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Minecraft:Tree

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Template:For Template:Infobox structure Template:Relevant tutorial Trees are common living plant Minecraft:features found in many biomes that mainly consist of Minecraft:logs and Minecraft:leaves.

Structure

File:Arrangement of all tree types.png
Various trees found in Minecraft

Trees vary widely in height, from a bare minimum of 1 log block for jungle bushes, ranging up to a maximum of 30 blocks for mega jungle trees.

Tree canopies are composed of leaf blocks and grow 1 block higher than the highest log block (except those of the fancy oak, whose leaves grow 3 blocks higher). The canopy may begin from the ground and go up to 6 blocks from the ground. Tree canopies are generated from roughly spherical clusters of leaves about 5–7 blocks across, centered on sections of trunk or branches. Leaves must be supported by an adjacent trunk (or leaf blocks connected to the trunk); otherwise, they disappear.

Fancy oak, dark oak, mangrove, azalea, cherry, pale oak, acacia, and mega jungle trees grow branches (logs connected horizontally, vertically, or diagonally to the trunk or other branches). Most of the time, a single tree has between one and six branches, and each branch has between one and six logs.Template:Info needed Regular oak and regular jungle trees lack branches, as do all variants of birch and spruce.

Generation

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Biome width=25x25 Minecraft:Oak width=26x26 Minecraft:Spruce width=25x25 Minecraft:Birch width=25x25 Jungle width=29x29 Minecraft:Acacia width=27x27 Minecraft:Dark Oak width=35x35 Azalea width=35x35 Minecraft:Mangrove width=35x35 Minecraft:Cherry width=27x27 Minecraft:Pale Oak width=25x25 Minecraft:Swamp Oak width=25x25 Minecraft:Jungle Bush width=26x26 Mega Pine width=26x26 Mega Spruce width=25x25 Mega Jungle
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Growth and characteristics

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File:Jungle tree growth example.png
This jungle tree cannot grow because of the red wool block (looking southeast from the northwestern corner).

Trees are created when Minecraft:chunks are generated, and can also be grown from Minecraft:saplings.

Tree saplings have a Template:Frac chance (Template:Frac if they are jungle saplings) of dropping from Minecraft:leaf blocks when they decay or are destroyed. There are eight species of saplings, corresponding to eight trees: oak, birch, spruce, jungle, acacia, dark oak, cherry and pale oak.

File:UndergroundTree.png
A tree that was grown in a cave, with the necessary light provided by torches.

The sapling can be planted on any variant of Minecraft:dirt, (except Minecraft:dirt path) a Minecraft:moss block, or Minecraft:mud, and must have a Minecraft:light level of at least 8 in the sapling block.

A sapling uproots with light level 7 or less in the sapling block itself unless it has a view of the sky that is unobstructed (except by Minecraft:glass or other transparent materials). The sapling must have at least 6 blocks of space above it to grow; the amount of required space varies between the different species of trees. A ceiling above sapling limits the maximum height of the tree that can grow from that sapling. However, dirt blocks and logs may not prohibit tree growth, and in some cases may be replaced as a sapling attempts to grow through them. However Template:In, logs prohibit tree growth.

If multiple saplings are planted next to each other, each one grows as long as the leaves from the other grown saplings do not block too much of the sunlight. Artificial light (torches, etc.) can still be used to grow them if this happens.

File:CaveTree.png
Trees can be generated anywhere where there is light and dirt in the Overworld.

All trees in the active Minecraft:chunk radius around the player make attempts to grow at random intervals. For any given tree this can work out to about one growth attempt per minute. When a tree attempts to grow, it first checks that it has enough light, then randomly chooses which variant of that species of tree to become; for example, an oak sapling chooses to grow as either a normal or fancy oak.

Once a tree has passed a light check and chosen size to attempt, it checks if there is enough space for its chosen size. If it encounters an obstruction during this check, it fails to grow and must wait for the next pass before it can attempt to grow again. This means that a tree in an open field with enough light grows relatively quickly, but a tree in a cramped tree farm that stunts its size may make several attempts before finally growing.

Minecraft:Bone meal, when Template:Control on a Minecraft:sapling, has a chance of forcing it to grow, so long as all of the normal checks (light, space, dirt, etc.) have passed. It does not guarantee growth, but forces an attempt to grow.

File:NetherTrees.png
Planting trees in the Nether

All saplings grow normally in Minecraft:the Nether and in Minecraft:the End, although they must be planted in Minecraft:dirt transported from the Minecraft:Overworld and provided with sufficient light and space. Leaf blocks in the Nether have the same color as if they were placed in a Minecraft:desert biome. In the End, they are a dull bluish-green, as in the Minecraft:windswept hills biome.

In order to grow a 2×2 tree (be it Minecraft:spruce, jungle, dark oak, or pale oak), four saplings must be placed adjacent to each other in a square. For growth to succeed, there must be no blocks adjacent (even diagonally) to the north-western side up to the final height of the tree. The Minecraft:bone meal can be used on any of the saplings. The largest mega jungle trees, mega spruces, and mega pines reach 31 blocks tall. Dark oaks are typically 6–8 blocks tall.

Minecraft:Leaves and logs removed from a tree do not grow back over time.

When a sapling on a grass block or Minecraft:mycelium or moss block grows into a tree, the block the Minecraft:sapling was planted on is instantly converted to dirt.

Types of trees

Template:See also There are ten types of trees – Minecraft:oak, Minecraft:spruce, Minecraft:birch, Minecraft:jungle tree, Minecraft:acacia, Minecraft:dark oak, Minecraft:azalea tree, Minecraft:mangrove, Minecraft:cherry, and Minecraft:pale oak.

Other structures are loosely defined as trees: the Minecraft:huge fungus, Minecraft:huge mushroom, and Minecraft:chorus plant.

Oak

Template:Main Oaks are among the most common trees in the game. They have the smallest space requirements, and along with Minecraft:dark oak trees, they can drop an Minecraft:apple when a leaf block is destroyed. In Minecraft:swamp biomes, a slightly larger variant of the regular oak with Minecraft:vines called the swamp oak is generated, which can naturally generate in shallow Minecraft:water. Fancy oaks may also grow or generate in place of regular oaks; these are taller and may feature branches. A rare variant is its smallest configuration, colloquially known as a "balloon" oak. Normal oaks can also generate in the Minecraft:trial chambers and they're all the same type with a single Minecraft:dirt underneath and a single Minecraft:water next to it. When near Minecraft:flowers oak trees may generate with a Minecraft:bee nest.

Spruce

Template:Main Spruce trees grow from spruce saplings and have growth patterns and requirements similar to birch trees, although they appear different. They are mainly found in the Minecraft:taiga biome, but they may also generate in Minecraft:windswept forest, Minecraft:snowy plains, Minecraft:snowy taiga, and Minecraft:old growth taiga biomes. Spruce logs have the same texture as oak logs, but it is a darker shade of brown; its leaves are denser, with a darker and more bluish tone.

Birch

Template:Main Birch trees look fairly similar to small oaks in terms of height and are most commonly found in Minecraft:birch forest biomes. There are two types of birch: a shorter tree that can be grown by the player with birch saplings; and a taller, rarer variety that generates only naturally in old growth birch forest biomes. When near Minecraft:flowers birch trees may generate with a Minecraft:bee nest.

Jungle

Template:Main Jungle trees are one of the rarest naturally generated trees in Minecraft because they are native to the Minecraft:jungle biomes, which are themselves rare. When planted in grass or dirt they grow into a jungle tree with a 1×1 trunk, but the Minecraft:player can place them in a 2×2 formation to grow a large jungle tree with a 2×2 trunk like the trees found naturally in the jungle biome. Jungle bushes also generate in the jungle biome, featuring a single jungle log surrounded by oak leaves. Jungle bushes cannot be grown by a player.

Acacia

Template:Main Acacias are found in the Minecraft:savanna biome. They are about 8 blocks tall and feature diagonal trunks, and may occasionally have multiple canopies.

Dark oak

Template:Main Dark oaks are found in the Minecraft:dark forest biome. They have thick 2×2 trunks and require 4 saplings placed in the same configuration to be grown by a player. A dark oak always generates with dirt blocks under its trunk, even on a steep cliff. Irregular logs, representing large branches, are nearly always present and connected to the trunk. The canopy of a dark oak filters enough light that a dense forest of them is sufficiently dark for hostile mobs to spawn during the daytime.

Azalea

Template:Main Azalea trees can generate on any empty space above a Minecraft:lush cave, with roots consisting of Minecraft:rooted dirt and Minecraft:hanging roots that reach down to the lush cave. The tree usually appears at the surface, but they can generate inside caves if there is enough room and a lush cave below.

Azalea trees can be manually grown by applying bone meal to an Minecraft:azalea or Minecraft:flowering azalea block ("bush"). Unlike most trees, they do not have their own wood type (the trunks are composed of oak logs), but they have two types of leaf block: Minecraft:azalea leaves, and Minecraft:flowering azalea leaves.

Mangrove

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Mangroves are found in muddy Minecraft:mangrove swamps, growing in water or on land. They are grown from Minecraft:propagules, which can be found hanging from the trees. A mangrove converts any mud below its roots to Minecraft:muddy mangrove roots. The wood has a deep red-orange color.

Cherry

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Cherry trees are found in Minecraft:cherry groves. They have distinct pink leaves and horizontally facing branches. They also have a unique petal falling particle effect. They may occasionally have multiple canopies. When near Minecraft:flowers they may generate with a Minecraft:bee nest.

Pale Oak

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Pale oaks are found in Minecraft:pale gardens. They have thick 2×2 trunks and gray leaves with a leaf-shaped falling particle effect. They generate with Minecraft:pale hanging moss on some leaves, naturally generated pale oaks also may contain a Minecraft:creaking heart.

Variant trees

Some trees can generate as one of the two following variants of the normal tree. Both of these generate naturally, while only dying trees can be grown out of normal saplings.<ref>https://web.archive.org/web/20190711143349/http://i.imgur.com/hTg0N8J.gifv</ref><ref>Template:Cite bug</ref>

Fallen trees

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File:Fallen Logs.jpg
The different fallen tree types.

Oak, spruce, birch, tall birch, and jungle trees can generate as fallen trees.

These trees consist of a single upright log, or stump. Logs lying on their side are often found 1–2 blocks from the stump and can have brown or red mushrooms growing from them.

Trees with vines

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File:Dying Trees.jpg
The different tree with vines types.

These trees have the standard growth pattern of any other tree, however, all exposed logs in the main trunk are covered with Minecraft:vines. They can generate as dark oak, jungle, spruce, or small oak trees, or can grow from saplings.

Joke

Potato tree

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File:Potato Tree.png
A large potato tree

The "potato tree" is found in the Minecraft:Potato Dimension, added in Minecraft:24w14potato release for April Fool's Day in 2024. They vary in size, ranging from small trees that resemble Minecraft:jungle bushes to large trees that can reach over 50 blocks tall, appearing as if several Minecraft:acacia trees are stacked on top of each other. They grow potato fruits that hang from Minecraft:potato pedicules.

Foliage colors

Template:Main Depending on the Minecraft:biome the tree is located, the color of the leaves may differ. For example, if an oak is in a colder biome, such as a taiga or windswept hills biome, it has a blue-green hue. However, if it is in a dry biome, such as a desert or savanna, it has a mustard yellow hue. Spruce, birch, azalea, cherry, and pale oak leaves do not follow these rules; they always have the same color regardless of the biome. Template:IN, most leaves (with the exception of azalea, cherry, and pale oak) turn white during Minecraft:snowfall.

Leaves are checked individually for biome coloration rather than as part of a larger tree; as such, trees that were grown between biomes usually have multiple shades on each side.

Data values

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ID

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Config

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<section begin="config"/>

{{#lst:Tree definition|json_format}}

<section end="config"/>

Template:Collapse <syntaxhighlight lang="json"> {

 "type": "minecraft:tree",
 "config": {
   "decorators": [],
   "dirt_provider": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:dirt"
     }
   },
   "foliage_placer": {
     "type": "minecraft:spruce_foliage_placer",
     "offset": {
       "type": "minecraft:uniform",
       "value": {
         "max_inclusive": 2,
         "min_inclusive": 0
       }
     },
     "radius": {
       "type": "minecraft:uniform",
       "value": {
         "max_inclusive": 3,
         "min_inclusive": 2
       }
     },
     "trunk_height": {
       "type": "minecraft:uniform",
       "value": {
         "max_inclusive": 2,
         "min_inclusive": 1
       }
     }
   },
   "foliage_provider": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:spruce_leaves",
       "Properties": {
         "distance": "7",
         "persistent": "false",
         "waterlogged": "false"
       }
     }
   },
   "force_dirt": false,
   "ignore_vines": true,
   "minimum_size": {
     "type": "minecraft:two_layers_feature_size",
     "limit": 2,
     "lower_size": 0,
     "upper_size": 2
   },
   "trunk_placer": {
     "type": "minecraft:straight_trunk_placer",
     "base_height": 5,
     "height_rand_a": 2,
     "height_rand_b": 1
   },
   "trunk_provider": {
     "type": "minecraft:simple_state_provider",
     "state": {
       "Name": "minecraft:spruce_log",
       "Properties": {
         "axis": "y"
       }
     }
   }
 }

} </syntaxhighlight> Template:Collapse

Videos

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History

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Bedrock Edition

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New Nintendo 3DS Edition

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Issues

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Trivia

  • Floating trees may appear when small above-ground lava lakes generate in a forested area.<ref>Template:Bug</ref> This happens since the tree is generated when the Minecraft:chunk loads first, before the lake appears underneath. This leaves the tree floating above the lake, causing the tree to catch fire, potentially spreading to other trees and starting a forest fire.

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References

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Navigation

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