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Minecraft:Ambience

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Template:Split Template:For

Ambience (also called ambience sounds or ambient noises) are sounds that can be heard in specific conditions. Ambience is divided into 2 groups: environmental ambience and block ambience.

All ambience sounds can be played using the Template:Cmd command. The volume of environmental and block ambient sounds can be changed together through the sound settings by changing the "Ambient/Environment"Template:Only or separately by changing the "Environmental audio" or "Block audio" sliders respectivelyTemplate:Only. However, certain other sounds are also affected by the settings, such as those made by Minecraft:firework rockets or placed and destroyed blocks.

Environmental ambience

Environmental ambience refers to sounds that play based on the player's presence in specific environments.

Template:IN, apart from cave ambience, environment ambience sounds are not described in the Minecraft:subtitles.

Cave ambience

Cave ambience (also known as cave sounds, or eerie noises according to the Minecraft:subtitles) are sounds that occasionally play when the player is underground or in a dark area, based on the mood algorithm. These sounds can play in both Minecraft:the Overworld and in Minecraft:the End, but not in the Nether.<ref>Template:Bug</ref>

The code name for cave ambience is Template:Code. There are 23 different cave ambience sounds in total.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Cave 1 File:Cave1.ogg 1.0 1.0 16
Cave 2 File:Cave2.ogg
Cave 3 File:Cave3.ogg
Cave 4 File:Cave4.ogg
Cave 5 File:Cave5.ogg
Cave 6 File:Cave6.ogg
Cave 7 File:Cave7.ogg
Cave 8 File:Cave8.ogg
Cave 9 File:Cave9.ogg
Cave 10 File:Cave10.ogg
Cave 11 File:Cave11.ogg
Cave 12 File:Cave12.ogg
Cave 13 File:Cave13.ogg
Cave 14 File:Cave14.ogg
Cave 15 File:Cave15.ogg
Cave 16 File:Cave16.ogg
Cave 17 File:Cave17.ogg
Cave 18 File:Cave18.ogg
Cave 19 File:Cave19.ogg
Cave 20 File:Cave20 BE1.wav
Cave 21 File:Cave21 BE1.wav
Cave 22 File:Cave22 BE1.wav
Cave 23 File:Cave23 BE1.wav

Underwater ambience

Underwater ambience plays while the Minecraft:player's head is underwater. It can be heard within a body of water of any size and in any Minecraft:dimension.

Underwater ambience is divided into 4 groups that all play independently of each other:

Name ID Description
Loop ambient.underwater.loop Plays in an endless loop
Loop additions ambient.underwater.loop.additions Plays commonly (90% chance)
Rare loop additions ambient.underwater.loop.additions.rare Plays uncommonly (9% chance)
Ultra rare loop additions ambient.underwater.loop.additions.ultra_rare Plays rarely (1% chance)

There are 22 different underwater ambience sounds in total.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Group
Underwater ambience File:Underwater Ambience.ogg 0.65 1.0 16 Loop
Bubbles 1 File:Bubbles1.ogg 1.0 1.0 16 Loop additions
Bubbles 2 File:Bubbles2.ogg 1.0 1.0 16
Bubbles 3 File:Bubbles3.ogg 1.0 1.0 16
Bubbles 4 File:Bubbles4.ogg 1.0 1.0 16
Bubbles 5 File:Bubbles5.ogg 1.0 1.0 16
Bubbles 6 File:Bubbles6.ogg 1.0 1.0 16
Water 1 File:Water1.ogg 1.0 1.0 16
Water 2 File:Water2.ogg 1.0 1.0 16
Animal 1 File:Animal1.ogg 1.0 1.0 16 Rare loop additions
Bass whale 1 File:Bass Whale1.ogg 0.45 1.0 16
Bass whale 2 File:Bass Whale2.ogg 0.5 1.0 16
Crackles 1 File:Crackles1.ogg 0.7 1.0 16
Crackles 2 File:Crackles2.ogg 1.0 1.0 16
Driplets 1 File:Driplets1.ogg 0.5 1.0 16
Driplets 2 File:Driplets2.ogg 0.5 1.0 16
Earth crack File:Earth Crack.ogg 1.0 1.0 16
Animal 2 File:Animal2.ogg 1.0 1.0 16 Ultra rare loop additions
Dark 1 File:Dark1.ogg 1.0 1.0 16
Dark 2 File:Dark2.ogg 0.7 1.0 16
Dark 3 File:Dark3.ogg 1.0 1.0 16
Dark 4 File:Dark4.ogg 1.0 1.0 16

Nether ambience

Nether ambience plays while the player is in the Nether. Each of the five biomes has its own unique ambience.

Nether ambience is divided into 3 groups that all play independently of each other:

Name ID Description
Loop ambient.<Template:Tooltip>.loop Plays in an endless loop
Loop additions ambient.<Template:Tooltip>.loop.additions Plays commonly
Mood ambient.<Template:Tooltip>.mood Plays based on the mood algorithm

There are 126 different Nether ambience sounds in total.

Basalt deltas

Basalt deltas share their mood sounds with the Nether wastes.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Chance Group
Basalt deltas ambience File:Basalt deltas ambience.ogg 0.5 1 16 100% Loop
Basalt deltas active 1
Template:Only, but unused
File:Basalt deltas active1.ogg N/A N/A N/A N/A Loop additions
Basalt deltas active 2
Template:Only, but unused
File:Basalt deltas active2.ogg N/A N/A N/A N/A
Basalt deltas active 3
Template:Only, but unused
File:Basalt deltas active3.ogg N/A N/A N/A N/A
Basalt deltas active 4
Template:Only, but unused
File:Basalt deltas active4.ogg N/A N/A N/A N/A
Basalt deltas basalt ground 1 File:Basalt deltas basaltground1.ogg 0.55 1.0 16 1.74%
Basalt deltas basalt ground 2 File:Basalt deltas basaltground2.ogg 0.55 1.0 16 1.74%
Basalt deltas basalt ground 3 File:Basalt deltas basaltground3.ogg 0.55 1.0 16 1.74%
Basalt deltas basalt ground 4
Template:Only, but unused
File:Basalt deltas basaltground4.ogg N/A N/A N/A N/A
Basalt deltas click 1 File:Basalt deltas click1.ogg 0.19 1.0 16 3.48%
Basalt deltas click 2 File:Basalt deltas click2.ogg 0.19 1.0 16 3.48%
Basalt deltas click 3 File:Basalt deltas click3.ogg 0.19 1.0 16 3.48%
Basalt deltas click 4 File:Basalt deltas click4.ogg 0.25 1.0 16 3.48%
Basalt deltas click 5 File:Basalt deltas click5.ogg 0.25 1.0 16 3.48%
Basalt deltas click 6 File:Basalt deltas click6.ogg 0.01 1.0 16 3.48%
Basalt deltas click 7 File:Basalt deltas click7.ogg 0.01 1.0 16 4.36%
Basalt deltas click 8 File:Basalt deltas click8.ogg 0.01 1.0 16 4.36%
Basalt deltas debris 1 File:Basalt deltas debris1.ogg 0.35 1.0 16 6.97%
Basalt deltas debris 2 File:Basalt deltas debris2.ogg 0.35 1.0 16 6.97%
Basalt deltas debris 3 File:Basalt deltas debris3.ogg 0.35 1.0 16 6.97%
Basalt deltas heavy click 1 File:Basalt deltas heavy click1.ogg 0.25 1.0 16 3.48%
Basalt deltas heavy click 2 File:Basalt deltas heavy click2.ogg 0.25 1.0 16 3.48%
Basalt deltas long debris 1 File:Basalt deltas long debris1.ogg 0.35 1.0 16 6.97%
Basalt deltas long debris 2 File:Basalt deltas long debris2.ogg 0.35 1.0 16 6.97%
Basalt deltas plode 1 File:Basalt deltas plode1.ogg 0.5 1.0 16 1.74%
Basalt deltas plode 2 File:Basalt deltas plode2.ogg 0.5 1.0 16 1.74%
Basalt deltas plode 3 File:Basalt deltas plode3.ogg 0.5 1.0 16 1.74%
Basalt deltas twist 1 File:Basalt deltas twist1.ogg 0.66 1.0 16 0.17%
Basalt deltas twist 2 File:Basalt deltas twist2.ogg 0.66 1.0 16 0.17%
Basalt deltas twist 3 File:Basalt deltas twist3.ogg 0.77 1.0 16 0.17%
Basalt deltas twist 4 File:Basalt deltas twist4.ogg 0.66 1.0 16 0.17%
Soulsand valley wind 1 File:Soulsand valley wind1.ogg 0.3 1.0 16 4.36%
Soulsand valley wind 2 File:Soulsand valley wind2.ogg 0.25 1.0 16 4.36%
Soulsand valley wind 3 File:Soulsand valley wind3.ogg 0.25 1.0 16 4.36%
Soulsand valley wind 4 File:Soulsand valley wind4.ogg 0.3 1.0 16 4.36%

Crimson forest

Sounds 
Name Sound Volume Pitch Attenuation
distance
Chance Group
Crimson forest ambience File:Crimson forest ambience.ogg 0.74 1.0 16 100% Loop
Crimson forest addition 1 File:Crimson forest addition 1.ogg 0.4 1.0 16 1.92% Loop additions
Crimson forest addition 2 File:Crimson forest addition 2.ogg 0.5 1.0 16 1.92%
Crimson forest addition 3 File:Crimson forest addition 3.ogg 0.32 1.0 16 1.92%
Crimson forest particles 1 File:Crimson forest particles 1.ogg 0.4 1.0 16 22.44%
Crimson forest particles 2 File:Crimson forest particles 2.ogg 0.4 1.0 16 22.44%
Crimson forest particles 3 File:Crimson forest particles 3.ogg 0.4 1.0 16 22.44%
Crimson forest shine 1 File:Crimson forest shine1.ogg 0.1 0.5 16 3.85%
Crimson forest shine 2 File:Crimson forest shine2.ogg 0.1 0.5 16 3.85%
Crimson forest shine 3 File:Crimson forest shine3.ogg 0.1 0.5 16 3.85%
Crimson forest shroom 1 File:Crimson forest shroom1.ogg 0.25 1.0 16 1.28%
Crimson forest shroom 2 File:Crimson forest shroom2.ogg 0.25 1.0 16 1.28%
Crimson forest shroom 3 File:Crimson forest shroom3.ogg 0.25 1.0 16 1.28%
Crimson forest twang 1 File:Crimson forest twang1.ogg 0.25 1.0 16 1.28%
Crimson forest voom 1 File:Crimson forest voom1.ogg 0.7 1.0 16 2.56%
0.7 0.8 16 2.56%
Crimson forest voom 2 File:Crimson forest voom2.ogg 0.7 1.0 16 2.56%
0.7 0.8 16 2.56%
Crimson forest mood 1 File:Crimson forest mood 1.ogg 1.0 1.0 16 25% Mood
Crimson forest mood 2 File:Crimson forest mood 2.ogg 1.0 1.0 16 25%
Crimson forest mood 3 File:Crimson forest mood 3.ogg 1.0 1.0 16 25%
Crimson forest mood 4 File:Crimson forest mood 4.ogg 1.0 1.0 16 25%

Nether wastes

Sounds 
Name Sound Volume Pitch Attenuation
distance
Chance Group
Nether wastes ambience File:Nether wastes ambience.ogg 0.77 1.0 16 100% Loop
Nether wastes addition 1 File:Nether wastes addition1.ogg 0.3 1.0 16 3.13% Loop additions
Nether wastes addition 2 File:Nether wastes addition2.ogg 0.3 1.0 16 3.13%
Nether wastes addition 3 File:Nether wastes addition3.ogg 0.1 1.0 16 3.13%
Nether wastes addition 4 File:Nether wastes addition4.ogg 0.67 1.0 16 15.63%
Nether wastes addition 5 File:Nether wastes addition5.ogg 0.3 1.0 16 3.13%
Nether wastes addition 6 File:Nether wastes addition6.ogg 0.3 1.0 16 3.13%
Nether wastes addition 7 File:Nether wastes addition7.ogg 0.3 1.0 16 3.13%
Nether wastes addition 8 File:Nether wastes addition8.ogg 0.67 1.0 16 15.63%
Nether wastes dark 1 File:Nether wastes dark1.ogg 0.9 1.0 16 15.63%
Nether wastes dark 2 File:Nether wastes dark2.ogg 0.9 1.0 16 15.63%
Nether wastes ground 1 File:Nether wastes ground1.ogg 0.25 1.0 16 9.38%
Nether wastes ground 2 File:Nether wastes ground2.ogg 0.4 1.0 16 3.13%
Nether wastes ground 3 File:Nether wastes ground3.ogg 0.4 1.0 16 3.13%
Nether wastes ground 4 File:Nether wastes ground4.ogg 0.4 1.0 16 3.13%
Nether wastes mood 1 File:Nether wastes mood1.ogg 1.0 1.0 16 20% Mood
Nether wastes mood 2 File:Nether wastes mood2.ogg 1.0 1.0 16 20%
Nether wastes mood 3 File:Nether wastes mood3.ogg 1.0 1.0 16 20%
Nether wastes mood 4 File:Nether wastes mood4.ogg 1.0 1.0 16 20%
Nether wastes mood 5
Template:Only
File:Nether wastes mood5.ogg 1.0 1.0 16 20%

Soul sand valley

Sounds 
Name Sound Volume Pitch Attenuation
distance
Chance Group
Soulsand valley ambience File:Soulsand valley ambience.ogg 0.85 1.0 16 100% Loop
Soulsand valley sand 1 File:Soulsand valley sand1.ogg 0.2 1.0 16 7.67% Loop additions
Soulsand valley sand 2 File:Soulsand valley sand2.ogg 0.2 1.0 16 7.67%
Soulsand valley sand 3 File:Soulsand valley sand3.ogg 0.4 1.0 16 0.61%
Soulsand valley voices 1 File:Soulsand valley voices1.ogg 0.4 1.0 16 1.53%
Soulsand valley voices 2 File:Soulsand valley voices2.ogg 0.4 1.0 16 1.53%
Soulsand valley voices 3 File:Soulsand valley voices3.ogg 0.4 1.0 16 1.53%
Soulsand valley voices 4 File:Soulsand valley voices4.ogg 0.8 1.0 16 1.53%
Soulsand valley voices 5 File:Soulsand valley voices5.ogg 0.4 1.0 16 1.53%
0.15 0.7 16 1.53%
Soulsand valley whisper 1 File:Soulsand valley whisper1.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 2 File:Soulsand valley whisper2.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 3 File:Soulsand valley whisper3.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 4 File:Soulsand valley whisper4.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 5 File:Soulsand valley whisper5.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 6 File:Soulsand valley whisper6.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 7 File:Soulsand valley whisper7.ogg 0.9 1.0 16 1.53%
Soulsand valley whisper 8 File:Soulsand valley whisper8.ogg 1.0 1.0 16 1.53%
Soulsand valley wind 1 File:Soulsand valley wind1.ogg 0.3 1.0 16 7.67%
0.3 0.75 16 7.67%
Soulsand valley wind 2 File:Soulsand valley wind2.ogg 0.25 1.0 16 7.67%
0.3 0.75 16 7.67%
Soulsand valley wind 3 File:Soulsand valley wind3.ogg 0.25 1.0 16 7.67%
0.3 0.75 16 7.67%
Soulsand valley wind 4 File:Soulsand valley wind4.ogg 0.3 1.0 16 7.67%
0.3 0.75 16 7.67%
Soulsand valley with 1 File:Soulsand valley with1.ogg 0.6 1.0 16 1.23%
Soulsand valley mood 1 File:Soulsand valley mood1.ogg 1.0 1.0 16 25% Mood
Soulsand valley mood 2 File:Soulsand valley mood2.ogg 1.0 1.0 16 25%
Soulsand valley mood 3 File:Soulsand valley mood3.ogg 1.0 1.0 16 25%
Soulsand valley mood 4 File:Soulsand valley mood4.ogg 1.0 1.0 16 25%

Warped forest

Sounds 
Name Sound Volume Pitch Attenuation
distance
Chance Group
Warped forest ambience File:Warped forest ambience.ogg 0.71 1.0 16 100% Loop
Crimson forest addition 1 File:Crimson forest addition 1.ogg 0.3 1.0 16 0.57% Loop additions
Crimson forest particles 1 File:Crimson forest particles 1.ogg 0.4 0.8 16 22.99%
Crimson forest particles 2 File:Crimson forest particles 2.ogg 0.3 0.8 16 22.99%
Crimson forest particles 3 File:Crimson forest particles 3.ogg 0.3 0.8 16 22.99%
Warped forest addition 1 File:Warped forest addition1.ogg 0.06 0.8 16 1.72%
Warped forest addition 2 File:Warped forest addition2.ogg 0.06 0.7 16 1.72%
Warped forest addition 3 File:Warped forest addition3.ogg 0.06 0.1 16 1.72%
Warped forest addition 4 File:Warped forest addition4.ogg 0.07 1.0 16 1.72%
Warped forest addition 5 File:Warped forest addition5.ogg 0.07 1.0 16 1.72%
Warped forest addition 6 File:Warped forest addition6.ogg 0.15 1.0 16 0.57%
Warped forest enish 1 File:Warped forest enish1.ogg 0.1 1.0 16 5.75%
Warped forest enish 2 File:Warped forest enish2.ogg 0.1 1.0 16 3.45%
Warped forest enish 3 File:Warped forest enish3.ogg 0.07 1.0 16 3.45%
Warped forest help 1 File:Warped forest help1.ogg 0.2 1.0 16 0.57%
Warped forest help 2 File:Warped forest help2.ogg 0.2 1.0 16 0.57%
Warped forest here 1 File:Warped forest here1.ogg 0.1 1.0 16 1.15%
0.1 0.7 16 1.15%
Warped forest here 2 File:Warped forest here2.ogg 0.2 1.0 16 1.72%
0.2 0.7 16 1.72%
Warped forest here 3 File:Warped forest here3.ogg 0.2 1.0 16 1.72%
Warped forest creak 1
Template:Only
File:Warped forest creak1.ogg 1.0 1.0 16 8.33% Mood
Warped forest creak 2
Template:Only
File:Warped forest creak2.ogg 1.0 1.0 16 8.33%
Warped forest creak 3
Template:Only
File:Warped forest creak3.ogg 1.0 1.0 16 8.33%
Warped forest creak 4
Template:Only
File:Warped forest creak4.ogg 1.0 1.0 16 8.33%
Warped forest creak 5
Template:Only
File:Warped forest creak5.ogg 1.0 1.0 16 8.33%
Warped forest mood 1 File:Warped forest mood1.ogg 1.0 1.0 16 8.33%
Warped forest mood 2 File:Warped forest mood2.ogg 1.0 1.0 16 8.33%
Warped forest mood 3 File:Warped forest mood3.ogg 1.0 1.0 16 8.33%
Warped forest mood 4 File:Warped forest mood4.ogg 1.0 1.0 16 8.33%
Warped forest mood 5
Template:Only
File:Warped forest mood5.ogg 1.0 1.0 16 8.33%
Warped forest mood 6
Template:Only
File:Warped forest mood6.ogg 1.0 1.0 16 8.33%
Warped forest mood 7
Template:Only
File:Warped forest mood7.ogg 1.0 1.0 16 8.33%
Warped forest mood 8
Template:Only, but unused<ref name="unusedwarped">Template:Bug</ref>
File:Warped forest mood8.ogg N/A N/A N/A N/A
Warped forest mood 9
Template:Only, but unused<ref name="unusedwarped">Template:Bug</ref>
File:Warped forest mood9.ogg N/A N/A N/A N/A

Mood algorithm

Cave ambience and Nether mood play based on "mood", a value ranging from 0 to 100. The mood increases when the player is in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays and the mood resets back to 0%.

This process is updated every Minecraft:tick. It involves selecting a random block within a 17×17×17 area centered around the player's eye position and adjusting the mood accordingly:

  • If the block has sky light, the mood decreases by Template:Frac for each sky light level.
  • If the block has a block light level above 1, the mood decreases by Template:Frac.
  • If the block has a block light level of 0, the mood increases by Template:Frac.

This is the simplified algorithm for computing this value in pseudocode: <syntaxhighlight lang="python"> def updateMood(mood):

   tickDelay = 6000
   maxLightLevel = 15
   block = select a random block in a 17×17×17 block cube centered around the player
   skyLight = block.getSkyLightLevel()
   if (skyLight > 0):
       mood = mood - (skyLight / maxLightLevel) * 0.015
   else:
       blockLight = block.getBlockLightLevel()
       mood = mood - (blockLight - 1) / tickDelay
   
   if (mood ≥ 1.0):
       player.playCaveAmbience()
       mood = 0.0
   else if (mood < 0):
       mood = 0.0

</syntaxhighlight>

Players in complete darkness will hear cave ambience every 6000 ticks (or 5 minutes).

Template:IN, the mood appears on the Minecraft:debug screen.

Block ambience

Block ambience describes sounds emitted by blocks sporadically, generally under additional conditions.

Creaking heart

Minecraft:Creaking hearts emit ambience sounds when active and surrounded by any types of Minecraft:logs, Minecraft:stripped logs, Minecraft:wood, or Minecraft:stripped wood in all 6 directions.

These sounds are referred to as "eerie sounds" in the Minecraft:subtitles.

The Minecraft:resource location for these sounds is block.creaking_heart.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Idle 1 File:Creaking heart idle1.ogg 1.0 1.0 16
Idle 2 File:Creaking heart idle2.ogg 1.0 1.0 16
Idle 3 File:Creaking heart idle3.ogg 1.0 1.0 16
Idle 4 File:Creaking heart idle4.ogg 1.0 1.0 16

Dead bush

Minecraft:Dead bushes emit ambient sounds when placed on top of 2 blocks of Minecraft:sand, Minecraft:red sand or Minecraft:terracotta.

These sounds are referred to as "dry sounds" in the Minecraft:subtitles.

The Minecraft:resource location for these sounds is block.deadbush.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Bushrustle 1 File:Dead Bush bushrustle1.ogg 4.0 1.0 16
Bushrustle 2 File:Dead Bush bushrustle2.ogg 4.0 1.0 16
Bushrustle 3 File:Dead Bush bushrustle3.ogg 4.0 1.0 16
Creaky sand 1 File:Dead Bush creakysand1.ogg 4.0 1.0 16
Crickets File:Dead Bush crickets.ogg 4.0 1.0 16
Howling wind 1 File:Dead Bush howlingwind1.ogg 4.0 1.0 16
Insect 1 File:Dead Bush insect1.ogg 4.0 1.0 16
Leaves File:Dead Bush leaves.ogg 4.0 1.0 16
Moving sand 1 File:Dead Bush movingsand1.ogg 4.0 1.0 16
Moving sand 2 File:Dead Bush movingsand2.ogg 4.0 1.0 16
Moving sand 3 File:Dead Bush movingsand3.ogg 4.0 1.0 16

Dry grass

Minecraft:Short dry grass and Minecraft:tall dry grass emit ambience sounds when placed on top of 2 blocks of sand, red sand or terracotta.

These sounds are referred to as "windy sounds" in the subtitles.

The resource location for these sounds is block.dry_grass.ambient.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Wind 1 File:Sand wind1.ogg 1.0 1.0 16
Wind 2 File:Sand wind2.ogg 1.0 1.0 16
Wind 3 File:Sand wind3.ogg 1.0 1.0 16
Wind 4 File:Sand wind4.ogg 1.0 1.0 16
Wind 5 File:Sand wind5.ogg 1.0 1.0 16
Wind 6 File:Sand wind6.ogg 1.0 1.0 16
Wind 7 File:Sand wind7.ogg 1.0 1.0 16
Wind 8 File:Sand wind8.ogg 1.0 1.0 16
Wind 9 File:Sand wind9.ogg 1.0 1.0 16
Wind 10 File:Sand wind10.ogg 1.0 1.0 16
Wind 11 File:Sand wind11.ogg 1.0 1.0 16
Wind 12 File:Sand wind12.ogg 1.0 1.0 16

Eyeblossom

Minecraft:Eyeblossoms emit ambience sounds when placed on top of Minecraft:pale moss.

These sounds are referred to as "eerie noise" in the subtitles but as "eyeblossom whispers" in the Minecraft:Crowdin strings.<ref>Template:Bug</ref>

The resource location for these sounds is block.eyeblossom.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Idle 1 File:Eyeblossom idle1.ogg 1.0 1.0 16
Idle 2 File:Eyeblossom idle2.ogg 1.0 1.0 16
Idle 3 File:Eyeblossom idle3.ogg 1.0 1.0 16
Idle 4 File:Eyeblossom idle4.ogg 1.0 1.0 16
Idle 5 File:Eyeblossom idle5.ogg 1.0 1.0 16
Idle 6 File:Eyeblossom idle6.ogg 1.0 1.0 16

Firefly bush

Minecraft:Firefly bushes emit ambience sounds at Minecraft:night (between 12600 and 23400 ticks) if no collidable blocks (excluding Minecraft:leaves) are placed above it.

These sounds are referred to as "fireflies buzz" in the subtitles.

The resource location for these sounds is block.firefly_bush.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Bush 1 File:Firefly bush bush1.ogg 1.0 1.0 16
Bush 2 File:Firefly bush bush2.ogg 1.0 1.0 16
Bush 3 File:Firefly bush bush3.ogg 1.0 1.0 16
Bush 4 File:Firefly bush bush4.ogg 1.0 1.0 16
Bush 5 File:Firefly bush bush5.ogg 1.0 1.0 16
Bush 6 File:Firefly bush bush6.ogg 1.0 1.0 16
Bush 7 File:Firefly bush bush7.ogg 1.0 1.0 16
Bush 8 File:Firefly bush bush8.ogg 1.0 1.0 16
Bush 9 File:Firefly bush bush9.ogg 1.0 1.0 16
Bush 10 File:Firefly bush bush10.ogg 1.0 1.0 16
Bush 11 File:Firefly bush bush11.ogg 1.0 1.0 16

Pale hanging moss

Minecraft:Pale hanging moss emit ambience sounds when attached to Minecraft:pale oak leaves or Minecraft:pale oak logs.

These sounds are referred to as "eerie noise" in the subtitles.

The resource location for these sounds is block.pale_hanging_moss.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Moss 1 File:Pale hanging moss1.ogg 1.0 1.0 16
Moss 2 File:Pale hanging moss2.ogg 1.0 1.0 16
Moss 3 File:Pale hanging moss3.ogg 1.0 1.0 16
Moss 4 File:Pale hanging moss4.ogg 1.0 1.0 16
Moss 5 File:Pale hanging moss5.ogg 1.0 1.0 16
Moss 6 File:Pale hanging moss6.ogg 1.0 1.0 16
Moss 7 File:Pale hanging moss7.ogg 1.0 1.0 16
Moss 8 File:Pale hanging moss8.ogg 1.0 1.0 16
Moss 9 File:Pale hanging moss9.ogg 1.0 1.0 16
Moss 10 File:Pale hanging moss10.ogg 1.0 1.0 16
Moss 11 File:Pale hanging moss11.ogg 1.0 1.0 16
Moss 12 File:Pale hanging moss12.ogg 1.0 1.0 16
Moss 13 File:Pale hanging moss13.ogg 1.0 1.0 16
Moss 14 File:Pale hanging moss14.ogg 1.0 1.0 16
Moss 15 File:Pale hanging moss15.ogg 1.0 1.0 16

Sand

Minecraft:Sand and Minecraft:red sand emit ambience sounds when there is a sand or red sand block 8 blocks away in 3 of the 4 horizontal directions.

These sounds are referred to as "sandy sounds" in the subtitles.

The resource location for these sounds is block.sand.idle.

Sounds 
Name Sound Volume Pitch Attenuation
distance
Sand 1 File:Sand sand1.ogg 4.0 1.0 16
Sand 2 File:Sand sand2.ogg 4.0 1.0 16
Sand 3 File:Sand sand3.ogg 4.0 1.0 16
Sand 4 File:Sand sand4.ogg 4.0 1.0 16
Sand 5 File:Sand sand5.ogg 4.0 1.0 16
Sand 6 File:Sand sand6.ogg 4.0 1.0 16
Sand 7 File:Sand sand7.ogg 4.0 1.0 16
Sand 8 File:Sand sand8.ogg 4.0 1.0 16
Sand 9 File:Sand sand9.ogg 4.0 1.0 16
Sand 10 File:Sand sand10.ogg 4.0 1.0 16
Sand 11 File:Sand sand11.ogg 4.0 1.0 16
Sand 12 File:Sand sand12.ogg 4.0 1.0 16
Sand 13 File:Sand sand13.ogg 4.0 1.0 16
Sand 14 File:Sand sand14.ogg 4.0 1.0 16
Sand 15 File:Sand sand15.ogg 4.0 1.0 16
Sand 16 File:Sand sand16.ogg 4.0 1.0 16
Sand 17 File:Sand sand17.ogg 4.0 1.0 16
Sand 18 File:Sand sand18.ogg 4.0 1.0 16
Sand 19 File:Sand sand19.ogg 4.0 1.0 16
Sand 20 File:Sand sand20.ogg 4.0 1.0 16
Sand 21 File:Sand sand21.ogg 4.0 1.0 16

Videos

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History

Java Edition

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Bedrock Edition

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Legacy Console Edition

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Mood algorithm

File:Mood algorithm pre-1.16.gif
A visual representation of all the blocks the game can pick. The armor stand depicts the player.

Template:IN, prior to 20w12a, the mood algorithm worked differently.Template:Info needed

Every 6000 to 18000 Minecraft:ticks (5 to 15 minutes), the game picked one of the following blocks (with the player's feet as the origin, i.e. <math>(0, 0, 0)</math>): <math>\{(x, y, z) \mid x,y,z \in \{-4, 0, 4\}\}</math>

The game then checked these conditions:

When all conditions were met, the game played a random cave ambience sound.

Issues

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Trivia

File:Sound14 spectrogram.png
Cave 14 viewed in a spectrogram.
  • When "Cave 14" is put into a spectrogram, you see a Minecraft:creeper face. Samuel Åberg said that he made this sound with a spectrogram program.<ref>Template:Ytl</ref>
  • "Cave 21" is spelling out "BEHIND" in Template:W.<ref>Template:Tweet</ref>
  • "Warped Forest Additions 1-5" are a mix of vanilla Minecraft:enderman sounds and those of the endermen from Minecraft Dungeons.
    • "Warped Forest Addition 6" is the sound of an enderman screaming, slowed down, and in reverse.
  • "Warped Forest Mood 9" is a slowed-down and reverberated idle sound of the Minecraft:witch.
  • "Dark 4" is a slowed and pitched down scream of a Minecraft:ghast.Template:Verify
  • All cave and Nether ambient sounds Template:In can play at different pitches. In Java Edition, cave sounds stay at normal pitch, but some of the nether ambient sounds can play at different pitch. For example, "Warped Forest Help 1 and Help 2" sometimes play at 0.7X pitch.
  • Template:IN, all "enish" sounds play either at 0.2X pitch or 0.25X pitch instead of normal pitch. Template:IN, these same sounds play at 0.5X pitch.

See also

References

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Navigation

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