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Minecraft:Bedrock Edition Preview 26.50.22

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Beta 26.50.22 (ChromeOS, Android) or Preview 26.50.22 (Windows, iOS, iPadOS, Xbox, PlayStation) is the second beta/Preview for Minecraft:Bedrock Edition 26.50, released on July 25, 2026, for iOS and iPadOS, and on July 28, 2026, for all remaining devices,<ref>Template:Cite</ref> which fixes bugs.

Changes

Blocks

Minecraft:Poplar leaves

  • No longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled.

Minecraft:Shelf mushroom

  • Are now immediately destroyed when lava flows into them.

Mobs

Minecraft:Bat

  • Now spawns in all Overworld biomes except Minecraft:deep dark, as long as the light level is low enough.

Minecraft:Monsters

World generation

Minecraft:Abandoned camp

  • Modified existing abandoned camps and added more campsites.

General

Minecraft:Experiments

  • Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.

Graphical

  • "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.

Minecraft:Realms

  • Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.

UI

  • Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses.
  • Screenshots can now be set as world thumbnails without triggering an assertion.
  • Trusted servers no longer prompt players for confirmation after restarting the client.
  • Updated the Adjust brightness screen in the video settings with Minecraft:Ore UI.
  • Added an empty-state message for the Marketplace Wishlist with a Browse Marketplace call to action.
  • Ported in Ore UI the deletion modal used by the Storage list.

Technical

AI Components

  • Made schema for the Template:Cd component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.

AI Goals

Minecraft:API

Blocks

  • Fences
    • Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
  • Stairs
    • Vanilla stair blocks now expose a minecraft:corner block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
    • For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.

Minecraft:Camera

  • Camera presets that inherit from Template:Cd no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.

DDUI

Entity Components

<syntaxhighlight> "minecraft:freezing_immune": {} </syntaxhighlight>

  • The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by Template:Cd.
    • Previously the ambient sound event name of an entity would be overwritten in these conditions:
      • If its head was in water then it would become Template:Cd.
      • If it was not on the ground then it would become Template:Cd.
      • If it would otherwise play ambient and it was a baby then it would become Template:Cd.
    • If any of these conditions were true then it would override any user-defined entry in the Template:Cd parameter of Template:Cd.
    • Now this will no longer happen and only the event name specified by Template:Cd will be used.
    • Entities defined in any older version will fall back to the original overriding path as a Template:Cd component will be added.
    • The Template:Cd is deprecated as users should now specify the indended behavior in Template:Cd.
    • Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:

<syntaxhighlight> "minecraft:ambient_sound_interval": {

 "event_name": "ambient",
 "event_names": [
   {
     "condition": "query.head_is_in_water",
     "event_name": "ambient.in.water"
   },
   {
     "condition": "!query.is_on_ground",
     "event_name": "ambient.in.air"
   },
   {
     "condition": "query.is_baby",
     "event_name": "ambient.baby"
   }
 ],
 "range": 16.0,
 "value": 8.0

} </syntaxhighlight>

  • Deprecated Template:Cd's Template:Cd field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.
    • Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.

Minecraft:Features

  • A new value, Template:Cd, to the field Template:Cd has been added to the schema of Template:Cd, which allows the feature to be snapped to walls as well as ceilings and floors.
  • A new field Template:Cd has been added to the schema of Template:Cd, which allows specifying whether the snapped feature can be snapped through solid blocks.
    • If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
  • Renaming the field Template:Cd to search_range in the schema for Template:Cd.

Minecraft:Loot tables

  • Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.
    • Template:Cd and equals apply when the condition evaluates to Template:Cd
    • Template:Cd and not apply when the condition evaluates to Template:Cd
    • Omitting operator preserves the existing behavior and is equivalent to using Template:Cd
    • Example:
      • The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:

<syntaxhighlight> {

 "condition": "biome_has_tag",
 "operator": "not",
 "tag": "plains"

} </syntaxhighlight>

Mobs

  • Many mob properties are no longer saved if their values are the default.

Minecraft:Molang

  • Added new query Template:Cd which checks if the head of the entity is in water.

Script Debugger

  • Added the Template:Cd server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" Minecraft:experimental toggle.

Changes

Technical

Minecraft:API

Fixes

Template:Fixes Other

  • Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water.
  • Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether.
  • Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
  • Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening.
  • Fixed height on the members search bar.
  • Fixed the string Core and Plus sometimes are being translated in other languages.
  • Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
  • Fixed vertical menu screen reader narration in settings screens
  • Fixed cape causing visual discrepancies between the in game model and the model shown in the Dressing Room.
  • Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
  • Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
  • Fixed input and HUD delay after closing Data Driven UI screens.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition beta 26.50.22 Minecraft:ru:Preview 26.50.22 (Bedrock Edition) Minecraft:zh:基岩版26.50.22