Minecraft:Biome: Difference between revisions
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{{For|the definition of biomes in data/behavior packs|Biome definition}} | {{MC/For|the definition of biomes in data/behavior packs|Biome definition}} | ||
[[File:biome_preview.png|350px|thumb|''[[Minecraft]]'' contains many different biomes that can be traveled to. Some examples, from left to right, are forest, badlands, deep ocean, grove, cherry grove, and warped forest.]] | [[File:biome_preview.png|350px|thumb|''[[Minecraft]]'' contains many different biomes that can be traveled to. Some examples, from left to right, are forest, badlands, deep ocean, grove, cherry grove, and warped forest.]] | ||
A '''biome''' is a region in a world with distinct geographical features, plants, [[Minecraft:mob]]s, temperatures, humidity levels, colors, and more. Biomes separate every generated world into different environments, such as forests, deserts, and oceans. | A '''biome''' is a region in a world with distinct geographical features, plants, [[Minecraft:mob]]s, temperatures, humidity levels, colors, and more. Biomes separate every generated world into different environments, such as forests, deserts, and oceans. | ||
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The biome of a location is determined during [[Minecraft:world generation]] rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes. | The biome of a location is determined during [[Minecraft:world generation]] rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes. | ||
Existing biomes can be located with the {{ | Existing biomes can be located with the {{MC/Cmd|locate biome}} command. {{MC/In|java}}, the {{MC/Cmd|fillbiome}} command can be used to change the biome in a selected area. | ||
== List of biomes == | == List of biomes == | ||
=== Biome types === | === Biome types === | ||
{{ | {{MC/In|java}}, there are 65 different biome types: 54 for the [[Minecraft:Overworld]], 5 for [[Minecraft:the Nether]], and 5 for [[Minecraft:the End]], plus one used only for a superflat preset. {{MC/In|bedrock}}, there are 87 biome types: 54 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused. | ||
On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official. | On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official. | ||
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=== Overworld === | === Overworld === | ||
==== {{Anchor|Non-land_biomes}} Offshore biomes ==== | ==== {{MC/Anchor|Non-land_biomes}} Offshore biomes ==== | ||
These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of [[Minecraft:water]] going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. Squid and fish spawn frequently in the water, and dolphins spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while drowned and sometimes zombie nautilus jockeys spawn underwater. Shipwrecks and underwater ruined portals are found in all ocean biomes, and ocean ruins may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans. | These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of [[Minecraft:water]] going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. Squid and fish spawn frequently in the water, and dolphins spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while drowned and sometimes zombie nautilus jockeys spawn underwater. Shipwrecks and underwater ruined portals are found in all ocean biomes, and ocean ruins may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans. | ||
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| style="text-align:center;" |'''Ocean''' | | style="text-align:center;" |'''Ocean''' | ||
|{{ | |{{MC/Anchor|Ocean}} | ||
The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with [[Minecraft:kelp]] and [[Minecraft:seagrass]]. However, small patches of dirt, sand and [[Minecraft:clay]] can also appear. Cod and salmon{{Only|BE|short=1}} can spawn here alongside dolphins, squid, and nautiluses. | The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with [[Minecraft:kelp]] and [[Minecraft:seagrass]]. However, small patches of dirt, sand and [[Minecraft:clay]] can also appear. Cod and salmon{{Only|BE|short=1}} can spawn here alongside dolphins, squid, and nautiluses. | ||
| style="text-align:center;" |[[File:Ocean.png|frameless]] | | style="text-align:center;" |[[File:Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Deep ocean''' | | style="text-align:center;" |'''Deep ocean''' | ||
|{{Anchor|Deep ocean}} | |{{MC/Anchor|Deep ocean}} | ||
In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. Ocean monuments generate in deep oceans, where guardians, elder guardians, [[Minecraft:prismarine]], and [[Minecraft:sponge]]s can be found. | In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. Ocean monuments generate in deep oceans, where guardians, elder guardians, [[Minecraft:prismarine]], and [[Minecraft:sponge]]s can be found. | ||
| style="text-align:center;" |[[File:Deep Ocean.png|frameless]] | | style="text-align:center;" |[[File:Deep Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Warm ocean''' | | style="text-align:center;" |'''Warm ocean''' | ||
|{{ | |{{MC/Anchor|Warm ocean}} | ||
A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of [[Minecraft:sand]] and like all oceans, it is populated with seagrass, but without kelp. Pufferfish and tropical fish spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of coral reefs and sea pickles. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans. | A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of [[Minecraft:sand]] and like all oceans, it is populated with seagrass, but without kelp. Pufferfish and tropical fish spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of coral reefs and sea pickles. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans. | ||
| style="text-align:center;" |[[File:Warm Ocean.png|frameless]] | | style="text-align:center;" |[[File:Warm Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Lukewarm ocean''' | | style="text-align:center;" |'''Lukewarm ocean''' | ||
|{{ | |{{MC/Anchor|Lukewarm ocean}} | ||
A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmon{{only|Bedrock|short=1}} can spawn here, together with pufferfish{{Only|JE|short=1}} and tropical fish. Dolphins, squid, and nautiluses may also spawn. | A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmon{{only|Bedrock|short=1}} can spawn here, together with pufferfish{{Only|JE|short=1}} and tropical fish. Dolphins, squid, and nautiluses may also spawn. | ||
| style="text-align:center;" |[[File:Lukewarm Ocean.png|frameless]] | | style="text-align:center;" |[[File:Lukewarm Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Deep lukewarm ocean''' | | style="text-align:center;" |'''Deep lukewarm ocean''' | ||
|{{ | |{{MC/Anchor|Lukewarm deep ocean|Deep lukewarm ocean}} | ||
Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments. | Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments. | ||
| style="text-align:center;" |[[File:Deep Lukewarm Ocean.png|frameless]] | | style="text-align:center;" |[[File:Deep Lukewarm Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Cold ocean''' | | style="text-align:center;" |'''Cold ocean''' | ||
|{{ | |{{MC/Anchor|Cold ocean}} | ||
A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.{{Only|Bedrock|short=BE}} | A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.{{Only|Bedrock|short=BE}} | ||
| style="text-align:center;" |[[File:Cold Ocean.png|frameless]] | | style="text-align:center;" |[[File:Cold Ocean.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Deep cold ocean''' | | style="text-align:center;" |'''Deep cold ocean''' | ||
|{{ | |{{MC/Anchor|Cold deep ocean|Deep cold ocean}} | ||
Similar to the cold ocean biome, but twice as deep. Like other deep oceans, ocean monuments can generate here. | Similar to the cold ocean biome, but twice as deep. Like other deep oceans, ocean monuments can generate here. | ||
| style="text-align:center;" |[[File:Deep Cold Ocean.png|frameless]] | | style="text-align:center;" |[[File:Deep Cold Ocean.png|frameless]] | ||
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| style="text-align:center;" |'''Frozen ocean''' | | style="text-align:center;" |'''Frozen ocean''' | ||
|{{ | |{{MC/Anchor|Frozen ocean|Ice ocean}} | ||
A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of [[Minecraft:ice]] and large icebergs, consisting of packed ice and blue ice, and occasionally topped with snow blocks and [[Minecraft:snow]].{{Only|be|short=y}} Strays, polar bears, rabbits,{{Only|BE|short=1}} and nautiluses can spawn here, but dolphins can't. Salmon and cod{{Only|Bedrock|short=BE}} may also spawn here. | A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of [[Minecraft:ice]] and large icebergs, consisting of packed ice and blue ice, and occasionally topped with snow blocks and [[Minecraft:snow]].{{Only|be|short=y}} Strays, polar bears, rabbits,{{Only|BE|short=1}} and nautiluses can spawn here, but dolphins can't. Salmon and cod{{Only|Bedrock|short=BE}} may also spawn here. | ||
| style="text-align:center;" |[[File:Frozen Ocean.png|frameless]] | | style="text-align:center;" |[[File:Frozen Ocean.png|frameless]] | ||
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| style="text-align:center;" |'''Deep frozen ocean''' | | style="text-align:center;" |'''Deep frozen ocean''' | ||
|{{ | |{{MC/Anchor|Frozen deep ocean|Deep frozen ocean}} | ||
Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for snowfall, instead icebergs are floating standalone in the dark indigo water. Ocean monuments can generate here. | Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for snowfall, instead icebergs are floating standalone in the dark indigo water. Ocean monuments can generate here. | ||
| style="text-align:center;" |[[File:Deep Frozen Ocean.png|frameless]] | | style="text-align:center;" |[[File:Deep Frozen Ocean.png|frameless]] | ||
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| style="text-align:center;" |'''Mushroom fields''' | | style="text-align:center;" |'''Mushroom fields''' | ||
|{{ | |{{MC/Anchor|Mushroom fields}} | ||
This rare biome consists of a mostly flat island and has [[Minecraft:mycelium]] as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where huge mushrooms can generate naturally, and where [[Minecraft:mushroom]]s can grow in full sunlight. | This rare biome consists of a mostly flat island and has [[Minecraft:mycelium]] as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where huge mushrooms can generate naturally, and where [[Minecraft:mushroom]]s can grow in full sunlight. | ||
No mobs other than mooshrooms, bats,{{Only|JE|short=1}} and glow squid spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as monster spawners and wandering traders. Phantoms cannot spawn {{In|be}}. | No mobs other than mooshrooms, bats,{{Only|JE|short=1}} and glow squid spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as monster spawners and wandering traders. Phantoms cannot spawn {{MC/In|be}}. | ||
| style="text-align:center;" |[[File:Mushroom Fields.png|frameless]] | | style="text-align:center;" |[[File:Mushroom Fields.png|frameless]] | ||
|} | |} | ||
==== Highland biomes ==== | ==== Highland biomes ==== | ||
{{See also|Mountains}} | {{MC/See also|Mountains}} | ||
Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line. | Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line. | ||
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| style="text-align:center;" |'''Jagged peaks''' | | style="text-align:center;" |'''Jagged peaks''' | ||
|{{ | |{{MC/Anchor|Jagged peaks}} | ||
One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the clouds and can peak at Y=256. It is covered by a single layer of snow blocks with stone underneath often exposing ores such as [[Minecraft:Coal Ore|coal]], [[Minecraft:Iron Ore|iron]] and [[Minecraft:Emerald Ore|emerald]]. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Goats spawn in this biome. Polar bears and rabbits may also spawn here and strays appear at night or during thunderstorms.{{Only|Bedrock|short=BE}} Pillager outposts can generate here with tall foundations. | One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the clouds and can peak at Y=256. It is covered by a single layer of snow blocks with stone underneath often exposing ores such as [[Minecraft:Coal Ore|coal]], [[Minecraft:Iron Ore|iron]] and [[Minecraft:Emerald Ore|emerald]]. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Goats spawn in this biome. Polar bears and rabbits may also spawn here and strays appear at night or during thunderstorms.{{Only|Bedrock|short=BE}} Pillager outposts can generate here with tall foundations. | ||
| style="text-align:center;" |[[File:Jagged Peaks.png|frameless]] | | style="text-align:center;" |[[File:Jagged Peaks.png|frameless]] | ||
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| style="text-align:center;" |'''Frozen peaks''' | | style="text-align:center;" |'''Frozen peaks''' | ||
|{{ | |{{MC/Anchor|Frozen peaks}} | ||
Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of [[Minecraft:ice]]. Like jagged peaks, mobs that aspawn here include goats, polar bears, rabbits, and strays.{{Only|Bedrock|short=BE}} This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here. | Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of [[Minecraft:ice]]. Like jagged peaks, mobs that aspawn here include goats, polar bears, rabbits, and strays.{{Only|Bedrock|short=BE}} This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here. | ||
| style="text-align:center;" |[[File:Frozen Peaks.png|frameless]] | | style="text-align:center;" |[[File:Frozen Peaks.png|frameless]] | ||
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| style="text-align:center;" |'''Stony peaks''' | | style="text-align:center;" |'''Stony peaks''' | ||
|{{ | |{{MC/Anchor|Stony peaks}} | ||
The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without snowfall. It is mainly covered by stone with large strips of [[Minecraft:calcite]] and exposed ores. No passive mobs spawn here, and pillager outposts can generate. | The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without snowfall. It is mainly covered by stone with large strips of [[Minecraft:calcite]] and exposed ores. No passive mobs spawn here, and pillager outposts can generate. | ||
| style="text-align:center;" |[[File:Stony Peaks.png|frameless]] | | style="text-align:center;" |[[File:Stony Peaks.png|frameless]] | ||
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| style="text-align:center;" |'''Meadow''' | | style="text-align:center;" |'''Meadow''' | ||
|{{ | |{{MC/Anchor|Meadow}} | ||
The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of [[Minecraft:flower]] and turquoise-green short grass and tall grass. Rarely, a lone oak or birch tree can generate and always has a bee nest. Sheep, donkeys and rabbits are the only passive mobs that spawn in this biome. Pillager outposts and plains villages commonly generate here. | The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of [[Minecraft:flower]] and turquoise-green short grass and tall grass. Rarely, a lone oak or birch tree can generate and always has a bee nest. Sheep, donkeys and rabbits are the only passive mobs that spawn in this biome. Pillager outposts and plains villages commonly generate here. | ||
| style="text-align:center;" |[[File:Mountain Meadows.png|frameless]] | | style="text-align:center;" |[[File:Mountain Meadows.png|frameless]] | ||
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| style="text-align:center;" |'''Cherry grove''' | | style="text-align:center;" |'''Cherry grove''' | ||
|{{ | |{{MC/Anchor|Cherry grove}} | ||
Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with pink petals. The main environmental feature of the cherry grove are cherry trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, [[Minecraft:pig]]s and rabbits are the only passive mobs that spawn in this biome. | Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with pink petals. The main environmental feature of the cherry grove are cherry trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, [[Minecraft:pig]]s and rabbits are the only passive mobs that spawn in this biome. | ||
| style="text-align:center;" |[[File:Cherry Grove.png|frameless]] | | style="text-align:center;" |[[File:Cherry Grove.png|frameless]] | ||
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| style="text-align:center;" |'''Grove''' | | style="text-align:center;" |'''Grove''' | ||
|{{ | |{{MC/Anchor|Grove}} | ||
The grove creates a forest of spruce trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with snow blocks and patches of powder snow instead of grass blocks. Rabbits, wolves and foxes can spawn in this biome. | The grove creates a forest of spruce trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with snow blocks and patches of powder snow instead of grass blocks. Rabbits, wolves and foxes can spawn in this biome. | ||
| style="text-align:center;" |[[File:Grove.png|frameless]] | | style="text-align:center;" |[[File:Grove.png|frameless]] | ||
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| style="text-align:center;" |'''Snowy slopes''' | | style="text-align:center;" |'''Snowy slopes''' | ||
|{{ | |{{MC/Anchor|Snowy slopes}} | ||
The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits and polar bears.{{Only|Bedrock|short=BE}} Strays may also spawn here at night and during thunderstorms.{{Only|Bedrock|short=BE}} This is the only mountain biome where igloos can generate. | The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits and polar bears.{{Only|Bedrock|short=BE}} Strays may also spawn here at night and during thunderstorms.{{Only|Bedrock|short=BE}} This is the only mountain biome where igloos can generate. | ||
| style="text-align:center;" |[[File:Snowy Slopes 1.18.png|frameless]] | | style="text-align:center;" |[[File:Snowy Slopes 1.18.png|frameless]] | ||
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| style="text-align:center;" |'''Windswept hills''' | | style="text-align:center;" |'''Windswept hills''' | ||
|{{ | |{{MC/Anchor|Mountains|Windswept hills}} | ||
A highland biome with some steep hilltops and an occasional oak or spruce tree {{In|je}}. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where llamas can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where emerald ore and infested stone can be found naturally. Cold [[Minecraft:animal]] variants may also spawn here. | A highland biome with some steep hilltops and an occasional oak or spruce tree {{MC/In|je}}. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where llamas can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where emerald ore and infested stone can be found naturally. Cold [[Minecraft:animal]] variants may also spawn here. | ||
| style="text-align:center;" |[[File:Windswept Hills.png|frameless]] | | style="text-align:center;" |[[File:Windswept Hills.png|frameless]] | ||
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| style="text-align:center;" |'''Windswept forest''' | | style="text-align:center;" |'''Windswept forest''' | ||
|{{Anchor|Wooded mountains|Windswept forest}} | |{{MC/Anchor|Wooded mountains|Windswept forest}} | ||
This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here. | This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here. | ||
| style="text-align:center;" |[[File:Wooded Mountains.png|frameless]] | | style="text-align:center;" |[[File:Wooded Mountains.png|frameless]] | ||
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| style="text-align:center;" |'''Forest''' | | style="text-align:center;" |'''Forest''' | ||
|{{ | |{{MC/Anchor|Forest}} | ||
A common biome with many oak and birch trees and a fair amount of short grass, [[Minecraft:mushroom]]s and [[Minecraft:flower]]s. The ground beneath the trees is covered with leaf litter. Wolves can spawn in this biome. | A common biome with many oak and birch trees and a fair amount of short grass, [[Minecraft:mushroom]]s and [[Minecraft:flower]]s. The ground beneath the trees is covered with leaf litter. Wolves can spawn in this biome. | ||
| style="text-align:center;" |[[File:Forest.png|frameless]] | | style="text-align:center;" |[[File:Forest.png|frameless]] | ||
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| style="text-align:center;" |'''Flower forest''' | | style="text-align:center;" |'''Flower forest''' | ||
|{{Anchor|Flower forest}} | |{{MC/Anchor|Flower forest}} | ||
This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although rabbits spawn occasionally. Bee nests have a higher chance to generate in this biome. | This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although rabbits spawn occasionally. Bee nests have a higher chance to generate in this biome. | ||
| style="text-align:center;" |[[File:Flower Forest.png|frameless]] | | style="text-align:center;" |[[File:Flower Forest.png|frameless]] | ||
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| style="text-align:center;" |'''Taiga''' | | style="text-align:center;" |'''Taiga''' | ||
|{{Anchor|Taiga}} | |{{MC/Anchor|Taiga}} | ||
A biome covered by a forest of spruce trees. Ferns, [[Minecraft:Large Fern|large ferns]] and sweet berry bushes grow commonly on the forest floor. One can find packs of wolves here, along with small groups of foxes, rabbits or cold [[Minecraft:animal]] variants. Pillager outposts, taiga villages, and trail ruins can generate here. | A biome covered by a forest of spruce trees. Ferns, [[Minecraft:Large Fern|large ferns]] and sweet berry bushes grow commonly on the forest floor. One can find packs of wolves here, along with small groups of foxes, rabbits or cold [[Minecraft:animal]] variants. Pillager outposts, taiga villages, and trail ruins can generate here. | ||
| style="text-align:center;" |[[File:Taiga.png|frameless]] | | style="text-align:center;" |[[File:Taiga.png|frameless]] | ||
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| style="text-align:center;" |'''Old growth pine taiga''' | | style="text-align:center;" |'''Old growth pine taiga''' | ||
|{{Anchor|Giant tree taiga|Old growth pine taiga}} | |{{MC/Anchor|Giant tree taiga|Old growth pine taiga}} | ||
A biome composed of spruce trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone boulders appear frequently, mushrooms are common, and [[Minecraft:podzol]] can be found on the forest floor. There are also patches of coarse dirt that do not grow grass, with some dead bushes. | A biome composed of spruce trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone boulders appear frequently, mushrooms are common, and [[Minecraft:podzol]] can be found on the forest floor. There are also patches of coarse dirt that do not grow grass, with some dead bushes. | ||
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| style="text-align:center;" |'''Old growth spruce taiga''' | | style="text-align:center;" |'''Old growth spruce taiga''' | ||
|{{Anchor|Giant spruce taiga|Old growth spruce taiga}} | |{{MC/Anchor|Giant spruce taiga|Old growth spruce taiga}} | ||
At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbits{{Only|Java|short=JE}} spawn here. Trail ruins can generate here. | At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbits{{Only|Java|short=JE}} spawn here. Trail ruins can generate here. | ||
| style="text-align:center;" |[[File:Giant Spruce Taiga.png|frameless]] | | style="text-align:center;" |[[File:Giant Spruce Taiga.png|frameless]] | ||
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| style="text-align:center;" |'''Snowy taiga''' | | style="text-align:center;" |'''Snowy taiga''' | ||
|{{ | |{{MC/Anchor|Snowy taiga}} | ||
A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however [[Minecraft:Sweet Berries|sweet berry]] bushes generate more rarely than in the normal taiga. {{ | A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however [[Minecraft:Sweet Berries|sweet berry]] bushes generate more rarely than in the normal taiga. {{MC/In|be}}, taiga villages with snowy villagers and pillager outposts can generate here. | ||
Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an igloo nestled between the trees. | Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an igloo nestled between the trees. | ||
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| style="text-align:center;" |'''Birch forest''' | | style="text-align:center;" |'''Birch forest''' | ||
|{{Anchor|Birch forest}} | |{{MC/Anchor|Birch forest}} | ||
A forest that is solely made of birch trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. [[Minecraft:Wildflowers]] cover the ground and give the biome a slight yellow tint. | A forest that is solely made of birch trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. [[Minecraft:Wildflowers]] cover the ground and give the biome a slight yellow tint. | ||
| style="text-align:center;" |[[File:Birch Forest.png|frameless]] | | style="text-align:center;" |[[File:Birch Forest.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Old growth birch forest''' | | style="text-align:center;" |'''Old growth birch forest''' | ||
|{{Anchor|Old growth birch forest}} | |{{MC/Anchor|Old growth birch forest}} | ||
Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where trail ruins can generate. | Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where trail ruins can generate. | ||
| style="text-align:center;" |[[File:Tall Birch Forest.png|frameless]] | | style="text-align:center;" |[[File:Tall Birch Forest.png|frameless]] | ||
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| style="text-align:center;" |'''Dark forest''' | | style="text-align:center;" |'''Dark forest''' | ||
|{{Anchor|Dark forest}} | |{{MC/Anchor|Dark forest}} | ||
This biome is mainly composed of dark oak trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and huge mushrooms can also be found occasionally, and the ground is covered with leaf litter. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. Woodland mansions can generate here. | This biome is mainly composed of dark oak trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and huge mushrooms can also be found occasionally, and the ground is covered with leaf litter. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. Woodland mansions can generate here. | ||
| style="text-align:center;" |[[File:Dark Forest.png|frameless]] | | style="text-align:center;" |[[File:Dark Forest.png|frameless]] | ||
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| style="text-align:center;" |'''Pale garden''' | | style="text-align:center;" |'''Pale garden''' | ||
|{{ | |{{MC/Anchor|Pale garden}} | ||
A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with pale oak trees, with lots of pale hanging moss. Patches of pale moss blocks and pale moss carpets cover much of the ground, and [[Minecraft:eyeblossom]]s dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no music plays inside the biome. Gray fog with [[Minecraft:Vibrant Visuals]] is extremely dense and obstructs almost all view. | A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with pale oak trees, with lots of pale hanging moss. Patches of pale moss blocks and pale moss carpets cover much of the ground, and [[Minecraft:eyeblossom]]s dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no music plays inside the biome. Gray fog with [[Minecraft:Vibrant Visuals]] is extremely dense and obstructs almost all view. | ||
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| style="text-align:center;" |'''Jungle''' | | style="text-align:center;" |'''Jungle''' | ||
|{{ | |{{MC/Anchor|Jungle}} | ||
A dense forested biome that includes many different plants and features. Jungle trees and mega jungle trees are common, with the mega trees having 2x2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and jungle bushes often cover much of the forest floor. Ferns and large ferns are found commonly, and [[Minecraft:vines]] are found growing and hanging on most types of blocks. Additionally, cocoa can also grow on the sides of jungle trees. [[Minecraft:Melon]]s can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of [[Minecraft:bamboo]] can be found scattered throughout the biome. | A dense forested biome that includes many different plants and features. Jungle trees and mega jungle trees are common, with the mega trees having 2x2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and jungle bushes often cover much of the forest floor. Ferns and large ferns are found commonly, and [[Minecraft:vines]] are found growing and hanging on most types of blocks. Additionally, cocoa can also grow on the sides of jungle trees. [[Minecraft:Melon]]s can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of [[Minecraft:bamboo]] can be found scattered throughout the biome. | ||
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| style="text-align:center;" |'''Sparse jungle''' | | style="text-align:center;" |'''Sparse jungle''' | ||
|{{ | |{{MC/Anchor|Sparce jungle}} | ||
In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment. | In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment. | ||
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| style="text-align:center;" |'''Bamboo jungle''' | | style="text-align:center;" |'''Bamboo jungle''' | ||
|{{ | |{{MC/Anchor|Bamboo jungle}} | ||
In this jungle biome, large areas of the landscape are covered with massive amounts of [[Minecraft:bamboo]]. The ground consist of [[Minecraft:podzol]] underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here. | In this jungle biome, large areas of the landscape are covered with massive amounts of [[Minecraft:bamboo]]. The ground consist of [[Minecraft:podzol]] underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here. | ||
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| style="text-align:center;" |'''River''' | | style="text-align:center;" |'''River''' | ||
|{{ | |{{MC/Anchor|River}} | ||
A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland. | A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland. | ||
On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of oak trees and firefly bushes tend to generate there. Rivers are also a reliable source of [[Minecraft:clay]] and sand. Drowned, squid, cod, and salmon spawn underwater. {{ | On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of oak trees and firefly bushes tend to generate there. Rivers are also a reliable source of [[Minecraft:clay]] and sand. Drowned, squid, cod, and salmon spawn underwater. {{MC/In|bedrock}}, no other mobs can spawn through the spawn cycle, even common hostile mobs. | ||
| style="text-align:center;" |[[File:River.png|frameless]] | | style="text-align:center;" |[[File:River.png|frameless]] | ||
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| style="text-align:center;" |'''Frozen river''' | | style="text-align:center;" |'''Frozen river''' | ||
|{{ | |{{MC/Anchor|Frozen river}} | ||
A river with a layer of [[Minecraft:ice]] covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while rabbits{{Only|Bedrock|short=BE}} and polar bears{{Only|Bedrock|short=BE}} spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with strays{{Only|Bedrock|short=BE}} and skeletons on the surface. {{ | A river with a layer of [[Minecraft:ice]] covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while rabbits{{Only|Bedrock|short=BE}} and polar bears{{Only|Bedrock|short=BE}} spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with strays{{Only|Bedrock|short=BE}} and skeletons on the surface. {{MC/In|bedrock}}, no other hostile mobs can spawn here. | ||
| style="text-align:center;" |[[File:Frozen River.png|frameless]] | | style="text-align:center;" |[[File:Frozen River.png|frameless]] | ||
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| style="text-align:center;" |'''Swamp''' | | style="text-align:center;" |'''Swamp''' | ||
|{{ | |{{MC/Anchor|Swamp}} | ||
A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with [[Minecraft:vines]] and can be found growing out from the water, and {{In|be}}, huge mushrooms also generate. [[Minecraft:Mushroom]]s, firefly bushes, dead bushes, and sugar canes are abundant, and blue orchids grow exclusively here. Frogs of the temperate variant can spawn here as well. | A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with [[Minecraft:vines]] and can be found growing out from the water, and {{MC/In|be}}, huge mushrooms also generate. [[Minecraft:Mushroom]]s, firefly bushes, dead bushes, and sugar canes are abundant, and blue orchids grow exclusively here. Frogs of the temperate variant can spawn here as well. | ||
Swamp huts with a black cat and a [[Minecraft:witch]] generate exclusively in swamps, and fossils are rarely found underground. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Green volumetric fog and underwater fog is much denser than in other biomes. | Swamp huts with a black cat and a [[Minecraft:witch]] generate exclusively in swamps, and fossils are rarely found underground. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Green volumetric fog and underwater fog is much denser than in other biomes. | ||
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| style="text-align:center;" |'''Mangrove swamp''' | | style="text-align:center;" |'''Mangrove swamp''' | ||
|{{ | |{{MC/Anchor|Mangrove swamp}} | ||
A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of mangrove trees of varying heights. The floor is mainly composed of [[Minecraft:mud]] blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not. | A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of mangrove trees of varying heights. The floor is mainly composed of [[Minecraft:mud]] blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not. | ||
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| style="text-align:center;" |'''Beach''' | | style="text-align:center;" |'''Beach''' | ||
|{{ | |{{MC/Anchor|Beach}} | ||
Generated where oceans meet land biomes, beaches are primarily composed of [[Minecraft:sand]]. Buried treasures can be found under few blocks of sand, and an occasional shipwreck can also generate here. Passive mobs other than [[Minecraft:turtle]]s do not spawn on beaches. | Generated where oceans meet land biomes, beaches are primarily composed of [[Minecraft:sand]]. Buried treasures can be found under few blocks of sand, and an occasional shipwreck can also generate here. Passive mobs other than [[Minecraft:turtle]]s do not spawn on beaches. | ||
| style="text-align:center;" |[[File:Beach.png|frameless]] | | style="text-align:center;" |[[File:Beach.png|frameless]] | ||
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| style="text-align:center;" |'''Snowy beach''' | | style="text-align:center;" |'''Snowy beach''' | ||
|{{ | |{{MC/Anchor|Snowy beach}} | ||
Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of [[Minecraft:snow]]. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than rabbits{{only|bedrock|short=1}} spawn in this biome, and shipwrecks occasionally generate on land. | Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of [[Minecraft:snow]]. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than rabbits{{only|bedrock|short=1}} spawn in this biome, and shipwrecks occasionally generate on land. | ||
| style="text-align:center;" |[[File:Snowy Beach.png|frameless]] | | style="text-align:center;" |[[File:Snowy Beach.png|frameless]] | ||
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| style="text-align:center;" |'''Stony shore''' | | style="text-align:center;" |'''Stony shore''' | ||
|{{ | |{{MC/Anchor|Stony shore}} | ||
This stone-covered biome generates at shores with low erosion values, usually close to mountains. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.{{only|bedrock|short=y}} Strips of [[Minecraft:gravel]] can sometimes be found here. | This stone-covered biome generates at shores with low erosion values, usually close to mountains. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.{{only|bedrock|short=y}} Strips of [[Minecraft:gravel]] can sometimes be found here. | ||
| style="text-align:center;" |[[File:Stone Shore.png|frameless]] | | style="text-align:center;" |[[File:Stone Shore.png|frameless]] | ||
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| style="text-align:center;" |'''Plains''' | | style="text-align:center;" |'''Plains''' | ||
|{{ | |{{MC/Anchor|Plains}} | ||
A grassy biome with rolling hills and few oak trees, as well as many flowers and grasses. Villages and pillager outposts are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where [[Minecraft:horse]]s and donkeys spawn naturally. Hostile zombie horses spawn rarely at night as zombie horsemen. | A grassy biome with rolling hills and few oak trees, as well as many flowers and grasses. Villages and pillager outposts are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where [[Minecraft:horse]]s and donkeys spawn naturally. Hostile zombie horses spawn rarely at night as zombie horsemen. | ||
| style="text-align:center;" |[[File:Plains.png|frameless]] | | style="text-align:center;" |[[File:Plains.png|frameless]] | ||
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| style="text-align:center;" |'''Sunflower plains''' | | style="text-align:center;" |'''Sunflower plains''' | ||
|{{Anchor|Sunflower plains}} | |{{MC/Anchor|Sunflower plains}} | ||
A fairly uncommon variation of the plains, this biome is the only place where [[Minecraft:sunflower]]s naturally generate. {{ | A fairly uncommon variation of the plains, this biome is the only place where [[Minecraft:sunflower]]s naturally generate. {{MC/In|BE}}, plains villages and pillager outposts can generate here. | ||
| style="text-align:center;" |[[File:Sunflower Plains.png|frameless]] | | style="text-align:center;" |[[File:Sunflower Plains.png|frameless]] | ||
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| style="text-align:center;" |'''Snowy plains''' | | style="text-align:center;" |'''Snowy plains''' | ||
|{{ | |{{MC/Anchor|Snowy plains}} | ||
A variant of plains entirely covered with [[Minecraft:snow]], and freezing water. There are few spruce trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than rabbits and polar bears can spawn; however, it is one of the few biomes where strays and zombie horsemen spawn at night. {{ | A variant of plains entirely covered with [[Minecraft:snow]], and freezing water. There are few spruce trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than rabbits and polar bears can spawn; however, it is one of the few biomes where strays and zombie horsemen spawn at night. {{MC/In|Bedrock}}, this biome does not spawn any other monsters except skeletons. Snowy villages, pillager outposts, and igloos can generate here. | ||
| style="text-align:center;" |[[File:Snowy Plains.png|frameless]] | | style="text-align:center;" |[[File:Snowy Plains.png|frameless]] | ||
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| style="text-align:center;" |'''Ice spikes''' | | style="text-align:center;" |'''Ice spikes''' | ||
|{{Anchor|Ice spikes}} | |{{MC/Anchor|Ice spikes}} | ||
A rare variation of the snowy plains biome that features large spikes and glaciers of packed ice. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in snow blocks instead of grass, and ice patches made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than rabbits and polar bears can spawn and strays appear at night or during thunderstorms. | A rare variation of the snowy plains biome that features large spikes and glaciers of packed ice. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in snow blocks instead of grass, and ice patches made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than rabbits and polar bears can spawn and strays appear at night or during thunderstorms. | ||
| style="text-align:center;" |[[File:Ice Spikes.png|frameless]] | | style="text-align:center;" |[[File:Ice Spikes.png|frameless]] | ||
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| style="text-align:center;" |'''Desert''' | | style="text-align:center;" |'''Desert''' | ||
|{{ | |{{MC/Anchor|Desert}} | ||
A barren biome consisting mostly of [[Minecraft:sand]] dunes, dead bushes, dry grass, and cacti. [[Minecraft:Sandstone]] and sometimes [[Minecraft:fossil]]s are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy rabbits and camels. At night and during dry thunderstorms, [[Minecraft:husk]]s, parched, and camel husk jockeys usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including desert villages, desert wells, desert pyramids, and pillager outposts. | A barren biome consisting mostly of [[Minecraft:sand]] dunes, dead bushes, dry grass, and cacti. [[Minecraft:Sandstone]] and sometimes [[Minecraft:fossil]]s are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy rabbits and camels. At night and during dry thunderstorms, [[Minecraft:husk]]s, parched, and camel husk jockeys usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including desert villages, desert wells, desert pyramids, and pillager outposts. | ||
| style="text-align:center;" |[[File:Desert.png|frameless]] | | style="text-align:center;" |[[File:Desert.png|frameless]] | ||
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| style="text-align:center;" |'''Savanna''' | | style="text-align:center;" |'''Savanna''' | ||
|{{Anchor|Savanna}} | |{{MC/Anchor|Savanna}} | ||
A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate occasionally. Tall grass covers the landscape. Savanna villages can generate in this biome, constructed of acacia wood, and pillager outposts also generate. [[Minecraft:Horse]]s, armadillos and warm [[Minecraft:animal]] variants can naturally spawn here, and it is one of the only biomes with rare zombie horsemen. Llamas may also spawn here.{{Only|Bedrock|short=BE}} | A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate occasionally. Tall grass covers the landscape. Savanna villages can generate in this biome, constructed of acacia wood, and pillager outposts also generate. [[Minecraft:Horse]]s, armadillos and warm [[Minecraft:animal]] variants can naturally spawn here, and it is one of the only biomes with rare zombie horsemen. Llamas may also spawn here.{{Only|Bedrock|short=BE}} | ||
| style="text-align:center;" |[[File:Savanna.png|frameless]] | | style="text-align:center;" |[[File:Savanna.png|frameless]] | ||
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| style="text-align:center;" |'''Savanna plateau''' | | style="text-align:center;" |'''Savanna plateau''' | ||
|{{Anchor|Savanna plateau}} | |{{MC/Anchor|Savanna plateau}} | ||
This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that llamas and wolves can spawn. Villages and pillager outpost do not generate. | This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that llamas and wolves can spawn. Villages and pillager outpost do not generate. | ||
| style="text-align:center;" |[[File:Savanna Plateau.png|frameless]] | | style="text-align:center;" |[[File:Savanna Plateau.png|frameless]] | ||
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| style="text-align:center;" |'''Windswept Savanna''' | | style="text-align:center;" |'''Windswept Savanna''' | ||
|{{Anchor|Shattered savanna|Windswept savanna}} | |{{MC/Anchor|Shattered savanna|Windswept savanna}} | ||
In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in coarse dirt and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate. | In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in coarse dirt and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate. | ||
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| style="text-align:center;" |'''Badlands''' | | style="text-align:center;" |'''Badlands''' | ||
|{{Anchor|Badlands}} | |{{MC/Anchor|Badlands}} | ||
An uncommon mountainous and desertic biome composed of layers of [[Minecraft:terracotta]] and stained terracotta on higher grounds. Red sand covers this in valleys, with occasional cacti, dead bushes, and dry grass. Armadillos are the only mobs that can be found here. Mineshafts generate at a higher altitude than normal, allowing them to be exposed to the surface, and have dark oak planks instead of oak planks. Gold ore also generates more frequently. | An uncommon mountainous and desertic biome composed of layers of [[Minecraft:terracotta]] and stained terracotta on higher grounds. Red sand covers this in valleys, with occasional cacti, dead bushes, and dry grass. Armadillos are the only mobs that can be found here. Mineshafts generate at a higher altitude than normal, allowing them to be exposed to the surface, and have dark oak planks instead of oak planks. Gold ore also generates more frequently. | ||
| style="text-align:center;" |[[File:Badlands.png|frameless]] | | style="text-align:center;" |[[File:Badlands.png|frameless]] | ||
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| style="text-align:center;" |'''Wooded badlands''' | | style="text-align:center;" |'''Wooded badlands''' | ||
|{{Anchor|Wooded badlands plateau|Wooded badlands}} | |{{MC/Anchor|Wooded badlands plateau|Wooded badlands}} | ||
On higher altitudes, the wooded badlands have layers of coarse dirt and grass blocks, and forests of small oak trees with leaf litter. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and wolves and warm [[Minecraft:animal]] variants can spawn on the wooded plateaus. | On higher altitudes, the wooded badlands have layers of coarse dirt and grass blocks, and forests of small oak trees with leaf litter. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and wolves and warm [[Minecraft:animal]] variants can spawn on the wooded plateaus. | ||
| style="text-align:center;" |[[File:Wooded Badlands Plateau.png|frameless]] | | style="text-align:center;" |[[File:Wooded Badlands Plateau.png|frameless]] | ||
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| style="text-align:center;" |'''Eroded badlands''' | | style="text-align:center;" |'''Eroded badlands''' | ||
|{{Anchor|Eroded badlands}} | |{{MC/Anchor|Eroded badlands}} | ||
This rare variant generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful [[Minecraft:terracotta]] rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here. | This rare variant generates unique terrain features that are similar to the [[Wikipedia:Hoodoo (geology)|structures in Utah's Bryce Canyon]]. Tall and narrow spires of colorful [[Minecraft:terracotta]] rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here. | ||
| style="text-align:center;" |[[File:Eroded Badlands.png|frameless]] | | style="text-align:center;" |[[File:Eroded Badlands.png|frameless]] | ||
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| style="text-align:center;" |'''Deep dark''' | | style="text-align:center;" |'''Deep dark''' | ||
|{{ | |{{MC/Anchor|Deep dark}} | ||
A dimly lit cave biome that generates deep underground mostly within the [[Minecraft:deepslate]] layer under mountains. It is largely [[Minecraft:sculk]] blocks 1 block thick upon all surfaces, with frequent sculk sensors and occasional sculk shriekers, the latter of which can directly summon a [[Minecraft:warden]]. Large structures known as ancient cities can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle. | A dimly lit cave biome that generates deep underground mostly within the [[Minecraft:deepslate]] layer under mountains. It is largely [[Minecraft:sculk]] blocks 1 block thick upon all surfaces, with frequent sculk sensors and occasional sculk shriekers, the latter of which can directly summon a [[Minecraft:warden]]. Large structures known as ancient cities can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle. | ||
| style="text-align:center;" |[[File:Deep Dark.png|frameless]] | | style="text-align:center;" |[[File:Deep Dark.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Dripstone caves''' | | style="text-align:center;" |'''Dripstone caves''' | ||
|{{ | |{{MC/Anchor|Dripstone caves}} | ||
These are caves filled with dripstone blocks and pointed dripstone both hanging as stalactites and growing from the ground as stalagmites and small [[Minecraft:water]] wells of 1×1 in the ground. Large dripstone clusters structures generate occasionally inside these caves. Copper ore blobs found in this biome are much bigger compared to other biomes. Drowned and rarely zombie nautiluses can spawn in aquifers. | These are caves filled with dripstone blocks and pointed dripstone both hanging as stalactites and growing from the ground as stalagmites and small [[Minecraft:water]] wells of 1×1 in the ground. Large dripstone clusters structures generate occasionally inside these caves. Copper ore blobs found in this biome are much bigger compared to other biomes. Drowned and rarely zombie nautiluses can spawn in aquifers. | ||
| style="text-align:center;" |[[File:Dripstone Caves.png|frameless]] | | style="text-align:center;" |[[File:Dripstone Caves.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Lush caves''' | | style="text-align:center;" |'''Lush caves''' | ||
|{{ | |{{MC/Anchor|Lush caves}} | ||
Lush caves are often found underground below azalea trees. These caves are covered by moss blocks, moss carpets, short grass and [[Minecraft:azalea]] bushes on the floors. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow and spore particles. There are also shallow lakes with [[Minecraft:clay]] where dripleaf plants grow out of them and axolotls spawn, making this the only biome where they can spawn. Tropical fish can also spawn inside the aquifers in a lush cave. | Lush caves are often found underground below azalea trees. These caves are covered by moss blocks, moss carpets, short grass and [[Minecraft:azalea]] bushes on the floors. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow and spore particles. There are also shallow lakes with [[Minecraft:clay]] where dripleaf plants grow out of them and axolotls spawn, making this the only biome where they can spawn. Tropical fish can also spawn inside the aquifers in a lush cave. | ||
| style="text-align:center;" |[[File:Lush Caves.png|frameless]] | | style="text-align:center;" |[[File:Lush Caves.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Sulfur caves'''{{ | | style="text-align:center;" |'''Sulfur caves'''{{MC/Upcoming|Chaos Cubed}} | ||
|{{ | |{{MC/Anchor|Sulfur caves}} | ||
A biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, as well as potent sulfur in water pools that inflicts the Nausea effect. [[Minecraft:Sulfur Cube|Sulfur cubes]] can spawn here. Sulfur springs generate at the surface, indicating there are sulfur caves below. | A biome composed of [[Minecraft:sulfur]] and [[Minecraft:cinnabar]] blocks, as well as potent sulfur in water pools that inflicts the Nausea effect. [[Minecraft:Sulfur Cube|Sulfur cubes]] can spawn here. Sulfur springs generate at the surface, indicating there are sulfur caves below. | ||
| style="text-align:center;" |[[File:Sulfur Caves.png|frameless]] | | style="text-align:center;" |[[File:Sulfur Caves.png|frameless]] | ||
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| style="text-align:center;" |'''The Void'''{{only|java}} | | style="text-align:center;" |'''The Void'''{{only|java}} | ||
|{{ | |{{MC/Anchor|Void|The Void}} | ||
Can be accessed only through Single Biome world selection or The Void superflat preset. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone start platform. No mobs from the regular spawn cycle spawn here, and it does not rain. | Can be accessed only through Single Biome world selection or The Void superflat preset. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone start platform. No mobs from the regular spawn cycle spawn here, and it does not rain. | ||
| style="text-align:center;" |[[File:The Void.png|frameless]] | | style="text-align:center;" |[[File:The Void.png|frameless]] | ||
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| style="text-align:center;" |'''Nether wastes''' | | style="text-align:center;" |'''Nether wastes''' | ||
|{{ | |{{MC/Anchor|Nether|The Nether|Hell|Nether wastes}} | ||
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling and [[Minecraft:gravel]] and soul sand lining its shores. Most of the Nether’s mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, [[Minecraft:piglin]]s, and the occasional [[Minecraft:enderman]]. | The Nether wastes is the most common biome in the Nether. The terrain mainly consists of [[Minecraft:netherrack]], with [[Minecraft:glowstone]] clusters growing and lava leaking from the ceiling and [[Minecraft:gravel]] and soul sand lining its shores. Most of the Nether’s mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, [[Minecraft:piglin]]s, and the occasional [[Minecraft:enderman]]. | ||
| style="text-align:center;" |[[File:Nether.png|frameless]] | | style="text-align:center;" |[[File:Nether.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Soul sand valley''' | | style="text-align:center;" |'''Soul sand valley''' | ||
|{{ | |{{MC/Anchor|Soul sand valley}} | ||
The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed Nether fossils in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], soul fire, and the occasional Nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while [[Minecraft:Enderman|endermen]] are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally. | The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed Nether fossils in various shapes and sizes, large amounts of [[Minecraft:lava]], blue fog, large spires made of [[Minecraft:basalt]], soul fire, and the occasional Nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while [[Minecraft:Enderman|endermen]] are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally. | ||
| style="text-align:center;" |[[File:Soul Sand Valley.png|frameless]] | | style="text-align:center;" |[[File:Soul Sand Valley.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''Crimson forest''' | | style="text-align:center;" |'''Crimson forest''' | ||
|{{ | |{{MC/Anchor|Crimson forest}} | ||
The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and [[Minecraft:shroomlight]]s which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or Nether wart blocks. Crimson roots, crimson fungus, and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling. | The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and [[Minecraft:shroomlight]]s which light up the landscape. The floor is mostly covered with crimson [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or Nether wart blocks. Crimson roots, crimson fungus, and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling. | ||
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| style="text-align:center;" |'''Warped forest''' | | style="text-align:center;" |'''Warped forest''' | ||
|{{ | |{{MC/Anchor|Warped forest}} | ||
The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:shroomlight]]s, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or warped wart blocks. Warped roots, warped fungus, Nether sprouts, and occasionally crimson fungus grow on the ground. | The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with [[Minecraft:shroomlight]]s, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped [[Minecraft:nylium]], with occasional patches of bare [[Minecraft:netherrack]] or warped wart blocks. Warped roots, warped fungus, Nether sprouts, and occasionally crimson fungus grow on the ground. | ||
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| style="text-align:center;" |'''Basalt deltas''' | | style="text-align:center;" |'''Basalt deltas''' | ||
|{{ | |{{MC/Anchor|Basalt deltas}} | ||
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.{{citation needed}} The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry. | A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.{{citation needed}} The ground consists of [[Minecraft:basalt]] and [[Minecraft:blackstone]] blocks, with small patches of [[Minecraft:netherrack]] and pools of [[Minecraft:lava]]. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry. | ||
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=== The End === | === The End === | ||
[[Minecraft:The End]] is considered a different dimension. The terrain consists of [[Minecraft:End Stone|end stone]] islands of varying sizes, floating in the void. They use five different biomes {{In|je}}, or all use the End {{In|be}}, with no terrain differences. | [[Minecraft:The End]] is considered a different dimension. The terrain consists of [[Minecraft:End Stone|end stone]] islands of varying sizes, floating in the void. They use five different biomes {{MC/In|je}}, or all use the End {{MC/In|be}}, with no terrain differences. | ||
{| class="wikitable collapsible" data-description="The End biomes" | {| class="wikitable collapsible" data-description="The End biomes" | ||
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| style="text-align:center;" |'''The End''' | | style="text-align:center;" |'''The End''' | ||
|{{ | |{{MC/Anchor|The End|End}} | ||
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[Minecraft:the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the End crystals, the 5×5 spawn platform, the exit portal and the 20 central End gateways. Large amounts of endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using End gateways after the ender dragon has been defeated. {{ | This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in [[Minecraft:the End]]. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the End crystals, the 5×5 spawn platform, the exit portal and the 20 central End gateways. Large amounts of endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using End gateways after the ender dragon has been defeated. {{MC/In|Bedrock}}, this biome is instead the biggest, as it is used to generate the whole dimension. | ||
If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night. | If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night. | ||
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| style="text-align:center;" |'''Small End islands'''{{Only|Java|short=JE}} | | style="text-align:center;" |'''Small End islands'''{{Only|Java|short=JE}} | ||
|{{ | |{{MC/Anchor|Small End islands}} | ||
Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | ||
| style="text-align:center;" |[[File:Small End Islands.png|frameless]] | | style="text-align:center;" |[[File:Small End Islands.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''End midlands'''{{Only|Java|short=JE}} | | style="text-align:center;" |'''End midlands'''{{Only|Java|short=JE}} | ||
|{{ | |{{MC/Anchor|End midlands}} | ||
Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | ||
| style="text-align:center;" |[[File:End Midlands.png|frameless]] | | style="text-align:center;" |[[File:End Midlands.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''End highlands'''{{Only|Java|short=JE}} | | style="text-align:center;" |'''End highlands'''{{Only|Java|short=JE}} | ||
|{{ | |{{MC/Anchor|End highlands}} | ||
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both chorus trees and End cities generate. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both chorus trees and End cities generate. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | ||
| style="text-align:center;" |[[File:End Highlands.png|frameless]] | | style="text-align:center;" |[[File:End Highlands.png|frameless]] | ||
|- | |- | ||
| style="text-align:center;" |'''End barrens'''{{Only|Java|short=JE}} | | style="text-align:center;" |'''End barrens'''{{Only|Java|short=JE}} | ||
|{{ | |{{MC/Anchor|End barrens}} | ||
Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of [[Minecraft:Enderman|endermen]] spawn in this biome. | ||
| style="text-align:center;" |[[File:End Barrens.png|frameless]] | | style="text-align:center;" |[[File:End Barrens.png|frameless]] | ||
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=== Unused biomes === | === Unused biomes === | ||
{{Removed feature|section=y|edition=je}}{{Unobtainable|section=y|edition=be}}{{ | {{MC/Removed feature|section=y|edition=je}}{{MC/Unobtainable|section=y|edition=be}}{{MC/Main|Biome/Before 1.18}} | ||
{{ | {{MC/See also|Bedrock Edition unused features}} | ||
These biomes have been completely removed from the game {{ | These biomes have been completely removed from the game {{MC/In|java}}. {{MC/In|be}}, they still exist in the code, but do not generate and can only be found in old worlds. Most biomes were removed from the generator because the terrain was the only difference with their regular biome variant. | ||
{| class="wikitable collapsible" data-description="Unused biomes" | {| class="wikitable collapsible" data-description="Unused biomes" | ||
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| Hills biomes were generated as small spots scattered throughout certain biomes. This included: | | Hills biomes were generated as small spots scattered throughout certain biomes. This included: | ||
* {{ | * {{MC/Biomelink|Wooded Hills}} | ||
* {{ | * {{MC/Biomelink|Taiga Hills}} | ||
* {{ | * {{MC/Biomelink|Snowy Taiga Hills}} | ||
* {{ | * {{MC/Biomelink|Jungle Hills}} | ||
* {{ | * {{MC/Biomelink|Desert Hills}} | ||
* {{ | * {{MC/Biomelink|Birch Forest Hills}} | ||
* {{ | * {{MC/Biomelink|Giant Tree Taiga Hills}} | ||
* {{ | * {{MC/Biomelink|Snowy Mountains}} | ||
* {{ | * {{MC/Biomelink|Bamboo Jungle Hills}} | ||
Most hills were gentle rolling slopes on which the usual biome terrain generated, with some sharper cliffs here and there. Snowy mountains had a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). | Most hills were gentle rolling slopes on which the usual biome terrain generated, with some sharper cliffs here and there. Snowy mountains had a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). | ||
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| style="text-align:center;" | '''Giant spruce taiga hills''' | | style="text-align:center;" | '''Giant spruce taiga hills''' | ||
|Giant spruce taiga hills were a special case. {{ | |Giant spruce taiga hills were a special case. {{MC/In|java}}, the game code sets the values <code>setBaseHeight</code> and <code>setHeightVariation</code> to define a "hilly" biome, but used the same values as for its non-hill variant ({{MC/Abbr|giant spruce taiga|now known as old growth spruce taiga}}), meaning there was absolutely no terrain difference between the two biomes. | ||
{{ | {{MC/In|bedrock}}, this biome did generate as a much hillier version of the giant spruce taiga, even more mountainous than regular hills biomes. However, the giant spruce taiga hills used the same trees as the giant tree taiga hills (with leaves only at the top), making this biome very similar to the giant tree taiga hills. | ||
| style="text-align:center;" |[[File:Giant Spruce Taiga Hills.png|frameless]] | | style="text-align:center;" |[[File:Giant Spruce Taiga Hills.png|frameless]] | ||
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| style="text-align:center;" |'''Shattered savanna plateau''' | | style="text-align:center;" |'''Shattered savanna plateau''' | ||
| The terrain of the shattered savanna plateau biome was much less tame than its normal counterpart. It featured incredibly large and steep mountains that jut out of the terrain, similar to the {{Abbr|shattered savanna|now known as windswept savanna}} biome, albeit slightly smaller and gentler in comparison. | | The terrain of the shattered savanna plateau biome was much less tame than its normal counterpart. It featured incredibly large and steep mountains that jut out of the terrain, similar to the {{MC/Abbr|shattered savanna|now known as windswept savanna}} biome, albeit slightly smaller and gentler in comparison. | ||
{{ | {{MC/In|BE}}, the grass and foliage color was lush green (the same color as in mushroom fields), making it easily distinguishable from the regular shattered savanna. | ||
| style="text-align:center;" |[[File:Shattered Savanna Plateau.png|frameless]] | | style="text-align:center;" |[[File:Shattered Savanna Plateau.png|frameless]] | ||
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| style="text-align:center;" | '''Gravelly mountains+''' | | style="text-align:center;" | '''Gravelly mountains+''' | ||
| The gravelly mountains+ had exactly the same terrain and features as the regular {{Abbr|gravelly mountains|now known as windswept gravelly hills}}. | | The gravelly mountains+ had exactly the same terrain and features as the regular {{MC/Abbr|gravelly mountains|now known as windswept gravelly hills}}. | ||
{{ | {{MC/In|BE}}, the regular gravelly mountains did not have any trees, but this biome did, making it slightly different. Because almost no grass blocks were generated between the gravel, trees did rarely generate. | ||
| style="text-align:center;" |[[File:Gravelly_Mountains_Plus.png|frameless]] | | style="text-align:center;" |[[File:Gravelly_Mountains_Plus.png|frameless]] | ||
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=== Removed biomes === | === Removed biomes === | ||
{{ | {{MC/Main|Biome/Before Beta 1.8}} | ||
These biomes no longer exist in current versions of the game. | These biomes no longer exist in current versions of the game. | ||
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| style="text-align:center;" |'''Tundra''' | | style="text-align:center;" |'''Tundra''' | ||
|{{ | |{{MC/Anchor|Tundra}} | ||
[[Minecraft:Snow]], grass blocks, [[Minecraft:ice]] | [[Minecraft:Snow]], grass blocks, [[Minecraft:ice]] | ||
|Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%. | |Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%. | ||
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| style="text-align:center;" |'''Rainforest''' | | style="text-align:center;" |'''Rainforest''' | ||
|{{Anchor|Rainforest}} | |{{MC/Anchor|Rainforest}} | ||
Grass block, short grass, [[Minecraft:fern]]s, oak trees, birch trees | Grass block, short grass, [[Minecraft:fern]]s, oak trees, birch trees | ||
|Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of short grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills, because the world generator reduces height variation at lower downfalls. | |Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of short grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills, because the world generator reduces height variation at lower downfalls. | ||
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| style="text-align:center;" |'''Seasonal forest''' | | style="text-align:center;" |'''Seasonal forest''' | ||
|{{ | |{{MC/Anchor|Seasonal forest}} | ||
Grass block, short grass, oak trees | Grass block, short grass, oak trees | ||
|Seasonal forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rainforests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of short grass. | |Seasonal forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rainforests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of short grass. | ||
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| style="text-align:center;" |'''Ice desert''' | | style="text-align:center;" |'''Ice desert''' | ||
|{{ | |{{MC/Anchor|Ice desert}} | ||
[[Minecraft:Sand]], [[Minecraft:snow]], [[Minecraft:ice]] | [[Minecraft:Sand]], [[Minecraft:snow]], [[Minecraft:ice]] | ||
|An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome). | |An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome). | ||
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| style="text-align:center;" |'''Shrubland''' | | style="text-align:center;" |'''Shrubland''' | ||
|{{ | |{{MC/Anchor|Shrubland}} | ||
Grass block, oak trees, birch trees | Grass block, oak trees, birch trees | ||
|A biome with few trees and no short grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest. | |A biome with few trees and no short grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest. | ||
| Line 684: | Line 684: | ||
== Tint == | == Tint == | ||
All biomes use a set of colors for various environmental aspects such as the sky, [[Minecraft:water]], fog, and some blocks. {{ | All biomes use a set of colors for various environmental aspects such as the sky, [[Minecraft:water]], fog, and some blocks. {{MC/In|bedrock}}, biomes specify their colors in the <code>client_biome</code> JSON files in the vanilla resource packs. Some biomes specify their colors directly, while others use colormaps or separate JSON files which can also control other environmental effects. | ||
{{ | {{MC/In|bedrock}}, all biome colors for blocks are also visible on maps.<ref>{{bug|MC-130658}}</ref> | ||
=== Plants === | === Plants === | ||
Biome grass and foliage colors are selected from three 256×256 colormap images: <code>grass.png</code>, <code>foliage.png</code>, and <code>dry_foliage</code> under {{ | Biome grass and foliage colors are selected from three 256×256 colormap images: <code>grass.png</code>, <code>foliage.png</code>, and <code>dry_foliage</code> under {{MC/Cd|assets/minecraft/textures/colormap}}{{only|je|short=1}} or {{MC/Cd|textures/colormap}}{{only|be|short=1}} in the vanilla resource pack. The <code>grass.png</code> colormap sets the colors for grass block, short grass, tall grass, [[Minecraft:fern]]s, large ferns, ferns in flower pots, sugar canes, [[Minecraft:bush]]es and stems of pink petals and [[Minecraft:wildflowers]]. Meanwhile, the {{MC/Cd|foliage.png}} colormap sets the colors for [[Minecraft:vines]] and tree [[Minecraft:leaves]] of oak, jungle, acacia, dark oak and mangrove. The {{MC/Cd|dry_foliage.png}} colormap sets the colors for leaf litter. Only the colors in the lower-left halfs of the images are used, even though the upper-right side of {{MC/Cd|foliage.png}} and {{MC/Cd|dry_foliage.png}} is colored. | ||
<gallery> | <gallery> | ||
| Line 706: | Line 706: | ||
==== Special plant tints ==== | ==== Special plant tints ==== | ||
In the following cases, the plants are not tinted exactly according to the colormap. {{ | In the following cases, the plants are not tinted exactly according to the colormap. {{MC/In|java}}, several of them are specified in biome Jsons in vanilla data pack. | ||
'''Swamps''' | '''Swamps''' | ||
| Line 712: | Line 712: | ||
In swamps and mangrove swamps, the grass color is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color {{color|#4c763c}}. Otherwise using {{Color|#6a7039}}. The foliage color is {{Color|#6a7039}} in swamps and {{Color|#8db127}} in mangrove swamps, which are not affected by the colormap. The dry foliage color in swamps and mangrove swamps is {{color|#7b5334}}, which also ignores the colormap. | In swamps and mangrove swamps, the grass color is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color {{color|#4c763c}}. Otherwise using {{Color|#6a7039}}. The foliage color is {{Color|#6a7039}} in swamps and {{Color|#8db127}} in mangrove swamps, which are not affected by the colormap. The dry foliage color in swamps and mangrove swamps is {{color|#7b5334}}, which also ignores the colormap. | ||
{{ | {{MC/In|bedrock}}, all swamp biomes use colormaps to determine these colors, similar to regular colormaps described above.<gallery> | ||
File:Swamp grass.png|<samp>swamp_grass.png</samp> | File:Swamp grass.png|<samp>swamp_grass.png</samp> | ||
File:Swamp foliage.png|<samp>swamp_foliage.png</samp> | File:Swamp foliage.png|<samp>swamp_foliage.png</samp> | ||
| Line 735: | Line 735: | ||
'''Other leaves''' | '''Other leaves''' | ||
The color for spruce [[Minecraft:leaves]] is {{Color|#619961}} and the color for birch leaves is {{Color|#80a755}}. Both are not affected by the biome, but determined by colormaps {{In|be}}.<gallery> | The color for spruce [[Minecraft:leaves]] is {{Color|#619961}} and the color for birch leaves is {{Color|#80a755}}. Both are not affected by the biome, but determined by colormaps {{MC/In|be}}.<gallery> | ||
File:Birch (colormap).png|<samp>birch.png</samp> | File:Birch (colormap).png|<samp>birch.png</samp> | ||
File:Evergreen.png|<samp>evergreen.png</samp> | File:Evergreen.png|<samp>evergreen.png</samp> | ||
| Line 744: | Line 744: | ||
The color of the sky in the [[Minecraft:Pale Garden|pale garden]] biome is {{color|#b9b9b9}}, which is unaffected by the above formula. See {{Slink|2=List of biome climates}} below for all sky colors. | The color of the sky in the [[Minecraft:Pale Garden|pale garden]] biome is {{color|#b9b9b9}}, which is unaffected by the above formula. See {{Slink|2=List of biome climates}} below for all sky colors. | ||
The colors and surface opacity of [[Minecraft:water]] are defined in the vanilla data pack{{only|je|short=1}} or client biome JSON files in vanilla resource packs.{{only|be|short=1}} Some biomes {{In|je}}, or most biomes {{In|be}} have unique water colors. Swamps and warm oceans in ''Bedrock Edition'' have unique water surface opacities, 65% and 55% respectively. | The colors and surface opacity of [[Minecraft:water]] are defined in the vanilla data pack{{only|je|short=1}} or client biome JSON files in vanilla resource packs.{{only|be|short=1}} Some biomes {{MC/In|je}}, or most biomes {{MC/In|be}} have unique water colors. Swamps and warm oceans in ''Bedrock Edition'' have unique water surface opacities, 65% and 55% respectively. | ||
The color and density of water and sky fog is different for most biomes, defined by separate JSON files for each biome in ''Bedrock Edition''. The underwater fog color is {{Color|#050533}} with a few exceptions in ''Java Edition'', or the same as the water surface color with some exceptions in ''Bedrock Edition''. The sky fog color is {{Color|#c0d8ff}}{{only|je|short=1}} or {{Color|#abd2ff}}{{only|be|short=1}} in all Overworld biomes, except pale gardens which use {{Color|#817770}}. Nether biomes and the End have unique fog colors. | The color and density of water and sky fog is different for most biomes, defined by separate JSON files for each biome in ''Bedrock Edition''. The underwater fog color is {{Color|#050533}} with a few exceptions in ''Java Edition'', or the same as the water surface color with some exceptions in ''Bedrock Edition''. The sky fog color is {{Color|#c0d8ff}}{{only|je|short=1}} or {{Color|#abd2ff}}{{only|be|short=1}} in all Overworld biomes, except pale gardens which use {{Color|#817770}}. Nether biomes and the End have unique fog colors. | ||
| Line 761: | Line 761: | ||
When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in options. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block. | When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in options. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block. | ||
The sky color{{only|je|short=1}} and the fog color use the color processed by {{ | The sky color{{only|je|short=1}} and the fog color use the color processed by {{MC/W|Gaussian blur}} from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in. | ||
== Climate == | == Climate == | ||
{{For|climates in unused biomes|Biome/Before 1.18#Climate}} | {{MC/For|climates in unused biomes|Biome/Before 1.18#Climate}} | ||
A biome has three climate attributes: temperature, downfall and precipitation. | A biome has three climate attributes: temperature, downfall and precipitation. | ||
| Line 787: | Line 787: | ||
!Minimum height for snowfall | !Minimum height for snowfall | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen River}}<br> | ||
{{ | {{MC/Biomelink|Snowy Plains}}<br> | ||
{{ | {{MC/Biomelink|Ice Spikes}}<br> | ||
{{ | {{MC/Biomelink|Grove}}<br> | ||
{{ | {{MC/Biomelink|Frozen Peaks}}<br> | ||
{{ | {{MC/Biomelink|Jagged Peaks}}<br> | ||
{{ | {{MC/Biomelink|Snowy Slopes}}<br> | ||
{{ | {{MC/Biomelink|Snowy Taiga}}<br> | ||
{{ | {{MC/Biomelink|Snowy Beach}}<br> | ||
Some regions of {{ | Some regions of {{MC/Biomelink|Frozen Ocean}} | ||
|Any | |Any | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Hills}}<br>{{MC/Biomelink|Windswept Gravelly Hills}}<br>{{MC/Biomelink|Windswept Forest}}<br>{{MC/Biomelink|Stony Shore}}<ref name="MC-240697">{{bug|MC-240697||It snows in the stony shore biomes from Y {{=}} 118 and above}}</ref><br>{{MC/Biomelink|Dripstone Caves}}{{only|be|short=1}}<ref>{{bug|MCPE-142225||Dripstone Caves biome temperature is too cold}}</ref><br>Some regions of {{MC/Biomelink|Frozen Ocean}} and {{MC/Biomelink|Deep Frozen Ocean}} | ||
|120±8 | |120±8 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Spruce Taiga}}<br>{{MC/Biomelink|Taiga}} | ||
|160±8 | |160±8 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Pine Taiga}}<br>{{MC/Biomelink|Meadow}}{{only|be|short=1}}<br>{{MC/Biomelink|Cherry Grove}}{{only|be|short=1}} | ||
|200±8 | |200±8 | ||
|- | |- | ||
| Line 811: | Line 811: | ||
|356±8 (out of world) | |356±8 (out of world) | ||
|} | |} | ||
The exact minimum height for snowfall is randomized per block, with a margin of 8 blocks. {{ | The exact minimum height for snowfall is randomized per block, with a margin of 8 blocks. {{MC/In|bedrock}}, this is a transition layer where both snow and rain particles are visible at the same time. This transition also appears when moving horizontally between snowy and rainy biomes, and the particle density decreases when moving to a dry biome. | ||
=== Snow accumulation === | === Snow accumulation === | ||
{{ | {{MC/In|bedrock}}, the amount of [[Minecraft:snow]] layers generated on the surface is based on the snow accumulation value of the biome. The snow height is randomly selected per block between a minimum and maximum value, with 0.0 being no snow and 1.0 being the full height of one block. | ||
During snowfall, snow can stack infinitely on top of generated snow, unlike {{In|je}} where this is controlled by a snow accumulation game rule. | During snowfall, snow can stack infinitely on top of generated snow, unlike {{MC/In|je}} where this is controlled by a snow accumulation game rule. | ||
=== List of biome climates === | === List of biome climates === | ||
{{For|a full list of block renders with biome colors|Block colors#Biome colors}} | {{MC/For|a full list of block renders with biome colors|Block colors#Biome colors}} | ||
==== Overworld ==== | ==== Overworld ==== | ||
| Line 834: | Line 834: | ||
!Sky color | !Sky color | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Badlands}} | ||
| rowspan="5" |2.0 | | rowspan="5" |2.0 | ||
| rowspan="7" |0.0 | | rowspan="7" |0.0 | ||
| Line 844: | Line 844: | ||
| rowspan="5" |{{Color|#6eb1ff}} | | rowspan="5" |{{Color|#6eb1ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Wooded Badlands}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Eroded Badlands}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Desert}} | ||
| rowspan="4" |{{Color|#bfb755}} | | rowspan="4" |{{Color|#bfb755}} | ||
| rowspan="4" |{{Color|#aea42a}} | | rowspan="4" |{{Color|#aea42a}} | ||
| rowspan="4" |{{color|#a38046}} | | rowspan="4" |{{color|#a38046}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Savanna}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Savanna}} | ||
|2.0{{only|je|short=1}}<br>1.2{{only|be|short=1}} | |2.0{{only|je|short=1}}<br>1.2{{only|be|short=1}} | ||
|{{Color|#6eb1ff}}{{only|je|short=1}}<br>{{Color|#75aaff}}{{only|be|short=1}} | |{{Color|#6eb1ff}}{{only|je|short=1}}<br>{{Color|#75aaff}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Savanna Plateau}} | ||
|2.0{{only|je|short=1}}<br>1.0{{only|be|short=1}} | |2.0{{only|je|short=1}}<br>1.0{{only|be|short=1}} | ||
|{{Color|#6eb1ff}}{{only|je|short=1}}<br>{{Color|#76a8ff}}{{only|be|short=1}} | |{{Color|#6eb1ff}}{{only|je|short=1}}<br>{{Color|#76a8ff}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Stony Peaks}} | ||
|1.0 | |1.0 | ||
|0.3 | |0.3 | ||
| Line 872: | Line 872: | ||
|{{Color|#76a8ff}} | |{{Color|#76a8ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Jungle}} | ||
| rowspan="3" |0.95 | | rowspan="3" |0.95 | ||
| rowspan="2" |0.9 | | rowspan="2" |0.9 | ||
| Line 880: | Line 880: | ||
| rowspan="4" |{{Color|#77a8ff}} | | rowspan="4" |{{Color|#77a8ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Bamboo Jungle}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sparse Jungle}} | ||
|0.8 | |0.8 | ||
|{{Color|#64c73f}} | |{{Color|#64c73f}} | ||
|{{Color|#3eb80f}} | |{{Color|#3eb80f}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mushroom Fields}} | ||
|0.9 | |0.9 | ||
|1.0 | |1.0 | ||
| Line 894: | Line 894: | ||
|{{color|#a36246}} | |{{color|#a36246}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mangrove Swamp}} | ||
| rowspan="2" |0.8 | | rowspan="2" |0.8 | ||
|0.9 | |0.9 | ||
| Line 902: | Line 902: | ||
| rowspan="2" |{{Color|#78a7ff}} | | rowspan="2" |{{Color|#78a7ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Swamp}} | ||
|0.9{{only|je|short=1}}<br>0.5{{only|be|short=1}} | |0.9{{only|je|short=1}}<br>0.5{{only|be|short=1}} | ||
|{{Color|#8db127}} | |{{Color|#8db127}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Plains}} | ||
| rowspan="5" |0.8 | | rowspan="5" |0.8 | ||
| rowspan="5" |0.4 | | rowspan="5" |0.4 | ||
| Line 914: | Line 914: | ||
| rowspan="5" |{{Color|#78a7ff}} | | rowspan="5" |{{Color|#78a7ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Beach}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sunflower Plains}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Dark}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sulfur Caves}}{{MC/Upcoming|Chaos Cubed}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dripstone Caves}} | ||
|0.8{{only|je|short=1}}<br>0.2{{only|be|short=1}} | |0.8{{only|je|short=1}}<br>0.2{{only|be|short=1}} | ||
|0.4{{only|je|short=1}}<br>0.0{{only|be|short=1}} | |0.4{{only|je|short=1}}<br>0.0{{only|be|short=1}} | ||
| Line 930: | Line 930: | ||
|{{Color|#78a7ff}}{{only|je|short=1}}<br>{{Color|#7da2ff}}{{only|be|short=1}} | |{{Color|#78a7ff}}{{only|je|short=1}}<br>{{Color|#7da2ff}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Forest}} | ||
| rowspan="4" |0.7 | | rowspan="4" |0.7 | ||
| rowspan="4" |0.8 | | rowspan="4" |0.8 | ||
| Line 938: | Line 938: | ||
| rowspan="3" |{{Color|#79a6ff}} | | rowspan="3" |{{Color|#79a6ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Flower Forest}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dark Forest}} | ||
|{{Color|#507a32}} | |{{Color|#507a32}} | ||
|{{color|#7b5334}} | |{{color|#7b5334}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Pale Garden}} | ||
|{{Color|#778272}} | |{{Color|#778272}} | ||
|{{Color|#878d76}} | |{{Color|#878d76}} | ||
| Line 950: | Line 950: | ||
|{{Color|#b9b9b9}} | |{{Color|#b9b9b9}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Birch Forest}} | ||
| rowspan="2" |0.6 | | rowspan="2" |0.6 | ||
| rowspan="2" |0.6 | | rowspan="2" |0.6 | ||
| Line 958: | Line 958: | ||
| rowspan="2" |{{Color|#7aa5ff}} | | rowspan="2" |{{Color|#7aa5ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Birch Forest}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Lush Caves}} | ||
|0.5{{only|je|short=1}}<br>0.9{{only|be|short=1}} | |0.5{{only|je|short=1}}<br>0.9{{only|be|short=1}} | ||
|0.5{{only|je|short=1}}<br>0.0{{only|be|short=1}} | |0.5{{only|je|short=1}}<br>0.0{{only|be|short=1}} | ||
| Line 968: | Line 968: | ||
|{{Color|#7ba4ff}}{{only|je|short=1}}<br>{{Color|#77a8ff}}{{only|be|short=1}} | |{{Color|#7ba4ff}}{{only|je|short=1}}<br>{{Color|#77a8ff}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|The Void}}{{only|je|short=1}} | ||
| rowspan="10" |0.5 | | rowspan="10" |0.5 | ||
| rowspan="10" |0.5 | | rowspan="10" |0.5 | ||
| Line 978: | Line 978: | ||
| rowspan="10" |{{Color|#7ba4ff}} | | rowspan="10" |{{Color|#7ba4ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|River}} | ||
| rowspan="28" |TRUE | | rowspan="28" |TRUE | ||
| rowspan="16" |0.0-0.125 | | rowspan="16" |0.0-0.125 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Warm Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Lukewarm Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Lukewarm Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cold Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Cold Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Frozen Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cherry Grove}} | ||
| rowspan="2" |0.5{{only|je|short=1}}<br>0.3{{only|be|short=1}} | | rowspan="2" |0.5{{only|je|short=1}}<br>0.3{{only|be|short=1}} | ||
| rowspan="5" |0.8 | | rowspan="5" |0.8 | ||
| Line 1,007: | Line 1,007: | ||
| rowspan="2" |{{Color|#7ba4ff}}{{only|je|short=1}}<br>{{Color|#7ca3ff}}{{only|be|short=1}} | | rowspan="2" |{{Color|#7ba4ff}}{{only|je|short=1}}<br>{{Color|#7ca3ff}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Meadow}} | ||
|{{Color|#83bb6d}}{{only|je|short=1}}<br>{{Color|#86b87f}}{{only|be|short=1}} | |{{Color|#83bb6d}}{{only|je|short=1}}<br>{{Color|#86b87f}}{{only|be|short=1}} | ||
|{{Color|#63a948}}{{only|je|short=1}}<br>{{Color|#68a55f}}{{only|be|short=1}} | |{{Color|#63a948}}{{only|je|short=1}}<br>{{Color|#68a55f}}{{only|be|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Pine Taiga}} | ||
|0.3 | |0.3 | ||
|{{Color|#86b87f}} | |{{Color|#86b87f}} | ||
| Line 1,018: | Line 1,018: | ||
|{{Color|#7ca3ff}} | |{{Color|#7ca3ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Spruce Taiga}} | ||
| rowspan="2" |0.25 | | rowspan="2" |0.25 | ||
| rowspan="2" |{{Color|#86b783}} | | rowspan="2" |{{Color|#86b783}} | ||
| Line 1,025: | Line 1,025: | ||
| rowspan="2" |{{Color|#7da3ff}} | | rowspan="2" |{{Color|#7da3ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Taiga}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Gravelly Hills}} | ||
| rowspan="4" |0.2 | | rowspan="4" |0.2 | ||
| rowspan="5" |0.3 | | rowspan="5" |0.3 | ||
| Line 1,035: | Line 1,035: | ||
| rowspan="4" |{{Color|#7da2ff}} | | rowspan="4" |{{Color|#7da2ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Forest}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Hills}} | ||
| rowspan="2" |0.0-0.25 | | rowspan="2" |0.0-0.25 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Stony Shore}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Beach}} | ||
|0.05 | |0.05 | ||
| rowspan="3" |0.125-0.25 | | rowspan="3" |0.125-0.25 | ||
| Line 1,050: | Line 1,050: | ||
|{{Color|#7fa1ff}} | |{{Color|#7fa1ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen River}} | ||
| rowspan="4" |0.0 | | rowspan="4" |0.0 | ||
| rowspan="3" |0.5 | | rowspan="3" |0.5 | ||
| Line 1,058: | Line 1,058: | ||
| rowspan="4" |{{Color|#7fa1ff}} | | rowspan="4" |{{Color|#7fa1ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen Ocean}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Plains}} | ||
|0.25-1.0 | |0.25-1.0 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Ice Spikes}} | ||
|0.5{{only|je|short=1}}<br>1.0{{only|be|short=1}} | |0.5{{only|je|short=1}}<br>1.0{{only|be|short=1}} | ||
|0.5-1.5 | |0.5-1.5 | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Grove}} | ||
| -0.2 | | -0.2 | ||
|0.8 | |0.8 | ||
| Line 1,073: | Line 1,073: | ||
|{{Color|#81a0ff}} | |{{Color|#81a0ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Slopes}} | ||
| -0.3 | | -0.3 | ||
|0.9 | |0.9 | ||
| Line 1,079: | Line 1,079: | ||
|{{Color|#829fff}} | |{{Color|#829fff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Taiga}} | ||
| -0.5 | | -0.5 | ||
|0.4 | |0.4 | ||
|{{Color|#839eff}} | |{{Color|#839eff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen Peaks}} | ||
| rowspan="2" | -0.7 | | rowspan="2" | -0.7 | ||
| rowspan="2" |0.9 | | rowspan="2" |0.9 | ||
| Line 1,090: | Line 1,090: | ||
| rowspan="2" |{{Color|#859dff}} | | rowspan="2" |{{Color|#859dff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Jagged Peaks}} | ||
|- | |- | ||
|} | |} | ||
| Line 1,097: | Line 1,097: | ||
|+Water colors | |+Water colors | ||
!Biome | !Biome | ||
!Water color {{ | !Water color {{MC/In|bedrock|short=1}} | ||
!Water fog color {{ | !Water fog color {{MC/In|bedrock|short=1}} | ||
!Water color {{ | !Water color {{MC/In|java|short=1}} | ||
!Water fog color {{ | !Water fog color {{MC/In|java|short=1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mangrove Swamp}} | ||
|{{Color|#3a7a6a}} | |{{Color|#3a7a6a}} | ||
|{{Color|#4d7a60}}<br>30 blocks distance | |{{Color|#4d7a60}}<br>30 blocks distance | ||
| Line 1,108: | Line 1,108: | ||
|{{Color|#4d7a60}} | |{{Color|#4d7a60}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Swamp}} | ||
|{{Color|#4c6559}}<br>65% opacity | |{{Color|#4c6559}}<br>65% opacity | ||
|{{Color|#4c6559}}<br>30 blocks distance | |{{Color|#4c6559}}<br>30 blocks distance | ||
| Line 1,114: | Line 1,114: | ||
|{{Color|#232317}} | |{{Color|#232317}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Pale Garden}} | ||
|{{Color|#76889D}} | |{{Color|#76889D}} | ||
|{{Color|#556980}} | |{{Color|#556980}} | ||
| Line 1,120: | Line 1,120: | ||
|{{Color|#556980}} | |{{Color|#556980}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sulfur Caves}}{{MC/Upcoming|Chaos Cubed}} | ||
|{{color|#34BF89}} | |{{color|#34BF89}} | ||
|{{color|#44aff5}} | |{{color|#44aff5}} | ||
| Line 1,126: | Line 1,126: | ||
|N/A | |N/A | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Badlands}} | ||
| colspan="2" |{{Color|#4e7f81}} | | colspan="2" |{{Color|#4e7f81}} | ||
| rowspan="15" |{{Color|#3f76e4}} | | rowspan="15" |{{Color|#3f76e4}} | ||
| rowspan="15" |{{Color|#050533}} | | rowspan="15" |{{Color|#050533}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Wooded Badlands}} | ||
| colspan="2" |{{Color|#55809e}} | | colspan="2" |{{Color|#55809e}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Eroded Badlands}} | ||
| colspan="2" |{{Color|#497f99}} | | colspan="2" |{{Color|#497f99}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Desert}} | ||
| colspan="2" |{{Color|#32a598}} | | colspan="2" |{{Color|#32a598}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Savanna}}<br>{{MC/Biomelink|Savanna Plateau}} | ||
| colspan="2" |{{Color|#2590a8}} | | colspan="2" |{{Color|#2590a8}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Savanna}} | ||
| colspan="2" |{{Color|#2c8b9c}} | | colspan="2" |{{Color|#2c8b9c}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Bamboo Jungle}}<br>{{MC/Biomelink|Jungle}} | ||
| colspan="2" |{{Color|#14a2c5}} | | colspan="2" |{{Color|#14a2c5}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sparse Jungle}} | ||
| colspan="2" |{{Color|#0d8ae3}} | | colspan="2" |{{Color|#0d8ae3}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mushroom Fields}} | ||
| colspan="2" |{{Color|#8a8997}} | | colspan="2" |{{Color|#8a8997}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Beach}} | ||
| colspan="2" |{{Color|#157cab}} | | colspan="2" |{{Color|#157cab}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Forest}} | ||
| colspan="2" |{{Color|#1e97f2}} | | colspan="2" |{{Color|#1e97f2}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Flower Forest}} | ||
| colspan="2" |{{Color|#20a3cc}} | | colspan="2" |{{Color|#20a3cc}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dark Forest}} | ||
| colspan="2" |{{Color|#3b6cd1}} | | colspan="2" |{{Color|#3b6cd1}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Birch Forest}} | ||
| colspan="2" |{{Color|#0677ce}} | | colspan="2" |{{Color|#0677ce}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|River}} | ||
| colspan="2" |{{Color|#0084ff}} | | colspan="2" |{{Color|#0084ff}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Warm Ocean}} | ||
|{{Color|#02b0e5}}<br>55% opacity | |{{Color|#02b0e5}}<br>55% opacity | ||
|{{Color|#0289d5}} | |{{Color|#0289d5}} | ||
| Line 1,179: | Line 1,179: | ||
|{{Color|#041f33}} | |{{Color|#041f33}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Lukewarm Ocean}} | ||
| rowspan="2" |{{Color|#0d96db}} | | rowspan="2" |{{Color|#0d96db}} | ||
|{{Color|#0a74c4}} | |{{Color|#0a74c4}} | ||
| Line 1,185: | Line 1,185: | ||
| rowspan="2" |{{Color|#041633}} | | rowspan="2" |{{Color|#041633}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Lukewarm Ocean}} | ||
|{{Color|#0e72b9}} | |{{Color|#0e72b9}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Ocean}} | ||
| rowspan="2" |{{Color|#1787d4}} | | rowspan="2" |{{Color|#1787d4}} | ||
|{{Color|#1165b0}} | |{{Color|#1165b0}} | ||
| Line 1,194: | Line 1,194: | ||
| rowspan="19" |{{Color|#050533}} | | rowspan="19" |{{Color|#050533}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Ocean}} | ||
|{{Color|#1463a5}} | |{{Color|#1463a5}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cold Ocean}} | ||
| rowspan="2" |{{Color|#2080c9}} | | rowspan="2" |{{Color|#2080c9}} | ||
|{{Color|#14559b}} | |{{Color|#14559b}} | ||
| rowspan="2" |{{Color|#3d57d6}} | | rowspan="2" |{{Color|#3d57d6}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Cold Ocean}} | ||
|{{Color|#185390}} | |{{Color|#185390}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen Ocean}} | ||
| rowspan="2" |{{Color|#2570b5}} | | rowspan="2" |{{Color|#2570b5}} | ||
|{{Color|#174985}} | |{{Color|#174985}} | ||
| rowspan="3" |{{Color|#3938c9}} | | rowspan="3" |{{Color|#3938c9}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Frozen Ocean}} | ||
|{{Color|#1a4879}} | |{{Color|#1a4879}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen River}} | ||
| colspan="2" |{{Color|#185390}} | | colspan="2" |{{Color|#185390}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Meadow}} | ||
| colspan="2" |{{Color|#44aff5}} | | colspan="2" |{{Color|#44aff5}} | ||
|{{Color|#0e4ecf}} | |{{Color|#0e4ecf}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cherry Grove}} | ||
| colspan="2" |{{Color|#5db7ef}} | | colspan="2" |{{Color|#5db7ef}} | ||
|{{Color|#5db7ef}} | |{{Color|#5db7ef}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Pine Taiga}} | ||
| colspan="2" |{{Color|#2d6d77}} | | colspan="2" |{{Color|#2d6d77}} | ||
| rowspan="6" |{{Color|#3f76e4}} | | rowspan="6" |{{Color|#3f76e4}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Taiga}} | ||
| colspan="2" |{{Color|#287082}} | | colspan="2" |{{Color|#287082}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Forest}}<br>{{MC/Biomelink|Windswept Gravelly Hills}} | ||
| colspan="2" |{{Color|#0e63ab}} | | colspan="2" |{{Color|#0e63ab}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Hills}} | ||
| colspan="2" |{{Color|#007bf7}} | | colspan="2" |{{Color|#007bf7}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Stony Shore}} | ||
| colspan="2" |{{Color|#0d67bb}} | | colspan="2" |{{Color|#0d67bb}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Plains}}<br>{{MC/Biomelink|Ice Spikes}} | ||
| colspan="2" |{{Color|#14559b}} | | colspan="2" |{{Color|#14559b}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Beach}} | ||
| colspan="2" |{{Color|#1463a5}} | | colspan="2" |{{Color|#1463a5}} | ||
| rowspan="2" |{{Color|#3d57d6}} | | rowspan="2" |{{Color|#3d57d6}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Taiga}} | ||
| colspan="2" |{{Color|#205e83}} | | colspan="2" |{{Color|#205e83}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dripstone Caves}}<br>{{MC/Biomelink|Deep Dark}}<br>{{MC/Biomelink|Lush Caves}}<br>{{MC/Biomelink|Frozen Peaks}}<br>{{MC/Biomelink|Jagged Peaks}}<br>{{MC/Biomelink|Stony Peaks}}<br>{{MC/Biomelink|Plains}}<br>{{MC/Biomelink|Sunflower Plains}}<br>{{MC/Biomelink|Old Growth Birch Forest}}<br>{{MC/Biomelink|Old Growth Spruce Taiga}}<br>{{MC/Biomelink|Grove}}<br>{{MC/Biomelink|Snowy Slopes}} | ||
| colspan="2" |{{Color|#44aff5}} | | colspan="2" |{{Color|#44aff5}} | ||
| rowspan="2" |{{Color|#3f76e4}} | | rowspan="2" |{{Color|#3f76e4}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|The Void}}{{only|JE|short=1}} | ||
| colspan="2" |N/A | | colspan="2" |N/A | ||
|} | |} | ||
| Line 1,272: | Line 1,272: | ||
!Fog color | !Fog color | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Nether Wastes}} | ||
| rowspan="5" |2.0 | | rowspan="5" |2.0 | ||
| rowspan="5" |0.0 | | rowspan="5" |0.0 | ||
| Line 1,284: | Line 1,284: | ||
|{{Color|#330808}} | |{{Color|#330808}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Warped Forest}} | ||
|{{Color|#1a051a}} | |{{Color|#1a051a}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Crimson Forest}} | ||
|{{Color|#330303}} | |{{Color|#330303}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Soul Sand Valley}} | ||
|{{Color|#1b4745}} | |{{Color|#1b4745}} | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Basalt Deltas}} | ||
|{{Color|#3f76e4}} | |{{Color|#3f76e4}} | ||
|{{Color|#050533}}{{only|je|short=1}}<br>{{Color|#423e42}}<br>15 blocks distance{{only|be|short=1}} | |{{Color|#050533}}{{only|je|short=1}}<br>{{Color|#423e42}}<br>15 blocks distance{{only|be|short=1}} | ||
| Line 1,313: | Line 1,313: | ||
!Fog color | !Fog color | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|The End}}<br>{{MC/Biomelink|End Highlands}}{{only|je|short=1}}<br>{{MC/Biomelink|End Midlands}}{{only|je|short=1}}<br>{{MC/Biomelink|Small End Islands}}{{only|je|short=1}}<br>{{MC/Biomelink|End Barrens}}{{only|je|short=1}} | ||
|0.5 | |0.5 | ||
|0.5 | |0.5 | ||
| Line 1,327: | Line 1,327: | ||
== Generation == | == Generation == | ||
{{ | {{MC/Main|World generation#Biomes}} | ||
=== Biome distribution === | === Biome distribution === | ||
This is as of Java Edition 1.21.4. Pale gardens currently take up more space from dark forests in the Overworld and [[Minecraft:Sulfur Caves|sulfur caves]] will replace parts of other biomes in [[Minecraft:Chaos Cubed]].{{Upcoming}} | This is as of Java Edition 1.21.4. Pale gardens currently take up more space from dark forests in the Overworld and [[Minecraft:Sulfur Caves|sulfur caves]] will replace parts of other biomes in [[Minecraft:Chaos Cubed]].{{MC/Upcoming}} | ||
==== [[Minecraft:Overworld]] ==== | ==== [[Minecraft:Overworld]] ==== | ||
| Line 1,338: | Line 1,338: | ||
!Surface area cover | !Surface area cover | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Forest}} | ||
|12.354% | |12.354% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Plains}} | ||
|10.627% | |10.627% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Ocean}} | ||
|7.158% | |7.158% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|River}} | ||
|6.208% | |6.208% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Lukewarm Ocean}} | ||
|4.506% | |4.506% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cold Ocean}} | ||
|4.359% | |4.359% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Savanna}} | ||
|3.899% | |3.899% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Ocean}} | ||
|3.813% | |3.813% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Taiga}} | ||
|3.344% | |3.344% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Plains}} | ||
|2.897% | |2.897% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Desert}} | ||
|2.473% | |2.473% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Beach}} | ||
|2.422% | |2.422% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Lukewarm Ocean}} | ||
|2.413% | |2.413% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Birch Forest}} | ||
|2.327% | |2.327% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Cold Ocean}} | ||
|2.301% | |2.301% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Taiga}} | ||
|2.280% | |2.280% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Birch Forest}} | ||
|2.179% | |2.179% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dark Forest}} | ||
|2.043% | |2.043% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen Ocean}} | ||
|2.041% | |2.041% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Warm Ocean}} | ||
|2.032% | |2.032% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Jungle}} | ||
|2.026% | |2.026% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sparse Jungle}} | ||
|1.404% | |1.404% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Meadow}} | ||
|1.189% | |1.189% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Stony Shore}} | ||
|1.187% | |1.187% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Frozen Ocean}} | ||
|1.123% | |1.123% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Swamp}} | ||
|1.071% | |1.071% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Badlands}} | ||
|0.876% | |0.876% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen River}} | ||
|0.822% | |0.822% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Grove}} | ||
|0.782% | |0.782% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Sunflower Plains}} | ||
|0.690% | |0.690% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Wooded Badlands}} | ||
|0.685% | |0.685% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Pine Taiga}} | ||
|0.668% | |0.668% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Bamboo Jungle}} | ||
|0.648% | |0.648% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Flower Forest}} | ||
|0.642% | |0.642% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Old Growth Spruce Taiga}} | ||
|0.619% | |0.619% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mangrove Swamp}} | ||
|0.517% | |0.517% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Savanna Plateau}} | ||
|0.398% | |0.398% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Slopes}} | ||
|0.359% | |0.359% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Snowy Beach}} | ||
|0.332% | |0.332% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Hills}} | ||
|0.298% | |0.298% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Eroded Badlands}} | ||
|0.290% | |0.290% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Cherry Grove}} | ||
|0.285% | |0.285% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Ice Spikes}} | ||
|0.249% | |0.249% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Savanna}} | ||
|0.218% | |0.218% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Forest}} | ||
|0.186% | |0.186% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Jagged Peaks}} | ||
|0.173% | |0.173% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Frozen Peaks}} | ||
|0.157% | |0.157% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Mushroom Fields}} | ||
|0.145% | |0.145% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Stony Peaks}} | ||
|0.103% | |0.103% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Windswept Gravelly Hills}} | ||
|0.103% | |0.103% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Pale Garden}} | ||
|0.078% | |0.078% | ||
|} | |} | ||
| Line 1,515: | Line 1,515: | ||
|95.00% | |95.00% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Dripstone Caves}} | ||
|0.914% | |0.914% | ||
|4.41% | |4.41% | ||
| Line 1,524: | Line 1,524: | ||
|2.48% | |2.48% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Lush Caves}} | ||
|0.886% | |0.886% | ||
|5.23% | |5.23% | ||
| Line 1,533: | Line 1,533: | ||
|1.62% | |1.62% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Deep Dark}} | ||
|10.04% | |10.04% | ||
|3.94% | |3.94% | ||
| Line 1,549: | Line 1,549: | ||
!Volume cover | !Volume cover | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Nether Wastes}} | ||
|36.30% | |36.30% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Crimson Forest}} | ||
|22.22% | |22.22% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Soul Sand Valley}} | ||
|17.08% | |17.08% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Basalt Deltas}} | ||
|15.86% | |15.86% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Warped Forest}} | ||
|8.54% | |8.54% | ||
|} | |} | ||
| Line 1,571: | Line 1,571: | ||
!Area cover | !Area cover | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|Small End Islands}} | ||
|45.81% | |45.81% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|End Midlands}} | ||
|25.70% | |25.70% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|End Highlands}} | ||
|17.66% | |17.66% | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|End Barrens}} | ||
|10.82%<ref group="note" name="barrens">This ignores the regions of End terrain that fail to generate due to {{bug|MC-159283}}, which entirely consist of End barrens.</ref> | |10.82%<ref group="note" name="barrens">This ignores the regions of End terrain that fail to generate due to {{bug|MC-159283}}, which entirely consist of End barrens.</ref> | ||
|- | |- | ||
|{{ | |{{MC/Biomelink|The End|link=The End (biome)}} | ||
|{{Tooltip|9.14 × 10<sup>-10</sup>|1 in 1.09 billion}} | |{{MC/Tooltip|9.14 × 10<sup>-10</sup>|1 in 1.09 billion}} | ||
|} | |} | ||
{{Notelist}} | {{Notelist}} | ||
| Line 1,591: | Line 1,591: | ||
== Biome IDs == | == Biome IDs == | ||
{{/ID}} | {{/ID}} | ||
{{-}} | {{MC/-}} | ||
== Achievements == | == Achievements == | ||
{{ | {{MC/Load achievements|Adventuring Time;Sail the 7 Seas;Hot tourist destination;Sound of Music}} | ||
== Advancements == | == Advancements == | ||
{{ | {{MC/Load advancements|Hot Tourist Destinations;Adventuring Time;Sound Of Music}} | ||
== History == | == History == | ||
{{ | {{MC/See also|Biome/Before Beta 1.8|Biome/Before 1.18}} | ||
=== ''Java Edition'' === | === ''Java Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java alpha}} | |{{MC/HistoryLine|java alpha}} | ||
|{{HistoryLine||v1.0.4|Added Winter Mode. Maps now have a snowy or grassy theme randomly determined when creating the world.}} | |{{MC/HistoryLine||v1.0.4|Added Winter Mode. Maps now have a snowy or grassy theme randomly determined when creating the world.}} | ||
|{{HistoryLine||v1.2.0|dev=preview|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, frozen desert and the Nether. | |{{MC/HistoryLine||v1.2.0|dev=preview|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert, frozen desert and the Nether. | ||
|World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate.}} | |World saves remained unchanged, other than a change in the hue of the grass. If the player moves into ungenerated chunks, the new biomes would generate.}} | ||
|{{HistoryLine|java beta}} | |{{MC/HistoryLine|java beta}} | ||
|{{HistoryLine||1.6|Added the Sky Dimension with its own biome. It could be viewed only through the use of modifications.}} | |{{MC/HistoryLine||1.6|Added the Sky Dimension with its own biome. It could be viewed only through the use of modifications.}} | ||
|{{HistoryLine||1.8|dev=August 18, 2011|slink={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}} | |{{HistoryLine||1.8|dev=August 18, 2011|slink={{tweet|notch|104187327949176833}}|Notch tweeted a screenshot of a revamped river biome.}} | ||
|{{HistoryLine|||dev=September 2, 2011|slink={{tweet|notch|109713550209060864}}|Notch teases a screenshot of the new desert biome.}} | |{{HistoryLine|||dev=September 2, 2011|slink={{tweet|notch|109713550209060864}}|Notch teases a screenshot of the new desert biome.}} | ||
|{{HistoryLine|||dev=September 3, 2011|slink={{tweet|notch|110053393850040320}}|Notch teases a screenshot of the new swamp biome.}} | |{{HistoryLine|||dev=September 3, 2011|slink={{tweet|notch|110053393850040320}}|Notch teases a screenshot of the new swamp biome.}} | ||
|{{HistoryLine|||dev=Pre-release|Added extreme hills, river and ocean.|Biomes got an overhaul, removing some biomes, such as the tundra, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. See here for more details.}} | |{{MC/HistoryLine|||dev=Pre-release|Added extreme hills, river and ocean.|Biomes got an overhaul, removing some biomes, such as the tundra, and others replaced with nine fractal-based biomes that were a mix of the previous biomes and new biomes. See here for more details.}} | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||1.0.0|dev=September 14, 2011|slink={{tweet|notch|113986669312622592}}|Notch mentions "snow biomes".}} | |{{HistoryLine||1.0.0|dev=September 14, 2011|slink={{tweet|notch|113986669312622592}}|Notch mentions "snow biomes".}} | ||
|{{HistoryLine|||dev=September 15, 2011|slink={{tweet|notch|114323919279886336}}|Notch teases a screenshot of the ice plains, which was then referred to as a "snow biome".}} | |{{HistoryLine|||dev=September 15, 2011|slink={{tweet|notch|114323919279886336}}|Notch teases a screenshot of the ice plains, which was then referred to as a "snow biome".}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease|Re-added tundra as ice plains. | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease|Re-added tundra as ice plains. | ||
|Added ice mountains, frozen river, frozen ocean, mushroom island and mushroom island shore.}} | |Added ice mountains, frozen river, frozen ocean, mushroom island and mushroom island shore.}} | ||
|{{HistoryLine|||dev=Beta 1.9 Prerelease 4|Added the End.}} | |{{MC/HistoryLine|||dev=Beta 1.9 Prerelease 4|Added the End.}} | ||
|{{HistoryLine||1.1|dev=12w01a|Added the desert hills, wooded hills, taiga hills, mountain edge, and beach biomes. | |{{MC/HistoryLine||1.1|dev=12w01a|Added the desert hills, wooded hills, taiga hills, mountain edge, and beach biomes. | ||
|Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}} | |Smoothed color transitions between biomes – swampland grass, foliage and water smoothly transition into other biomes.}} | ||
|{{HistoryLine||1.2.1|dev=January 18, 2012|slink={{tweet|jeb_|159616418575421440}}|Jens Bergensten tweeted a teaser screenshot of a new jungle biome.}} | |{{HistoryLine||1.2.1|dev=January 18, 2012|slink={{tweet|jeb_|159616418575421440}}|Jens Bergensten tweeted a teaser screenshot of a new jungle biome.}} | ||
|{{HistoryLine|||dev=January 19, 2012|slink={{tweet|jeb_|159940561418199041}}|He tweeted another jungle screenshot, showcasing the bright green foliage.}} | |{{HistoryLine|||dev=January 19, 2012|slink={{tweet|jeb_|159940561418199041}}|He tweeted another jungle screenshot, showcasing the bright green foliage.}} | ||
|{{HistoryLine|||dev=12w03a|Added the jungle biome.}} | |{{MC/HistoryLine|||dev=12w03a|Added the jungle biome.}} | ||
|{{HistoryLine|||dev=12w07a|The Anvil file format was introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the [[Minecraft:world seed]] to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it does not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue to extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.}} | |{{MC/HistoryLine|||dev=12w07a|The Anvil file format was introduced and it allows for biomes to be stored in the world data. In contrast, the Region file format relies on the [[Minecraft:world seed]] to dynamically calculate biome placement. This would cause biome placement in older worlds to change when the biome generation code was changed. With the current Anvil format, the biome data is stored along with the rest of the world data, meaning it does not change after the world is generated and can be edited by third-party map-editing tools. Furthermore, "edge" biomes allow for biomes to continue to extend beyond the edge chunks of an old world. This allows for smooth transitions in world generation after the generation code changes in an update.}} | ||
|{{HistoryLine||1.3.1|dev=12w19a|Increased the scale and depth of desert hills, forest hills, extreme hills, ice mountains, jungle hills and taiga hills biomes.}} | |{{MC/HistoryLine||1.3.1|dev=12w19a|Increased the scale and depth of desert hills, forest hills, extreme hills, ice mountains, jungle hills and taiga hills biomes.}} | ||
|{{HistoryLine|||dev=12w27a|Some sections of ice plains biomes were replaced with taiga biomes.}} | |{{MC/HistoryLine|||dev=12w27a|Some sections of ice plains biomes were replaced with taiga biomes.}} | ||
|{{HistoryLine||1.7.2|dev=August 2, 2013|slink={{tweet|jeb_|363298862301470720}}|Jens Bergensten tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains."}} | |{{HistoryLine||1.7.2|dev=August 2, 2013|slink={{tweet|jeb_|363298862301470720}}|Jens Bergensten tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains."}} | ||
|{{HistoryLine|||dev=August 7, 2013|slink={{tweet|jeb_|365099357625778177}}|Jens Bergensten tweeted the first image of a mega taiga, unofficially dubbed the ''redwood forest''. The name was changed following 1.7's release.}} | |{{HistoryLine|||dev=August 7, 2013|slink={{tweet|jeb_|365099357625778177}}|Jens Bergensten tweeted the first image of a mega taiga, unofficially dubbed the ''redwood forest''. The name was changed following 1.7's release.}} | ||
|{{HistoryLine|||dev=August 9, 2013|slink={{tweet|jeb_|365794828153389056}}|Jens Bergensten tweeted the first image of a stone beach, which was then referred to as a "cliff" biome.}} | |{{HistoryLine|||dev=August 9, 2013|slink={{tweet|jeb_|365794828153389056}}|Jens Bergensten tweeted the first image of a stone beach, which was then referred to as a "cliff" biome.}} | ||
|{{HistoryLine|||dev=13w36a|Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and [[Minecraft:snow]]ing was added to extreme hills. | |{{MC/HistoryLine|||dev=13w36a|Mesa, mega taiga, roofed forest, birch forest, savanna, extreme hills+, deep ocean and snowless taiga biomes were added as well as variations for many of the biomes. Biomes were also separated by temperature, and [[Minecraft:snow]]ing was added to extreme hills. | ||
|Biomes avoid getting placed next to a biome that is too different from itself, temperature-wise. | |Biomes avoid getting placed next to a biome that is too different from itself, temperature-wise. | ||
|The frozen ocean and extreme hills edge biomes no longer generate naturally. | |The frozen ocean and extreme hills edge biomes no longer generate naturally. | ||
|"Adventuring Time" achievement added, but it was broken until 1.8, making the goal of getting all achievements impossible in 1.7.}} | |"Adventuring Time" achievement added, but it was broken until 1.8, making the goal of getting all achievements impossible in 1.7.}} | ||
|{{HistoryLine||1.8|dev=14w17a|[[Minecraft:The End|The End's]] biome name is now "The End" instead of "Sky". | |{{MC/HistoryLine||1.8|dev=14w17a|[[Minecraft:The End|The End's]] biome name is now "The End" instead of "Sky". | ||
|"Adventuring Time" is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because [[Minecraft:The End]] has to be visited for its prerequisite, "The End?". The "no other biomes" restriction is now lifted. | |"Adventuring Time" is now available without commands. Before, the 38 biomes had to be visited without visiting any other biomes, which made the achievement unavailable because [[Minecraft:The End]] has to be visited for its prerequisite, "The End?". The "no other biomes" restriction is now lifted. | ||
|Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for "Adventuring Time".}} | |Visiting the frozen ocean and extreme hills edge biomes, which no longer generate since 13w36a, is no longer required for "Adventuring Time".}} | ||
|{{HistoryLine||1.9|dev=15w37a|Added new biome "The Void", which is used in superflat preset "The Void".}} | |{{MC/HistoryLine||1.9|dev=15w37a|Added new biome "The Void", which is used in superflat preset "The Void".}} | ||
|{{HistoryLine|||dev=16w02a|A lot of M type biomes no longer generate due to {{bug|MC-95612}}.}} | |{{HistoryLine|||dev=16w02a|A lot of M type biomes no longer generate due to {{bug|MC-95612}}.}} | ||
|{{HistoryLine|||dev=16w03a|M biomes generate again, with the exception of birch forest M (which messes with a lot of other things), see {{bug|MC-98995}}.}} | |{{HistoryLine|||dev=16w03a|M biomes generate again, with the exception of birch forest M (which messes with a lot of other things), see {{bug|MC-98995}}.}} | ||
|{{HistoryLine||1.11|dev=16w43a|Birch forest M biomes generate once again.}} | |{{MC/HistoryLine||1.11|dev=16w43a|Birch forest M biomes generate once again.}} | ||
|{{HistoryLine||1.13|dev=18w06a|The outer islands of [[Minecraft:The End]] biome are now divided up into four separate biomes: The End - floating islands, The End - medium island, The End - high island and The End - barren island. | |{{MC/HistoryLine||1.13|dev=18w06a|The outer islands of [[Minecraft:The End]] biome are now divided up into four separate biomes: The End - floating islands, The End - medium island, The End - high island and The End - barren island. | ||
|Slightly tweaked the placements of all modified biomes.}} | |Slightly tweaked the placements of all modified biomes.}} | ||
|{{HistoryLine|||dev=18w08a|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean and deep frozen ocean. | |{{MC/HistoryLine|||dev=18w08a|Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, deep lukewarm ocean, deep cold ocean and deep frozen ocean. | ||
|Frozen ocean now generates naturally again, for the first time since 13w36a.}} | |Frozen ocean now generates naturally again, for the first time since 13w36a.}} | ||
|{{HistoryLine|||dev=18w08b|Deep warm ocean biome no longer generates.}} | |{{MC/HistoryLine|||dev=18w08b|Deep warm ocean biome no longer generates.}} | ||
|{{HistoryLine|||dev=18w16a|Biome names are now translateable. | |{{MC/HistoryLine|||dev=18w16a|Biome names are now translateable. | ||
|Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".}} | |Cleaned up several biome names, mainly by adding missing spaces and changing "Biome M" for "Mutated Biome".}} | ||
|{{HistoryLine|||dev=18w19a|Names of several biomes are changed. The exact name changes are listed here.}} | |{{MC/HistoryLine|||dev=18w19a|Names of several biomes are changed. The exact name changes are listed here.}} | ||
|{{HistoryLine|||dev=pre5|Changed several biome IDs, mostly to comply with their names, listed here.}} | |{{MC/HistoryLine|||dev=pre5|Changed several biome IDs, mostly to comply with their names, listed here.}} | ||
|{{HistoryLine||1.14|dev=18w43a|Added bamboo jungles.}} | |{{MC/HistoryLine||1.14|dev=18w43a|Added bamboo jungles.}} | ||
|{{HistoryLine||1.15|dev=19w36a|Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented.}} | |{{MC/HistoryLine||1.15|dev=19w36a|Biome information now stores Y-coordinates, allowing biomes to be changed based on height. However, this is not yet implemented.}} | ||
|{{HistoryLine||September 28, 2019|link={{ | |{{HistoryLine||September 28, 2019|link={{MC/Ytl|OZqNaEX8208|t=7993s}}|Nether biomes were shown at Minecon Live 2019.}} | ||
|{{HistoryLine||1.16|dev=20w06a|Implemented vertical biomes in the Nether. | |{{HistoryLine||1.16|dev=20w06a|Implemented vertical biomes in the Nether. | ||
|Added soul sand valleys, crimson forests and warped forests. | |Added soul sand valleys, crimson forests and warped forests. | ||
|"Nether" biome has been renamed to "Nether Wastes". | |"Nether" biome has been renamed to "Nether Wastes". | ||
|Added the {{ | |Added the {{MC/Cmd|locatebiome}} command that shows the coordinates of the nearest biomes.}} | ||
|{{HistoryLine|||dev=20w15a|Added the basalt deltas.}} | |{{MC/HistoryLine|||dev=20w15a|Added the basalt deltas.}} | ||
|{{HistoryLine|||dev=20w19a|Tweaked biome distribution in the Nether.}} | |{{MC/HistoryLine|||dev=20w19a|Tweaked biome distribution in the Nether.}} | ||
|{{HistoryLine||1.16.2|dev=20w28a|Experimental Support for Custom Biomes was added.}} | |{{MC/HistoryLine||1.16.2|dev=20w28a|Experimental Support for Custom Biomes was added.}} | ||
|{{HistoryLine||October 3, 2020|link={{ | |{{HistoryLine||October 3, 2020|link={{MC/Ytl|DBvZ2Iqmm3M|t=5m}}|[[Minecraft:Cave]] biomes and new mountains were shown at Minecraft Live 2020.}} | ||
|{{HistoryLine||1.17|dev=20w46a|Biome-specific sky colors now blend more smoothly.}} | |{{MC/HistoryLine||1.17|dev=20w46a|Biome-specific sky colors now blend more smoothly.}} | ||
|{{HistoryLine|||dev=20w49a|Added the dripstone caves biome. Currently accessible only using the buffet world options.}} | |{{MC/HistoryLine|||dev=20w49a|Added the dripstone caves biome. Currently accessible only using the buffet world options.}} | ||
|{{HistoryLine|||dev=21w10a|Added the lush caves biome. Currently accessible only using the buffet world options.}} | |{{MC/HistoryLine|||dev=21w10a|Added the lush caves biome. Currently accessible only using the buffet world options.}} | ||
|{{HistoryLine||October 16, 2021|link={{ | |{{HistoryLine||October 16, 2021|link={{MC/Ytl|w6zLprHHZOk|t=7080s}}|New swamps were shown and overhauls for other biomes were hinted at Minecraft Live 2021.}} | ||
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|Implemented multi-noise biome generation in the Overworld. | |{{MC/HistoryLine||1.18|dev=Experimental Snapshot 1|Implemented multi-noise biome generation in the Overworld. | ||
|Biomes no longer control the terrain height. | |Biomes no longer control the terrain height. | ||
|Added the meadow, grove, snowy slopes, lofty peaks and snowcapped peaks biomes. | |Added the meadow, grove, snowy slopes, lofty peaks and snowcapped peaks biomes. | ||
| Line 1,672: | Line 1,672: | ||
|Several variant biomes no longer generate naturally. Affected biomes are listed here. | |Several variant biomes no longer generate naturally. Affected biomes are listed here. | ||
|Swamp does not generate properly.}} | |Swamp does not generate properly.}} | ||
|{{HistoryLine|||dev=experimental snapshot 2|Savanna plateau, eroded badlands and ice spikes can now generate naturally once again. | |{{MC/HistoryLine|||dev=experimental snapshot 2|Savanna plateau, eroded badlands and ice spikes can now generate naturally once again. | ||
|Swamp now generates properly.}} | |Swamp now generates properly.}} | ||
|{{HistoryLine|||dev=experimental snapshot 3|Added the stony peaks biome.}} | |{{MC/HistoryLine|||dev=experimental snapshot 3|Added the stony peaks biome.}} | ||
|{{HistoryLine|||dev=experimental snapshot 5|Jungle edge now generates naturally once again.}} | |{{MC/HistoryLine|||dev=experimental snapshot 5|Jungle edge now generates naturally once again.}} | ||
|{{HistoryLine|||dev=21w40a|Names of several biomes changed. The exact name changes are listed here. | |{{MC/HistoryLine|||dev=21w40a|Names of several biomes changed. The exact name changes are listed here. | ||
|Unused height variation sub-biomes have been removed and merged with their base counterparts. See here for more details. | |Unused height variation sub-biomes have been removed and merged with their base counterparts. See here for more details. | ||
|Non-cave biomes no longer change with height. | |Non-cave biomes no longer change with height. | ||
|Increased biome sizes to better match pre-1.18 sizes.}} | |Increased biome sizes to better match pre-1.18 sizes.}} | ||
|{{HistoryLine|||dev=21w42a|Beaches are no longer created when a desert borders an ocean.<ref>{{bug|MC-238582||Beaches generate between desert and ocean|Fixed}}</ref>}} | |{{HistoryLine|||dev=21w42a|Beaches are no longer created when a desert borders an ocean.<ref>{{bug|MC-238582||Beaches generate between desert and ocean|Fixed}}</ref>}} | ||
|{{HistoryLine|||dev=21w43a|Removed the deep warm ocean biome.}} | |{{MC/HistoryLine|||dev=21w43a|Removed the deep warm ocean biome.}} | ||
|{{HistoryLine||1.18.2|dev=22w03a|Eroded badlands now require positive weirdness instead of negative weirdness.}} | |{{MC/HistoryLine||1.18.2|dev=22w03a|Eroded badlands now require positive weirdness instead of negative weirdness.}} | ||
|{{HistoryLine|||dev=22w05a|Temporarily reverted changes to badlands in the previous snapshot.}} | |{{MC/HistoryLine|||dev=22w05a|Temporarily reverted changes to badlands in the previous snapshot.}} | ||
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome.}} | |{{MC/HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added the deep dark biome.}} | ||
|{{HistoryLine|||dev=22w13a|Eroded badlands once again require positive weirdness instead of negative weirdness.}} | |{{MC/HistoryLine|||dev=22w13a|Eroded badlands once again require positive weirdness instead of negative weirdness.}} | ||
|{{HistoryLine|||dev=22w14a|Added the mangrove swamp biome.}} | |{{MC/HistoryLine|||dev=22w14a|Added the mangrove swamp biome.}} | ||
|{{HistoryLine||1.19.4|dev=23w03a|The precipitation value of a biome can now only be "true" or "false", meaning whether it rains or [[Minecraft:snow]]s in a biome is determined only by its temperature.<ref>To fix {{bug|MC-230678}}, {{bug|MC-233893}}, {{bug|MC-238904}}, {{bug|MC-247836}}, {{bug|MC-254132}} and {{bug|MC-255811}}.</ref>}} | |{{HistoryLine||1.19.4|dev=23w03a|The precipitation value of a biome can now only be "true" or "false", meaning whether it rains or [[Minecraft:snow]]s in a biome is determined only by its temperature.<ref>To fix {{bug|MC-230678}}, {{bug|MC-233893}}, {{bug|MC-238904}}, {{bug|MC-247836}}, {{bug|MC-254132}} and {{bug|MC-255811}}.</ref>}} | ||
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added the cherry grove biome.}} | |{{MC/HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added the cherry grove biome.}} | ||
|{{HistoryLine||1.20|dev=23w12a|Cherry groves are now available without using the "Update 1.20" experimental data pack.}} | |{{MC/HistoryLine||1.20|dev=23w12a|Cherry groves are now available without using the "Update 1.20" experimental data pack.}} | ||
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added the pale garden biome.}} | |{{MC/HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added the pale garden biome.}} | ||
|{{HistoryLine||1.21.11|dev=25w42a|Added environment attributes for biomes.}} | |{{MC/HistoryLine||1.21.11|dev=25w42a|Added environment attributes for biomes.}} | ||
}} | }} | ||
=== ''Bedrock Edition'' === | === ''Bedrock Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|pocket alpha}} | |{{MC/HistoryLine|pocket alpha}} | ||
|{{HistoryLine||v0.1.0|Added biomes, these 5 biomes include: snowy tundra, snowy taiga, plains, forest and desert, from Java Edition Alpha v1.2.0.}} | |{{MC/HistoryLine||v0.1.0|Added biomes, these 5 biomes include: snowy tundra, snowy taiga, plains, forest and desert, from Java Edition Alpha v1.2.0.}} | ||
|{{HistoryLine||v0.1.3|Cacti now generates in deserts.}} | |{{MC/HistoryLine||v0.1.3|Cacti now generates in deserts.}} | ||
|{{HistoryLine||v0.8.0|dev=build 1|The color of the sky now changes slightly depending on the biome.}} | |{{MC/HistoryLine||v0.8.0|dev=build 1|The color of the sky now changes slightly depending on the biome.}} | ||
|{{HistoryLine||v0.9.0|dev=build 1|All biomes as of Java Edition 1.7.2 have been added. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, deep ocean and legacy frozen ocean (unused). | |{{MC/HistoryLine||v0.9.0|dev=build 1|All biomes as of Java Edition 1.7.2 have been added. These include: Jungles, mesa, roofed forests, savannas, extreme hills, mushroom islands, flower forest, mega taiga, mega spruce taiga, swampland, deep ocean and legacy frozen ocean (unused). | ||
|Worlds created before this version have had all biomes in them converted into plains.}} | |Worlds created before this version have had all biomes in them converted into plains.}} | ||
|{{HistoryLine||v0.9.5|Added bryce mesa, extreme hills+ and jungle M.}} | |{{MC/HistoryLine||v0.9.5|Added bryce mesa, extreme hills+ and jungle M.}} | ||
|{{HistoryLine||v0.10.0|dev=build 1|Mesa biomes have gold ore at every elevation and can generate mineshafts on the surface. | |{{MC/HistoryLine||v0.10.0|dev=build 1|Mesa biomes have gold ore at every elevation and can generate mineshafts on the surface. | ||
|[[Minecraft:Water]] in swamps is tinted dark gray. | |[[Minecraft:Water]] in swamps is tinted dark gray. | ||
|Huge mushrooms generate in swamps.}} | |Huge mushrooms generate in swamps.}} | ||
|{{HistoryLine||v0.11.0|dev=build 1|Added birch forest M, birch forest hills M, extreme hills M and extreme hills+ M.}} | |{{MC/HistoryLine||v0.11.0|dev=build 1|Added birch forest M, birch forest hills M, extreme hills M and extreme hills+ M.}} | ||
|{{HistoryLine|||dev=build 8|Changed the default biome.}} | |{{MC/HistoryLine|||dev=build 8|Changed the default biome.}} | ||
|{{HistoryLine|||dev=build 10|Increased the amount of [[Minecraft:gravel]] in extreme hills M biome.}} | |{{MC/HistoryLine|||dev=build 10|Increased the amount of [[Minecraft:gravel]] in extreme hills M biome.}} | ||
|{{HistoryLine||v0.12.1|dev=build 1|Added [[Minecraft:the Nether]] biome.}} | |{{MC/HistoryLine||v0.12.1|dev=build 1|Added [[Minecraft:the Nether]] biome.}} | ||
|{{HistoryLine|||dev=build 10|[[Minecraft:Leaves]] coloring shaders are now used only when the color for a biome actually changes.}} | |{{MC/HistoryLine|||dev=build 10|[[Minecraft:Leaves]] coloring shaders are now used only when the color for a biome actually changes.}} | ||
|{{HistoryLine||v0.16.0|dev=build 1|The biomes can now be viewed on [[Minecraft:map]]s based on the grass color.}} | |{{MC/HistoryLine||v0.16.0|dev=build 1|The biomes can now be viewed on [[Minecraft:map]]s based on the grass color.}} | ||
|{{HistoryLine|pocket}} | |{{MC/HistoryLine|pocket}} | ||
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End biome.}} | |{{MC/HistoryLine||1.0.0|dev=alpha 0.17.0.1|Added the End biome.}} | ||
|{{HistoryLine|bedrock}} | |{{MC/HistoryLine|bedrock}} | ||
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[Minecraft:snow]] covers to extreme hills.}} | |{{MC/HistoryLine||1.2.0|dev=beta 1.2.0.2|Added [[Minecraft:snow]] covers to extreme hills.}} | ||
|{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Added warm ocean, lukewarm ocean, cold ocean and their deep variants, including new frozen ocean and [[Minecraft:frozen deep ocean]]. | |{{MC/HistoryLine||1.4.0|dev=beta 1.2.14.2|Added warm ocean, lukewarm ocean, cold ocean and their deep variants, including new frozen ocean and [[Minecraft:frozen deep ocean]]. | ||
|Old Frozen Ocean id changed to <code>legacy_frozen_ocean</code> to avoid conflict with new frozen ocean names.}} | |Old Frozen Ocean id changed to <code>legacy_frozen_ocean</code> to avoid conflict with new frozen ocean names.}} | ||
|{{HistoryLine||1.9.0|dev=beta 1.9.0.0|Added bamboo jungle and bamboo jungle hills biome.}} | |{{MC/HistoryLine||1.9.0|dev=beta 1.9.0.0|Added bamboo jungle and bamboo jungle hills biome.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|Added soul sand valleys, crimson forests and warped forests.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.51|Added soul sand valleys, crimson forests and warped forests.}} | ||
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added basalt deltas.}} | |{{MC/HistoryLine||1.16.0|dev=beta 1.16.0.57|Added basalt deltas.}} | ||
|{{HistoryLine||1.16.220|dev=beta 1.16.220.50|Added lofty peaks, snow capped peaks, snowy slopes, mountain grove and mountain meadow.}} | |{{MC/HistoryLine||1.16.220|dev=beta 1.16.220.50|Added lofty peaks, snow capped peaks, snowy slopes, mountain grove and mountain meadow.}} | ||
|{{HistoryLine|||dev=release|New mountain biomes have been made inaccessible in the full release.}} | |{{MC/HistoryLine|||dev=release|New mountain biomes have been made inaccessible in the full release.}} | ||
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Added dripstone caves and lush caves.}} | |{{MC/HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.17.0.50|Added dripstone caves and lush caves.}} | ||
|{{HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.28|Added the deep dark biome.}} | |{{MC/HistoryLine||1.18.30|exp=Wild Update|dev=beta 1.18.30.28|Added the deep dark biome.}} | ||
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|Added the cherry grove biome.}} | |{{MC/HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|Added the cherry grove biome.}} | ||
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added the pale garden biome.}} | |{{MC/HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added the pale garden biome.}} | ||
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match [[Minecraft:Java Edition]].}} | |{{MC/HistoryLine||1.21.60|dev=Preview 1.21.60.23|The vegetation of many [[Minecraft:Overworld]] biomes has been updated to more closely match [[Minecraft:Java Edition]].}} | ||
|{{HistoryLine|bedrock upcoming}} | |{{MC/HistoryLine|bedrock upcoming}} | ||
|{{HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added the sulfur caves biome.}} | |{{MC/HistoryLine||26.20|dev=Preview 26.20.23|exp=Drop 2 of 2026|Added the sulfur caves biome.}} | ||
}} | }} | ||
=== Legacy Console Edition === | === Legacy Console Edition === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|console}} | |{{MC/HistoryLine|console}} | ||
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert.{{Verify|I don't think swamplands were included}}}} | |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added true biomes; they were rainforest, seasonal forest, forest, shrubland, taiga, tundra, savanna, plains, swampland, desert.{{MC/Verify|I don't think swamplands were included}}}} | ||
|{{HistoryLine||xbox=TU5|Added swampland, ice plains, extreme hills and ocean biomes. | |{{MC/HistoryLine||xbox=TU5|Added swampland, ice plains, extreme hills and ocean biomes. | ||
|Removed rainforest, seasonal forest, savanna, shrubland and taiga.}} | |Removed rainforest, seasonal forest, savanna, shrubland and taiga.}} | ||
|{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added tundra (as ice plains) and added mushroom islands.}} | |{{MC/HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added tundra (as ice plains) and added mushroom islands.}} | ||
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added beaches and [[Minecraft:snow]] in taigas, added hills. | |{{MC/HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Re-added beaches and [[Minecraft:snow]] in taigas, added hills. | ||
|Smoothed color transitions between biomes – swampland grass, foliage and [[Minecraft:water]] smoothly transition into other biomes.}} | |Smoothed color transitions between biomes – swampland grass, foliage and [[Minecraft:water]] smoothly transition into other biomes.}} | ||
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Added jungle biome.}} | |{{MC/HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|Added jungle biome.}} | ||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes.|Due to limited world sizes, biomes are now downscaled 4x (16x area) in order to fit more biomes in each world (all world sizes).}} | |{{MC/HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added mesa, mega taiga, roofed forest, birch forest, forest, savanna, extreme hills+, deep ocean, snowless taiga and 20 technical biomes.|Due to limited world sizes, biomes are now downscaled 4x (16x area) in order to fit more biomes in each world (all world sizes).}} | ||
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a Biome Scale Slider.}} | |{{MC/HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added a Biome Scale Slider.}} | ||
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added warm ocean, lukewarm ocean, cold ocean, deep ocean, deep lukewarm ocean, deep cold ocean and deep frozen ocean.|Frozen oceans now generate naturally again.}} | |{{MC/HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added warm ocean, lukewarm ocean, cold ocean, deep ocean, deep lukewarm ocean, deep cold ocean and deep frozen ocean.|Frozen oceans now generate naturally again.}} | ||
|{{HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added bamboo jungles.}} | |{{MC/HistoryLine||xbox=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|Added bamboo jungles.}} | ||
}} | }} | ||
=== ''New Nintendo 3DS Edition'' === | === ''New Nintendo 3DS Edition'' === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|new3ds}} | |{{MC/HistoryLine|new3ds}} | ||
|{{HistoryLine||0.1.0|Added biomes including, but not limited to: jungles, savannas, rivers and [[Minecraft:the Nether]].{{ | |{{HistoryLine||0.1.0|Added biomes including, but not limited to: jungles, savannas, rivers and [[Minecraft:the Nether]].{{MC/Info needed}}}} | ||
|{{HistoryLine||1.7.10|Added the End biome.}} | |{{MC/HistoryLine||1.7.10|Added the End biome.}} | ||
}} | }} | ||
=== April Fools biomes === | === April Fools biomes === | ||
{{HistoryTable | {{HistoryTable | ||
|{{HistoryLine|java}} | |{{MC/HistoryLine|java}} | ||
|{{HistoryLine||20w14∞|Added <code>_generated:id</code>, between, biome for player with no time for nonsense and shapes biomes.}} | |{{MC/HistoryLine||20w14∞|Added <code>_generated:id</code>, between, biome for player with no time for nonsense and shapes biomes.}} | ||
|{{HistoryLine||23w13a or b|Added [[Minecraft:The Moon#Biomes|the Moon]] biome.}} | |{{MC/HistoryLine||23w13a or b|Added [[Minecraft:The Moon#Biomes|the Moon]] biome.}} | ||
|{{HistoryLine||24w14potato|Added the arboretum, corruption, fields, hash, and wasteland biomes.}} | |{{MC/HistoryLine||24w14potato|Added the arboretum, corruption, fields, hash, and wasteland biomes.}} | ||
}} | }} | ||
== Issues == | == Issues == | ||
{{ | {{MC/Issue list}} | ||
== Trivia == | == Trivia == | ||
* The term ''biome'' is slightly similar to its scientific usage: in the real world, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as {{ | * The term ''biome'' is slightly similar to its scientific usage: in the real world, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as {{MC/W|ecosystem}}s.<ref>"[[Wikipedia:Biome|Biome]]" on Wikipedia</ref><ref>"[http://dictionary.com/browse/biome biome]" on Dictionary.com</ref> ''Minecraft'' biomes are defined by all of the blocks that compose them, not just the plants and animals found in them. | ||
*A biome can sometimes generate with an area of only one block.<ref>{{bug|MC-69731||Random 1 block biome generating|WF}}</ref> | *A biome can sometimes generate with an area of only one block.<ref>{{bug|MC-69731||Random 1 block biome generating|WF}}</ref> | ||
| Line 1,849: | Line 1,849: | ||
== See also == | == See also == | ||
* [[Minecraft:Biome definition]] | * [[Minecraft:Biome definition]] | ||
* {{EnvLink|Overworld}} | * {{MC/EnvLink|Overworld}} | ||
* [[Minecraft:Structure]]s | * [[Minecraft:Structure]]s | ||
* Terrain Features | * Terrain Features | ||
| Line 1,857: | Line 1,857: | ||
== References == | == References == | ||
{{ | {{MC/Reflist}} | ||
== External links == | == External links == | ||
| Line 1,863: | Line 1,863: | ||
== Navigation == | == Navigation == | ||
{{Navbox biomes|all}} | {{MC/Navbox biomes|all}} | ||
{{Navbox environment}} | {{MC/Navbox environment}} | ||
[[Category:Biomes| ]] | [[Category:Biomes| ]] | ||
Revision as of 19:54, 9 April 2026
A biome is a region in a world with distinct geographical features, plants, Minecraft:mobs, temperatures, humidity levels, colors, and more. Biomes separate every generated world into different environments, such as forests, deserts, and oceans.
The biome of a location is determined during Minecraft:world generation rather than by the current environment, even if all blocks in a large area are altered to imitate the terrain of other biomes.
Existing biomes can be located with the
- REDIRECT Template:Command
Template:Redr command. in Template:Editions, the
- REDIRECT Template:Command
Template:Redr command can be used to change the biome in a selected area.
List of biomes
Biome types
in Template:Editions, there are 65 different biome types: 54 for the Minecraft:Overworld, 5 for Minecraft:the Nether, and 5 for Minecraft:the End, plus one used only for a superflat preset. in Template:Editions, there are 87 biome types: 54 for the Overworld, 5 for the Nether, 1 for the End, and 27 unused.
On this page, for convenience of description and reading, the biomes in Overworld are divided into 8 categories, which are not official.
Overworld
Offshore biomes
These biomes are used for the generation of oceans and mushroom fields. They are large, open biomes made almost entirely of Minecraft:water going up to Y=63, with underwater relief on the sea floor, such as small mountains and plains, usually including gravel, dirt, and sand. Squid and fish spawn frequently in the water, and dolphins spawn in non-frozen oceans. Regular hostile mobs can spawn at rare dry grounds, while drowned and sometimes zombie nautilus jockeys spawn underwater. Shipwrecks and underwater ruined portals are found in all ocean biomes, and ocean ruins may spawn with stone bricks in regular and colder oceans, or sandstone in lukewarm oceans.
| Biome name | Description | Screenshot |
|---|---|---|
| Ocean |
The basic ocean biome, a vast body of water with occasional grassy islands. Like its colder variants, its floor is largely made up of gravel, covered with Minecraft:kelp and Minecraft:seagrass. However, small patches of dirt, sand and Minecraft:clay can also appear. Cod and salmonTemplate:Only can spawn here alongside dolphins, squid, and nautiluses. |
File:Ocean.png |
| Deep ocean |
In deep ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel and kelp can grow much higher. Ocean monuments generate in deep oceans, where guardians, elder guardians, Minecraft:prismarine, and Minecraft:sponges can be found. |
File:Deep Ocean.png |
| Warm ocean |
A variant of the ocean biome with light teal water at the surface. Like the lukewarm ocean, it has a floor made of Minecraft:sand and like all oceans, it is populated with seagrass, but without kelp. Pufferfish and tropical fish spawn here alongside dolphins, squid, and nautiluses, while cod and salmon do not spawn. Unlike other ocean biomes, warm oceans allow for the generation of coral reefs and sea pickles. It is the only ocean biome that does not have a deep equivalent, but the terrain in this biome can reach the same depth as deep oceans. |
File:Warm Ocean.png |
| Lukewarm ocean |
A variant of the ocean biome, with light blue water at the surface. Its floor is made of sand with an occasional patch of dirt or clay. Kelp and seagrass generates here. Unlike the warm ocean biome, cod and salmonTemplate:Only can spawn here, together with pufferfishTemplate:Only and tropical fish. Dolphins, squid, and nautiluses may also spawn. |
File:Lukewarm Ocean.png |
| Deep lukewarm ocean |
Similar to the lukewarm ocean biome, but twice as deep. Because they are a deep ocean variant, they can generate ocean monuments. |
File:Deep Lukewarm Ocean.png |
| Cold ocean |
A variant of the ocean biome, with dark blue water at the surface. Like regular oceans and frozen oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Kelp and seagrass generates here. Salmon, cod and nautiluses can spawn in cold ocean biomes alongside squid and dolphins.Template:Only |
File:Cold Ocean.png |
| Deep cold ocean |
Similar to the cold ocean biome, but twice as deep. Like other deep oceans, ocean monuments can generate here. |
File:Deep Cold Ocean.png |
| Frozen ocean |
A variant of the ocean biome with dark indigo water at the surface. Like the cold ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of Minecraft:ice and large icebergs, consisting of packed ice and blue ice, and occasionally topped with snow blocks and Minecraft:snow.Template:Only Strays, polar bears, rabbits,Template:Only and nautiluses can spawn here, but dolphins can't. Salmon and codTemplate:Only may also spawn here. |
File:Frozen Ocean.png |
| Deep frozen ocean |
Like the frozen ocean biome, but twice as deep. There are no patches of ice on the surface or low enough temperatures for snowfall, instead icebergs are floating standalone in the dark indigo water. Ocean monuments can generate here. |
File:Deep Frozen Ocean.png |
| Mushroom fields |
This rare biome consists of a mostly flat island and has Minecraft:mycelium as its surface. Mushroom fields are always adjacent to a deep ocean and isolated from other biomes, ranging in size from only tens of blocks to thousands. It is one of the few biomes where huge mushrooms can generate naturally, and where Minecraft:mushrooms can grow in full sunlight. No mobs other than mooshrooms, bats,Template:Only and glow squid spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts and other dark structures, meaning exploring underground is safe. However, mobs can still spawn through other means than the regular spawn cycle, such as monster spawners and wandering traders. Phantoms cannot spawn in Template:Editions. |
File:Mushroom Fields.png |
Highland biomes
{{#vardefine:params|0 }}Template:Hatnote Highland biomes are biomes with a higher Y-level. Rugged terrain and snow-covered peaks appear above the snow line.
| Biome name | Description | Screenshot |
|---|---|---|
| Jagged peaks |
One of the three biomes that only generate in the peaks of a mountain. This biome is found in taller and more jagged and pointy peaks that often pass the clouds and can peak at Y=256. It is covered by a single layer of snow blocks with stone underneath often exposing ores such as coal, iron and emerald. Just like the snowy slopes, stone cliffs can generate in some sides of the mountain. Goats spawn in this biome. Polar bears and rabbits may also spawn here and strays appear at night or during thunderstorms.Template:Only Pillager outposts can generate here with tall foundations. |
File:Jagged Peaks.png |
| Frozen peaks |
Similar to the jagged peaks, but the snow block cover is varied with packed ice and occasional small blobs of Minecraft:ice. Like jagged peaks, mobs that aspawn here include goats, polar bears, rabbits, and strays.Template:Only This biome usually generates in smoother and less jagged mountains compared to the jagged peaks biome. Pillager outposts can generate here. |
File:Frozen Peaks.png |
| Stony peaks |
The stony peaks are a warmer variation of peak biomes that generate in warmer regions, without snowfall. It is mainly covered by stone with large strips of Minecraft:calcite and exposed ores. No passive mobs spawn here, and pillager outposts can generate. |
File:Stony Peaks.png |
| Meadow |
The meadow is an elevated grassy biome found in plateaus near mountain ranges. It is filled with patches of almost every type of Minecraft:flower and turquoise-green short grass and tall grass. Rarely, a lone oak or birch tree can generate and always has a bee nest. Sheep, donkeys and rabbits are the only passive mobs that spawn in this biome. Pillager outposts and plains villages commonly generate here. |
File:Mountain Meadows.png |
| Cherry grove |
Cherry groves are grassland plateaus with a lot of short grass, tall grass and, instead of the traditional dandelion and poppy flowers, the ground is covered with pink petals. The main environmental feature of the cherry grove are cherry trees identified by their striking pink color and leaf particles filling the atmosphere. The cherry trees may generate densely enough to create a cover of leaves. Sheep, Minecraft:pigs and rabbits are the only passive mobs that spawn in this biome. |
File:Cherry Grove.png |
| Grove |
The grove creates a forest of spruce trees beneath the colder mountain peaks when near a forested biome. It is quite reminiscent of the snowy taiga, but the surface is covered with snow blocks and patches of powder snow instead of grass blocks. Rabbits, wolves and foxes can spawn in this biome. |
File:Grove.png |
| Snowy slopes |
The snowy slopes generate beneath the colder mountain peaks and are covered with multiple layers of snow blocks and powder snow, with some sides also having stone cliffs. Goats spawn in this biome alongside rabbits and polar bears.Template:Only Strays may also spawn here at night and during thunderstorms.Template:Only This is the only mountain biome where igloos can generate. |
File:Snowy Slopes 1.18.png |
| Windswept hills |
A highland biome with some steep hilltops and an occasional oak or spruce tree in Template:Editions. The terrain is usually flat, but sometimes hilly and shattered. This is one of the few biomes where llamas can spawn naturally. Snowfall also occurs above certain heights, rarely creating snow layers on the top of the hills. Windswept hills are one of six biomes where emerald ore and infested stone can be found naturally. Cold Minecraft:animal variants may also spawn here. |
File:Windswept Hills.png |
| Windswept gravelly hills | A variant of the windswept hills mostlyTemplate:Only or almost entirelyTemplate:Only covered in Minecraft:gravel with occasional patches of grass and stone blocks. In Java Edition, spruce and oak trees can generate here but due to the low amount of grass, the population is sparse. Cold animal variants and llamas may spawn on the rare grass blocks. | File:Gravelly Mountains.png |
| Windswept forest |
This variant is found when windswept hills are located next to forested biomes. It does not generate stone patches, so the floor is entirely covered by grass blocks, and there are more spruce and oak trees, forming small forests with a lower tree density than other forest biomes. Cold animal variants and llamas may spawn here. |
File:Wooded Mountains.png |
Woodland biomes
Woodland biomes are rich in plants with a variety of trees, Minecraft:flowers and grasses.
| Biome name | Description | Screenshot |
|---|---|---|
| Forest |
A common biome with many oak and birch trees and a fair amount of short grass, Minecraft:mushrooms and Minecraft:flowers. The ground beneath the trees is covered with leaf litter. Wolves can spawn in this biome. |
File:Forest.png |
| Flower forest |
This forest variant has fewer trees but contains nearly every type of flower and tall plant in the game. Wolves do not spawn in the flower forest, although rabbits spawn occasionally. Bee nests have a higher chance to generate in this biome. |
File:Flower Forest.png |
| Taiga |
A biome covered by a forest of spruce trees. Ferns, large ferns and sweet berry bushes grow commonly on the forest floor. One can find packs of wolves here, along with small groups of foxes, rabbits or cold Minecraft:animal variants. Pillager outposts, taiga villages, and trail ruins can generate here. |
File:Taiga.png |
| Old growth pine taiga |
A biome composed of spruce trees, much like the standard taiga biome. However, many trees are 2×2 thick and taller than normal, with few leaves at the top resembling pines. Mossy cobblestone boulders appear frequently, mushrooms are common, and Minecraft:podzol can be found on the forest floor. There are also patches of coarse dirt that do not grow grass, with some dead bushes. Wolves, foxes and cold animal variants can spawn here, as they do in normal taiga biomes. Rabbits may also spawn here.Template:Only |
File:Giant Tree Taiga.png |
| Old growth spruce taiga |
At first glance, this biome may look almost exactly the same as its pine tree counterpart. However, the most striking feature of this biome is its giant spruce trees, which are almost entirely covered with leaves unlike the trees in the old growth pine taiga which only have leaves at the top. Like the old growth pine taiga, wolves, foxes, cold animal variants, and rabbitsTemplate:Only spawn here. Trail ruins can generate here. |
File:Giant Spruce Taiga.png |
| Snowy taiga |
A hybrid of the normal taiga and the snowy plains. Ferns and large ferns generate commonly, however sweet berry bushes generate more rarely than in the normal taiga. in Template:Editions, taiga villages with snowy villagers and pillager outposts can generate here. Wolves, foxes, rabbits and cold animal variants can spawn here. One may also find an igloo nestled between the trees. |
File:Snowy Taiga.png |
| Birch forest |
A forest that is solely made of birch trees. The grass has an aqua color, and unlike the regular forest, no wolves spawn in this biome. Minecraft:Wildflowers cover the ground and give the biome a slight yellow tint. |
File:Birch Forest.png |
| Old growth birch forest |
Birch trees grow much taller than usual in this variant of the birch forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees can grow up to 13 blocks in height. It is one of the few biomes where trail ruins can generate. |
File:Tall Birch Forest.png |
| Dark forest |
This biome is mainly composed of dark oak trees, which create a mostly closed roof of leaves. Oak trees, birch trees, and huge mushrooms can also be found occasionally, and the ground is covered with leaf litter. Trees in this forest are so densely packed that areas are dark enough for hostile mobs to spawn, even during the day. Woodland mansions can generate here. |
File:Dark Forest.png |
| Pale garden |
A rarer variation of the dark forest biome found on higher grounds, where the dark oak trees are replaced with pale oak trees, with lots of pale hanging moss. Patches of pale moss blocks and pale moss carpets cover much of the ground, and Minecraft:eyeblossoms dot the landscape. The sky, foliage, and water in this biome are gray and desaturated, and no music plays inside the biome. Gray fog with Minecraft:Vibrant Visuals is extremely dense and obstructs almost all view. Some of the pale oak trees may have a creaking heart hidden within them, which spawns a creaking at night. Like dark forests, hostile mobs can spawn even at day under the dark trees and woodland mansions generate here. |
File:Pale Garden.png |
| Jungle |
A dense forested biome that includes many different plants and features. Jungle trees and mega jungle trees are common, with the mega trees having 2x2 thick trunks and possibly growing up to 31 blocks in height. Fancy oak trees are also common, and jungle bushes often cover much of the forest floor. Ferns and large ferns are found commonly, and Minecraft:vines are found growing and hanging on most types of blocks. Additionally, cocoa can also grow on the sides of jungle trees. Minecraft:Melons can generate here in patches, similar to pumpkins, although they are much more common. Single shoots of Minecraft:bamboo can be found scattered throughout the biome. The foliage in the jungle is a bright, lush green color. Ocelots, parrots, pandas, and warm Minecraft:animal variants can spawn in this biome. Jungle pyramids and trail ruins generate here. |
File:Jungle.png |
| Sparse jungle |
In contrast to the wild and overgrown vegetation of the jungle biome, the sparse jungle consists of small jungle and oak trees, and jungle bushes that are spaced out and isolated, creating a much more open environment. Parrots, ocelots, and pandas can still spawn in the sparse jungle.Template:Only Wolves can also spawn in this biome along with warm animal variants. |
File:Jungle Edge.png |
| Bamboo jungle |
In this jungle biome, large areas of the landscape are covered with massive amounts of Minecraft:bamboo. The ground consist of Minecraft:podzol underneath the densely packed bamboo. Additionally, mega jungle trees, fancy oak trees, and jungle bushes can also generate here. Pandas have a much higher chance to spawn here than the other jungle biomes, making this the best place to find them. Ocelots,Template:Only parrots, and warm animal variants are also able to spawn. Jungle pyramids can generate here.Template:Only |
File:Bamboo Jungle.png |
Wetland biomes
Wetland biomes are rivers, swamps and beaches. They have a large amount of water resources. Rivers separate other biomes; beaches generate as a transition between the ocean and land.
| Biome name | Description | Screenshot |
|---|---|---|
| River |
A biome that consists of water blocks that form an elongated, curving shape. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead forming a loop, or ending in a swamp or far inland. On the landside, or rare occasions where rivers generate entirely dry, the grass has a dull aqua tone, and trace amounts of oak trees and firefly bushes tend to generate there. Rivers are also a reliable source of Minecraft:clay and sand. Drowned, squid, cod, and salmon spawn underwater. in Template:Editions, no other mobs can spawn through the spawn cycle, even common hostile mobs. |
File:River.png |
| Frozen river |
A river with a layer of Minecraft:ice covering its surface, generating when a river goes through snowy biomes. Salmon spawn underwater while rabbitsTemplate:Only and polar bearsTemplate:Only spawn on the surface. At night and during thunderstorms, drowned can spawn below the ice with straysTemplate:Only and skeletons on the surface. in Template:Editions, no other hostile mobs can spawn here. |
File:Frozen River.png |
| Swamp |
A biome characterized by a mix of flat areas around sea level, and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Oak trees are covered with Minecraft:vines and can be found growing out from the water, and in Template:Editions, huge mushrooms also generate. Minecraft:Mushrooms, firefly bushes, dead bushes, and sugar canes are abundant, and blue orchids grow exclusively here. Frogs of the temperate variant can spawn here as well. Swamp huts with a black cat and a Minecraft:witch generate exclusively in swamps, and fossils are rarely found underground. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Green volumetric fog and underwater fog is much denser than in other biomes. |
File:Swamp.png |
| Mangrove swamp |
A warmer variant of the swamp, characterized by a dense foliage, featuring plenty of mangrove trees of varying heights. The floor is mainly composed of Minecraft:mud blocks with occasional grass patches. The grass has the same color as in the normal swamp but leaves and vines have a unique light green tint and the water is teal rather than gray. Warm frogs often spawn in this biome. Slimes also spawn naturally at night and during thunderstorms, most commonly on full moons, and some skeletons are replaced by bogged. Fossils generate underground, but swamp huts do not. |
File:Mangrove Swamp.png |
| Beach |
Generated where oceans meet land biomes, beaches are primarily composed of Minecraft:sand. Buried treasures can be found under few blocks of sand, and an occasional shipwreck can also generate here. Passive mobs other than Minecraft:turtles do not spawn on beaches. |
File:Beach.png |
| Snowy beach |
Like a regular beach, one can find plenty of sand in this biome and buried treasures can be found underground in this snowy beach. However, sand is covered in a layer of Minecraft:snow. Snowy beaches are found when a snowy biome borders a frozen ocean biome. No passive mobs other than rabbitsTemplate:Only spawn in this biome, and shipwrecks occasionally generate on land. |
File:Snowy Beach.png |
| Stony shore |
This stone-covered biome generates at shores with low erosion values, usually close to mountains. Depending on the height of the nearby land, stony shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow even when near warmer biomes.<ref name="MC-240697" /> No passive mobs spawn here. Buried treasures can generate here.Template:Only Strips of Minecraft:gravel can sometimes be found here. |
File:Stone Shore.png |
Flatland biomes
These biomes have a wide view because less trees spawn here and the terrain usually does not contain mountains or cliffs, although hills and plateaus are common. They also have a higher number of passive mob spawns.
| Biome name | Description | Screenshot |
|---|---|---|
| Plains |
A grassy biome with rolling hills and few oak trees, as well as many flowers and grasses. Villages and pillager outposts are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the unobstructed terrain. Passive mobs are easily found in plains biomes; this biome is also one of the few biomes where Minecraft:horses and donkeys spawn naturally. Hostile zombie horses spawn rarely at night as zombie horsemen. |
File:Plains.png |
| Sunflower plains |
A fairly uncommon variation of the plains, this biome is the only place where Minecraft:sunflowers naturally generate. in Template:Editions, plains villages and pillager outposts can generate here. |
File:Sunflower Plains.png |
| Snowy plains |
A variant of plains entirely covered with Minecraft:snow, and freezing water. There are few spruce trees in this biome, and less grass and flowers generate compared to regular plains. No animal mobs other than rabbits and polar bears can spawn; however, it is one of the few biomes where strays and zombie horsemen spawn at night. in Template:Editions, this biome does not spawn any other monsters except skeletons. Snowy villages, pillager outposts, and igloos can generate here. |
File:Snowy Plains.png |
| Ice spikes |
A rare variation of the snowy plains biome that features large spikes and glaciers of packed ice. Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. The floor in this biome is entirely covered in snow blocks instead of grass, and ice patches made of packed ice can generate on it. Like the regular snowy plains, no animal mobs other than rabbits and polar bears can spawn and strays appear at night or during thunderstorms. |
File:Ice Spikes.png |
Arid-land biomes
In these biomes, it neither rains nor snows. The surface is covered with sparse vegetation.
| Biome name | Description | Screenshot |
|---|---|---|
| Desert |
A barren biome consisting mostly of Minecraft:sand dunes, dead bushes, dry grass, and cacti. Minecraft:Sandstone and sometimes Minecraft:fossils are found underneath the sand. The only passive mobs that spawn naturally in deserts are gold/creamy rabbits and camels. At night and during dry thunderstorms, Minecraft:husks, parched, and camel husk jockeys usually spawn in the place of normal zombies and skeletons. The biome is rich in structures, including desert villages, desert wells, desert pyramids, and pillager outposts. |
File:Desert.png |
| Savanna |
A relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate occasionally. Tall grass covers the landscape. Savanna villages can generate in this biome, constructed of acacia wood, and pillager outposts also generate. Minecraft:Horses, armadillos and warm Minecraft:animal variants can naturally spawn here, and it is one of the only biomes with rare zombie horsemen. Llamas may also spawn here.Template:Only |
File:Savanna.png |
| Savanna plateau |
This biome generates when a normal savanna biome spawns at high altitudes and near mountains. It is mostly indistinguishable from the standard savanna, with the main differences being the fact that llamas and wolves can spawn. Villages and pillager outpost do not generate. |
File:Savanna Plateau.png |
| Windswept Savanna |
In contrast to the mostly flat and calm terrain of the savanna biome, this uncommon variant generates chaotic terrain, with gigantic mountains covered in coarse dirt and some patches of stone. The mountains in the windswept savanna are extremely steep, sometimes jutting out at 90-degree angles and there are floating islands and overhangs. On top of that, they can reach heights comparable to the mountain peak biomes, sometimes rising above the clouds. Massive waterfalls and lavafalls are quite common, and lakes can also generate. Horses, armadillos and warm animal variants can still spawn in the windswept savanna, as well as zombie horsemen and llamas.Template:Only |
File:Windswept Savanna.png |
| Badlands |
An uncommon mountainous and desertic biome composed of layers of Minecraft:terracotta and stained terracotta on higher grounds. Red sand covers this in valleys, with occasional cacti, dead bushes, and dry grass. Armadillos are the only mobs that can be found here. Mineshafts generate at a higher altitude than normal, allowing them to be exposed to the surface, and have dark oak planks instead of oak planks. Gold ore also generates more frequently. |
File:Badlands.png |
| Wooded badlands |
On higher altitudes, the wooded badlands have layers of coarse dirt and grass blocks, and forests of small oak trees with leaf litter. The lower parts don't generate the oak forests, exposing terracotta and red sand to the sky. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. Armadillos can spawn here during the day, and wolves and warm Minecraft:animal variants can spawn on the wooded plateaus. |
File:Wooded Badlands Plateau.png |
| Eroded badlands |
This rare variant generates unique terrain features that are similar to the structures in Utah's Bryce Canyon. Tall and narrow spires of colorful Minecraft:terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Armadillos are the only passive mobs that can be found here. |
File:Eroded Badlands.png |
Cave biomes
These biomes generate inside Minecraft:caves in the Overworld. They are mostly found underground but can sometimes leak out of cave entrances.
| Biome name | Description | Screenshot |
|---|---|---|
| Deep dark |
A dimly lit cave biome that generates deep underground mostly within the Minecraft:deepslate layer under mountains. It is largely Minecraft:sculk blocks 1 block thick upon all surfaces, with frequent sculk sensors and occasional sculk shriekers, the latter of which can directly summon a Minecraft:warden. Large structures known as ancient cities can generate here, containing chests with unique loot. No mobs spawn here from the natural spawn cycle. |
File:Deep Dark.png |
| Dripstone caves |
These are caves filled with dripstone blocks and pointed dripstone both hanging as stalactites and growing from the ground as stalagmites and small Minecraft:water wells of 1×1 in the ground. Large dripstone clusters structures generate occasionally inside these caves. Copper ore blobs found in this biome are much bigger compared to other biomes. Drowned and rarely zombie nautiluses can spawn in aquifers. |
File:Dripstone Caves.png |
| Lush caves |
Lush caves are often found underground below azalea trees. These caves are covered by moss blocks, moss carpets, short grass and Minecraft:azalea bushes on the floors. On the ceiling, vines and cave vines with glow berries grow down and light up the caves, and spore blossoms grow and spore particles. There are also shallow lakes with Minecraft:clay where dripleaf plants grow out of them and axolotls spawn, making this the only biome where they can spawn. Tropical fish can also spawn inside the aquifers in a lush cave. |
File:Lush Caves.png |
| Sulfur caves{{#vardefine: $version | Chaos Cubed
}}{{#vardefine: $version2 |
}} |
A biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks, as well as potent sulfur in water pools that inflicts the Nausea effect. Sulfur cubes can spawn here. Sulfur springs generate at the surface, indicating there are sulfur caves below. |
File:Sulfur Caves.png |
The Void
| Biome name | Description | Screenshot |
|---|---|---|
| The VoidTemplate:Only |
Can be accessed only through Single Biome world selection or The Void superflat preset. In a single biome world, the landscape consists of stone, as well as water and bedrock depending on the generator type. In the superflat preset, the world is completely empty except for a stone start platform. No mobs from the regular spawn cycle spawn here, and it does not rain. |
File:The Void.png |
The Nether
Minecraft:The Nether is considered a different Minecraft:dimension. All biomes in this dimension are hot and dry, and it is not possible to place Minecraft:water; Minecraft:ice can still be placed, though it does not turn into water upon melting. Lava oceans are generated as a Minecraft:feature and are therefore not considered a separate biome.
| Biome name | Description | Screenshot |
|---|---|---|
| Nether wastes |
The Nether wastes is the most common biome in the Nether. The terrain mainly consists of Minecraft:netherrack, with Minecraft:glowstone clusters growing and lava leaking from the ceiling and Minecraft:gravel and soul sand lining its shores. Most of the Nether’s mobs can spawn here, including ghasts, zombified piglins, magma cubes, striders, Minecraft:piglins, and the occasional Minecraft:enderman. |
File:Nether.png |
| Soul sand valley |
The soul sand valley mainly consists of soul sand, basalt and soul soil. Notable features of the biome are exposed Nether fossils in various shapes and sizes, large amounts of Minecraft:lava, blue fog, large spires made of Minecraft:basalt, soul fire, and the occasional Nether fortress or bastion remnant. Ghasts and skeletons are common in this biome while endermen are rare. Striders can spawn here as well. This is the only place to find dried ghasts naturally. |
File:Soul Sand Valley.png |
| Crimson forest |
The crimson forest consists of many huge crimson fungi, which act as the "trees" of this biome. The huge fungi often generate with weeping vines hanging from them, and Minecraft:shroomlights which light up the landscape. The floor is mostly covered with crimson Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or Nether wart blocks. Crimson roots, crimson fungus, and occasionally warped fungus grow on the ground. Small patches of Nether wart blocks and weeping vines can also be found growing on the ceiling. Hoglins, Minecraft:piglins, zombified piglins, and striders can spawn in this biome. |
File:Crimson Forest.png |
| Warped forest |
The warped forest consists of many huge warped fungi, which act as the "trees" of this biome. The huge fungi often generate with Minecraft:shroomlights, which light up the landscape. Twisting vines grow throughout the biome in patches. The floor is mostly covered with warped Minecraft:nylium, with occasional patches of bare Minecraft:netherrack or warped wart blocks. Warped roots, warped fungus, Nether sprouts, and occasionally crimson fungus grow on the ground. Endermen and striders are the only mobs that spawn in this biome. The biome emits out a magenta-purple fog upon entry. |
File:Warped Forest.png |
| Basalt deltas |
A gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions.Template:Citation needed The ground consists of Minecraft:basalt and Minecraft:blackstone blocks, with small patches of Minecraft:netherrack and pools of Minecraft:lava. The shape of the terrain is chaotic and uneven, making it somewhat difficult to traverse and build on. Unlike the other biomes in the Nether, bastion remnants do not generate in basalt deltas. When this biome borders a lava ocean, clusters of basalt form near the coast. Fog is colored light-gray and particles of dust can be seen falling from the ceiling upon entry. Magma cubes have a high spawn rate in this biome, making the basalt deltas the best place to farm magma cream. This biome also contains a much higher abundance of blackstone compared to other Nether biomes. Ghasts and striders can spawn in this biome as well. |
File:Basalt Deltas.png |
The End
Minecraft:The End is considered a different dimension. The terrain consists of end stone islands of varying sizes, floating in the void. They use five different biomes in Template:Editions, or all use the End in Template:Editions, with no terrain differences.
| Biome name | Description | Screenshot |
|---|---|---|
| The End |
This biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in Minecraft:the End. The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon, the obsidian pillars, the End crystals, the 5×5 spawn platform, the exit portal and the 20 central End gateways. Large amounts of endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using End gateways after the ender dragon has been defeated. in Template:Editions, this biome is instead the biggest, as it is used to generate the whole dimension. If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night. |
File:The End.png |
| Small End islandsTemplate:Only |
Generates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated by the smaller, circular islands. Large amounts of endermen spawn in this biome. |
File:Small End Islands.png |
| End midlandsTemplate:Only |
Generates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not. Large amounts of endermen spawn in this biome. |
File:End Midlands.png |
| End highlandsTemplate:Only |
Generates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both chorus trees and End cities generate. Large amounts of endermen spawn in this biome. |
File:End Highlands.png |
| End barrensTemplate:Only |
Generates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither End cities nor chorus trees generate in this biome. Large amounts of endermen spawn in this biome. |
File:End Barrens.png |
Unused biomes
{{#vardefine: $edition | Template:El }}Template:Message boxTemplate:Message box{{#vardefine:params|0 }}Template:Hatnote {{#vardefine:params|0 }}Template:Hatnote
These biomes have been completely removed from the game in Template:Editions. in Template:Editions, they still exist in the code, but do not generate and can only be found in old worlds. Most biomes were removed from the generator because the terrain was the only difference with their regular biome variant.
| Biome name | Description | Screenshot |
|---|---|---|
| Legacy frozen ocean | Similar to the frozen ocean biome, but without icebergs, it was completely flat. Because they were a frozen ocean variant, they could spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, polar bears, drowned, squid, salmon, cod, rabbits, skeletons and strays were the only mobs that spawn here. Kelp also generated here.
This biome doesn't generate naturally from Pocket Edition Alpha 0.9.0 onward. When Minecraft:Bedrock Edition 1.4.0 introduced the new frozen ocean, this biome was not removed or replaced by the new frozen ocean, although the id name changed from |
File:Legacy Frozen Ocean.png |
| Desert lakes | In this biome, patches of water were more common, and the terrain was slightly more rough. Although desert wells could be found, desert pyramids, villages and outposts did not generate in this biome. | File:Desert Lakes.png |
| Mountain edge | Similar to the sparse jungle biome, the mountain edge used to generate exclusively at the edge of windswept hills biomes in order to smooth the transition between biomes. This biome had lots of trees, similar to windswept forests. While the terrain was lower and gentler in nature, some areas might reach high enough to be covered by snow.
This biome doesn't generate naturally from Pocket Edition v0.9.0 alpha and Java Edition 1.7.2 onward. |
File:Mountain Edge.png |
| Deep warm ocean | Similar to the warm ocean biome, but without coral reefs or sea pickles, and twice as deep. Because they were a deep ocean variant, they could generate ocean monuments.
The deep warm ocean did not naturally generate in any non-snapshot or non-beta version. |
File:Deep Warm Ocean.png |
| Hills | Hills biomes were generated as small spots scattered throughout certain biomes. This included:
Most hills were gentle rolling slopes on which the usual biome terrain generated, with some sharper cliffs here and there. Snowy mountains had a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). Swamp hills and dark forest hills generated as 'modified' biomes instead of hills biomes, making them slightly rarer but also bigger in size. Tall birch hills generated as 'modified hills' biomes, which made them even rarer than modified biomes. Tall birch hills had much more mountainous terrain than most hills biomes. |
File:Giant Tree Taiga Hills.png File:Desert Hills.png File:Jungle Hills.png File:Snowy Mountains.png File:Tall Birch Hills.png |
| Giant spruce taiga hills | Giant spruce taiga hills were a special case. in Template:Editions, the game code sets the values setBaseHeight and setHeightVariation to define a "hilly" biome, but used the same values as for its non-hill variant (<templatestyles src="Abbr/styles.css" />giant spruce taiga), meaning there was absolutely no terrain difference between the two biomes.
in Template:Editions, this biome did generate as a much hillier version of the giant spruce taiga, even more mountainous than regular hills biomes. However, the giant spruce taiga hills used the same trees as the giant tree taiga hills (with leaves only at the top), making this biome very similar to the giant tree taiga hills. |
File:Giant Spruce Taiga Hills.png |
| Badlands plateau | Badlands plateaus generated as actual biomes in badlands biomes, and were flattened at the top, much like real-life plateaus. They came to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a badlands plateau.
With the new terrain generation in Caves & Cliffs: Part II, the regular badlands biome also featured these plateaus and this biome became redundant. |
File:Badlands Plateau.png |
| Shattered savanna plateau | The terrain of the shattered savanna plateau biome was much less tame than its normal counterpart. It featured incredibly large and steep mountains that jut out of the terrain, similar to the <templatestyles src="Abbr/styles.css" />shattered savanna biome, albeit slightly smaller and gentler in comparison.
in Template:Editions, the grass and foliage color was lush green (the same color as in mushroom fields), making it easily distinguishable from the regular shattered savanna. |
File:Shattered Savanna Plateau.png |
| Modified wooded badlands plateau | This biome featured grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generated here were generally smaller, allowing far less foliage to be generated. The terrain was more erratic, and could be compared to that of the similar modified badlands plateau biome, having an old and eroded appearance. Eroded badlands generated instead of desert alongside this biome. | File:Modified Wooded Badlands Plateau.png |
| Modified badlands plateau | Compared to the average badlands plateau, the modified badlands plateau featured more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. It was the second-rarest biome in the game, after the modified jungle edge. | File:Modified Badlands Plateau.png |
| Mushroom field shore | Mushroom field shores represented the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it did not generate if the ocean biome was a deep ocean. This biome also generated when a river met a mushroom fields biome, similar to what frozen rivers did in snowy plains. The terrain of this biome was much more flat and shallow than the main mushroom fields biome, though it contained many of the same features, such as a mycelium surface layer, huge mushrooms and lack of hostile mobs, but shipwrecks and buried treasures could generate hereTemplate:Only.
Because the terrain was the only difference with the regular mushroom fields biome, this biome became redundant after Caves & Cliffs: Part II. |
File:Mushroom Field Shore.png |
| Gravelly mountains+ | The gravelly mountains+ had exactly the same terrain and features as the regular <templatestyles src="Abbr/styles.css" />gravelly mountains.
in Template:Editions, the regular gravelly mountains did not have any trees, but this biome did, making it slightly different. Because almost no grass blocks were generated between the gravel, trees did rarely generate. |
File:Gravelly Mountains Plus.png |
| Modified jungle | The modified jungle featured very mountainuous terrain, with many cliffs and overhangs. | File:Modified Jungle.png |
| Modified jungle edge | The very rare modified jungle edge only generated when a rare swamp hills biome bordered a jungle. Like the regular modified jungle, this biome had much more mountainous terrain, but it was very small in size. | File:Modified Jungle Edge.png |
| Taiga mountains | Like the snowy taiga mountains, this biome featured very mountainous terrain, sometimes passing snowfall height. The taiga mountains were very similar to the windswept forest, but with a higher density of trees and slightly lower elevation. | File:Taiga Mountains.png |
| Snowy taiga mountains | The very rare snowy taiga mountains featured even more mountainous terrain than the snowy taiga hills, although not as much as the windswept hills. | File:Snowy Taiga Mountains.png |
Removed biomes
{{#vardefine:params|0 }}Template:Hatnote These biomes no longer exist in current versions of the game.
| Biome name | Features | Description | Screenshot |
|---|---|---|---|
| Tundra |
Minecraft:Snow, grass blocks, Minecraft:ice |
Snowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the downfall is less than 20%. | File:Tundra.jpg |
| Rainforest |
Grass block, short grass, Minecraft:ferns, oak trees, birch trees |
Rainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of short grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the downfall is more than 90%. This could be the biome with some of the most cliffs and hills, because the world generator reduces height variation at lower downfalls. | File:Rainforest.jpg |
| Seasonal forest |
Grass block, short grass, oak trees |
Seasonal forests spawn with a temperature of 97% or greater, and a downfall value between 45% and 90%. They are commonly found between forest and rainforests, and near plains biomes. They are identical to forests, except they have fewer trees and can spawn only oak trees. They have a little bit of short grass. | File:SeasonalForest.jpg |
| Ice desert | An unused biome before Beta 1.8 that was in the code but never implemented into the temperature/downfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome). | File:Ice desert.png | |
| Shrubland |
Grass block, oak trees, birch trees |
A biome with few trees and no short grass. It is identical to the savanna biome. It is one of the smallest biomes in the game. It can generate if the temperature is between 50% and 97%, and the downfall value is below 35%. It is too small to generate a forest. | File:Shrubland.jpg |
Joke biomes
These biomes can appear only in April Fools snapshots of the game.
Java Edition 20w14∞ (2020)
| Biome name | Description | Screenshot |
|---|---|---|
_generated:id
|
_generated:id is the resource location of the generated biome. Its namespace is _generated and its name is the biome's numeric ID.
This "biome" includes all the other non-custom dimensions biomes. All mobs, blocks, particles and structures in 20w13b (vanilla) can generate in this biome. A dimension can have multiple of these randomly generated biomes. |
File:Dimension.png |
| Between | Grid of End ships. Generates in the fleet dimension as well as some other random ones. There is no elytra as loot, but dragon heads still generate. Chests generate, but contain only a book titled "orders" written by a mess of changing letters. The contents have at least one word, usually an order (eg: build), a mess of constantly changing letters with varying lengths and another word(s) (eg: Lost Floppy).
|
File:Between.jpg |
| Biome For Player With No Time For Nonsense | Generates as a normal snowy taiga, but all ores are mineral blocks or redstone components. | File:Biome For Player With No Time For Nonsense.jpg |
| Shapes | Generates spheres, cubes, octahedra etc. of various colors of Minecraft:terracotta, glazed terracotta, Minecraft:concrete, concrete powder, Minecraft:wool, Minecraft:carpets, stained glass and stained glass panes. | File:Shapes biome.png |
Java Edition 23w13a_or_b (2023)
| Biome name | Description | Screenshot |
|---|---|---|
| The Moon | Generates flat terrain with craters made of blocks of Minecraft:cheese, which can be "eaten" to change their shape. The only mob that spawns here is the moon cow. There is also the Lunar Base that can be expanded by stepping on the pressure plate, the only Minecraft:feature in the moon. | File:Moon 1.png |
Java Edition 24w14potato (2024)
| Biome name | Description | Screenshot |
|---|---|---|
| Arboretum | A forested biome, with every type of tree that exists in 24w12a, along with huge mushrooms and potato trees. Non-uniform foliage color distinguishes this biome from other forest-type biomes. | File:Arboretum.png |
| Corruption | A forested biome, covered in potato trees of various sizes, as well as potato buds, that grow upward like stalagmites. Phantoms here spawn naturally during the day and they don't burn. | File:Corruption.png |
| Fields | A flat and open biome. Much of the surface is covered with poison farmland, and potatoes grow on top of it. | File:Fields.png |
| Hash | A dry biome, with almost no vegetation. Only biome where Minecraft:gravtater and vicious potatoes occur naturally. Hash wells and Minecraft:fossils generate here. | File:Hash.png |
| Wasteland | A desolate and dangerous biome. Water and rain applies the Poison effect to players and mobs. Toxifin slabs spawn in large numbers, causing more Poison and Wither. Ancient debris is common in this biome. | File:Wasteland (24w14potato).png |
Minecraft:Java Edition 25w14craftmine (2025)
| Biome name | Description | Screenshot |
|---|---|---|
| Hub | A biome consisting of a "+"-shaped room with a mine crafter in the center, with shimmering doors on opposite sides, which lead to additional rooms once unlocked. On the third side lies the entrance to the memory lane, a long corridor lined with mine revisitors. All the rooms are surrounded in sky blocks. | File:Hub.png |
Tint
All biomes use a set of colors for various environmental aspects such as the sky, Minecraft:water, fog, and some blocks. in Template:Editions, biomes specify their colors in the client_biome JSON files in the vanilla resource packs. Some biomes specify their colors directly, while others use colormaps or separate JSON files which can also control other environmental effects.
in Template:Editions, all biome colors for blocks are also visible on maps.<ref>Template:Bug</ref>
Plants
Biome grass and foliage colors are selected from three 256×256 colormap images: grass.png, foliage.png, and dry_foliage under
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Template:RedrTemplate:Only in the vanilla resource pack. The grass.png colormap sets the colors for grass block, short grass, tall grass, Minecraft:ferns, large ferns, ferns in flower pots, sugar canes, Minecraft:bushes and stems of pink petals and Minecraft:wildflowers. Meanwhile, the
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Template:Redr colormap sets the colors for Minecraft:vines and tree Minecraft:leaves of oak, jungle, acacia, dark oak and mangrove. The
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Template:Redr colormap sets the colors for leaf litter. Only the colors in the lower-left halfs of the images are used, even though the upper-right side of
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Template:Redr and
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Template:Redr is colored.
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grass.png
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foliage.png
-
dry_foliage.png
The adjusted temperature and adjusted downfall values (recognized as AdjTemp and AdjDownfall in the following, respectively) are used when determining the biome color to select from the colormap. They are computed as follows:
AdjTemp = clamp( Temperature, 0.0, 1.0 )
AdjDownfall = clamp( Downfall, 0.0, 1.0 ) * AdjTemp.
"clamp" limits the range of the temperature and downfall to 0.0—1.0. The clamped downfall value is then multiplied by the adjusted temperature value, bringing its value to be inside the lower left triangle. Treating the bottom-right corner of the colormap as AdjTemp = 0.0 and AdjDownfall = 0.0, the adjusted temperature increases to 1.0 along the X-axis, and the adjusted downfall increases to 1.0 along the Y-axis.
Special plant tints
In the following cases, the plants are not tinted exactly according to the colormap. in Template:Editions, several of them are specified in biome Jsons in vanilla data pack.
Swamps
In swamps and mangrove swamps, the grass color is based on a noise on XZ plane. When the value of this noise is less than -0.1, it uses the color Template:Color. Otherwise using Template:Color. The foliage color is Template:Color in swamps and Template:Color in mangrove swamps, which are not affected by the colormap. The dry foliage color in swamps and mangrove swamps is Template:Color, which also ignores the colormap.
in Template:Editions, all swamp biomes use colormaps to determine these colors, similar to regular colormaps described above.
-
swamp_grass.png
-
swamp_foliage.png
-
mangrove_swamp_foliage.png
Dark forest
In dark forests, the grass color is the result of the bitwise AND between the color in the colormap and Template:Color, and then averaging with Template:Color. In vanilla, that is Template:Color.
Badlands
In badlands, wooded badlands and eroded badlands, the grass color is Template:Color and the foliage color and dry foliage color is Template:Color. They are not affected by the colormap.
Cherry grove
The color for grass and foliage in cherry groves is always Template:Color, which is not affected by the colormap.
Pale garden
In the pale garden, the grass color is Template:Color, the foliage color is Template:Color, and the dry foliage color is Template:Color They are not affected by the colormap.
Other leaves
The color for spruce Minecraft:leaves is Template:Color and the color for birch leaves is Template:Color. Both are not affected by the biome, but determined by colormaps in Template:Editions.
-
birch.png
-
evergreen.png
Environment
The color of the daytime sky in Overworld changes according to the basic temperature value of the biome. The basic temperature is first modified as T = clamp( Temperature / 3 , -1.0, 1.0 ). Then the triple (0.62222224-0.05T, 0.5+0.1T, 1) is the sky color.
The color of the sky in the pale garden biome is Template:Color, which is unaffected by the above formula. See Template:Slink below for all sky colors.
The colors and surface opacity of Minecraft:water are defined in the vanilla data packTemplate:Only or client biome JSON files in vanilla resource packs.Template:Only Some biomes in Template:Editions, or most biomes in Template:Editions have unique water colors. Swamps and warm oceans in Bedrock Edition have unique water surface opacities, 65% and 55% respectively.
The color and density of water and sky fog is different for most biomes, defined by separate JSON files for each biome in Bedrock Edition. The underwater fog color is Template:Color with a few exceptions in Java Edition, or the same as the water surface color with some exceptions in Bedrock Edition. The sky fog color is Template:ColorTemplate:Only or Template:ColorTemplate:Only in all Overworld biomes, except pale gardens which use Template:Color. Nether biomes and the End have unique fog colors.
Vibrant Visuals
Minecraft:Vibrant Visuals ignores default colors for the sky, water, and fog, and adds new effects for each biome or a set of biome. Which environmental settings are used is determined by the biome JSON file, and all environmental settings are stored in separate directories in resource packs. In vanilla, the following effects are affected by the biome:
- Atmospherics, which includes the sky colors. The sky color of a biome is defined at zenith and at the horizon, with specified heights where the colors are blended. Cloud colors change with the sky colors. The color, strength, and scattering effects of directional light sources (sun and moon) are also dependent on the biome. Furthermore, all these settings are constantly changing with the daylight cycle, which also differs per biome. There are 17 different atmospherics and 15 different lighting settings defined for all biomes.
- Ambient lighting, which is always applied to any surface, has different strengths depending on the Minecraft:dimension. This is 0.02 in the Overworld, 0.5 in the Nether, and 0.125 in the End.
- Volumetric fog is an additional layer of fog with large differences between biomes. There are 9 different fog effects, mainly depending on the biome's humidity, but some biomes like swamps and pale gardens have unique dense fog effects with different colors.
- Color grading is applied to the final image rendering. This rebalances saturation levels for RGB colors at different illumination levels, and changes the image's color temperature. There are 14 color grading settings defined for all biomes.
Water colors are not visible with Vibrant Visuals, but all regular fog colors still apply asides from the volumetric fog.
Transition
When plants or water are at the borders between or among biomes, the color is affected by the biome of the surrounding blocks at the same Y-level. The range of the block involved in the calculation is determined by the biome blend radius in options. Takes the plant color or water color of the biomes within a square centered on this block and with the side length being the biome blend radius, and calculates their average value to get the final color for this block.
The sky colorTemplate:Only and the fog color use the color processed by
- REDIRECT Template:Wikipedia
Template:Redr from colors of the biomes at each block in the range of 5×5×5 centered on the block the camera is in.
Climate
Template:Hatnote A biome has three climate attributes: temperature, downfall and precipitation.
Temperature
Each biome has a base temperature value (see Template:Slink), but the actual temperature value at each location in the biome is also affected by the height of the location. Locations with Y≤80 use the base temperature as actual temperature. At Y=81, the actual temperature value randomly fluctuates up and down by -0.00875 — +0.01125 from the base temperature based on a noise on the XZ plane, and at Y≥81 the actual temperature decreases by 0.00125 (Template:Frac) every block up.
In frozen oceans and deep frozen oceans, it is also affected by a noise value on the XZ plane. In some regions according to the noise, the base temperature value is always regarded as 0.2. The actual temperature values for these regions are also calculated on this basis. This is detectable in frozen oceans, as its base temperature is low enough to freeze or snow, so that only these regions do not freeze or snow at sea level.
The temperature affects at which height snowfall can occur, the sky and block colors, and whether sponges dry in the air.Template:Only
Downfall
The downfall value is a number between 0.0 and 1.0 (see Template:Slink). When the downfall value is greater than 0.85, the biome is marked as humid, which is related only to the random extinction of Minecraft:fire and block colors. This value doesn't affect the weather.
Precipitation
The precipitation value can be "true" or "false". If the precipitation of the biome is false, no rain or snow occurs. Otherwise, a location is rainable when its temperature value is equal or greater than 0.15, and snowable otherwise.
So, if the base temperature is less than 0.15, it's snowable at any Y level. Even if equal or greater than 0.15, it will still snow above a certain Y level, which are listed below:
| Biomes | Minimum height for snowfall |
|---|---|
Some regions of
|
Any |
|
120±8 |
|
160±8 |
|
200±8 |
| Others | 356±8 (out of world) |
The exact minimum height for snowfall is randomized per block, with a margin of 8 blocks. in Template:Editions, this is a transition layer where both snow and rain particles are visible at the same time. This transition also appears when moving horizontally between snowy and rainy biomes, and the particle density decreases when moving to a dry biome.
Snow accumulation
in Template:Editions, the amount of Minecraft:snow layers generated on the surface is based on the snow accumulation value of the biome. The snow height is randomly selected per block between a minimum and maximum value, with 0.0 being no snow and 1.0 being the full height of one block.
During snowfall, snow can stack infinitely on top of generated snow, unlike in Template:Editions where this is controlled by a snow accumulation game rule.
List of biome climates
Overworld
The Nether
| Biome | Base temperature | Downfall | Precipitation | Grass color | Foliage color | Dry foliage color | Sky color | Water color | Water fog color | Fog color |
|---|---|---|---|---|---|---|---|---|---|---|
|
2.0 | 0.0 | FALSE | Template:Color | Template:Color | Template:Color | Template:Color | Template:ColorTemplate:Only Template:ColorTemplate:Only |
Template:ColorTemplate:Only Template:Color 15 blocks distanceTemplate:Only |
Template:Color |
|
Template:Color | |||||||||
|
Template:Color | |||||||||
|
Template:Color | |||||||||
|
Template:Color | Template:ColorTemplate:Only Template:Color 15 blocks distanceTemplate:Only |
Template:Color |
The End
| Biome | Base temperature | Downfall | Precipitation | Grass color | Foliage color | Dry foliage color | Sky color | Water color | Water fog color | Fog color |
|---|---|---|---|---|---|---|---|---|---|---|
|
0.5 | 0.5 | FALSE | Template:Color | Template:Color | Template:Color | Template:Color | Template:ColorTemplate:Only Template:ColorTemplate:Only |
Template:ColorTemplate:Only Template:Color 15 blocks distanceTemplate:Only |
Template:ColorTemplate:Only Template:ColorTemplate:Only |
Generation
{{#vardefine:params|0 }}Template:Hatnote
Biome distribution
This is as of Java Edition 1.21.4. Pale gardens currently take up more space from dark forests in the Overworld and sulfur caves will replace parts of other biomes in Minecraft:Chaos Cubed.{{#vardefine: $version |
}}{{#vardefine: $version2 |
}}<upcoming: Template:Version link & Template:Version link></upcoming: Template:Version link & Template:Version link>
Minecraft:Overworld
| Biome | Surface area cover |
|---|---|
|
12.354% |
|
10.627% |
|
7.158% |
|
6.208% |
|
4.506% |
|
4.359% |
|
3.899% |
|
3.813% |
|
3.344% |
|
2.897% |
|
2.473% |
|
2.422% |
|
2.413% |
|
2.327% |
|
2.301% |
|
2.280% |
|
2.179% |
|
2.043% |
|
2.041% |
|
2.032% |
|
2.026% |
|
1.404% |
|
1.189% |
|
1.187% |
|
1.123% |
|
1.071% |
|
0.876% |
|
0.822% |
|
0.782% |
|
0.690% |
|
0.685% |
|
0.668% |
|
0.648% |
|
0.642% |
|
0.619% |
|
0.517% |
|
0.398% |
|
0.359% |
|
0.332% |
|
0.298% |
|
0.290% |
|
0.285% |
|
0.249% |
|
0.218% |
|
0.186% |
|
0.173% |
|
0.157% |
|
0.145% |
|
0.103% |
|
0.103% |
|
0.078% |
| Biome | Area cover by altitude | Volume cover | |||||
|---|---|---|---|---|---|---|---|
| Y = -55 | Y = -32 | Y = 0 | Y = 32 | Y = 64 | Y < 64 | Y < 320 | |
| Surface biomes | 88.16% | 86.42% | 76.38% | 87.95% | 96.29% | 85.74% | 95.00% |
|
0.914% | 4.41% | 12.66% | 8.75% | 3.03% | 6.78% | 2.48% |
|
0.886% | 5.23% | 10.18% | 3.20% | 0.668% | 4.74% | 1.62% |
|
10.04% | 3.94% | 0.776% | 0.108% | 0.013% | 2.74% | 0.915% |
Minecraft:The Nether
| Biome | Volume cover |
|---|---|
|
36.30% |
|
22.22% |
|
17.08% |
|
15.86% |
|
8.54% |
Minecraft:The End
| Biome | Area cover |
|---|---|
|
45.81% |
|
25.70% |
|
17.66% |
|
10.82%<ref group="note" name="barrens">This ignores the regions of End terrain that fail to generate due to Template:Bug, which entirely consist of End barrens.</ref> |
|
9.14 × 10-10 |
Biome IDs
Achievements
Script error: No such module "Achievement".
Advancements
Script error: No such module "Advancement".
History
{{#vardefine:params|2 }}Template:Hatnote
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
April Fools biomes
Issues
Script error: No such module "Issue list".
Trivia
- The term biome is slightly similar to its scientific usage: in the real world, a biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as
- REDIRECT Template:Wikipedia
Template:Redrs.<ref>"Biome" on Wikipedia</ref><ref>"biome" on Dictionary.com</ref> Minecraft biomes are defined by all of the blocks that compose them, not just the plants and animals found in them.
- A biome can sometimes generate with an area of only one block.<ref>Template:Bug</ref>
Gallery
Screenshots
-
Examples of different colors for grass and leaves in different biomes.
-
A dark forest bordering onto a lake.
-
A relatively large island.
-
A river runs through a flower forest, a sunflower plains, a jungle and a sparse jungle biome.
-
A carver cave in a badlands biome.
-
Jungle and badlands biome generated next to each other.
-
When savanna meets the snow.
-
With varying terrain, basalt deltas biomes can be hard to navigate.
-
Showcase of 1.19 world generation.
-
A forest next to a lukewarm ocean.
-
A picture of a jungle taken at dawn.
-
A jungle sunset.
-
The sun setting in a old growth pine taiga.
-
Many different biomes in one place.
Historical screenshots
-
A dark forest biome. The stone variants Minecraft:granite, Minecraft:diorite and Minecraft:andesite can also be seen in the cliff.
-
A large snowy taiga biome before 1.18, with a beach off to the side.
-
A mountainous mushroom island. Since Caves & Cliffs, mushroom fields are mostly flat.
-
An old view of a gravelly mountains biome, then covered by snow.
-
An old view of a completely flat frozen ocean biome.
-
A river before 1.18 separating a desert and plains.
-
Before 1.18, badlands and badlands plateaus were separate biomes with sharper cliffs on the edges.
-
A jungle edge before 1.18, which was an actual thin edge of the jungle.
-
A desert with a jungle right beside it, which is no longer possible.
-
An old swamp generated in the middle of an ocean, causing miscolored Minecraft:water and lily pads without any actual swampland.
-
A rare occurrence of a mushroom fields biome touching the mainland, which is not possible since Caves & Cliffs.
-
A rare biome transition of a colder biome touching a warmer biome, which is no longer possible.
-
A badlands and jungle biome generated together. Rivers used to separate most biomes before 1.18.
-
A river that splits off into two rivers.
-
Two old mountain variants covered with snow.
-
Comparison of giant tree taiga and giant spruce taiga biomes, which are now always separated by rivers.
-
A river biome in Java Edition 1.16, with visible Minecraft:seagrass in it.
-
A swamp and dark forest connecting with a river in between. Rivers can no longer generate in swamps.A swamp and dark forest connecting with a river in between. Rivers can no longer generate in swamps.
-
When 1.7 update was released, old worlds were completely rewritten.
-
Village reaching into 3 biomes (jungle, desert and plains).
-
Two large lakes in a plains biome, near a forest biome and a dark forest biome.
-
A badlands biome and an ice spikes biome generated next to each other.
-
Mushroom fields and giant tree taiga biomes connected together.
-
A mushroom biome connected to a forest biome.
-
A jungle between an ice spikes biome and a taiga.
-
A desert sunrise with a mushroom island in the background.
-
A village in a flower forest before 1.18, when flower forests usually had rough terrain.
Templates
-
The biome graph used in Beta 1.7.3.
-
Biome colors template for Java Edition 1.7 and 1.8.
Mojang images
-
An old image of biomes work-in-progress. Biome grass colors have not been implemented at this point.An old image of biomes work-in-progress. Biome grass colors have not been implemented at this point.
-
Early draft of the biomes graph, drawn by Notch.
-
A map showcasing biome generation in Java Edition Alpha 1.2.
-
Notch took this screenshot while testing the river biome.
-
A biome map tweeted by Notch, showcasing work-in-progress biome generation for Beta 1.8.
-
Jeb's first image of the jungle biome.
-
Jeb's second jungle teaser screenshot.
-
Biomes in 1.6.
-
Biomes in 1.7.
-
A biome map shown by Jeb on instagram.
-
A biome map tweeted by Jeb, showcasing work-in-progress biome generation for Java Edition 1.7.2.
-
A biome map tweeted by Jeb, showcasing slightly larger oceans for the WIP biome system in 1.7.2.
-
This is the first picture provided of the badlands biome (then called mesa).
-
The first image of a giant tree taiga, as tweeted by Jeb.
-
The first image of a stony shore (then called cliff) biome, provided by Jeb.
-
A view of the snowy taiga.
-
A jungle, swamp and forest.
See also
- Minecraft:Biome definition
- Script error: No such module "SpriteFile".
- Minecraft:Structures
- Terrain Features
- Weather
- Large Biomes
- Amplified
References
<references group="">
</references>
External links
- All Biomes in Minecraft – Minecraft Help Center
| Geography | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Sky and fog | |||||||||
| Weather |
| ||||||||
| Dimensions | |||||||||
| World types |
| ||||||||
| Player constructions |
| ||||||||
| Matter | |||||||||
| Sound | |||||||||
| Joke |
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| Bugs |
| ||||||||
| Removed |
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cs:Biom de:Biom es:Bioma fr:Biome hu:Biom it:Bioma ja:バイオーム ko:생물 군계 lzh:生態域 nl:Klimaat pl:Biom pt:Bioma ru:Биом th:ไบโอม uk:Біом zh:生物群系