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Minecraft:Helmet

From SAS Gaming Wiki
Revision as of 20:28, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox item

A helmet (the leather variety being known as a cap and the type crafted from turtle scutes being known as a turtle shell) is a piece of Minecraft:armor that covers the head of the player. There are seven primary tiers of helmet: leather, golden, copper, iron, chainmail, diamond, and netherite. A turtle shell is another kind of helmet that gives the Water Breathing effect, and can be used to brew potions of the Turtle Master.

Variants

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Obtaining

Crafting

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Smithing

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Mob loot

Minecraft:Zombies, Minecraft:husks, skeletons, strays, bogged, and Minecraft:piglins have a small chance to spawn wearing armor. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the helmet they're wearing upon death, unless they are spawned from an ominous trial spawner. The dropped helmet is usually badly damaged, and may be enchanted with enchantment levels 5-19.

in Template:Editions, vindicators and pillagers spawned in raids have a 4.16% chance (5.128% on hard difficulty) to drop an iron helmet. The dropped helmet is usually badly damaged, and has a 50% chance of being enchanted with a random enchantment.

Trading

Leather Template:Trade sources

Chainmail Template:Trade sources

Iron Template:Trade sources

Diamond Template:Trade sources

Usage

Helmets can be placed in the top armor slot of a player's Minecraft:inventory for activation.

Statistics

Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Helmet durability is decreased by 1 for every Template:Hp of incoming damage (rounded down, but never below 1). Different helmet types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite helmets provide a knockback resistance of 1 (10%).

Helmets
Type Armor Armor toughness Durability Enchantability Knockback resistance
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1 (Template:Armorbar) 0 (Template:Armorbar) 55 15 0
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2 (Template:Armorbar) 0 (Template:Armorbar) 77 25 0
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2 (Template:Armorbar) 0 (Template:Armorbar) 121 8 0
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2 (Template:Armorbar) 0 (Template:Armorbar) 165 9 0
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2 (Template:Armorbar) 0 (Template:Armorbar) 165 12 0
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2 (Template:Armorbar) 0 (Template:Armorbar) 275 9 0
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3 (Template:Armorbar) 2 (Template:Armorbar) 363 10 0
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3 (Template:Armorbar) 3 (Template:Armorbar) 407 15 1 (10%)

Repairing

Combining

Template:Crafting Template:Grinding

Unit repair

{{#vardefine:params|0 }}Template:Hatnote

Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing Template:Repairing A helmet can be repaired in an Minecraft:anvil by adding units of the tiers' repair material, with each repair material restoring 25% the helmet's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the helmet's enchantments.

Enchantments

A helmet can receive the following enchantments. Note that while iron and chainmail have the same durability, chainmail has a higher enchantability than iron or diamond.

Name Description Max level Method Weight
Protection<ref group="note" name="exc">Protection, Projectile Protection, Blast Protection, and Fire Protection are mutually exclusive.</ref> Increases overall damage reduction. IV
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10
Projectile Protection<ref group="note" name="exc" /> Increases damage reduction against projectiles. IV
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5
Blast Protection<ref group="note" name="exc" /> Increases damage reduction against explosions. IV
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2
Fire Protection<ref group="note" name="exc" /> Increases damage reduction against fire. IV
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5
Thorns Deals returning damage to attackers. III
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1
Respiration Extends breathing time underwater. III
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2
Aqua Affinity Increases underwater mining speed. I
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2
Unbreaking Grants a chance to negate durability consumption. III
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5
Mending Repairs the helmet when obtaining experience. I
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2
Curse of Vanishing The helmet vanishes on death, not dropping as an item. I
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1
Curse of Binding Removes the ability to de-equip the helmet. I
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1

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Armor trimming

It is possible to upgrade armor with trims. This requires a smithing template, a helmet, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, Minecraft:emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, Minecraft:diamond, or resin brick).

These trims have no effect on the gameplay or strength of the armor.

Template:Smithing

History

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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New Nintendo 3DS Edition

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Armor durability from Indev until late Beta
Leather Golden Chainmail Iron Diamond
33 66 66 132 264

Issues

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Trivia

  • Unlike other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.

Gallery

Renders

Worn

Item

Mobs

References

<references group="">

 </references>

External links

Navigation

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Mechanics
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de:Helm es:Casco fr:Casque ja:ヘルメット ko:투구 pl:Hełm pt:Capacete uk:Шолом zh:头盔