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Minecraft:Bedrock Edition level format/Other data format

From SAS Gaming Wiki
Revision as of 19:51, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Script error: No such module "Exclusive". This page lists some additional NBT structures in Template:Editions.

Abilities

NBT structure of players' ability info:

Attribute

NBT structure of an Minecraft:attribute:

Attributes

NBT structure for Minecraft:mobs:

Attribute Modifier

NBT structure of an attribute modifier:

AutonomousEntities

The autonomous entities data:

BiomeData

The Minecraft:biome data:

Block

NBT structure of a Minecraft:block:

Command Block

NBT structure of command block and minecart with command block:

  • Template:Nbt/sprite: Parent tag.
    • Template:Nbt/sprite Command: The command entered into the command block.
    • Template:Nbt/sprite CustomName: The custom name or hover text of this command block.
    • Template:Nbt/sprite ExecuteOnFirstTick: 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
    • Template:Nbt/sprite LastExecution: Stores the time when a command block was last executed.
    • Template:Nbt/sprite LastOutput: The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
    • Template:Nbt/sprite LastOutputParams: The params for the output's translation key.
    • Template:Nbt/sprite SuccessCount: Represents the strength of the analog signal output by redstone comparators attached to this command block.
    • Template:Nbt/sprite TickDelay: The delay between each execution.
    • Template:Nbt/sprite TrackOutput: 1 or 0 (true/false) - true if the LastOutput is stored. Can be toggled in the GUI by clicking a button near the "Previous Output" textbox.
    • Template:Nbt/sprite Version: The data version.

Firework Explosion

NBT structure of firework and firework star:

Limbo entities

The limbo entities data:

Mob Effect

NBT structure of a status effect:

Mob Events

NBT structure of mob events:

  • Template:Nbt/sprite: The mob events root tag.
    • Template:Nbt/sprite events_enabled: 1 or 0 (true/false) - true if the mob events can occur.
    • Template:Nbt/sprite minecraft:ender_dragon_event: 1 or 0 (true/false) - true if the ender dragon can spawn.
    • Template:Nbt/sprite minecraft:pillager_patrols_event: 1 or 0 (true/false) - true if the illager patrol can spawn.
    • Template:Nbt/sprite minecraft:wandering_trader_event: 1 or 0 (true/false) - true if the wandering trader can spawn.

Monster Spawner

NBT structure of a monster spawner:

  1. REDIRECT Template:Info needed

Template:Redr

Players

The players data:

Portals

The portals data:

SchedulerWT

The schedulerWT data:

Scoreboard

NBT structure of scoreboards:

Structuretemplate_<name>

The structure template data:

Tickingarea

The

  1. REDIRECT Template:Command

Template:Redr data:

VILLAGE_[0-9a-f\\-]+_DWELLERS

The village dwellers data:

VILLAGE_[0-9a-f\\-]+_INFO

The village info data:

VILLAGE_[0-9a-f\\-]+_PLAYERS

The village players data:

VILLAGE_[0-9a-f\\-]+_POI

The village POIs data:

pt:Formato de nível da Edição Bedrock/Outros formatos de dados zh:基岩版存档格式/其他数据格式