ProjectGorgon:Beast Forms
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ProjectGorgon:Beast Forms are a unique feature of the skill system in Project: Gorgon. ProjectGorgon:Beast Forms are transformations which can be discovered from consuming potions, failing to defeat specific bosses, participating in events, or leveling skills. While technically curses, many consider ProjectGorgon:Beast Forms to be viable, powerful alternatives to living life in a humanoid form.
Skill Characterization
- Cows are viewed as a traditional tank archetype. Abilities such as ProjectGorgon:Tough Hoof and ProjectGorgon:Chew Cud help Cows improve their survivability in longer fights. Cows also have the sprint ability ProjectGorgon:Moo of Determination, and the the ability to produce their own milk.
- is a valuable item used in crafting skills such as ProjectGorgon:Cooking and ProjectGorgon:Cheesemaking. Cows with a Vegetarian badge can produce milk faster than cows with a varied diet, however skill level and the version of ProjectGorgon:Collect Milk used also impact collection times.
- Adventurers can also milk cows, however consent must be given.
- Deer is considered to be a good foundation for an off-tank. While cows receive overt tank abilities, survivability in deer primarily comes from Deer Treasure Effects on equipment. Deer have the ability to jump faster and higher than other land-based ProjectGorgon:Beast Forms using ProjectGorgon:Bounding Escape. They also have AoE taunts, while cows only have single target taunts.
- Deer can use the ability ProjectGorgon:Summon Deer to summon a wild deer to help them in battle.
- Some deer are actually ProjectGorgon:Druids, using the ProjectGorgon:Deer Form toggle ability.
- Spider form is useful for DPS/Assassin type builds. Spiders deal predominantly Crushing and Poison damage to quickly defeat enemies. Many spiders rely on ProjectGorgon:Incubate, an ability that injects eggs inside enemies, dealing massive damage and spawning a pet spider. Spiders spawned through this ability will aid their parent in battle.
- Spiders have the ability to use ProjectGorgon:Insidious Illusion to temporarily talk with Animal Hating NPCs. This ability has a 20 minute cooldown and consumes a each time it is used.
- can be produced by Level 60 Spiders using ProjectGorgon:Webspin. This ability can give spiders an advantage in ProjectGorgon:Textile Creation and ProjectGorgon:Tailoring, which is helpful if they want to craft the spider-form Spider Casing equipment.
- Pigs are often equipped for supporting roles. While they can hold their own individually, they shine in groups as healers or buff builders using a combination of ProjectGorgon:Mudbath, ProjectGorgon:Frenzy, and ProjectGorgon:Porcine Alertness.
- The speed-boosting sidebar ability ProjectGorgon:Terror Dash is often used by pigs escaping dangerous situations, or traveling across large regions of Alharth.
- A variety of mushrooms can be found by pigs using the ProjectGorgon:Truffle Sniff abilities.
- Normally, rabbits are stealthy creatures. Using ProjectGorgon:Play Dead, a rabbit can force enemies to ignore it for a few seconds. Traveling through dangerous areas, rabbits may alternate between the speed-increasing ProjectGorgon:Hare Dash and the speed-reducing ProjectGorgon:Long Ear, which slows a rabbit down in exchange for reducing the detection range of nearby foes.
- Rabbits are the only Beast Form capable of using ProjectGorgon:Ice Magic. A special headgear item is required to activate this synergy.
- Giant Bats have access to a variety of tools, including knock-back, recovery, heavy damage, and concussion abilities. These options made Giant Bat compatible with many skills.
- Giant Bats can use ProjectGorgon:Echolocation, which allows them to see in the dark. This ability is especially useful in area like the deeper parts of the ProjectGorgon:Labyrinth in ProjectGorgon:Ilmari.
- Giant Bats also have the ability to fly, and to infect others in PVP with a disease which will eventually turn them into a bat.
- Lycanthropy is unusual among the ProjectGorgon:Beast Forms, as it is a permanent alteration. There will never be a method to remove Lycanthropy from a character, so be sure to understand the risks and rewards before accepting the blessing of ProjectGorgon:Norala.
- Individuals infected with Lycanthropy can switch between humanoid and wolf form without too much effort, however they will be locked into wolf form during the Full Moon.
- While in wolf form, Lycanthropes have access to powerful slashing, crushing, and trauma attacks.
- ProjectGorgon:Howl Mode allows packs of wolf-form lycanthropes to build up impressive combat-improving buffs.
- Spirit Fox are tricksters, using abilities including ProjectGorgon:Dimensional Snare to immobilize targets and ProjectGorgon:Blur Step to boost their melee evasion during combat. In combat, Spirit Fox deal mostly Crushing and Darkness damage.
- Spirit Fox can use ProjectGorgon:Illusive Guise to disguise themselves in a humanoid projection for a short time. This allows them to interact with Animal Hating NPCs.
- Druid Forms
- ProjectGorgon:Druids can magically project themselves as ProjectGorgon:Deer, as well as a variety of birds including Raven and Mallard. However, these are NOT ProjectGorgon:Beast Forms.
Beast Form Mechanics
Animals are unable to use ProjectGorgon:Angling, ProjectGorgon:Armor Patching, ProjectGorgon:Sigil Scripting, or harvest wood found on the ground. Animals are unable to milk cows, but cow players can milk themselves.
Familiar's Recall
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| 0 | Familiar's Recall | Sends you back to your master. You must be a long-term animal with a bonded master, and you must be wearing a Familiar Recall Collar. | Can Be On Sidebar | Power Cost: 50 Range: 5 Cooldown: 1800 |
??? |
Using a Recall Collar, a character using one of the ProjectGorgon:Beast Forms may directly teleport to their master using the Familiar's Recall ability. This ability can be used from anywhere, as long as the player has been in animal form for the past 3 hours of in-game real time.
This ability is learned from their master:
- Cinnamon the rabbit in ProjectGorgon:Animal Town is currently the only NPC offering a bond, but he implies that other NPCs will offer this service in the future.
Recall Collars
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
- A collar for a wizard's familiar. This model is used on familiars that tend to run away. (You must be an animal to wear this collar.)
Beast Skills
Beast Speech
One of the disadvantages of becoming a Beast Form is ProjectGorgon:Beast Speech. When the skill is low, random words spoken in chat will be replaced by an animal sound of the same length. For example, a cow sending "I need help, can you meet me at the Serbule Well" might be sent as "I moooo moooo, can moo meet me at the moooooooo moooo?", which is rather inconvenient! The words replaced are random, and as Beast Speech is leveled, the frequency of swapped words is reduced dramatically.
- ProjectGorgon:Spirit Fox are not afflicted with ProjectGorgon:Beast Speech, as their transformation results is something not-quite a physical form.
Survival Instincts
ProjectGorgon:Survival Instincts is a utility skill which provides sidebar abilities.
- ProjectGorgon:Toughen Up provides an alternative to ProjectGorgon:Armor Patching. Animals can't use Armor Patching.
- ProjectGorgon:Toxic Flesh causes incoming melee attacks to inflict the attacker with poison.
- ProjectGorgon:Lend Grace improves evasion and regenerates power.
Beast Metabolism
ProjectGorgon:Beast Metabolism is a skill used only by Lycanthropes. This skill levels as they consume the corpses of defeated enemies.
Warden
ProjectGorgon:Warden is a combat skill exclusively available to ProjectGorgon:Beast Forms. This skill deals Electricity, Fire, and Acid damage.
- To learn the Warden skill you must have [Friends] or higher favor with ProjectGorgon:Suspicious Cow in Eltibule, ProjectGorgon:Red in Kur, or ProjectGorgon:Norbert in Animal Town in Sun Vale. Speak with one of those NPCs with whom you have sufficient favor, and complete a series of quests to become a Warden
Beast Form Equipment
Look Marna, No Hands!
As an animal, you no longer have the ability to use skills that require handheld weapons, such as ProjectGorgon:Sword, ProjectGorgon:Fire Magic, or ProjectGorgon:Shield.
- The lack of hands also prevents animals from gathering wood and collecting milk from milkable animals.
- ProjectGorgon:Beast Forms seeking to use ProjectGorgon:Necromancy or ProjectGorgon:Priest will be unable to use common ProjectGorgon:Necromancy Orbs or ProjectGorgon:Priest Staffs. Necklaces with Necromancy Gems or Holy Symbols can be used by animals.
Crafting Equipment for Beast Forms
When magical equipment is crafted, two gemstones are required to select the skills that Treasure Effects will be generated for. While most skills have ProjectGorgon:gems easily obtained through surveying, animals require an additional step, rune-infused gems.
- ProjectGorgon:Sigil Scripting recipes taught by ProjectGorgon:Preta in ProjectGorgon:Sun Vale must be used to attune common gems to ProjectGorgon:Beast Forms. Level 25 ProjectGorgon:Sigil Scripting is required to produce the inscribed rune-infused gems.
Animal-Specific Equipment
Most ProjectGorgon:Beast Forms have armor or equipment that can only be worn by that form. Usually, this includes ProjectGorgon:Racial Jewelry, however some forms have armor that changes them visually. Check individual pages of the ProjectGorgon:Beast Forms for complete lists of their special equipment.
- ProjectGorgon:Cows have access to crafted Champron (headwear) & Barding(chest armor), which gives them the appearance of an armored cow.
- ProjectGorgon:Deer can equip Alicorns such as , which add a centered horn to their forehead.
- ProjectGorgon:Spiders can wear crafted Spider Casings, which can change their carapace color if Decent quality or better.
- ProjectGorgon:Pigs can wear Porkpie Hats created through ProjectGorgon:Tailoring.
- ProjectGorgon:Rabbits can wear Animal Controller head pieces which give them a small tiara.
- ProjectGorgon:Giant Bats can equip Witch Hats crafted through ProjectGorgon:Tailoring.
- ProjectGorgon:Lycanthropy afflicted characters can wear a complete set of five armor pieces while in wolf form. This armor is crafted through ProjectGorgon:Blacksmithing.
- ProjectGorgon:Spirit Fox - No visual equipment.
Animal Transformation
Methods of turning into a Cow
- Receive damage from the Rage Attack Crushing Knockback Curse by ProjectGorgon:Maronesa in the ProjectGorgon:Crystal Cavern. Transformation begins after 120 seconds if ProjectGorgon:Maronesa is still alive, or at the time of her target's death. Defeating her will remove the curse, so do not do that if you are trying to become a cow!
- Encounter the Strange Pig during a weeklong Special Event.
Methods of removing Cow form
- Defeat ProjectGorgon:Maronesa in the ProjectGorgon:Crystal Cavern to undo her curse.
- Complete the one-time quest ProjectGorgon:Un-cow-ification from Harry.
- Speak a Word of Power: Cure Bovinity.
- Drink a very rare .
- Encounter the Strange Pig during a weeklong Special Event.
Methods of turning into a Deer
- Receive damage from the Rage Attack Heavy Burst Darkness Damage and Curse by ProjectGorgon:Ciervos The Shadow in the ProjectGorgon:Goblin Dungeon. Transformation occurs immediately. Defeating Ciervos will remove the curse, so do not do that if you are trying to become a Deer!
- Drink .
- As a ProjectGorgon:Druid, reach Level 25.
- Receive damage from the Rage Attack of World Boss Ciervos or Incursion Boss Ciervos during events.
Methods of removing Deer form
- Defeat ProjectGorgon:Ciervos The Shadow or one of his event variants.
- Drink .
- As a ProjectGorgon:Druid, reach Level 25.
- Speak a Word of Power: Cure Deeriness.
- Drink a very rare .
Methods of turning into a Spider
- Drink . (You should buy an Un-Spider Juice from the NPC at the same time!)
- Encounter ProjectGorgon:Akhisa's Herald during a weeklong Special Event.
Methods of removing Spider form
- Drink .
- Speak a Word of Power: Cure Arachnia.
- Drink a very rare .
- Encounter ProjectGorgon:Akhisa's Herald during a weeklong Special Event.
Methods of turning into a Pig
- Drink .
- Encounter the Strange Pig during a weeklong Special Event.
Methods of removing Pig form
- Drink .
- Speak a Word of Power: Cure Pigification.
- Encounter the Strange Pig during a weeklong Special Event.
Methods of turning into a Rabbit
- Drink .
- Obtainable during the Seasonal Events Garden Invasion, Bun-Fu Training.
Methods of removing Rabbit form
Methods of turning into a Giant Bat
- Become infected with ProjectGorgon:Fevered Trismus. If untreated, transformation after two hours.
- Sources
- - Bite by a ProjectGorgon:Giant Bat character using ProjectGorgon:Virulent Bite in a PVP-enabled area.
- - Rage attacks from ProjectGorgon:Disease-Crazed Giant Bat, ProjectGorgon:Pet Battlebat, ProjectGorgon:Sickly Giant Bat, or ProjectGorgon:Angry Giant Bat.
Methods of removing Giant Bat form
- Drink .
- Drink a very rare .
- Please see the ProjectGorgon:Lycanthropy page for more information.
Methods of turning into a Spirit Fox
- Gift the ProjectGorgon:Completely Normal Fox in the ProjectGorgon:Wolf Cave a .
- Directly trade a to another ProjectGorgon:Spirit Fox character.
Methods of removing Spirit Fox form
- Receive a directly traded from another character.
- Drink a very rare .
Beast Forms and NPCs
Not every NPC in Project: Gorgon is friendly to ProjectGorgon:Beast Forms. Newly transformed ProjectGorgon:Beast Forms quickly discover that many shopkeepers shun animals, refusing to speak with them. In the town of ProjectGorgon:Serbule, shopping and training services once offered in humanoid form will be rescinded by ProjectGorgon:Marna, ProjectGorgon:Joeh, ProjectGorgon:Elahil, and ProjectGorgon:Tadion. If humanoid form is regained, normal access to animal-hating NPCs will return.
- Some NPCs can be bribed to speak with animals, such as ProjectGorgon:Hulon in ProjectGorgon:Serbule. The method to bribe NPCs varies. Sometimes the NPCs offer a quest, at other times they want a bribe of Councils.
- NPCs that refuse to speak to ProjectGorgon:Beast Forms can be picky. They may shun only "scary" forms, usually ProjectGorgon:Spider, Lycanthrope, and ProjectGorgon:Giant Bat.
- Both ProjectGorgon:Spider and ProjectGorgon:Spirit Fox gain access to abilities allowing them to temporarily appear humanoid.
- Discoverable ProjectGorgon:Words of Power exist that can temporarily project a humanoid form.
- - Word of Power: Human Illusion ... Speaking this word makes you look like a human for 90 seconds. Townsfolk and shopkeepers will perceive you as a human and their memories will be temporarily altered so that they think you've always been a human.
- - Word of Power: Elf Illusion ... Speaking this word makes you look like an elf for 120 seconds. Townsfolk and shopkeepers will perceive you as an elf and their memories will be temporarily altered so that they thing you've always been an elf.
- - Word of Power: Rakshasa Illusion ... Speaking this word makes you look like a rakshasa for 150 seconds. Townsfolk and shopkeepers will perceive you as a rakshasa and their memories will be temporarily altered so that they think you've always been a rakshasa.
While some NPCs shun ProjectGorgon:Beast Forms, others will only be willing to interact with them. There are ProjectGorgon:Awakened animals in small camps and outposts across Alharth that offer alternative places to train and shop.
Animal Town
ProjectGorgon:Animal Town is a hidden refuge in ProjectGorgon:Sun Vale populated by various species of talking animals. Some of the residents are ProjectGorgon:Awakened, while others are were-creatures, or were granted intelligence by unknown methods. Humans, Rakshasa, Orcs, Fairies, and Elves are forbidden from entering the town, and will be forcibly removed by the deadly ProjectGorgon:Summoned Guardians.
Individuals who have recently transformed into one of the ProjectGorgon:Beast Forms will find themselves unable to speak with most NPCs in ProjectGorgon:Animal Town until 180 real-world minutes have been played. If you loose track of the time you transformed, ProjectGorgon:Norbert the pig can tell you when the other residents will tolerate talking with you!
- Befriending the residents of ProjectGorgon:Animal Town is highly encouraged for all ProjectGorgon:Beast Forms who wish to remain in their forms long-term. The NPCs of the town offer training of Beast Skills, abilities, and provide storage exclusive to ProjectGorgon:Beast Forms.
Animal Outposts
- ProjectGorgon:Kur Mountains
- North of ProjectGorgon:Kur Tower on the far side of the river, a small crystal-guarded outpost run by foxes watches over the region.
- Inside a cavern carved into a mountain, a group of ProjectGorgon:Wardens stay safe and plan for their future. This cavern is magically-sealed to outsiders and those in humanoid forms.
- ProjectGorgon:Gazluk
- In the northeast mountains of the inner ring, a small Animal Camp provides a warm refuge from the cold.
Useful NPCs to Befriend
Outside of animal-run towns and outposts, there are a few NPCs that Animal Forms should become acquainted with.
- ProjectGorgon:Flia - A fairy east of Serbule Keep, she offers shopkeeper services in any easy to reach location for lower-level ProjectGorgon:Beast Forms.
- ProjectGorgon:Harry the Wolf - A Lycanthrope shopkeeper in the Serbule garden, Harry speaks with ProjectGorgon:Beast Forms naturally, but requires extra effort by humanoid forms who want to converse with him.
- ProjectGorgon:Suspicious Cow - Grazing outside of Eltibule Keep, this guardian of the region offers training and shopkeeper services.
- Along the northwestern beach, Lycanthropes ProjectGorgon:Sanja and ProjectGorgon:Jace Soral guard a small camp and campfire.
- ProjectGorgon:Lumpfuzz - A traveling Elven Spellhound and merchant.
NPC Shopkeepers that speak to Beast Forms
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Charles Thompson | Serbule | All |
| Agrashab/Sun Vale | Sun Vale | All |
| Mushroom Jack | Serbule | All |
| Lisi | Sun Vale | All |
| Korbok | Vidaria | All |
| Otis | Red Wing Casino | All |
| Mandibles | Red Wing Casino | All |
| Bendith the Banished | Fae Realm | All |
| Amutasa | Rahu | All |
| Cleo Conyer | Serbule Hills | All after bribing Durstin Tallow |
| Ashk the Answerer | Rahu | All |
| Hirochi the Booklord | Rahu | All |
| Glajur | Kur Mountains | All |
| Ichin the Ice Master | Rahu | All |
| Brianna Willer | Serbule Hills | All |
| Legs | Sun Vale | All, if animal form at least the last 3 hours of play time. |
| Eveline Rastin | Red Wing Casino | All |
| Kelim | Ilmari | All |
| Milton | Kur Mountains | All |
| Ferand Deftwhisper | Povus | All |
| Asparagus | Statehelm | All |
| Irkima | Red Wing Casino | All |
| Eleme | Sun Vale | All |
| Hogan | Eltibule | All |
| Jumjab | Eltibule | All |
| Gasu'um | Gazluk | ??? |
| Jerasen | Statehelm | No Scary |
| Jurl Blackhammer | Statehelm | No scary animals |
| Braigon | Eltibule | Only Cow |
| Hulon | Serbule | All, after bribe. |
| Errruka the Benefactor | Povus | All (quest) |
| Hiral | Sun Vale | All |
| Nishika | Rahu | All |
| Classic Jim | Statehelm | No scary animals |
| Jace Soral | Kur Mountains | Non-Human or Lycan |
| Lumpfuzz | Ilmari | All |
| Leonard Allenson | Serbule | All |
| Larsan | Serbule | All |
| Fainor | Serbule | All after bribe. |
| Arlan | Ilmari | All |
| Grim Jim | Statehelm | No scary animals |
| Jesina | Eltibule | No Bats, Spiders, or Wolves (Until quest completed). |
| Felmer | Fae Realm | All |
| Flia | Serbule | All |
| Cinnamon the rabbit | Sun Vale | Anyone in animal form for 3+ hours |
| Norbert | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Julius Patton | Serbule Hills | All |
| Fazzi | Sun Vale | All |
| Aven | Gazluk | All |
| Durstin Tallow | Serbule Hills | All after bribe. |
| Jaime Fatholm | Serbule Hills | All, after bribe to Durstin Tallow |
| Mox Warcut | Gazluk | ??? |
| Farsight Flemmings | Statehelm | No scary animals |
| Firaki | Ilmari | All |
| Dhakmar | Rahu | All |
| Azalak | Serbule | All |
| Kib the Unkillable | Red Wing Casino | All |
| Baroness Marith Felgard | Serbule Hills | All |
| Engineer Crall | Vidaria | All |
| Kleave | Eltibule | All |
| Harry the Wolf | Serbule | All |
| Floxie | Fae Realm | All |
| Cheb | Povus | All |
| Kodan | Sun Vale | Werewolves, or all, if animal form at least the last 3 hours of play time |
| Echur | Serbule | All |
| Kohan | Rahu | All |
| Corey The Croaker | Sun Vale | All |
| Lucinnea | Vidaria | All |
| Michael Irasce | Statehelm | No scary animals |
| Dog Ear | Povus | |
| Pasha | Ilmari | All |
| Paul Vaughn | Serbule Hills | All |
| Pegast | Fae Realm | All |
| Phineas | Statehelm | All |
| Pitre Ferrence | Vidaria | All |
| Preta | Sun Vale | All |
| Pumza | Statehelm | All |
| Qatik | Red Wing Casino | All |
| Ragabir | Red Wing Casino | All |
| Raina | Fae Realm | All |
| Red | Kur Mountains | Scary animals must raise Favor and/or do quests first. |
| Richter | Heavenly Sewers | All |
| Rick Snapley | Gazluk | All |
| Roshun the Traitor | Serbule | All |
| Rugen | Rahu | All |
| Sam Veilmoor | Statehelm | No scary animals |
| Sammie Grimspine | Serbule Hills | All |
| Selaxi | Ilmari | All, after bribe |
| Ser Hackley | Statehelm | No scary animals |
| Shirogin | Rahu | All |
| Sie Antry | Eltibule | All |
| Sirine | Rahu | All |
| Sona | Gazluk | All |
| Spot | Sun Vale | All |
| Strange Spider | Serbule | All |
| Sulafa | Statehelm | No scary animals |
| Suspicious Cow | Eltibule | All |
| Tavilak | Red Wing Casino | All |
| The Wombat | Sun Vale | All |
| Therese | Serbule | All |
| Trasen | Serbule Hills | All |
| Tryaka | Povus | All |
| Ufkar | Rahu | All |
| Urzab | Ilmari | All |
| Velkort | Serbule | All |
| Vendor Fox | All | |
| Way | Serbule | All |
| Willem Fangblade | Red Wing Casino | All |
| Wintria Irasce | Rahu | All |
| Yagreet | Sun Vale | All |
| Yavazek | Sun Vale | All |
| Yogzi | Sun Vale | All |
| Zhao | Rahu | All |
NPC Shopkeepers that don't speak to Beast Forms
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Bellema Deftwhisper | Gazluk | |
| Ferris Blueheart | Vidaria | |
| Dachak the Digger | Povus | |
| Gerrux | Povus | |
| Drummond Stonecurl | Vidaria | |
| Helena Veilmoor | Eltibule | |
| George Madler | Eltibule | |
| Elahil | Serbule | |
| Laura Neth | Kur Mountains | |
| Joeh | Serbule | |
| Kalaba | Eltibule | |
| Marna | Serbule | |
| Lamashu | Kur Mountains | |
| Sir Arif | Serbule | |
| Sir Coth | Serbule | |
| Solgribue | Fae Realm | |
| Tadion | Serbule | |
| Ukorga | Kur Mountains | |
| Yetta | Eltibule |
NPCs that speak to Beast Forms and are not Shopkeepers
| NPC Name | Zone | Animals spoken to. |
|---|---|---|
| Fluffikins | Gazluk | All |
| Aceri | Red Wing Casino | All |
| Agrashab/Fae Realm | Fae Realm | All |
| Furlak | Rahu | All |
| Ailred | Povus | All |
| Akhisa's Herald | Serbule | All |
| Alravesa the All-Hunter | Ilmari | All |
| Alzaneth | Statehelm | No scary animals |
| Jenny Foster | Statehelm | All |
| Nissim | Ilmari | All |
| Mythander | Eltibule | All |
| Hamilton | Statehelm | ? |
| Gossamyr the Great | Statehelm | No scary animals |
| Backfat | Fae Realm | All |
| Noita the Green | Fae Realm | All |
| Mirraverre | Phantom Ilmari Desert | All |
| Daniel Murderdark | Rahu | All |
| Arianna Fangblade | Red Wing Casino | All |
| Landri the Cold | Kur Mountains | All |
| Duke of Flapbule | Statehelm | All |
| Mara Woodwright | Statehelm | No scary animals |
| Gleanfeckle | Statehelm | No scary animals |
| Chief Glortok | Rahu | All |
| Kimeta | Povus | All |
| Gozzaroon | Sun Vale | All |
| Aralorn | Gazluk | All |
| Gershok | Serbule Hills | All |
| Lana Songtree | Serbule Hills | All, after bribing Durstin Tallow. |
| Orrrilund | Serbule Hills | All |
| Fuzzlebun | Statehelm | ? |
| Gisli | Serbule | All |
| Brandon Mellus | Ilmari | All |
| Midge the Apothecary | Fae Realm | All |
| Dalvos's Astral Projection (Underwater Cave) | Sun Vale | All |
| Lakrea | Rahu | All |
| Ensign Cricket | Fae Realm | All |
| Dye Monster | Serbule | All |
| Lawara | Anagoge | All |
| Nightshade | Kur Mountains | All |
| Fransesca Muradrake | Statehelm | All |
| Kalrod | Red Wing Casino | All |
| Mittens | Kur Mountains | All |
| Beehive | Fae Realm | Only if Fairy |
| Daisy (NPC) | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Melandria | Gazluk | All |
| Lady Windsong | Rahu | All |
| Anamemerie | Statehelm | No scary animals |
| Falkrin Overstrike | Ilmari | All |
| Moku | Povus | All |
| Gorvessa | Eltibule | All |
| Captain Gregory | Statehelm | No scary animals |
| Merriana | Serbule Hills | All |
| Glowing Sphere | Kur Mountains | All All |
| Glowing Sphere | Fae Realm | All All |
| Gremix | Ilmari | All |
| Malvol | Eltibule | All |
| Happy-Go-Lucky Bat | Serbule | All |
| Gribburn | Eltibule | All |
| Barnaby | Kur Mountains | All |
| Chaf Springfield | Red Wing Casino | All |
| Drima | Ilmari | All |
| Mu | Serbule | All |
| Bahdba | Serbule | All |
| Makara | Ilmari | All |
| Malgath | Kur Mountains | All |
| Crelpin | Fae Realm | All |
| Lugnir | Serbule | All |
| Bogaku | Rahu | All |
| Casino Greeter | Red Wing Casino | All |
| Broken Glowing Sphere | Kur Mountains | All |
| Easter Bunny | Eltibule | All |
| Cassandra White | Statehelm | No scary animals |
| Cassie | Kur Mountains | All |
| Chancellor Algest | Statehelm | No scary animals |
| Chancellor Fisher | Statehelm | No scary animals |
| Liamu the Watchful | Vidaria | All |
| Chirrra | Serbule Hills | All |
| Jake the Buckler | Sun Vale | Cows, Pigs, Wolves, Deer, Bats. |
| Jumper | Sun Vale | All, if animal form at least the last 3 hours of play time |
| Exalto the Extractor | Statehelm | No scary animals |
| Creepy Alchemist | Serbule | All |
| Mirror | Gazluk | All |
| Elaina | Sun Vale | All |
| Curious Creature | Gazluk | All |
| Gloria Stonecurl | Kur Mountains | All |
| Lincha | Povus | All |
| Dorimir Fangblade | Red Wing Casino | All |
| Delia | Red Wing Casino | All |
| Deville | Sun Vale | All |
| Loche | Red Wing Casino | All |
| Elmetaph | Anagoge | All |
| Ferina | Statehelm | No scary animals |
| Fiddler | Red Wing Casino | All |
| Fitz the Boatman | Serbule | All |
| Hemmit Magmagrip | Gazluk | All |
| Flitilda | Statehelm | No scary animals |
| Moxie | Red Wing Casino | All |
| Leopold Smith | Statehelm | No scary animals |
| Garad | Red Wing Casino | All |
| Kuzavek | Red Wing Casino | All |
| Jaw | Serbule | All |
| Orran | Red Wing Casino | All |
| Norbert/Strange Pig | Serbule | All |
| Grakelsput | Povus | All |
| Gregory Pincackle | Statehelm | No scary animals |
| Gunther Ashbrown | Statehelm | No scary animals |
| Message Starfish | Sun Vale | All |
| Inella | Elven Judgement | All |
| Jopol | Red Wing Casino | All |
| Kasapar | Statehelm | No scary animals |
| Ishiko | Povus | All |
| Jurl the Boatman | Serbule | All |
| Justin Fargold | Povus | All |
| Kimoc | Red Wing Casino | All |
| Kinira | Red Wing Casino | All |
| Lady Alethina | Red Wing Casino | All |
| Legacy Item Replacer | Serbule | All |
| Ogamboe | Fae Realm | All |
| Parella | Statehelm | All |
| Pennoc | Serbule | All |
| Percussa | Rahu | All |
| Percy Evans | Eltibule | All |
| Pickles | Kur Mountains | All |
| Poe | Serbule | All |
| Puffy Ben | Sun Vale | All |
| Quest Hag | Kur Mountains | All |
| Raim | Red Wing Casino | All |
| Rappanel | Serbule Hills | All, after bribing Durstin Tallow. |
| Ratuk the Thinker | Kur Mountains | All |
| Raul | Sun Vale | All, if in animal form for 3+ hours. |
| Rayar | Red Wing Casino | All |
| Records Golem A | Anagoge | All |
| Records Golem B | Anagoge | All |
| Records Golem C | Anagoge | All |
| Records Golem D | Anagoge | All |
| Ricatu | Povus | All |
| Riger | Anagoge | All |
| Riston | Red Wing Casino | All |
| Rixie | Povus | Anyone |
| Rohina | Sun Vale | All |
| Rubi | Kur Mountains | All |
| Sage Festoon | Statehelm | No scary animals |
| Sagiso | Statehelm | All |
| Salitharve | Statehelm | No scary animals |
| Sanja | Kur Mountains | All |
| Sarina | Eltibule | All |
| Scoops | Statehelm | All |
| Selphie | Serbule | All |
| Sem | Gazluk | All |
| Sergeant Ultaka | Rahu | All |
| Serrold | Red Wing Casino | All |
| Shala | Povus | All |
| Sheyna | Rahu | All |
| Shiriqa | Statehelm | No scary animals |
| Shovel Dispenser | Fae Realm | All |
| Silvia | Sun Vale | All |
| Sir Johnson | Ilmari | All |
| Skitters | Statehelm | All |
| Slim Ostren | Statehelm | No scary animals |
| Snowleaf | Kur Mountains | All |
| Squidlips | Sun Vale | All |
| Stephie Blackhammer | Povus | All |
| Strom Farblood | Statehelm | All |
| Stulza | Rahu | All |
| Sugar (NPC) | Kur Mountains | Animals Only |
| Syndra | Kur Mountains | All |
| Tangle | Kur Mountains | All, but he finds wolves scary |
| Tantai | Red Wing Casino | All |
| Teleportation Attendant | Red Wing Casino | All |
| The Bat in the Hat | All | |
| The Floriculturist | Vidaria | All |
| The Sand Seer | Ilmari | All |
| Thedar | Red Wing Casino | All |
| Three-Eyes | Rahu | All |
| Torana | Red Wing Casino | All |
| Torgan | Gazluk | All |
| Trekker | Gazluk | All |
| Tremond Rockhammer | Statehelm | No scary animals |
| Truxartis | Vidaria | All |
| Tyler Green | Serbule Hills | All after bribe to Durstin Tallow |
| Ultashk | Eltibule | All |
| Umarak | Povus | All |
| Unora Veilmoor | Statehelm | No scary animals |
| Urglemarg | Sun Vale | All |
| Uriana | Fae Realm | All |
| Verac | Red Wing Casino | All |
| Viedesi | Sun Vale | All |
| Voo | Serbule | All |
| Winston Veilmoor | Statehelm | No scary animals |
| Wobbuk | Povus | All |
| Wyn Dovaran | Statehelm | All |
| Yalox | Eltibule | All |
| Yasinda | Eltibule | All |
| Yoy | Serbule | All |
| Yurra | Serbule | All |
| Zazzamath | Vidaria | All |
| Zealo | Serbule | All |
| Zeratak | Serbule | All |
NPCs that don't speak to Beast Forms and are not Shopkeepers
General Tips for Beast Forms
- It is advised that new characters wait to become a Beast Form, especially a Lycanthrope, until they have explored ProjectGorgon:Serbule, ProjectGorgon:Serbule Hills, and ProjectGorgon:Eltibule. For characters with low-level Combat Skills, transforming into a Beast Form and losing access to many shopkeepers and other services can be a surprise. Until ProjectGorgon:favor is built up with NPC Shopkeepers that speak to animals, income and progress will likely temporarily plummet.
- If a Beast Form sounds fun to try, it may be wise to obtain a method of removing the form before transformation. If an unprepared character drinks a , they will need to fight their way through the entire ProjectGorgon:Serbule Crypt to reach the NPC selling the ... or rely on a helpful adventurer.
- ProjectGorgon:Beast Forms stack. If a Rakshasa cursed by ProjectGorgon:Maronesa into a ProjectGorgon:Cow drinks a , they will transform into a ProjectGorgon:Deer and loose access to have Cow abilities active in combat. When they drink an , they will return to Cow form instead of Rakshasa. If that Rakshasa also happens to be a Lycanthrope, they will be forced from either Cow or Deer forms into wolf during the full moon. When the moon ends, they will return to whichever form they were before the moon phase began.
- A common method to improve ProjectGorgon:Beast Speech is to send a message in a private channel every five minutes or so. This will raise Beast Speech without Global having to hear sentences of just Moo/Baa/Naa which can happen at very low levels of ProjectGorgon:Beast Speech.
- Newly transformed ProjectGorgon:Beast Forms may have a surplus of armor after exploring a dungeon, as they no longer have access to ProjectGorgon:Joeh as a shopkeeper. The Orc merchant ProjectGorgon:Roshun the Traitor, living in a building near the ProjectGorgon:Eltibule portal, speaks with animals and buys equipment.
- Although most storage-offering NPCs in ProjectGorgon:Serbule shun animals, storage spaces unlocked on them while in humanoid form can be accessed from the bookshelf in the building between ProjectGorgon:Marna and ProjectGorgon:Hulon's shops. (Note: This may change in the future).
- Using the associated Combat Skill for a Beast Form is not required. A ProjectGorgon:Cow-form character could have ProjectGorgon:Psychology and ProjectGorgon:Mentalism as its active skills.
Trivia
- ProjectGorgon:Beast Forms (and specifically Cow at first), were at first 'a fluke' by the Developers.
Citan originally only intended the Beast Forms to be a very temporary curse, intended only as 'punishment' and to be cured ASAP.
He was surprised to find that certain players wanted to continue playing in their animal forms, and subsequently the different animal forms and their abilities and playstyle were further developed.