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Minecraft:Trident

From SAS Gaming Wiki
Revision as of 21:04, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:For Template:Infobox item A trident is a Minecraft:weapon that can be used to perform {{#vardefine: control | left click on mouse or right trigger on gamepad }}melee attacks, or be {{#vardefine: control | right click on mouse or left trigger on gamepad }}thrown as a projectile that is not slowed down by Minecraft:water. It can rarely be obtained either from trident-wielding drowned or from trial chambers.

Obtaining

Generated loot

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Mob loot

6.25% of naturally-spawned drowned in Template:Editions, or 15% of naturally-spawned drowned in Template:Editions, spawn with a trident of random durability as their natural weapon. When a drowned with a trident is killed by a player or a tamed Minecraft:wolf, it has a 8.5% chance in Template:Editions or a 25% chance in Template:Editions of dropping the trident. This chance is increased by 1% with each level of Looting.

Only naturally-spawned drowned can spawn with a trident. Zombies converted to drowned never spawn with tridents. A trident held by a drowned has a chance to be enchanted. The Loyalty, Impaling, and Channeling enchantments function the same, while Riptide has no effect for the drowned.

Thrown tridents

Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by drowned cannot be picked up, similar to arrows shot by skeletons and other arrow-firing mobs.

Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode, including its owner, cannot pick up a trident thrown in Creative.

Usage

Attacking

Melee attack

Pressing {{#vardefine: control | left click on mouse or right trigger on gamepad }}attack while holding a trident deals damage to both Minecraft:mobs and players. Tridents deal Template:Hp melee damage and, in Java Edition, have an attack speed of 1.1. Upon damaging a mob or player, the trident's durability decreases by 1. The trident's melee attack does not have any special attack mechanics that are unique to it, unlike all other melee weapons.<ref group="note">Minecraft:Swords can do sweep attacks, Minecraft:axes can do crushing blows, Minecraft:maces can do smash attacks, and Minecraft:spears can do both jab attacks and charge attacks.</ref>

Ranged attack

File:Steve aiming with Trident.png
Steve aiming with Trident
File:Trident throwing.gif
Throwing a trident in Template:Editions.

Pressing and holding {{#vardefine: control | right click on mouse or left trigger on gamepad }}use while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any entity it hits. It flies on a ballistic trajectory similar to that of an Minecraft:arrow. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by Minecraft:shields and can be retrieved once it lands on the ground. Thrown tridents can trigger wooden Minecraft:buttons, wooden pressure plates, and Minecraft:target blocks. A trident can be thrown at a chorus flower or pointed dripstone to break it, which causes the block to be dropped as its respective item. Unlike other projectiles, the trident does not slow down when thrown through water or lava.

Tridents take 1 durability damage when thrown, regardless of whether they hit an entity or not. Tridents with 1 durability or less remaining cannot be thrown.<ref>Template:Bug</ref> in Template:Editions, tridents despawn after 60 seconds if they are not picked up, just like Minecraft:arrows.<ref>Template:Bug</ref> in Template:Editions, thrown tridents do not despawn. When thrown at the ender dragon while it is perched, they are deflected and lit on fire, in the same way as arrows.

in Template:Editions, thrown tridents only damage one entity.<ref>Template:Bug</ref> in Template:Editions, a trident can damage multiple entities as long as it touches a solid block before damaging the next entity; for example, a Minecraft:piston can move a trident into a mob.<ref>Template:Bug</ref> Subsequent hits from the same throw still count as player damage, meaning that mobs drop experience and Looting can be used, but the trident does not lose additional durability.

in Template:Editions and Java Edition Combat Test 4, tridents can be shot by Minecraft:dispensers regardless of enchantment.

Statistics

Java Edition

in Template:Editions, tridents have an attack speed of 1.1 (0.909 seconds), and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the trident is at maximum charge.</ref> Durability Enchantability
Script error: No such module "SpriteFile". Melee Template:Hp 1.1 (0.909 seconds) 9.9 3 (3 blocks) 0 Template:Hp 250 1
Script error: No such module "SpriteFile". Melee (critical) Template:Hp 14.85 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 250 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Script error: No such module "SpriteFile". Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp

Bedrock Edition

in Template:Editions, tridents have no attack cooldown, and have the following statistics:

Unenchanted
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit.</ref> Durability Enchantability
Script error: No such module "SpriteFile". Melee Template:Hp N/A 18 3 (3 blocks) 0 Template:Hp 251 1
Script error: No such module "SpriteFile". Melee (critical) Template:Hp 27 Template:Hp
Type Projectile damage Charge time DPS Inaccuracy Hitbox margin Lifetime damage inflicted Durability Enchantability
Script error: No such module "SpriteFile". Ranged Template:Hp 0.5s 16 1 N/A Template:Hp 251 1
Enchanted
Type Base damage Impaling I Impaling II Impaling III Impaling IV Impaling V
Script error: No such module "SpriteFile". Melee Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Melee (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base damage Channeling
Script error: No such module "SpriteFile". Ranged Template:Hp Template:Hp

Projectile motion

The projectile motion of a thrown trident is dependent on the angle the user is facing, as well as the user's movement speed. Calculators/Projectile motion

Drowned

{{#vardefine:params|0 }}Template:Hatnote A drowned holding a trident throws tridents at its target every 1.5 seconds, dealing Template:Hp damage in Normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the player.

A Minecraft:villager can be converted into a zombie villager if it is killed by a trident thrown by a drowned. The chance of conversion is 0% on Easy difficulty, 50% on Normal, and 100% on Hard.

in Template:Editions, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals Template:Hp damage.

A drowned's trident can be enchanted. The Loyalty, Impaling and Channeling enchantments work the same as they would for a player, while Riptide has no effect for drowned.

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote Template:Repairing

A trident can be repaired only by the common procedure of combining with another trident in an Minecraft:anvil. The enchantments of both are preserved, and an extra 5% durability bonus is added.

Enchantments

Applicable enchantments

A trident can receive the following enchantments:

Name Description Max Level Method Weight
Loyalty<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive with Riptide, but Loyalty and Channeling can coexist.</ref> Causes the trident to return after landing. III
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5
Channeling<ref group="note" name="note1" /> Releases a bolt of lightning when the thrown trident strikes a mob or lightning rod during a thunderstorm. I
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Template:Redr

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1
Riptide<ref group="note" name="note1" /> Replaces the throw with a charge that hurls the user forward only when wet. Throwing the trident becomes impossible. III
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Template:Redr

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2
Impaling Increases the damage dealt to Minecraft:aquatic mobsTemplate:Only or mobs in contact with Minecraft:water or rainTemplate:Only. V
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Template:Redr

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2
Unbreaking Grants a chance to negate durability consumption. III
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Template:Redr

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5
Mending Repairs the trident when obtaining experience. I
  1. redirect Template:blockLink

Template:Redr

2
Curse of Vanishing The trident in the player’s possession disappears upon the player’s death and does not drop as an item. I
  1. redirect Template:blockLink

Template:Redr

1

Enchantment behavior

Tridents have exclusive access to the Impaling, Loyalty, Riptide, and Channeling enchantments.

Impaling

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Impaling increase damage against mobs in certain conditions depending on the game version. in Template:Editions, the enchantment deals extra damage to all Minecraft:aquatic mobs. in Template:Editions, it deals extra damage to players and mobs that are in water or rain. In the Java Edition Combat Tests, it has both of these effects.

Loyalty

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Loyalty return to the thrower after hitting an entityTemplate:Only/hitting and bouncing off an entity then hitting a blockTemplate:Only<ref>Template:Bug</ref> or directly hitting a block. A Loyalty-enchanted trident fired from a Minecraft:dispenser just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. in Template:Editions, throwing a trident enchanted with Loyalty into the void destroys it,<ref>Template:Bug</ref> while in Template:Editions it automatically returns to the player. Loyalty-enchanted tridents can take Minecraft:fire damage but still return to the player if thrown in Minecraft:lava. This is especially helpful in Minecraft:the Nether if the player is using the trident instead of a Minecraft:bow. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.

Riptide

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Riptide launch the player a certain distance and do not leave the player's hand when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in Minecraft:water or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). in Template:Editions tridents enchanted with Riptide take one durability damage upon throwing and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three. Using Riptide, nearby players or mobs are dealt splash damage within an 8.25×8.25×4.25 cubical area. It stacks with the Impaling enchantment and Strength effect. Critical hits do not increase splash damage, but affect the target.

A trident with the Riptide enchantment can be used to propel a player wearing Minecraft:elytra, but only in rainy weather, during snowy weather in certain biomes<ref>Template:Bug</ref> or while the player is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>Template:Bug</ref> much faster than the 33.5 blocks per second speed achievable using firework rockets.

Channeling

{{#vardefine:params|0 }}Template:Hatnote Tridents enchanted with Channeling summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a lightning rod placed in the rain.

Sounds

Template:!((Java EditionTemplate:))!:
Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Entity data

Tridents have entity data associated with them that contain various properties of the entity.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote

<section begin="entity data" />

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Template:Redr, the trident has already damaged an entity or been stuck in the ground for more than 4 ticks, in which case subsequent collisions with entities deal no damage and Loyalty tridents begin to return to the player.

<section end="entity data" />

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Script error: No such module "Achievement".

Advancements

Script error: No such module "Advancement".

History

Reveal

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Minecraft Education

Template:HistoryTable

Java Edition Combat Tests

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an Minecraft:inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.
  • in Template:Editions, if a trident is enchanted with sword enchantments (for example, via an Minecraft:anvil in Creative mode or through commands), the effects of most enchantments are applied even when the trident is thrown. The only exception is Fire Aspect, which is applied exclusively on melee attacks.<ref>Template:Bug</ref>
  • Thrown tridents pass through Nether portal blocks without being transported to Minecraft:the Nether or the Minecraft:Overworld.
  • Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.
  • The sounds of tridents were recorded by Samuel Åberg from metal rulers.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

  • A drowned with trident which later drops its trident as an item, enchanted with Loyalty I, shows a trident-returning animation, while still wielding earlier.
  • In a behind the scenes video for A Minecraft Movie, Jason Momoa can be seen holding a trident, which is a reference to his role as Aquaman in the DC films.<ref>
  1. redirect Template:YouTube link

Template:Redr</ref>

Gallery

Renders

Item

Held

Screenshots

In other media

Notes

Template:Notelist

References

<references group="">

 </references>

External links

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