Minecraft:Boots
More actions
Boots are pieces of Minecraft:armor that cover the feet of the player. There are seven tiers of boots: leather, golden, copper, chainmail, iron, diamond, and netherite.
Variants
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Obtaining
Crafting
Smithing
Generated loot
Script error: No such module "lootChest".
Mob loot
Minecraft:Zombies, Minecraft:husks, skeletons, strays and bogged have a small chance to spawn wearing armor, which may include boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
Leather Template:Trade sources
Chainmail Template:Trade sources
Diamond Template:Trade sources
Usage
Boots can be placed in the fourth armor slot of a player's Minecraft:inventory for activation.
Statistics
Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Boots durability is decreased by 1 for every Template:Hp of incoming damage (rounded down, but never below 1). Different boots types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite boots provide a knockback resistance of 1 (10%).
| Boots | |||||
|---|---|---|---|---|---|
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
|
1 (Template:Armorbar) | 0 (Template:Armorbar) | 65 | 15 | 0 |
|
1 (Template:Armorbar) | 0 (Template:Armorbar) | 91 | 25 | 0 |
|
1 (Template:Armorbar) | 0 (Template:Armorbar) | 143 | 8 | 0 |
|
1 (Template:Armorbar) | 0 (Template:Armorbar) | 195 | 12 | 0 |
|
2 (Template:Armorbar) | 0 (Template:Armorbar) | 195 | 9 | 0 |
|
3 (Template:Armorbar) | 2 (Template:Armorbar) | 429 | 10 | 0 |
|
3 (Template:Armorbar) | 3 (Template:Armorbar) | 481 | 15 | 1 (10%) |
Repairing
Combining
Template:Crafting Template:Grinding
Unit repair
{{#vardefine:params|0 }}Template:Hatnote
Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Boots can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Enchantments
Boots can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection<ref group=note name=exc>Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> | Increases overall damage reduction. | IV |
|
10 |
| Projectile Protection<ref group=note name="exc"/> | Increases damage reduction against projectiles. | IV |
|
5 |
| Blast Protection<ref group=note name="exc"/> | Increases damage reduction against explosions. | IV |
|
2 |
| Fire Protection<ref group=note name="exc"/> | Increases damage reduction against fire. | IV |
|
5 |
| Feather Falling | Reduces fall damage. | IV |
|
5 |
| Thorns | Deals returning damage to attackers. | III |
|
1 |
| Depth Strider<ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> | Increases underwater movement speed. | III |
|
2 |
| Frost Walker<ref group=note name=exclusive2/> | Leaves a trail of ice when walking over water. | II |
|
1 |
| Soul Speed | Increases movement speed on soul sand. | III |
|
1 |
| Unbreaking | Grants a chance to negate durability consumption. | III |
|
5 |
| Mending | Repairs the boots when obtaining experience. | I |
|
2 |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I |
|
1 |
| Curse of Binding | Removes the ability to de-equip the boots. | I |
|
1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a pair of boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).
These trims have no effect on the gameplay or strength of the Minecraft:armor.
History
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Issues
Script error: No such module "Issue list".
Trivia
- Leather armor originally used textures from one of Notch's previous games, Legend of the Chambered.
- Leather boots are the only piece of leather armor that has the same name as other armor materials.
- The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
Gallery
Renders
Worn
Item
References
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External links
- Taking Inventory: Boots – Minecraft.net on November 24, 2019
| Head slot | |||||
|---|---|---|---|---|---|
| Chest slot | |||||
| Legs slot | |||||
| Feet slot | |||||
| Mob equipment |
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