Minecraft:Bedrock Edition Preview 1.21.130.24
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Beta 1.21.130.24 (ChromeOS, Android) or Preview 1.21.130.24 (Windows, iOS, iPadOS, Xbox, PlayStation) is the third beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 29, 2025,<ref>Template:Cite</ref><ref>Template:Mcnet</ref> which adds the parched, camel husk, and fixes bugs.
Additions
Items
Script error: No such module "animate". Minecraft:Spawn Eggs
- Added camel husk and parched spawn eggs.
Mobs
File:Camel Husk JE1.png Camel Husk
- New undead camel variant.
- Spawns at 0 light level in deserts.
- Spawns with two riders: A Minecraft:husk wielding a spear and a parched.
- Does not burn in sunlight, following the husk's spawning rules.
- Does not spawn in caves, following the husk's spawning rules.
- Is hostile if the rider is a hostile mob.
- Passive without a rider.
- Despawns like other hostile mobs, but becomes persistent when ridden by a player.
- Favourite food is rabbit foot.
- Cannot be bred.
- As a mount they work similar to normal camels.
File:Parched JE1 BE1.png Parched
- New skeleton variant.
- Spawns at 0 light level in deserts replacing some of the regular skeletons.
- Does not spawn in caves, following the husk's spawning rules.
- Does not burn in sunlight.
- Shoots arrows of Weakness.
- Has a slower rate of fire compared to normal skeletons, similar to bogged.
Gameplay
Death messages
- Added the following death message:
- "<entity> died from dehydration"
Changes
Mobs
Script error: No such module "animate". Camel, Donkey, Minecraft:Horse, and Mule
- No longer sink in water while ridden by a player.
File:Nautilus BE1.png Nautilus
- Cooldown charge attack of nautiluses is now 4 seconds.
- Increased dash speed from 10 blocks/second to 14 blocks/second.
- Now prioritizes breeding over tempting when offered food.
- Charge attack now deals 3 damage.
File:Zombie Horse BE3.png Zombie Horse
- Now has a hint text for dismounting the zombie horse.
- Now avoid areas with sunlight.
- Now flee sunlight instead of running around wildly in a panic.
File:Zombie Nautilus BE1.png Zombie Nautilus
- The charge attack cooldown of zombie nautiluses is now 4 seconds.
- Increased dash speed from 10 blocks/second to 14 blocks/second.
- Sounds are now affected by the "Friendly Mobs" slider instead of the "Hostile mobs" slider.
- Will now attack nearby pufferfish.
- Will now attack if provoked.
- Charge attack now deals 3 damage.
Items
Script error: No such module "animate". Minecraft:Spear
- The wielder's base attack damage now contributes to damage dealt by spears.
- The spears item group in the Minecraft:Creative inventory is now labeled as "Spears" instead of "Spear".
- Updated the netherite spear icon.
- Slightly increased the post-attack cooldown of some spears, for balance and parity purposes.
- Tweaked the reflectiveness of spears when Minecraft:Vibrant Visuals is enabled.
Gameplay
Enchantments
- Reduced the amount of additional durability damage done by Lunge to 1 per use across all levels.
- Using Lunge now consumes hunger points equal to the level of the enchantment.
General
Input
- Automatically selects the Chat screen text field on opening for Windows when using keyboard and mouse, enabling text input as soon as screen opens.
Music
- Reenabled missing music for several biomes.
Performance
- Now automatically attempts to join the local copy if syncing world from cloud on Xbox fails.
- Realms Manage Feed is now located within Minecraft:Realms Stories instead of Realms Settings.
Video Settings Screen
- Updated the video settings tab with Minecraft:Ore UI.
Graphical
- The partial transparency applied to mobs when close to the camera now also applies to players.
Technical
AI Goals
- Added two new fields to
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Template:Redr to enable more control of floating and how long the vehicle can be underwater before dismounting its passengers.
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Template:Redr: The chance per tick to cause an upward impulse.
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Template:Redr: Time in seconds that a floating vehicles head can be underwater before it causes its passengers to dismount.
API
- Moved Loot Table Discovery APIs from
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- Released
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- Released
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- Moved
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- Moved
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Entity Components
- Upgraded the
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Template:Redr entity component, allowing it to take an array of riders.
- Description:
- Allows a rideable mob to spawn with one or more riders.
- Fields:
- Description:
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Template:Redr: Array of riders to add to the entity, with the mandatory field
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Template:Redr and optional field
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Template:Redr Fields:
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Template:Redr: The type of mob to spawn.
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Template:Redr: An optional event to spawn with the mob.
- Requirements:
- The mob must have a
- Requirements:
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Template:Redr entity component.
- The array of riders must be no longer than
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- Added new boolean field
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- The field defaults to
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Template:Redr to preserve previous breathable behavior. When set to
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Template:Redr, entities that only breathe water will take dehydration damage when out of water.
- Renamed the
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Template:Redr component to
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- The component now aligns both the entity's body rotation and its overall rotation with that of its mounted vehicle.
- Added a lunge field to the
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Template:Redr component.
- Defines the amount of exhaustion applied when triggering the lunge enchantment, multiplied by the enchantment level.
- Added new Pack Settings Molang queries:
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Template:Redr, the value of a slider.
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Template:Redr, check if toggle is enabled.
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Template:Redr, if a dropdown option is selected.
Network
- Added new Level Sound Event,
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- Added new Level Sound Event,
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- Renamed
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UI
- String multiplication in UI expressions is now limited exclusively to
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Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" experimental toggles.
Additions
Technical
API
- Added
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Template:Redr for providing context of player swings to
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- Added
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- Added
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- Added new state
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Template:Redr block trait, which enables the
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Template:Redr with values
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Template:Redr, and
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Template:Redr to provide similar behavior to how stairs in Vanilla work.
- When this is set, you can use the field
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Template:Redr to decide the criteria with an array of block descriptors to determine what blocks to form a corner with.
- With the Beta APIs toggle on, Vanilla Stairs have the tag
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Template:Redr available, and can corner with custom blocks with the same tag if the block also uses
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Template:Redr block states.
- The default behavior for this field is to corner with the same block name.
- This all requires the Beta APIs toggle to be enabled on a world and the
- The default behavior for this field is to corner with the same block name.
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Template:Redr flag on your block.
Fixes
Script error: No such module "fixes". Other
- Fixed missing hint text for dismounting the zombie horse.
- Fixed a bug where zombie horses would not spawn in ice plains.
- Fixed a bug where the zombie horse feeding sound effect would not obey the Friendly Mob Audio setting.
- Fixed a bug preventing players from growing pink petals, Minecraft:wildflowers, or leaf litter by targeting side of a block.
- Fixed snowflakes flickering during player movement.
- Fixed a bug where the text to speech settings incorrectly auto enabled when starting a world.
- Fixed a bug that caused dialogues with bold text to appear truncated in certain DLC maps.
- Fixed a bug causing breakpoints to miss under certain conditions.
- Fixed rotation and mirroring of Minecraft:vines during structure placement.
- Fixed snowflakes flickering during player movement.
- Custom blocks will no longer be overly bright when flying between two inventory slots.
References
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de:Bedrock Edition beta 1.21.130.24 es:Bedrock Edition Preview 1.21.130.24 pt:Edição Bedrock Preview 1.21.130.24 ru:Preview 1.21.130.24 (Bedrock Edition) zh:基岩版1.21.130.24