Minecraft:Bedrock Edition level format/Other data format
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Script error: No such module "Exclusive". This page lists some additional NBT structures in Template:Editions.
Abilities
NBT structure of players' ability info:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite abilities: The player's ability setting.
- Template:Nbt/sprite attackmobs: 1 or 0 (true/false) - true if the player can attack mobs.
- Template:Nbt/sprite attackplayers: 1 or 0 (true/false) - true if the player can attack other players.
- Template:Nbt/sprite build: 1 or 0 (true/false) - true if the player can place blocks.
- Template:Nbt/sprite doorsandswitches: 1 or 0 (true/false) - true if the player is able to interact with redstone components.
- Template:Nbt/sprite flying: 1 or 0 (true/false) - true if the player is currently flying.
- Template:Nbt/sprite flySpeed: The flying speed, always 0.05.
- Template:Nbt/sprite instabuild: 1 or 0 (true/false) - true if the player can instantly destroy blocks.
- Template:Nbt/sprite invulnerable: 1 or 0 (true/false) - true if the player is immune to all damage and harmful effects.
- Template:Nbt/sprite lightning: 1 or 0 (true/false) - true if the player was struck by lightning.
- Template:Nbt/sprite mayfly: 1 or 0 (true/false) - true if the player can fly.
- Template:Nbt/sprite mine: 1 or 0 (true/false) - true if the player can destroy blocks.
- Template:Nbt/sprite mute: 1 or 0 (true/false) - true if the player messages cannot be seen by other players.
- Template:Nbt/sprite noclip: 1 or 0 (true/false) - true if the player can phase through blocks.
- Template:Nbt/sprite op: 1 or 0 (true/false) - true if the player has operator commands.
- Template:Nbt/sprite opencontainers: 1 or 0 (true/false) - true if the player is able to open containers.
- Template:Nbt/sprite permissionsLevel: What permissions a player will default to, when joining a world.
- Template:Nbt/sprite playerPermissionsLevel: What permissions a player has.
- Template:Nbt/sprite teleport: 1 or 0 (true/false) - true if the player is allowed to teleport.
- Template:Nbt/sprite walkSpeed: The walking speed, always 0.1.
- Template:Nbt/sprite worldbuilder: 1 or 0 (true/false) - true if the player is a world builder.
- Template:Nbt/sprite abilities: The player's ability setting.
Attribute
NBT structure of an Minecraft:attribute:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite Base: The base value of this Attribute.
- Template:Nbt/sprite Current: Unknown.
- Template:Nbt/sprite DefaultMax: Unknown.
- Template:Nbt/sprite DefaultMin: Unknown.
- Template:Nbt/sprite Max: Unknown.
- Template:Nbt/sprite Min: Unknown.
- Template:Nbt/sprite Modifiers: (May not exist) List of Modifiers.
- Template:Nbt/sprite: An individual Modifier.
- Template:Nbt/sprite Name: The name of this Attribute.
- Template:Nbt/sprite TemporalBuffs: (May not exist) Unknown.
- Template:Nbt/sprite Amount: Unknown.
- Template:Nbt/sprite Duration: Unknown.
- Template:Nbt/sprite LifeTime: Unknown.
- Template:Nbt/sprite Type: Unknown.
Attributes
NBT structure for Minecraft:mobs:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite: List of Minecraft:attributes.
- Template:Nbt/sprite:An attribute.
- Template:Nbt/sprite: List of Minecraft:attributes.
Attribute Modifier
NBT structure of an attribute modifier:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite Amount: The amount by which this Modifier modifies the Base value in calculations.
- Template:Nbt/sprite Name: The Modifier's name.
- Template:Nbt/sprite Operand: Unknown.
- Template:Nbt/sprite Operation: Defines the operation this Modifier executes on the Attribute's Base value. 0: Increment X by Amount, 1: Increment Y by X * Amount, 2: Y = Y * (1 + Amount) (equivalent to Increment Y by Y * Amount).
<needs testing></needs testing> - Template:Nbt/sprite UUIDLeast: This modifier's UUID Least.
- Template:Nbt/sprite UUIDMost: This modifier's UUID Most.
AutonomousEntities
The autonomous entities data:
- Template:Nbt/sprite: The autonomous entities root tag.
- Template:Nbt/sprite AutonomousEntityList: Unknown.
BiomeData
The Minecraft:biome data:
- Template:Nbt/sprite: The biome data root tag.
- Template:Nbt/sprite list: A list of compound tags representing biomes.
- Template:Nbt/sprite: A biome.
- Template:Nbt/sprite id: The numerical biome ID.
- Template:Nbt/sprite snowAccumulation: The biome's snow accumulation. Eg.
0.125.
- Template:Nbt/sprite: A biome.
- Template:Nbt/sprite list: A list of compound tags representing biomes.
Block
NBT structure of a Minecraft:block:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite name: The namespaced ID of this block.
- Template:Nbt/sprite states: List of block states of this block.
- Template:Nbt/sprite <state_name>: A block state and its value with corresponding data type.
- Template:Nbt/sprite version: The data version.
Command Block
NBT structure of command block and minecart with command block:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite Command: The command entered into the command block.
- Template:Nbt/sprite CustomName: The custom name or hover text of this command block.
- Template:Nbt/sprite ExecuteOnFirstTick: 1 or 0 (true/false) - true if it executes on the first tick once saved or activated.
- Template:Nbt/sprite LastExecution: Stores the time when a command block was last executed.
- Template:Nbt/sprite LastOutput: The translation key of the output's last line generated by the command block. Still stored even if the gamerule commandBlockOutput is false. Appears in the command GUI.
- Template:Nbt/sprite LastOutputParams: The params for the output's translation key.
- Template:Nbt/sprite: A param.
- Template:Nbt/sprite SuccessCount: Represents the strength of the analog signal output by redstone comparators attached to this command block.
- Template:Nbt/sprite TickDelay: The delay between each execution.
- Template:Nbt/sprite TrackOutput: 1 or 0 (true/false) - true if the
LastOutputis stored. Can be toggled in the GUI by clicking a button near the "Previous Output" textbox. - Template:Nbt/sprite Version: The data version.
Firework Explosion
NBT structure of firework and firework star:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite FireworkColor: Array of byte values corresponding to the primary colors of this firework's explosion.
- Template:Nbt/sprite FireworkFade: Array of byte values corresponding to the fading colors of this firework's explosion.
- Template:Nbt/sprite FireworkFlicker: 1 or 0 (true/false) - true if this explosion has the twinkle effect (glowstone dust).
- Template:Nbt/sprite FireworkTrail: 1 or 0 (true/false) - true if this explosion has the trail effect (diamond).
- Template:Nbt/sprite FireworkType: The shape of this firework's explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, and 4 = Burst.
<needs testing></needs testing>
Limbo entities
The limbo entities data:
- Template:Nbt/sprite: The limbo entities root tag.
- Template:Nbt/sprite data: A compound with a list of limbo entities.
- Template:Nbt/sprite LimboEntities: Unknown.
- Template:Nbt/sprite data: A compound with a list of limbo entities.
Mob Effect
NBT structure of a status effect:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite Ambient: 1 or 0 (true/false) - true if this effect is provided by a beacon and therefore should be less intrusive on screen.
- Template:Nbt/sprite Amplifier: The potion effect level. 0 is level 1.
- Template:Nbt/sprite DisplayOnScreenTextureAnimation: Unknown.
- Template:Nbt/sprite Duration: The number of ticks before the effect wears off.
- Template:Nbt/sprite DurationEasy: Duration for Easy mode.
- Template:Nbt/sprite DurationHard: Duration for Hard mode.
- Template:Nbt/sprite DurationNormal: Duration for Normal mode.
- Template:Nbt/sprite FactorCalculationData
- Template:Nbt/sprite change_timestamp
- Template:Nbt/sprite factor_current
- Template:Nbt/sprite factor_previous
- Template:Nbt/sprite factor_start
- Template:Nbt/sprite factor_target
- Template:Nbt/sprite had_applied
- Template:Nbt/sprite had_last_tick
- Template:Nbt/sprite padding_duration
- Template:Nbt/sprite Id: The numerical effect ID.
- Template:Nbt/sprite ShowParticles: 1 or 0 (true/false) - true if particles are shown.
Mob Events
NBT structure of mob events:
- Template:Nbt/sprite: The mob events root tag.
- Template:Nbt/sprite events_enabled: 1 or 0 (true/false) - true if the mob events can occur.
- Template:Nbt/sprite minecraft:ender_dragon_event: 1 or 0 (true/false) - true if the ender dragon can spawn.
- Template:Nbt/sprite minecraft:pillager_patrols_event: 1 or 0 (true/false) - true if the illager patrol can spawn.
- Template:Nbt/sprite minecraft:wandering_trader_event: 1 or 0 (true/false) - true if the wandering trader can spawn.
Monster Spawner
NBT structure of a monster spawner:
- Template:Nbt/sprite: Parent tag.
- Template:Nbt/sprite Delay: Ticks until next spawn. If 0, it spawns immediately when a player enters its range.
- Template:Nbt/sprite DisplayEntityHeight: The height of entity model that displayed in the block.
- Template:Nbt/sprite DisplayEntityScale: The scale of entity model that displayed in the block.
- Template:Nbt/sprite DisplayEntityWidth: The width of entity model that displayed in the block.
- Template:Nbt/sprite EntityIdentifier: The id of the entity to be summoned.
- REDIRECT Template:Info needed
- Template:Nbt/sprite MaxNearbyEntities: The maximum number of nearby (within a box of
SpawnRange*2+1 ×SpawnRange*2+1 × 8 centered around the spawner block<needs testing></needs testing>) entities whose IDs match this spawner's entity ID. - Template:Nbt/sprite MaxSpawnDelay: The maximum random delay for the next spawn delay.
- Template:Nbt/sprite MinSpawnDelay: The minimum random delay for the next spawn delay.
- Template:Nbt/sprite RequiredPlayerRange: Overrides the block radius of the sphere of activation by players for this spawner.
- Template:Nbt/sprite SpawnCount: How many mobs to attempt to spawn each time.
- Template:Nbt/sprite SpawnData: (May not exist) Contains tags to copy to the next spawned entity(s) after spawning.
- Template:Nbt/sprite Properties: Unknown.
- Template:Nbt/sprite TypeId: The entity's namespaced ID.
- Template:Nbt/sprite Weight: Unknown.
- Template:Nbt/sprite SpawnPotentials: (May not exist) List of possible entities to spawn.
- Template:Nbt/sprite: A potential future spawn.
- Template:Nbt/sprite Properties: Unknown.
- Template:Nbt/sprite TypeId: The entity's namespaced ID.
- Template:Nbt/sprite Weight: The chance that this spawn gets picked in comparison to other spawn weights. Must be positive and at least 1.
- Template:Nbt/sprite: A potential future spawn.
- Template:Nbt/sprite SpawnRange: The radius around which the spawner attempts to place mobs randomly. The spawn area is square, includes the block the spawner is in, and is centered around the spawner's x,z coordinates - not the spawner itself.
<needs testing></needs testing>Default value is 4.
- Template:Nbt/sprite MaxNearbyEntities: The maximum number of nearby (within a box of
Players
The players data:
- Template:Nbt/sprite: A player root tag.
- Template:Nbt/sprite MsaId
- Template:Nbt/sprite SelfSignedId
- Template:Nbt/sprite ServerId
Portals
The portals data:
- Template:Nbt/sprite: The portals root tag.
- Template:Nbt/sprite data
- Template:Nbt/sprite PortalRecords
- Template:Nbt/sprite data
SchedulerWT
The schedulerWT data:
- Template:Nbt/sprite: The schedulerWT root tag.
- Template:Nbt/sprite daysSinceLastWTSpawn
- Template:Nbt/sprite isSpawningWT
- Template:Nbt/sprite nextWTSpawnCheckTick
Scoreboard
NBT structure of scoreboards:
- Template:Nbt/sprite: The scoreboard data root tag.
- Template:Nbt/sprite Criteria
- Template:Nbt/sprite DisplayObjectives: A list of compound tags representing specific displayed objectives.
- Template:Nbt/sprite: A displayed objective.
- Template:Nbt/sprite Name: The display slot of this objective.
- Template:Nbt/sprite ObjectiveName: The internal name of the objective displayed.
- Template:Nbt/sprite SortOrder: The sort order of the objective displayed. 0 =
ascending, 1 =descending. If not specified, or the display slot isbelowname, 1 by default.
- Template:Nbt/sprite: A displayed objective.
- Template:Nbt/sprite Entries: A list of compound tags representing individual entities.
- Template:Nbt/sprite: An entity.
- Template:Nbt/sprite IdentityType: The identity type of this entity. 1 = Players, 2 = Others.
- Template:Nbt/sprite EntityId: Optional. The entity's Unique ID.
- Template:Nbt/sprite PlayerId: Optional. The player's Unique ID.
- Template:Nbt/sprite ScoreboardId: The numerical ID given to this entity on the scoreboard system, starting from 1.
- Template:Nbt/sprite: An entity.
- Template:Nbt/sprite Objectives: A list of compound tags representing objectives.
- Template:Nbt/sprite: An objective.
- Template:Nbt/sprite Criteria: The criterion of this objective, currently, always
dummy. - Template:Nbt/sprite DisplayName: The display name of this objective.
- Template:Nbt/sprite Name: The internal name of this objective.
- Template:Nbt/sprite Scores: A list of compound tags representing scores tracked on this objective.
- Template:Nbt/sprite: A tracked entity with a score.
- Template:Nbt/sprite Score: The score this entity has on this objective.
- Template:Nbt/sprite ScoreboardId: The numerical ID given to this entity on the scoreboard system.
- Template:Nbt/sprite: A tracked entity with a score.
- Template:Nbt/sprite Criteria: The criterion of this objective, currently, always
- Template:Nbt/sprite LastUniqueID: The numerical ID given to the last entity added on the scoreboard system.
- Template:Nbt/sprite: An objective.
Structuretemplate_<name>
The structure template data:
- Template:Nbt/sprite: The structure template root tag.
- Template:Nbt/sprite format_version
- Template:Nbt/sprite size
- Template:Nbt/sprite structure
- Template:Nbt/sprite block_indices
- Template:Nbt/sprite entities
- Template:Nbt/sprite
- Template:Bedrock nbt/inherit
- Tags unique to this entity type.
- Template:Nbt/sprite
- Template:Nbt/sprite palette
- Template:Nbt/sprite default
- Template:Nbt/sprite block_palette
- Template:Nbt/sprite block_position_data
- Template:Nbt/sprite <num>
- Template:Nbt/sprite block_entity_data
- Template:Bedrock nbt/inherit
- Tags unique to this block entity.
- Template:Nbt/sprite tick_queue_data: (May not exist)
- Template:Nbt/sprite
- Template:Nbt/sprite tick_delay
- Template:Nbt/sprite
- Template:Nbt/sprite block_entity_data
- Template:Nbt/sprite <num>
- Template:Nbt/sprite default
- Template:Nbt/sprite structure_world_origin
Tickingarea
The
- REDIRECT Template:Command
Template:Redr data:
- Template:Nbt/sprite: The tickingarea root tag.
- Template:Nbt/sprite Dimension
- Template:Nbt/sprite IsCircle
- Template:Nbt/sprite MaxX
- Template:Nbt/sprite MaxZ
- Template:Nbt/sprite MinX
- Template:Nbt/sprite MinZ
- Template:Nbt/sprite Name
- Template:Nbt/sprite Preload
VILLAGE_[0-9a-f\\-]+_DWELLERS
The village dwellers data:
- Template:Nbt/sprite: The village dwellers root tag.
VILLAGE_[0-9a-f\\-]+_INFO
The village info data:
- Template:Nbt/sprite: The village info root tag.
- Template:Nbt/sprite BDTime
- Template:Nbt/sprite GDTime
- Template:Nbt/sprite Initialized
- Template:Nbt/sprite MTick
- Template:Nbt/sprite PDTick
- Template:Nbt/sprite RX0
- Template:Nbt/sprite RX1
- Template:Nbt/sprite RY0
- Template:Nbt/sprite RY1
- Template:Nbt/sprite RZ0
- Template:Nbt/sprite RZ1
- Template:Nbt/sprite Tick
- Template:Nbt/sprite Version
- Template:Nbt/sprite X0
- Template:Nbt/sprite X1
- Template:Nbt/sprite Y0
- Template:Nbt/sprite Y1
- Template:Nbt/sprite Z0
- Template:Nbt/sprite Z1
VILLAGE_[0-9a-f\\-]+_PLAYERS
The village players data:
- Template:Nbt/sprite: The village players root tag.
- Template:Nbt/sprite Players
VILLAGE_[0-9a-f\\-]+_POI
The village POIs data:
- Template:Nbt/sprite: The village POIs root tag.
- Template:Nbt/sprite POI
- Template:Nbt/sprite
- Template:Nbt/sprite instances
- Template:Nbt/sprite
- Template:Nbt/sprite Capacity
- Template:Nbt/sprite InitEvent
- Template:Nbt/sprite Name
- Template:Nbt/sprite OwnerCount
- Template:Nbt/sprite Radius
- Template:Nbt/sprite Skip
- Template:Nbt/sprite SoundEvent
- Template:Nbt/sprite Type
- Template:Nbt/sprite UseAABB
- Template:Nbt/sprite Weight
- Template:Nbt/sprite X
- Template:Nbt/sprite Y
- Template:Nbt/sprite Z
- Template:Nbt/sprite
- Template:Nbt/sprite VillagerID
- Template:Nbt/sprite instances
- Template:Nbt/sprite
- Template:Nbt/sprite POI
pt:Formato de nível da Edição Bedrock/Outros formatos de dados zh:基岩版存档格式/其他数据格式