

    • This component is intended to be an enhancement and improvement to current functionality and as such will be “set to true” by default.
    • Setting this component to false will remove the added rendering capability. Documentation will be undated prior to release.
  • The server now sends chunks and actors around the camera to the client if that information already exists on the server even when the camera is placed far away from the player.

Components

  • The
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    • Armor slots are specified as
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    • Inventory slots are specified as positive numbers, now expressed as strings.
    • This change requires a world version of 1.20.80 or higher.
  • Added
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  • Added the
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  • The durations and cooldowns of
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Entity Filters

  • Added new entity filter
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  • Added new entity filter
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Minecraft:Mobs

  • Added spawn categories, which will be used in the future for mob spawning.

Minecraft:Molang

  • Added new query
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Recipes

  • Added
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Experimental

These additions and changes are accessible by enabling the "Update 1.21" and "Beta APIs" experimental toggles.

Additions

Template:Additions table

Blocks

File:Heavy Core JE1 BE1.png Minecraft:Heavy Core

  • A mysterious, dense block which can be combined with a breeze rod to craft a Minecraft:mace.
  • Are resistant to explosions: blast resistance matches the one from Minecraft:obsidian.
  • Can be waterlogged.

Items

Minecraft:Banner Patterns

width=32x32 Minecraft:Breeze Rod

  • Dropped by the breeze.
  • Can be crafted into 4 wind charges.
  • Can be used with the heavy core to craft a Minecraft:mace.

width=32x32 Minecraft:Mace

  • A new heavy weapon that can be crafted from a breeze rod and a heavy core.
  • Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
    • This can be done by jumping towards the target and hitting them before the player hits the ground.
    • Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
    • Other entities near the struck enemy will receive knockback.
  • Can be repaired with breeze rods using an Minecraft:anvil.
  • Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.

Minecraft:Pottery Sherds

Minecraft:Smithing Templates

File:Trial Chambers Map BE1.png Trial Chambers Map

  • Can be traded from journeyman cartographers.
  • Point to a nearby trial chamber.

Changes

Blocks

Minecraft:Vault

Items

Minecraft:Wind Charge

  • Wind Charge damage has been reduced to Template:Hp per hit.
  • Dispensed Wind Charges now spawn centered.

Mobs

Bogged

  • The Bogged texture and model have been updated.
  • The Bogged now drops two Minecraft:mushrooms (either both red/brown or one of each) when sheared.

Breeze

  • Now breathe with its eyes instead of feet to avoid drowning in water.
  • Now drops 1-2 breeze rods instead of wind charges when killed by a player.
    • The number of breeze rods dropped is affected by looting enchantments.

World generation

Trial Chambers

  • Trial chambers are now placed in the same location and configuration as Java Edition.
  • Added new chambers and variations, with new challenges.
    • Remade
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  • Added flow, guster, and scrape pottery sherds to the decorated pots in the decor structure pool.
  • Now appear more frequently in the corridors.
  • Changed the layout of the blocks around Minecraft:vaults.

Technical

API

  1. REDIRECT Template:Code

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Fixes

Template:Fixes Others

  • Horses and Boats no longer slide to unexpected previous locations upon mounting or dismounting.
  • The Lead item now renders correctly when the “Hide Hand” option is selected.
  • Flying item animation is no longer missing on touch-screen versions of Beacon, Cartography, and Smithing Table screens.
  • Reduced frame stutter when encountering a Character Creator skin in-game.
  • Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book.
  • On touch devices, item transfer animation is now rendered above static items.
  • Resolved an issue where “Signing in…” text might not have appeared on the main menu while sign in was actually in progress.
  • Fixed an issue where should_update_bones_and_effects_offscreen and should_update_effects_offscreen were being ignored.
  • Fixed a bug that prevented custom features in behavior packs from loading.
  • Fixed a crash during the load process of localization strings.
  • Increased the time interval for showing a standard loading tip.
  • On touch devices, the selected item now has a blue background on all screens.

Script error: No such module "fixes".

Videos

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Template:Redr

Trivia

  • This update was released exactly five years after 1.11.0.

See also

  • Java Edition 1.20.5

References

<references group="">

 </references>

Navigation

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