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Minecraft:Particles (Bedrock Edition)

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File:Coral reef at night.png
This scene of an ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a Minecraft:furnace.

Behavior

Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid Minecraft:blocks and are slowed by Minecraft:cobwebs, but are unaffected by other entities.

Each particle has unique MERS values defined in a texture set used in Minecraft:Vibrant Visuals. Most particles have different roughness values per pixel all other channels set to 0, but some particles have subsurface scattering or are emissive. See Template:Slink for all particle MERS textures,

The

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Template:Redr command can be used to create particles.

Particle textures are stored in particles.png, and some particles use their own texture atlas.

Emitters

Some particles are produced by separate technical particles known as "emitters". The emitter is the centerpiece of the particle effect and is responsible for spawning particles.<ref>Template:Cite</ref> The emitter defines how many particles are spawned per second for as long as the emitter exists, at the position of the emitter. Emitters themselves are invisible.

Types of particles

The types of particles and their ID names are displayed below. Particles are name spaced with the prefix minecraft:.

ID Description Texture Applied color
arrow_spell_emitter Floats off tipped arrows. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png Merges with multiple effects.<ref group="note" name="arrow_particles">Although other effect particles no longer combine colors with multiple effects, arrow_spell_emitter still does, as can be seen with arrows of the Turtle Master</ref>
balloon_gas_particle Left behind by Minecraft:balloons popping, and quickly dissipates. File:Glitter (texture 7) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png White, fades to transparent.<ref group="note" name="balloon_gas_color">Determined by the formula "color": [ "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0153 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0387 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0636 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - 0.60 * ((variable.particle_age - (variable.particle_lifetime / 2.0)) / (variable.particle_lifetime / 2.0)) : 1.0"</ref>
basic_bubble_particle Produced by entities splashing underwater, trails behind underwater projectiles. File:Bubble.png
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basic_bubble_particle_manual Produced by entities floating on the surface of the water, produced when underwater tnt is ignited. File:Bubble.png
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basic_crit_particle Trails behind Minecraft:crossbow shots and fully charged Minecraft:bow shots, produced by evoker fangs. File:Spark (texture 0) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 7) JE1 BE1.png White, fades to orange.<ref group="note" name="basic_crit_color">Determined by the formula Template:Code}</ref>
basic_flame_particle Displayed inside monster spawners, occasionally appears when garbage is produced in a lab table, represents the flame of a Minecraft:torch, emitted by magma cubes jumping, produced by Minecraft:furnaces, blast furnaces, and Minecraft:smokers when smelting items. File:Flame.png
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basic_portal_particle Trails behind eyes of ender. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Purple to magenta.<ref group="note" name="basic_portal_color">Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "(variable.particle_random_1 * 0.6 + 0.4) * 0.3", "(variable.particle_random_1 * 0.6 + 0.4) * 0.9", 1.0 ]</ref>
basic_smoke_particle Displayed when failing to tame a mob, represents the smoke produced when a Minecraft:campfire is extinguished, occasionally appears when garbage is produced in a lab table, appears when a heat block is produced in a lab table, emitted by raw meat cooking on a campfire, floats off the top of Minecraft:fire, produced by Minecraft:lava during rain, shot out of Minecraft:dispensers and Minecraft:droppers when they fire, trails behind blaze fireballs, produced by blazes, trails behind Minecraft:wither skulls, produced by furnaces, blast furnaces, and smokers when smelting items, trails behind ghast fireballs, emitted by the wither, floats off the top of monster spawners, represents the smoke from Minecraft:candles, floats off the top of Minecraft:torches and soul torches, emitted by the Minecraft:end portal when active, floats off the top of wither roses, emitted by brewing stands, trails behind lava_particle particles, emitted by campfires in the rain. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Dark gray.<ref group="note" name="basic_smoke_color">Determined by the formula "color": [ "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", 1.0 ]</ref>
biome_tinted_leaves_particle Falls off the bottom of any type Minecraft:leaves except pale oak leaves. Its color corresponds to the leaves block its falling off. The color changes to different white tints during snowfall, corresponding to the snowy leaves. width=16x16width=16x16 width=16x16width=16x16width=16x16width=16x16width=16x16width=16x16width=16x16width=16x16width=16x16width=16x16 Corresponds to the leaves it's produced by.
bleach Displayed when Minecraft:bleach is created in a lab table. File:Angry Villager.png
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block_destruct Produced when blocks are broken, flakes off blocks being Minecraft:brushed, appears when super fertilizer is produced in a lab table, produced when entities fall a long distance, produced when players sprint, displayed when armor stands are broken, produced when sheep eat grass.
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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block_slide Shown when sliding down the side of a honey block.
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Template:Redr<ref group="note" name="block breaking note"></ref>

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blue_flame_particle Represents the flame of a soul torch. File:Soul Flame.png Blue

Gray in Minecraft Education or with the Minecraft Education features toggle enabled.

breaking_item_icon Produced by slimes jumping, produced by turtle eggs hatching, shown when thrown ice bombs break, shown when eating Minecraft:food, shown when foxes eat food, shown when the Minecraft:wither is created, shown when any kind of fireballs break, shown when thrown Minecraft:eggs break, shown when thrown Minecraft:snowballs break, shown when bottles o' enchanting break, shown when thrown lingering potions break, shown when thrown splash potions break.
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Template:Redr<ref group="note" name="item breaking note">This particle has no unique texture of its own but uses the texture of whichever item produced it.</ref>

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breaking_item_terrain Shown when feeding mobs, shown when a panda eats Minecraft:bamboo.
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Template:Redr<ref group="note" name="item breaking note"></ref>

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breeze_ground_particle Unknown Unknown Unknown
breeze_wind_explosion_emitter Created when a wind charge from a breeze hits a block. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray
bubble_column_bubble Produced by entities at the top of bubble columns. File:Bubble.png
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bubble_column_down_particle Displayed in downward bubble columns. File:Bubble.png
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bubble_column_up_particle Displayed in upward bubble columns. File:Bubble.png
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camera_shoot_explosion Displayed when Minecraft:cameras take pictures.​<more information needed></more information needed> File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color">Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4" ]</ref>
campfire_smoke_particle Floats off the top of Minecraft:campfires and soul campfires. File:Big Smoke (texture 0) JE2 BE1.png File:Big Smoke (texture 1) JE2 BE1.png File:Big Smoke (texture 2) JE2 BE1.png File:Big Smoke (texture 3) JE2 BE1.png File:Big Smoke (texture 4) JE2 BE1.png File:Big Smoke (texture 5) JE2 BE1.png File:Big Smoke (texture 6) JE2 BE1.png File:Big Smoke (texture 7) JE2 BE1.png File:Big Smoke (texture 8) JE2 BE1.png File:Big Smoke (texture 9) JE2 BE1.png File:Big Smoke (texture 10) JE2 BE1.png File:Big Smoke (texture 11) JE2 BE1.png
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campfire_tall_smoke_particle Floats off the top of campfires and soul campfires on top of hay. File:Big Smoke (texture 0) JE2 BE1.png File:Big Smoke (texture 1) JE2 BE1.png File:Big Smoke (texture 2) JE2 BE1.png File:Big Smoke (texture 3) JE2 BE1.png File:Big Smoke (texture 4) JE2 BE1.png File:Big Smoke (texture 5) JE2 BE1.png File:Big Smoke (texture 6) JE2 BE1.png File:Big Smoke (texture 7) JE2 BE1.png File:Big Smoke (texture 8) JE2 BE1.png File:Big Smoke (texture 9) JE2 BE1.png File:Big Smoke (texture 10) JE2 BE1.png File:Big Smoke (texture 11) JE2 BE1.png
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candle_flame_particle Represents the flame of Minecraft:candles. File:Flame.png
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cauldron_bubble_particle Unused<ref>Template:Bug</ref>​<more information needed></more information needed> File:Bubble.png
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cauldron_explosion_emitter Produced when filling a cauldron with something other than what it already contained, represents water evaporating from wet sponges placed in the nether or dry biomes. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color">Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0 ]</ref>
cauldron_spell_emitter Displayed when putting Minecraft:potions in Minecraft:cauldrons, emitted by cauldrons with potions. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png With multiple effects, only one is shown.
cauldron_splash_particle Unused<ref>Template:Bug</ref>​<more information needed></more information needed> <more information needed></more information needed>
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cherry_leaves_particle Falls off cherry leaves. File:Cherry Petal (texture 0) JE1 BE1.png File:Cherry Petal (texture 1) JE1 BE1.png File:Cherry Petal (texture 2) JE1 BE1.png File:Cherry Petal (texture 3) JE1 BE1.png File:Cherry Petal (texture 4) JE1 BE1.png File:Cherry Petal (texture 5) JE1 BE1.png File:Cherry Petal (texture 6) JE1 BE1.png File:Cherry Petal (texture 7) JE1 BE1.png File:Cherry Petal (texture 8) JE1 BE1.png File:Cherry Petal (texture 9) JE1 BE1.png File:Cherry Petal (texture 10) JE1 BE1.png File:Cherry Petal (texture 11) JE1 BE1.png
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colored_flame_particle Represents the flame of colored torches. Emissive with Vibrant Visuals. File:Soul Flame.png <more information needed></more information needed>
conduit_absorb_particle Appears and moves toward activated Minecraft:conduits. File:Nautilus (texture 0) JE1 BE1.png File:Nautilus (texture 1) JE1 BE1.png File:Nautilus (texture 2) JE1 BE1.png File:Nautilus (texture 3) JE1 BE1.png File:Nautilus (texture 4) JE1 BE1.png File:Nautilus (texture 5) JE1 BE1.png File:Nautilus (texture 6) JE1 BE1.png File:Nautilus (texture 7) JE1 BE1.png File:Nautilus (texture 8) JE1 BE1.png File:Nautilus (texture 9) JE1 BE1.png File:Nautilus (texture 10) JE1 BE1.png File:Nautilus (texture 11) JE1 BE1.png Yellow, purple, or blue.<ref group="note" name="conduit_color">Determined by the formula "color": [ "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.6 + 0.4" ]</ref>
conduit_attack_emitter Emitter that spawns conduit_particle, created by conduits attacking mobs. File:Nautilus (texture 0) JE1 BE1.png File:Nautilus (texture 1) JE1 BE1.png File:Nautilus (texture 2) JE1 BE1.png File:Nautilus (texture 3) JE1 BE1.png File:Nautilus (texture 4) JE1 BE1.png File:Nautilus (texture 5) JE1 BE1.png File:Nautilus (texture 6) JE1 BE1.png File:Nautilus (texture 7) JE1 BE1.png File:Nautilus (texture 8) JE1 BE1.png File:Nautilus (texture 9) JE1 BE1.png File:Nautilus (texture 10) JE1 BE1.png File:Nautilus (texture 11) JE1 BE1.png Yellow, purple, or blue.<ref group="note" name="conduit_color"></ref>
conduit_particle Appears and moves toward hostile mobs being attacked by conduits. File:Nautilus (texture 0) JE1 BE1.png File:Nautilus (texture 1) JE1 BE1.png File:Nautilus (texture 2) JE1 BE1.png File:Nautilus (texture 3) JE1 BE1.png File:Nautilus (texture 4) JE1 BE1.png File:Nautilus (texture 5) JE1 BE1.png File:Nautilus (texture 6) JE1 BE1.png File:Nautilus (texture 7) JE1 BE1.png File:Nautilus (texture 8) JE1 BE1.png File:Nautilus (texture 9) JE1 BE1.png File:Nautilus (texture 10) JE1 BE1.png File:Nautilus (texture 11) JE1 BE1.png Yellow, purple, or blue.<ref group="note" name="conduit_color"></ref>
creaking_crumble_body Shown when a creaking heart is destroyed along with its creaking.
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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creaking_crumble_head
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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creaking_heart_trail Trace a trail between two points. Shown when the creaking is attacked, to link it to its heart.
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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critical_hit_emitter Displayed when enities are struck by a critical hit. File:Spark (texture 0) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 7) JE1 BE1.png White, fades to orange.<ref group="note" name="basic_crit_color"></ref>
crop_growth_area_emitter Appears when using bone meal on grass blocks, Minecraft:flowers, or moss. Emissive with Vibrant Visuals. File:Glint.png
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crop_growth_emitter Appears when using bone meal on crops or other plants, appears when placing items in a Minecraft:composter, appears when bees pollinate crops, displayed when turtle eggs are placed on Minecraft:sand, displayed when sniffer eggs are placed on moss. Emissive with Vibrant Visuals. File:Glint.png
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death_explosion_emitter Left behind when a mob dies. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
dolphin_move_particle Trails behind dolphins. File:Bubble.png
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dragon_breath_fire Spit out by the ender dragon during its breath attack. File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Purple or magenta.<ref group="note" name="dragon_breath_color">Determined by the formula "color": [ "Math.random(0.7176, 0.8745)", 0.0, "Math.random(0.8235, 0.9765)", 1.0 ]</ref>
dragon_breath_lingering Produced by area effect clouds created by the ender dragon's breath attack or fireballs. File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Template:Color
dragon_breath_trail Trails behind the ender dragons's fireballs. File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png <ref group="note" name="dragon_breath_color"></ref>
dragon_death_explosion_emitter Produced by explosions, shown when shearing mooshrooms, produced by the final explosion when the ender dragon dies. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
dragon_destroy_block Produced by blocks destroyed by the ender dragon. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
dragon_dying_explosion Emitted by the ender dragon as it dies. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
dust_plume Shown when adding items to decorated pots. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray
egg_destroy_emitter Unused.​<more information needed></more information needed> File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
electric_spark_particle Produced when lightning hits oxidized copper, emitted by lightning rods during a thunderstorm. File:Glow (texture) JE1 BE1.png Template:Color
elephant_tooth_paste_vapor_particle Represents elephant toothpaste produced in a lab table. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png<ref group="note" name="elephant_particles_are_weird">These textures are only used when this particle is summoned in a Bedrock Edition world with Minecraft Education features not enabled. Different textures and a different color are used if Minecraft Education features are enabled or the world is in Minecraft Education.​<more information needed></more information needed></ref> Orange.<ref group="note" name="death_color"></ref>
enchanting_table_particle Floats from bookshelves to an enchanting table. File:Standard Galactic Alphabet A (texture) JE1 BE1.png File:Standard Galactic Alphabet B (texture) JE1 BE1.png File:Standard Galactic Alphabet C (texture) JE1 BE1.png File:Standard Galactic Alphabet D (texture) JE1 BE1.png File:Standard Galactic Alphabet E (texture) JE1 BE1.png File:Standard Galactic Alphabet F (texture) JE1 BE1.png File:Standard Galactic Alphabet G (texture) JE1 BE1.png File:Standard Galactic Alphabet H (texture) JE1 BE1.png File:Standard Galactic Alphabet I (texture) JE1 BE1.png File:Standard Galactic Alphabet J (texture) JE1 BE1.png File:Standard Galactic Alphabet K (texture) JE1 BE1.png File:Standard Galactic Alphabet L (texture) JE1 BE1.png File:Standard Galactic Alphabet M (texture) JE1 BE1.png File:Standard Galactic Alphabet N (texture) JE1 BE1.png File:Standard Galactic Alphabet O (texture) JE1 BE1.png File:Standard Galactic Alphabet P (texture) JE1 BE1.png File:Standard Galactic Alphabet Q (texture) JE1 BE1.png File:Standard Galactic Alphabet R (texture) JE1 BE1.png File:Standard Galactic Alphabet S (texture) JE1 BE1.png File:Standard Galactic Alphabet T (texture) JE1 BE1.png File:Standard Galactic Alphabet U (texture) JE1 BE1.png File:Standard Galactic Alphabet V (texture) JE1 BE1.png File:Standard Galactic Alphabet W (texture) JE1 BE1.png File:Standard Galactic Alphabet X (texture) JE1 BE1.png File:Standard Galactic Alphabet Y (texture) JE1 BE1.png File:Standard Galactic Alphabet Z (texture) JE1 BE1.png Gray.<ref group="note" name="conduit_color"></ref>
end_chest Appears and floats toward ender chests. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Purple.<ref group="note" name="basic_portal_color"></ref>
endrod Emitted by end rods. File:Glitter (texture 7) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="balloon_gas_color"></ref>
evocation_fang_particle Unused.​<more information needed></more information needed> File:Spark (texture 0) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 7) JE1 BE1.png White, fades to orange.<ref group="note" name="basic_crit_color"></ref>
evoker_spell Produced by evokers casting spells. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png File:Effect (texture 0) JE1 BE1.png <more information needed></more information needed>
explosion_manual Unused.<ref>Template:Bug</ref>​<more information needed></more information needed> File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="explosion_manual_color">Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0.0 ]</ref>
explosion_particle Produced by blocks destroyed by explosions. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="explosion_manual_color"></ref>
eye_of_ender_bubble_particle Trails behind eyes of ender underwater. File:Bubble.png
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eyeblossom_open Emitted by the Minecraft:eyeblossom flower when it opens during the night.
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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eyeblossom_close Emitted by the Minecraft:eyeblossom flower when it closes during the day.
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Template:Redr<ref group="note" name="block breaking note">This particle has no unique texture of its own, but uses the texture of whichever block produced it.</ref>

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eyeofender_death_explode_particle Produced when an eye of ender breaks. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Purple.<ref group="note" name="basic_portal_color"></ref>
falling_border_dust_particle Falls off the bottom of Minecraft:border blocks. File:Spell (texture 7) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png Red.<ref group="note" name="border_falling_color">Determined by the formula "color": [ "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0.0, 0.0, 0.0 ]</ref>
falling_dust Unused.Template:Info needed File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png <more information needed></more information needed>
falling_dust_concrete_powder_particle Falls off the bottom of floating concrete powder. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png <more information needed></more information needed>
falling_dust_dragon_egg_particle Falls off the bottom of floating dragon eggs. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
falling_dust_gravel_particle Falls off the bottom of floating Minecraft:gravel. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
falling_dust_red_sand_particle Falls off the bottom of floating red sand. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
falling_dust_sand_particle Falls off the bottom of floating Minecraft:sand. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
falling_dust_scaffolding_particle Falls off the bottom of Minecraft:scaffolding blocks six blocks away from a scaffolding block supported by the ground. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
falling_dust_top_snow_particle Falls off the bottom of Minecraft:snow placed on leaves, or floating. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Template:Color
firefly_particle Spawns from firefly bushes when the internal light level is at 13 or lower. Very emissive with Vibrant Visuals. width=16x16 Template:Color after age 0.0

Template:Color after age 0.3 Template:Color after age 1.0

fish_hook_particle Produced by the fishing bobber. File:Bubble.png
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fish_pos_particle Produced by the fishing trail occasionally. File:Bubble.png
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glow_particle Emitted by glow squid. File:Glow (texture) JE1 BE1.png <more information needed></more information needed>
green_flame_particle Represents the flame of a copper torch. File:Copper Flame.png <more information needed></more information needed>
guardian_attack_particle Produced by guardians' lasers. File:Bubble.png
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guardian_water_move_particle Trails behind guardians moving underwater. File:Bubble.png
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heart_particle Produced by mobs breeding, appears when feeding an animal, appears when taming an animal, appears when allays duplicate. File:Heart.png
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honey_drip_particle Seeps out of Minecraft:beehives and bee nests filled with honey. File:Drip Fall (texture) JE1 BE1.png Template:Color
huge_explosion_emitter Unused.<ref>Template:Bug</ref>​<more information needed></more information needed> File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
huge_explosion_lab_misc_emitter Occasionally appears when garbage is produced in a lab table. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
ice_evaporation_emitter Unused.​<more information needed></more information needed> File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
infested_ambient Produced by entities with the Infested effect. File:Infested Particle JE1.png
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infested_emitter Emitter that spawns infested_ambient, produced by entities with the Infested effect. File:Infested Particle JE1.png
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ink_emitter Produced by squid and glow squid being hit. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png <more information needed></more information needed>
knockback_roar_particle Produced by ravagers roaring after being stunned. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="explosion_manual_color"></ref>
lab_table_heatblock_dust_particle Appears when heat blocks are produced in a lab table. File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="hot_color">Determined by the formula "color": [ "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", 0 ]</ref>
lab_table_misc_mystical_particle Occasionally appears when garbage is produced in a lab table. File:Standard Galactic Alphabet A (texture) JE1 BE1.png File:Standard Galactic Alphabet B (texture) JE1 BE1.png File:Standard Galactic Alphabet C (texture) JE1 BE1.png File:Standard Galactic Alphabet D (texture) JE1 BE1.png File:Standard Galactic Alphabet E (texture) JE1 BE1.png File:Standard Galactic Alphabet F (texture) JE1 BE1.png File:Standard Galactic Alphabet G (texture) JE1 BE1.png File:Standard Galactic Alphabet H (texture) JE1 BE1.png File:Standard Galactic Alphabet I (texture) JE1 BE1.png File:Standard Galactic Alphabet J (texture) JE1 BE1.png File:Standard Galactic Alphabet K (texture) JE1 BE1.png File:Standard Galactic Alphabet L (texture) JE1 BE1.png File:Standard Galactic Alphabet M (texture) JE1 BE1.png File:Standard Galactic Alphabet N (texture) JE1 BE1.png File:Standard Galactic Alphabet O (texture) JE1 BE1.png File:Standard Galactic Alphabet P (texture) JE1 BE1.png File:Standard Galactic Alphabet Q (texture) JE1 BE1.png File:Standard Galactic Alphabet R (texture) JE1 BE1.png File:Standard Galactic Alphabet S (texture) JE1 BE1.png File:Standard Galactic Alphabet T (texture) JE1 BE1.png File:Standard Galactic Alphabet U (texture) JE1 BE1.png File:Standard Galactic Alphabet V (texture) JE1 BE1.png File:Standard Galactic Alphabet W (texture) JE1 BE1.png File:Standard Galactic Alphabet X (texture) JE1 BE1.png File:Standard Galactic Alphabet Y (texture) JE1 BE1.png File:Standard Galactic Alphabet Z (texture) JE1 BE1.png Gray.<ref group="note" name="conduit_color"></ref>
large_explosion Unused.<ref>Template:Bug</ref>​<more information needed></more information needed> File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray.<ref group="note" name="camera_color"></ref>
lava_drip_particle Seeps through blocks with lava above, drips from pointed dripstone with lava above when it fills a cauldron below, occasionally appears when garbage is produced in a lab table. File:Drip Fall (texture) JE1 BE1.png Orange.<ref group="note" name="lava_drip_color">Determined by the formula "color": [ 1.0, "0.8 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.8)", "0.2 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.4)", 1.0 ]</ref>
lava_particle Produced by campfires, produced by lava, occasionally appears when garbage is produced in a lab table. File:Lava (particle texture) JE1 BE1.png
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llama_spit_smoke Spat out by llamas. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
magical_critical_hit_emitter Appears when hitting the respective entities with a weapon enchanted with Sharpness, Bane of Arthropods, Smite or Impaling. width=16x16 Purple or white.<ref group="note">Determined by the formula Template:Code</ref>
magnesium_salts_emitter Appears when magnesium salts are produced in a lab table. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png
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misc_fire_vapor_particle Occasionally appears when garbage is produced in a lab table. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
mob_block_spawn_emitter Appears when mobs are spawned from a monster spawner. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
mob_portal Emitted by endermen, emitted by endermites. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png <more information needed></more information needed>
mobflame_emitter Emitter that produces mobflame_single particles produced by blazes. Emissive with Vibrant Visuals. File:Flame atlas (texture 0).png File:Flame atlas (texture 1).png File:Flame atlas (texture 2).png File:Flame atlas (texture 3).png File:Flame atlas (texture 4).png File:Flame atlas (texture 5).png File:Flame atlas (texture 6).png File:Flame atlas (texture 7).png File:Flame atlas (texture 8).png File:Flame atlas (texture 9).png File:Flame atlas (texture 10).png File:Flame atlas (texture 11).png File:Flame atlas (texture 12).png File:Flame atlas (texture 13).png File:Flame atlas (texture 14).png File:Flame atlas (texture 15).png File:Flame atlas (texture 16).png File:Flame atlas (texture 17).png File:Flame atlas (texture 18).png File:Flame atlas (texture 19).png File:Flame atlas (texture 20).png File:Flame atlas (texture 21).png File:Flame atlas (texture 22).png File:Flame atlas (texture 23).png File:Flame atlas (texture 24).png File:Flame atlas (texture 25).png File:Flame atlas (texture 26).png File:Flame atlas (texture 27).png File:Flame atlas (texture 28).png File:Flame atlas (texture 29).png File:Flame atlas (texture 30).png File:Flame atlas (texture 31).png
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mobflame_single Floats around blazes during attacks. Emissive with Vibrant Visuals. File:Flame atlas (texture 0).png File:Flame atlas (texture 1).png File:Flame atlas (texture 2).png File:Flame atlas (texture 3).png File:Flame atlas (texture 4).png File:Flame atlas (texture 5).png File:Flame atlas (texture 6).png File:Flame atlas (texture 7).png File:Flame atlas (texture 8).png File:Flame atlas (texture 9).png File:Flame atlas (texture 10).png File:Flame atlas (texture 11).png File:Flame atlas (texture 12).png File:Flame atlas (texture 13).png File:Flame atlas (texture 14).png File:Flame atlas (texture 15).png File:Flame atlas (texture 16).png File:Flame atlas (texture 17).png File:Flame atlas (texture 18).png File:Flame atlas (texture 19).png File:Flame atlas (texture 20).png File:Flame atlas (texture 21).png File:Flame atlas (texture 22).png File:Flame atlas (texture 23).png File:Flame atlas (texture 24).png File:Flame atlas (texture 25).png File:Flame atlas (texture 26).png File:Flame atlas (texture 27).png File:Flame atlas (texture 28).png File:Flame atlas (texture 29).png File:Flame atlas (texture 30).png File:Flame atlas (texture 31).png
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mobspell_ambient Emitted by players with ambient effects from a Minecraft:beacon or conduit. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png If an entity has multiple effects, each particle uses the color of one of them at random.
mobspell_emitter Produced by area of effect clouds from lingering potions, emitted by players with non-ambient effects. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png Merges with multiple effects when produced by an area of effect cloud. If an entity has multiple effects, each particle uses the color of one of them at random.
mobspell_lingering Unknown Unknown Unkown
mycelium_dust_particle Appears above Minecraft:mycelium. File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="hot_color"></ref>
nectar_drip_particle Drips off bees that have collected pollen. File:Drip Fall (texture) JE1 BE1.png Template:Color
note_particle Produced by Minecraft:jukeboxes while playing a song, produced by note blocks being played. File:Note.png <more information needed></more information needed>
obsidian_glow_dust_particle Appears at coordinates 0, 0, 0, when a glowing obsidian is placed. These particles then reappear when one is nearby every so often. This is most likely a bug.​<more information needed></more information needed> File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
obsidian_tear_particle Drips off crying obsidian. File:Drip Fall (texture) JE1 BE1.png Template:Color
ominous_spawning_particle Appears when an ominous item spawner spawns a Minecraft:item during an ominous event. File:Ominous Spawning JE1.png Gradient Template:ColorTemplate:Color
oozing_ambient Produced by entities with the Oozing effect.
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Template:Redr<ref group="note" name="item_slime_texture">This particle uses the slimeball texture.</ref>

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oozing_emitter Emitter that spawns oozing_ambient at entities with the Oozing effect.
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pale_oak_leaves_particle Falls off pale oak leaves. width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 width=16x16 Corresponds to the color of the leaves it's created by.
phantom_trail_particle Trails behind the wings of phantoms. File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="hot_color"></ref>
portal_directional Floats toward where an ender pearl broke, floats behind a teleporting dragon egg. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Purple or magenta.<ref group="note" name="basic_portal_color"></ref>
portal_east_west Floats toward nether portals and end gateway portals along the x axis. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png <more information needed></more information needed>
portal_north_south Floats toward nether portals and end gateway portals along the z axis. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png <more information needed></more information needed>
portal_reverse_particle Floats off the top of respawn anchors. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 7) JE1 BE1.png Purple or magenta.<ref group="note" name="basic_portal_color"></ref>
raid_omen_ambient Produced by players and mobs with the Raid Omen effect. File:Raid Omen particle JE1.png
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raid_omen_emitter Emitter that spawns raid_omen_ambient at entities with the Raid Omen effect. File:Raid Omen particle JE1.png
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rain_splash_particle Appears when ice bombs are produced in a lab table, produced when stalactite_water_drip_particle or water_drip_particle particles hit the ground, produced when rain hits the ground. File:Splash (texture 0) JE1 BE1.png File:Splash (texture 1) JE1 BE1.png File:Splash (texture 2) JE1 BE1.png File:Splash (texture 3) JE1 BE1.png
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redstone_ore_dust_particle Emitted by redstone ore File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
redstone_repeater_dust_particle Emitted by powered redstone repeaters. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
redstone_torch_dust_particle Emitted by powered redstone torches. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
redstone_wire_dust_particle Emitted by powered redstone dust. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
rising_border_dust_particle Rises off the top of border blocks. File:Spell (texture 7) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png Red.<ref group="note" name="border_falling_color"></ref>
sculk_charge_particle Produced by a traveling sculk charge. File:Sculk Charge (texture 0) JE1 BE1.png File:Sculk Charge (texture 1) JE1 BE1.png File:Sculk Charge (texture 2) JE1 BE1.png File:Sculk Charge (texture 3) JE1 BE1.png File:Sculk Charge (texture 4) JE1 BE1.png File:Sculk Charge (texture 5) JE1 BE1.png File:Sculk Charge (texture 6) JE1 BE1.png
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sculk_charge_pop_particle Produced when a sculk charge ends and pops. File:Sculk Charge Pop (texture 0) JE1 BE1.png File:Sculk Charge Pop (texture 1) JE1 BE1.png File:Sculk Charge Pop (texture 2) JE1 BE1.png File:Sculk Charge Pop (texture 3) JE1 BE1.png
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sculk_sensor_redstone_particle Emitted by activated sculk sensors. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Red, fades to blue.<ref group="note" name="sculk_sensor_color">Determined by the formula Template:Code}</ref>
sculk_soul_particle Appears over sculk catalysts when activated. File:Sculk Soul (texture 0) BE1.png File:Sculk Soul (texture 1) BE1.png File:Sculk Soul (texture 2) BE1.png File:Sculk Soul (texture 3) BE1.png File:Sculk Soul (texture 4) BE1.png File:Sculk Soul (texture 5) BE1.png File:Sculk Soul (texture 6) BE1.png File:Sculk Soul (texture 7) BE1.png File:Sculk Soul (texture 8) BE1.png File:Sculk Soul (texture 9) BE1.png File:Sculk Soul (texture 10) BE1.png
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shriek_particle Produced by sculk shriekers when activated. File:Shriek BE1.png
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shulker_bullet Trails behind shulker bullets. File:Glitter (texture 7) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="balloon_gas_color"></ref>
silverfish_grief_emitter Left behind by silverfish entering stone blocks. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
small_flame_particle Represents the flame of Minecraft:candles. File:Flame.png
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small_soul_fire_flame_particle Unknown File:Soul Flame.png
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smash_ground_particle Produced by Minecraft:mace smash attacks.
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Template:Redr<ref group="note" name="dust_pillar_texture">Texture used is dependent on which block the targeted mob is standing on.</ref>

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smash_ground_particle_center Produced by Minecraft:mace smash attacks.
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Template:Redr<ref group="note" name="dust_pillar_texture">Texture used is dependent on which block the targeted mob is standing on.</ref>

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sneeze Sneezed out by pandas. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Green
snowflake_particle Produced by entities in powder snow. File:Glitter (texture 0) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png Template:Color
sonic_explosion Spat out by the Minecraft:warden during its sonic boom attack. File:Sonic Explosion (texture 0) JE1 BE1.png File:Sonic Explosion (texture 1) JE1 BE1.png File:Sonic Explosion (texture 2) JE1 BE1.png File:Sonic Explosion (texture 3) JE1 BE1.png File:Sonic Explosion (texture 4) JE1 BE1.png File:Sonic Explosion (texture 5) JE1 BE1.png File:Sonic Explosion (texture 6) JE1 BE1.png File:Sonic Explosion (texture 7) JE1 BE1.png File:Sonic Explosion (texture 8) JE1 BE1.png File:Sonic Explosion (texture 9) JE1 BE1.png File:Sonic Explosion (texture 10) JE1 BE1.png File:Sonic Explosion (texture 11) JE1 BE1.png File:Sonic Explosion (texture 12) JE1 BE1.png File:Sonic Explosion (texture 13) JE1 BE1.png File:Sonic Explosion (texture 14) JE1 BE1.png File:Sonic Explosion (texture 15) JE1 BE1.png
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soul_particle Produced when walking on soul sand or soul soil while wearing boots enchanted with soul speed. File:Soul (texture 0) JE1 BE1.png File:Soul (texture 1) JE1 BE1.png File:Soul (texture 2) JE1 BE1.png File:Soul (texture 3) JE1 BE1.png File:Soul (texture 4) JE1 BE1.png File:Soul (texture 5) JE1 BE1.png File:Soul (texture 6) JE1 BE1.png File:Soul (texture 7) JE1 BE1.png File:Soul (texture 8) JE1 BE1.png File:Soul (texture 9) JE1 BE1.png File:Soul (texture 10) JE1 BE1.png
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sparkler_emitter Emitted by Minecraft:sparklers. File:Spark (texture 0) JE1 BE1.png File:Spark (texture 1) JE1 BE1.png File:Spark (texture 2) JE1 BE1.png File:Spark (texture 3) JE1 BE1.png File:Spark (texture 4) JE1 BE1.png File:Spark (texture 5) JE1 BE1.png File:Spark (texture 6) JE1 BE1.png File:Spark (texture 7) JE1 BE1.png <more information needed></more information needed>
splash_spell_emitter Produced by dragon fireballs exploding, produced when bottles o' enchanting hit the ground, produced when splash potions hit the ground, produced when lingering potions hit the ground. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png Merges with multiple effects.
sponge_absorb_water_particle Unused.​<more information needed></more information needed> File:Bubble.png
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spore_blossom_ambient_particle Floats in the air around spore blossoms. File:Drip Fall (texture) JE1 BE1.png Template:Color
spore_blossom_shower_particle Drips from spore blossoms. File:Drip Fall (texture) JE1 BE1.png Template:Color
squid_flee_particle Unused.​<more information needed></more information needed> File:Bubble.png
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squid_ink_bubble Produced by squid and glow squid being hit. File:Gray Bubble (texture) BE1.png Template:Color
squid_move_particle Unused.​<more information needed></more information needed> File:Gray Bubble (texture) BE1.png Template:Color
stalactite_lava_drip_particle Drips from pointed dripstone with Minecraft:lava above it. File:Drip Fall (texture) JE1 BE1.png Orange.<ref group="note" name="lava_drip_color"></ref>
stalactite_water_drip_particle Drips from pointed dripstone with Minecraft:water or any non-lava block above. File:Drip Fall (texture) JE1 BE1.png Template:Color
stunned_emitter Produced when a ravager is stunned after being blocked by a Minecraft:shield. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png Template:Color
totem_manual Unused.​<more information needed></more information needed> File:Glitter (texture 0) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 7) JE1 BE1.png Yellow or green.<ref group="note" name="totem_color">Determined by the formula Template:Code}</ref>
totem_particle Produced when a totem of undying is used. File:Glitter (texture 0) JE1 BE1.png File:Glitter (texture 1) JE1 BE1.png File:Glitter (texture 2) JE1 BE1.png File:Glitter (texture 3) JE1 BE1.png File:Glitter (texture 4) JE1 BE1.png File:Glitter (texture 5) JE1 BE1.png File:Glitter (texture 6) JE1 BE1.png File:Glitter (texture 7) JE1 BE1.png Yellow or green.<ref group="note" name="totem_color"></ref>
trial_omen_ambient Produced by players and mobs with the Trial Omen effect. File:Trial Omen Particle JE1.png
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trial_omen_emitter Emitter that spawns trial_omen_ambient entities with the Trial Omen effect. File:Trial Omen Particle JE1.png
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trial_omen_single Produced by players and mobs with the Trial Omen effect. File:Trial Omen Particle JE1.png
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trial_spawner_detection Produced when a trial spawner is activated. File:Trial spawner detection (texture 0) JE1 BE1.pngFile:Trial spawner detection (texture 1) JE1 BE1.pngFile:Trial spawner detection (texture 2) JE1 BE1.pngFile:Trial spawner detection (texture 3) JE1 BE1.pngFile:Trial spawner detection (texture 4) JE1 BE1.png
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trial_spawner_detection_ominous Produced when an ominous trial spawner is activated. File:Ominous Trial Spawner Detection (Texture 0).pngFile:Ominous Trial Spawner Detection (Texture 1).pngFile:Ominous Trial Spawner Detection (Texture 2).pngFile:Ominous Trial Spawner Detection (Texture 3).pngFile:Ominous Trial Spawner Detection (Texture 4).png
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underwater_torch_particle Produced by underwater torches. File:Bubble.png
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vault_connection Produced when a player is near a Minecraft:vault. File:Vault connection JE1 BE1.png
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vibration_signal Travels from a vibration source to a sculk sensor or a warden, travels from a note block to an allay. File:Vibration Signal (frame 0) JE1 BE1.png File:Vibration Signal (frame 1) JE1 BE1.png File:Vibration Signal (frame 2) JE1 BE1.png File:Vibration Signal (frame 3) JE1 BE1.png File:Vibration Signal (frame 4) JE1 BE1.png File:Vibration Signal (frame 5) JE1 BE1.png File:Vibration Signal (frame 6) JE1 BE1.png
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villager_angry Produced when hitting a Minecraft:villager, produced when villagers fail to breed, produced by villagers and the block when they lose a job site block or a Minecraft:bed. File:Angry Villager.png
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villager_happy Produced by villagers and the block when villagers claim a job site block or a bed, produced when feeding baby animals, appears when trading with villagers. Emissive with Vibrant Visuals. File:Glint.png
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warden_dig Created when the warden emerges from the ground.
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Template:Redr<ref group="note" name="block breaking note"></ref>

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water_drip_particle Seeps through blocks with water above, drips off wet sponges, drips from pointed dripstone with water above when it fills a cauldron below. File:Drip Fall (texture) JE1 BE1.png Template:Color
water_evaporation_actor_emitter Produced when entities on fire enter water, produced when powder snow sublimates. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
water_evaporation_bucket_emitter Appears when placing water buckets in the Nether. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
water_evaporation_manual Unused.​<more information needed></more information needed> File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png Gray.<ref group="note" name="death_color"></ref>
water_splash_particle Appears when splashing at the top of bubble columns, appears when ice bombs are produced in a lab table, shaken off by wolves. File:Splash (texture 0) JE1 BE1.png File:Splash (texture 1) JE1 BE1.png File:Splash (texture 2) JE1 BE1.png File:Splash (texture 3) JE1 BE1.png
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water_splash_particle_manual Produced by entities splashing in water, produced by fishing bobbers splashing. File:Splash (texture 0) JE1 BE1.png File:Splash (texture 1) JE1 BE1.png File:Splash (texture 2) JE1 BE1.png File:Splash (texture 3) JE1 BE1.png
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water_wake_particle Represents the fish trail when fishing. File:Splash (texture 0) JE1 BE1.png File:Splash (texture 1) JE1 BE1.png File:Splash (texture 2) JE1 BE1.png File:Splash (texture 3) JE1 BE1.png
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wax_particle Appears when scraping oxidization or wax off copper, appears when waxing copper. File:Glow (texture) JE1 BE1.png <more information needed></more information needed>
weaving_ambient Produced by entities with the Weaving effect.
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weaving_emitter Emitter that spawns weaving_ambientat entities with the Weaving effect.
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white_smoke_particle Emitted by Minecraft:crafters when ejecting an item. File:Smoke (texture 7) JE1 BE1.png File:Smoke (texture 6) JE1 BE1.png File:Smoke (texture 5) JE1 BE1.png File:Smoke (texture 4) JE1 BE1.png File:Smoke (texture 3) JE1 BE1.png File:Smoke (texture 2) JE1 BE1.png File:Smoke (texture 1) JE1 BE1.png File:Glitter (texture 0) JE1 BE1.png White
wind_charged_ambient Produced by mobs with the Wind Charged effect. File:Small Gust (Texture 0).png File:Small Gust (Texture 1).png File:Small Gust (Texture 2).png File:Small Gust (Texture 3).png File:Small Gust (Texture 4).png File:Small Gust (Texture 5).png File:Small Gust (Texture 6).png
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wind_charged_emitter Emitter that spawns wind_charged_ambient at mobs with the Wind Charged effect. File:Small Gust (Texture 0).png File:Small Gust (Texture 1).png File:Small Gust (Texture 2).png File:Small Gust (Texture 3).png File:Small Gust (Texture 4).png File:Small Gust (Texture 5).png File:Small Gust (Texture 6).png
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wind_explosion_emitter Created when a wind charge hits a block. Spawns a number of gust particles. File:Explosion (texture 0) BE1.png File:Explosion (texture 1) BE1.png File:Explosion (texture 2) BE1.png File:Explosion (texture 3) BE1.png File:Explosion (texture 4) BE1.png File:Explosion (texture 5) BE1.png File:Explosion (texture 6) BE1.png File:Explosion (texture 7) BE1.png File:Explosion (texture 8) BE1.png File:Explosion (texture 9) BE1.png File:Explosion (texture 10) BE1.png File:Explosion (texture 11) BE1.png File:Explosion (texture 12) BE1.png File:Explosion (texture 13) BE1.png File:Explosion (texture 14) BE1.png File:Explosion (texture 15) BE1.png Gray
witchspell_emitter Emitted by Minecraft:witches. File:Spark (texture 0) JE1 BE1.png File:Spell (texture 1) JE1 BE1.png File:Spell (texture 2) JE1 BE1.png File:Spell (texture 3) JE1 BE1.png File:Spell (texture 4) JE1 BE1.png File:Spell (texture 5) JE1 BE1.png File:Spell (texture 6) JE1 BE1.png File:Spell (texture 7) JE1 BE1.png Purple
wither_boss_invulnerable Emitted by the wither while it is invulnerable as it is being born, produced by the wither's armor when it is at half health. File:Effect (texture 7) JE1 BE1.png File:Effect (texture 6) JE1 BE1.png File:Effect (texture 5) JE1 BE1.png File:Effect (texture 4) JE1 BE1.png File:Effect (texture 3) JE1 BE1.png File:Effect (texture 2) JE1 BE1.png File:Effect (texture 1) JE1 BE1.png Template:Color

Issues

Script error: No such module "Issue list".

History

Template:Hatnote Template:Message boxTemplate:Article other Template:HistoryTable

Trivia

  • Most particles can have their appearance completely changed by resource packs.
  • Status effect particles appear where the player face is pointing.
  • Redstone repeaters emit particles, but redstone comparators do not.
  • Burning entities used to emit rounded particles with a fire animation, however now this particle is only used for blazes, and the fire animation has been replaced with one similar to that of Java Edition.
  • When lava or water is placed above pointed dripstone to fill a Minecraft:cauldron, stalactite_lava_drip_particle or stalactite_water_drip_particle particles drip off the dripstone, except right before the lava or water in the cauldron goes up a level, when lava_drip_particle or water_drip_particle particles are used instead.

Gallery

Texture files

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Screenshots

References

<references group="note" /> Template:Notelist <references group="">

 </references>

Navigation

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