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Minecraft:Shield

From SAS Gaming Wiki
Revision as of 20:55, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox item A shield is a defensive Minecraft:tool that can be used to block damage from melee attacks, ranged attacks and explosions. Shields are temporarily disabled when hit by an Minecraft:axe or attacked by a Minecraft:warden while blocking, and certain damage sources ignore a shield's protection. Shields can have ornamental Minecraft:banner designs applied to them.

Obtaining

Crafting

Template:Crafting Template:Crafting

Generated loot

Script error: No such module "lootChest".

Trading

Template:Trade sources

Usage

Defense

Shields are used for blocking incoming attacks. {{#vardefine: control | right click on mouse or left trigger on gamepad }}UsingTemplate:Only or {{#vardefine: control | shift on keyboard or right button on the right side of gamepad }}sneakingTemplate:Only causes a player to slow to a sneaking pace, and after Script error: No such module "convert".<ref>Template:Bug</ref>, non-piercing attacks coming from in front of the player are blocked, dealing no damage. Shields deal knockback when blocking melee attacks, unless the entity is immune to knockback.Template:Only When the shield blocks an attack of Template:Hp or stronger, it takes durability damage equal to the strength of the attack rounded up. When a player enters a boat, their shields exhibit the blocking animation.

Most blocked projectiles that carry status effects (such as shulker bullets, flaming Minecraft:arrows, or tipped arrows Template:Only), do not affect the blocker, while the effects of tipped arrow still applies.Template:Only Channeling tridents still summon lightning upon blocking, but the trident itself does not damage the player.Template:Only Minecraft:Tridents and arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from explosions, hoglin, zoglin, and ravager attacks are significantly reduced. Template:Only

The shield directionally blocks all attacks coming from within the horizontal direction the wielder is facing, providing a full semicylinder of coverage to them. Pitch is unaccounted for.

Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>Template:Bug</ref><ref>Template:Bug</ref>

Blockable attacks

Attacks that can be blocked include:

  • Melee attacks from all sources. When blocking melee attacks from axe-wielding players, axe-wielding mobs, and Minecraft:wardens, only a single attack can be blocked before a shield is disabled for 5 seconds.
    • Status effects do not carry through to the blocker.
  • Normal, tipped, and spectral Minecraft:arrows
    • Arrows other than Piercing are deflected and can hit other targets.
    • Status effects do not carry through to the blocker.
  • Flaming arrows
    • Burning does not carry through to the blocker.
  • Thrown Minecraft:tridents
  • Minecraft:Snowballs and Minecraft:eggs
  • Spines from pufferfish
  • Bullets from shulkers
    • The Levitation effect does not carry through to the blocker.Template:Only
  • Spit from llamas
  • Fireballs, such as from blazes and fire charges
    • Burning does not carry through to the blocker.
  • Direct hits from ghast fireballs
    • These still cause environmental damage.
  • All explosionsTemplate:Only
  • Explosion damage from creepers
  • Minecraft:TNT that another player lit
  • Skull attacks from the Minecraft:wither
  • Ravager headbutts
    • These still knock the blocker back by about 3 blocks.
    • Blocking these strikes has a chance to stun the ravager for a moment, and it roars afterward.
  • Ravager roars are blocked but still knock back the blocker.
  • Bee stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.

Unblockable attacks

Attacks that cannot be blocked include:

  • Arrows from a Minecraft:crossbow enchanted with Piercing
    • This does not reduce the shield's durability.
  • Lightning, even from Channeling tridents
  • Status effects from splash/lingering Minecraft:potions, evokers' fangs, or breath from the ender dragon
  • Warden's sonic boom attack
  • Fall damage, including that from ender pearls
    • This also includes when the player rides an entity that died due to fall damage.

Laser beam attacks from guardians and elder guardians are only partially blocked (does not block the magic damage they deal).

Disabling

  • All of a user's shields are disabled for 5 seconds if hit by an Minecraft:axe-wielding player while the user's shield is up.
  • Melee strikes from a warden or any axe-wielding mob (e.g., vindicators, piglin brutes, Minecraft:zombies, etc) also disable shields for 5 seconds.
  • A shield cannot be disabled during their 5 game tick blocking delay. The shield must be fully active to be disabled.

Applying patterns

File:Cyan Shield Screenshot.png
A custom shield.

Shields can be decorated by applying a Minecraft:banner.

Template:Crafting

Unlike with Minecraft:banners, shields cannot be repainted or washed in a Minecraft:cauldron. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.

in Template:Editions, shields with patterns can also be obtained using the same commands as banners, except banner has to be replaced with shield.

Template:Calculator

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A shield can be repaired in an Minecraft:anvil by adding Minecraft:planks or another shield. Shields repaired on anvils retain their pattern. One plank restores 25% of the shield's durability.{{

 #vardefine: verifyedition | 

}}<verify for {{#var:verifyedition}}></verify for {{#var:verifyedition}}>{{

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}}

Enchantments

A shield can receive the following enchantments:

Name Description Max Level Method Weight
Unbreaking Grants a chance to negate durability consumption. III
  1. redirect Template:blockLink

Template:Redr

5
Mending Repairs the shield when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The shield vanishes upon death, not dropping as an item. I
  1. redirect Template:blockLink

Template:Redr

1

Despite using iron in its crafting recipe, shields cannot be smelted into iron nuggets.<ref>Template:Bug</ref>

Sounds

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Bedrock Edition: {{#vardefine:params|0 }}Template:Hatnote

Advancements

Script error: No such module "Advancement".

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Gallery

Renders

Screenshots

Notes

Template:Notelist

References

<references group="">

 </references>

External links

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