Dragonwilds:Fractured Plains
More actions
Template:Infobox Scenery The Fractured Plains is a Dragonwilds:Power level 3 area in Dragonwilds:Ashenfall, found just north of the Dragonwilds:Whispering Swamp.
Description
The Fractured Plains is located in the eastern central region of Dragonwilds:Ashenfall, east of the Dragonwilds:Stormtouched Highlands and north of the Dragonwilds:Whispering Swamp. The region is characterized by reddish grass and lush forests with multiple paths running through it. A notable feature is the presence of a strange purple energy flow cutting through the northern part of the region.
The anima in this region is less stable than in Dragonwilds:Brynmoor, causing more pronounced anima twist effects. The local flora takes on the hues of dragonfire, creating a visual effect similar to an inferno when summer winds blow through the area.
A shattered tower stands in the distance, still containing ancient dragonkin magic. This structure serves as the lair of General Dragonwilds:Velgar, a dragon whose roars can be heard throughout the region.
The Fractured Plains gained their name from the cataclysmic battle between the goddess Lougrim and the dragon queen Kuldra. This conflict literally fractured the landscape as described in historical records: Script error: No such module "References". Using his newfound elemental powers, Brakka constructed a massive tower that would later become known as Brakka's Folly. Despite having abilities that could have benefited the entire continent, he chose to create a monument to his own glory. Script error: No such module "References". The construction of this tower relied not only on Brakka's elemental powers but also on the forced labor of garou slaves. Script error: No such module "References".
Atop a mesa in the Plains, something crystalline glistens in the moonlight, accompanied by a mournful sound carried on the wind. Garou regularly patrol the pathways, and wolves guard the woods, Terrorbirds are present, hinting at the presence of Elves at some point.
History
Upon discovering the continent of Ashenfall, the architect Brakka saw Ashenfall as an opportunity to create a new dragonkin empire similar to Orthen, one not chained by the conventions of the elder Dragonkin. Script error: No such module "References". Dragonwilds:Rasthin taught Brakka how to obtain magical power from the anima vents located throughout the continent; Brakkka used this new technique to gain mastery over earth. Script error: No such module "References". Brakka used this new power, along with slave labor from the Garou, to build a great tower, a monument to his hubris known as Dragonwilds:Brakka's Folly.
Brakka met his end in the very tower he had built, slain by the dragon queen, Kuldra Script error: No such module "References". After defeating Brakka, Kuldra absorbed his power bestowed it upon her loyal general, Velgar who had been used as a beast of burden after the Dragonwilds:Human-Garou War. As recompense, Velgar took Brakka's tower as his own, renaming it Dragonwilds:Velgar's Rise. Script error: No such module "References". One of the most defining moments in the history of the Fractured Plains was the battle between the dragon queen Kuldra and the garou goddess Lougrim. This fierce confrontation literally reshaped the landscape fracturing and reshaping it into what we see today, a great chasm surrounds Velgar's rise. Script error: No such module "References". The culture of the Garou changed significantly under dragon rule, becoming more brutal and focused on survival of the fittest rather than traditional values. Under Lougrim, they used to carefully select targets, but now the Garou patrol the area, attacking anyone on sight. Script error: No such module "References".
Notable locations
- Dragonwilds:Velgar's Rise - A shattered but still magically imbued tower where General Dragonwilds:Velgar makes his lair.
- Dragonwilds:Fractured Ruins - A village to the east of the Fractured Plains entrance, overrun by the Garou.
- Dragonwilds:Crystalline Mesa - A mesa with something that "glistens in the moonlight" and produces a sorrowful sound.
- Dragonwilds:Ashien's Watch - A fortress that protects Dragonwilds:Skeklac Kara
- Dragonwilds:Takla Kara - A Dragonwilds:Dragonkin Vault to the west, on the Crystalline Mesa
- Dragonwilds:Skeklac Kara - A Dragonwilds:Dragonkin Vault in the northwest, part of Ashien's Watch
- Dragonwilds:Crystal Tree - A tree that marks the start of the Dragonwilds:Heartstrings quest
- Dragonwilds:Anima Trees - Trees that have Dragonwilds:Anima-Infused Bark surrounding these trees
Resources
- Dragonwilds:Anima-infused Bark
- Dragonwilds:Ash Tree
- Dragonwilds:Copper Ore Node
- Dragonwilds:Dwellberries
- Dragonwilds:Oak Tree
- Dragonwilds:Onion
- Dragonwilds:Sandstone Rock
- Dragonwilds:Stone
- Dragonwilds:Tin Ore Node
- Rune Essence
- Dragonwilds:Blurite Ore Node (in Dragonwilds:Takla Kara Dragonwilds:Dragonkin Vault)
Enemies
- Dragonwilds:Garou Berserker - Ferocious warriors of the Garou Pack with weakness to Magic, Fire, and resistance to Ranged, Earth.
- Dragonwilds:Garou Hunter - Swift trackers of the Garou Pack with weakness to Melee, Air, Stab, and resistance to Magic, Earth, Slash.
- Dragonwilds:Garou Druid - Spellcasting members of the Garou Pack with weakness to Ranged, Fire, Slashing, and resistance to Melee, Water, and Earth.
- Dragonwilds:Garou Thane - Powerful noble-born Garou Pack warriors with weakness to Magic, Crush, and resistance to Ranged, Stab, and Slash.
- Dragonwilds:Chinchompa - Small explosive creatures that have a weakness to Melee, Fire, and resistance to Magic.
- Dragonwilds:Terrorbird - Large aggressive birds with weakness to Magic, Crush, and resistance to Ranged, Air.
- Dragonwilds:Wolf - Predatory canines with weakness to Magic, Crush, Fire, and resistance to Ranged, Slash.
- Dragonwilds:Dire Wolf - Larger, more dangerous wolves that have absorbed more ambient anima.
- Dragonwilds:Deer - Herbivores with weakness to Ranged, Stab, and resistance to Magic.
- Dragonwilds:Sheep - Passive livestock with weakness to Magic, Stab, and resistance to Ranged, Crush.
- Dragonwilds:Velgar - A dragon general who makes his lair in the remains of an ancient dragonkin tower.
Journal
The anima of Ghornfell is less stable than that of Brynmoor, and the anima twist's effects are more pronounced. Plants take on the hues of dragonfire, making the entire region dance like an inferno when the summer wind blows.
Towering in the distance is a great tower, shattered now yet still imbued with ancient dragonkin magic. A terrible roaring can be heard from this structure and a shadow passes over it when General Velgar returns.
The dragon makes his lair in the remains of a dragonkin's hubris, a monument to an architect long since dead.
Garou make their homes across this region, sending out hunting parties to slaughter anything that crosses their path.
Atop the mesa, something glistens in the moonlight and a mournful sound carries on the wind. A sorrow that resonates in shimmering crystal.
Quests
See Also
References
Script error: No such module "References".