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Minecraft:Battle (mini game)

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Template:Exclusive

File:Battle Mini Game logo.png
Battle mini game logo.

Battle<ref>Template:Cite</ref> (initially codenamed/known as Arena, as seen in Minecraft:Wii U Edition's unused files<ref>https://tcrf.net/Minecraft:_Wii_U_Edition#Unused_Graphic</ref>) is a Minecraft:mini game most similar to the popular "Hunger Games" mode on Template:JE Minecraft:servers, where players compete in a "last man standing" or "deathmatch" style game. Battle was added to the Minecraft:Legacy Console Edition on June 21, 2016.

Description

File:Battle.png
Gameplay of the Battle mini game.

The gameplay of Battle differs from the standard "Hunger Games" mode in a variety of ways, such as:

  • A fifteen-second grace period
  • Refilling chests
  • The ability to remove all Minecraft:items from a Minecraft:chest at once
  • Minecraft:Armor is automatically equipped when acquired (stronger armor is prioritized)
  • Players can heal and Minecraft:sprint so long as they are not Minecraft:starving
  • A red outline surrounds the Minecraft:crosshair, indicating where Minecraft:damage was received from
  • Minecraft:TNT is ignited upon placement
  • "Showdown" begins after an extensive amount of time has passed, where name tags for remaining players become visible and a countdown clock begins
  • Following the completion of a round, a leaderboard is displayed, which includes the number of kills by each player and other statistics.

Up to 16 players can join a single game on Minecraft:Xbox One Edition and Minecraft:PlayStation 4 Edition, 8 players on Minecraft:Xbox 360 Edition, Minecraft:PlayStation 3 Edition, Minecraft:Wii U Edition, and Minecraft:Nintendo Switch Edition, and 4 players on Minecraft:PlayStation Vita Edition. A "Casual" or "Competitive" option can be chosen when creating a lobby, which can either allow or restrict the use of smaller-sized skins and can change the appearance of spectators. Spectators cannot pass through blocks, but can fly through one block tall spaces. As of TU60 and equivalent updates, the Minecraft:totem of undying can be found in a map's center chests, commonly in the High Power mode, occasionally in the Food Central mode, and never in the Decayed mode.

Custom Battle is an option that allows a player to change various aspects of Battle, such as:

  • Item Set:
    • Normal – Description: A standard, balanced set of items.
    • No Armor – Chests never have any armor. Stone pickaxes and iron pickaxes only appear in this item set. Potion of Leaping 2 can appear in central chests upon start. Unlike other potions the duration is not shortened. Description: No armor items at all!
    • High Power – Armor and weapons are at least iron, with diamond equipment and enchanted equipment appearing significantly more often. Food also becomes exclusively Minecraft:rabbit stew and Minecraft:cooked mutton. Description: The most powerful items in Minecraft.
    • Decayed – Armor and weapons have low durability and the chance of more powerful loot is reduced. Description: Every item breaks after only a few uses.
    • Food Central – Food and potions only appear in the central chests. Many more different food items can be obtained. Description: Only the central chests have food, and the outer chests don't have any!
    • Random - Description: Pick a random item set every rounds to keep things fresh.
  • Hunger Settings:
    • Normal – The standard hunger settings, specifically designed for battle. Players can heal and sprint for longer, but cannot stand still without getting hungry.
    • Anti-Camping – Hunger is lost quicker when idling than usual. Sneaking, walking and swimming causes no exhaustion.
      Description: Slightly rebalanced hunger settings to prevent players from staying in one place.
    • Fast Healing – Players regenerate twice as fast, regenerating causes slightly more exhaustion, players require more hunger points to be able to regenerate.
      Description: Players heal faster than usual.
    • No Starving – Players never take damage starvation damage.
    • Always Healing – Players never take starvation damage, can always regenerate health. Regeneration is slower.
      Description: Players constantly regenerate health over time, but cannot sprint if they are too hungry. This setting is better for long games than short ones.
    • No Hunger – The hunger bar is not used, albeit still being visible; players can sprint, but cannot heal or starve.
    • Lead Feet – Sprinting, jumping and swimming cause much more exhaustion than usual.
    • Always Hungry – Every action causes you to lose much more hunger than usual. Regeneration usually uses up 3 hunger points.
      Description: Every action causes much more exhaustion than usual.
  • Spectator Mode:
    • Minecraft:Bat – Default appearance for spectators in a Casual match.
    • Minecraft:Parrot – Spectators appear as various parrots.
    • Minecraft:Vex – Spectators appear as a Vex.
    • Player Head – Spectators appear as a translucent version of their head.
    • Invisible – Default appearance for spectators in a Competitive match.
  • Miscellaneous settings
    • Random Spawn – When enabled, players spawn at various locations around the map.
    • Allow All Skins – When enabled, players can use any skin, including "unfair" skins such as small, floating, headless or transparent characters. This option is disabled in Competitive matches and enabled in Casual matches. A list of "unfair" skins is available below.
    • Take Everything – When enabled, players can empty a chest with one button.
    • Small Inventory – When enabled, only the Minecraft:hotbar, armor, and offhand inventory slots are available.
    • Map Size – Auto, Small, Large; on Xbox One and PS4, Large+ is also available. When set to Auto, the sizes depend on the player count: Small is chosen at 2-4 players, Large at 5-8, and Large+ at 9-16. Small is the smallest and has the least chests, Large has more chests and areas, and Large+ has the same map as Large but even more chests, having 9 chests at spawn compared to 5 that the other settings have.

Unfair skins

File:Battle unfair skin.png
Example of an unfair skin in the skin selection menu

In competitive matches or in custom matches with the "Allow All Skins" setting turned off, certain player skins cannot be selected due to them being "unfair". These include skins of short, floating or transparent characters, skins without heads or arms, and skins that do not render worn armor. When joining a lobby or a game with unfair skins disabled, such skins are marked with a Minecraft:barrier icon in the skin selection menu. Players who had one of these skins equipped before joining Battle are changed to use one of the default skins instead. The value for setting a skin being unfair is the 1st bit in the GAME_FLAGS value that most skins have. Every skin flag value ending in an odd value is affected.

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Loot

All loot in the Battle mini game is obtained from chests or other players. Center chests at the beginning of a round have multiple different saved combinations of items for different playing styles out of which 1 is randomly selected and it always generates with food in addition to that. Different regions of the maps have different types of loot. Some special, hard-to-reach chests can also have valuable loot. Every 30 seconds, loot is restocked in 4 randomly selected chests. Chests that have a player nearby have a lower chance to be refilled.Template:Info needed On Small and Large maps there are two chests with valuable loot, and on Large+ there are four. On high power these chests usually have exclusive loot. [Potion/Arrow Effect Duration is not accurate]

Normal

The following combinations of items are placed into the center chests at the beginning with apples and cooked porkchop being placed in addition to it:

When center chests are being refilled, items are chosen from a pool of items with 3 rolls:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The regular chests around the map are always filled with one weapon and can contain the following items:
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The 2 or 4 special chests are always filled with one weapon (TNT is considered a weapon) and one armor piece and can contain the following items:
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No Armor

The following combinations of items are placed into the center chests at the beginning with apples and cooked porkchop being placed in addition to it:

When center chests are being refilled, items are chosen from a pool of items with 3 rolls:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The regular chests around the map are always filled with one weapon and can contain the following items:
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The 2 or 4 special chests are always filled with one weapon (TNT is considered a weapon) and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

High Power

The following combinations of items are placed into the center chests at the beginning with cooked mutton and rabbit stew being placed in addition to it:

When center chests are being refilled, items are chosen from a pool of items with 3 rolls:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The regular chests around the map are always filled with one weapon and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The 2 or 4 special chests are always filled with one weapon (TNT is considered a weapon) and one armor piece and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

Decayed

The following combinations of items are placed into the center chests at the beginning with apples and cooked porkchop being placed in addition to it:

When center chests are being refilled, items are chosen from a pool of items with 3 rolls:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The regular chests around the map are always filled with one weapon and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The 2 or 4 special chests are always filled with one weapon (TNT is considered a weapon) and one armor piece and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

Food Central

The following combinations of items are placed into the center chests at the beginning with rabbit stew, cooked porkchop, cooked beef, beetroot soup, cooked mutton, golden carrot, apple, golden apple, cooked chicken, cooked rabbit, baked potatoes, cookies, mushroom stew, rotten flesh or beetroot being chosen from a pool and being placed in addition to it:

When center chests are being refilled, items are chosen from a pool of items with 3 rolls:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The regular chests around the map are always filled with one weapon and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

The 2 or 4 special chests are always filled with one weapon (TNT is considered a weapon) and one armor piece and can contain the following items:
Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot


A chest in the Halloween map always contains the following items, regardless of the mode being used.

Template:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:SlotTemplate:Slot

Hunger

The hunger system works differently and can be customized.

Variable Normal Anti camper Fast Healing No Starving Always Healing No Hunger Lead Feet Always Hungry
ExhaustionDropTemplate:Note 4.0 5.0 4.0 4.0 4.0 4.0 4.0 1.5
HealthTickCountTemplate:Note 40 60 20 40 100 40 40 40
HealLevelTemplate:Note 4 4 8 4 0 21 4 4
StarveLevelTemplate:Note 0 0 0 -1 -1 0 0 0
SprintLevelTemplate:Note 0 0 0 0 6 0 0 0
ExhaustionHealTemplate:Note 4.0 5.0 5.0 4.0 4.0 0.0 4.0 4.0
ExhaustionJumpTemplate:Note 0.2 0.2 0.2 0.2 0.2 0.0 1.0 0.2
ExhaustionSprintJumpTemplate:Note 0.8 0.8 0.8 0.8 0.8 0.0 2.5 0.8
ExhaustionMineTemplate:Note 0.025 0.025 0.025 0.025 0.025 0.0 0.025 0.025
ExhaustionAttackTemplate:Note 0.3 0.3 0.3 0.3 0.3 0.0 0.3 0.3
ExhaustionDamageTemplate:Note 0.1 0.1 0.1 0.1 0.1 0.0 0.1 0.1
ExhaustionSneakTemplate:Note 0.04 0.0 0.0 0.04 0.04 0.0 0.04 0.04
ExhaustionWalkTemplate:Note 0.04 0.0 0.0 0.04 0.04 0.0 0.04 0.04
ExhaustionSprintTemplate:Note 0.085 0.05 0.05 0.085 0.085 0.0 0.2 0.085
ExhaustionSwimTemplate:Note 0.03 0.0 0.0 0.03 0.03 0.0 0.5 0.03
ExhaustionIdleTemplate:Note 0.004 0.012 0.004 0.004 0.004 0.0 0.004 0.004

Maps

File:Battle mini game map legacy edition.png
Cove

As of TU49 and equivalent updates, there are a total of 21 maps in the Battle mini game (excluding the Minecraft:Nintendo Switch Edition). The first three maps - Cavern, Cove, and Crucible - can be used by anyone, however the remaining 18 maps must be purchased through the respective Battle Map Pack or the Season Pass (excluding the Nintendo Switch Edition). Each map is based on a theme, occasionally with unique music and a Minecraft:texture pack. Because of this, the texture pack cannot be changed during Battle mini game.

The Season Pass and nearly all DLC Battle maps are absent on the Nintendo Switch Edition, even though all other versions, including the Minecraft:Wii U Edition, have these maps as purchasable DLC. When asked about this during the Official Minecraft Livestream, it was stated that excluding Nintendo Switch Edition players from Battle Map DLC is "kind of intentional."<ref>[1] - The Official Minecraft Livestream</ref> This is currently still the case, where Valley is the only DLC Battle map that is available on the Nintendo Switch Edition through the purchase of the Chinese Mythology Mash-Up Pack.

The current available battle maps are as follows, with the Minecraft:Nintendo Switch Edition having access only to Cavern, Cove, Crucible, and Valley:

Name Applied textures Description
Cavern Default "This ancient looking underground structure is the perfect place to sneak up on your enemies!"
Minecraft:Cove Default "Try to survive in the pirate's hidden camp, full with shipwrecks and caves!"
Minecraft:Crucible Default "A world built deep in the nether, with plenty of Minecraft:lava for your enemies to swim in!"
Minecraft:Lair Fantasy "Battle in the dragon's lair."
Medusa Greek Mythology "Don't look directly at her!"
Temple Default "This mysterious temple is set within the deepest Minecraft:jungle. Watch out for enemies lurking in the tree tops!"
Minecraft:Atlantis Greek Mythology "Deep beneath the Minecraft:ocean, a lost city lay in ruins. Atlantis awaits the battle."
Ruin City "Abandoned and left to ruin, there are still secrets left to be found. Battle for the remaining resources and survive this hazardous place."
Siege Fantasy "Brave the enemy walls or defend the keep. The siege is upon us."
Minecraft:Castle Default "Crown yourself in glory in the Castle's great halls."
Minecraft:Invasion! City "An alien attack has created a dangerous arena. Defend your rooftops but don't fall off!"
Minecraft:Shipyard Steampunk "A port in the sky away from the storm, but this area is anything but calm."
Minecraft:Frontier Default "It's high noon! Things are about to get wild in the Old West, so grab a fistful of Minecraft:TNT, slap on a sou'wester and prepare for an almighty dustbowl dust-up between the good, the bad, and the ugly."
Dig Default "A snowbound excavation site lies deserted. What unspeakable things did the scientists discover beneath the ice? Find out for yourself, while battling against both the elements and each other!"
Shrunk Plastic "Are you tiny or is everything else just really, really big? Be careful not to lose your sense of proportion as you fight your way across this over-sized bedroom and tidy up the competition."
Halloween Halloween "Something wicked this way comes. Full of deadly thrills and sinister shocks, it will scare you off your Minecraft blocks!"
Valley Chinese Mythology "Discover your inner self as you battle across this ancient land of dragons! This battle map is exclusive to the Chinese Mythology Mash Up."
Minecraft:Festive Festive "Get together with friends and family for some Minecraft-style tussling in this special seasonal map. The more the merrier! Guaranteed to be more fun than pretending you like the socks your uncle gave you."
Minecraft:Capitol Fallout "Clamber through the ruins of the Capitol! Who will rise from the rubble to battle their way through the wasteland?"
Minecraft:Libertalia Fallout "Battle through the troubled waters of Libertalia! Who will captain the seas in this watery graveyard of ships?"
Minecraft:Atomics Fallout "Face the perils of the General Atomics Galleria! Is Mister Handy friend or foe? Will you dodge the traps rigged to blow?"

DLC

The current available Battle Map DLC Packs are as follows, with the Minecraft:Nintendo Switch Edition having access only to the Chinese Mythology Mash-Up:

Music

Template:Main A soundtrack featuring the music from the Battle mini game by Minecraft:Gareth Coker was released on December 22, 2020.

The music from Battle has later appeared in related games. Three songs from Battle are featured as music in Minecraft:Super Smash Bros. Ultimate, being "Clockwork Crafter", "Toys on a Tear", and "Dance of the Blocks", with the latter two receiving new arrangements.<ref>Template:Ytl</ref> The song "Master Builder" from the Shrunk Battle Map plays in the trailer for the 1.11 update of Java Edition.

Medals

Template:Work in progress

File:AwardIcon LCE1.png Name Description
File:AwardIcons 0009 LCE1.png Archer Most arrows fired
File:AwardIcons 0016 LCE1.png Best Fed Most food eaten
File:AwardIcons 0028 LCE1.png Camper Spent the most time standing still
File:AwardIcons 0020 LCE1.png Carnivore Ate the most meat
File:AwardIcons 0027 LCE1.png Climber Climbed the most ladders
File:AwardIcons 0025 LCE1.png Diver Spent the most time underwater
File:AwardIcons 0014 LCE1.png Easy Target Hit by most players
File:AwardIcons 0026 LCE1.png Explorer Most distance travelled
File:AwardIcons 0017 LCE1.png Fish Are Food Most fish eaten
File:AwardIcons 0013 LCE1.png Gravity Took the most fall damage
File:AwardIcons 0005 LCE1.png Heavyweight Took the most damage
File:AwardIcons 0021 LCE1.png Hoarder Most items collected
File:AwardIcons 0011 LCE1.png Hot Stuff Most fire damage
File:AwardIcons 0001 LCE1.png Least Deadly Least amount of damage dealt
File:AwardIcons 0007 LCE1.png Least Effective Lowest damage ratio
File:AwardIcons 0032 LCE1.png Least Memorable None
File:AwardIcons 0018 LCE1.png Least Thirsty Drank the least amount of potions
File:AwardIcons 0002 LCE1.png Marksman Dealt the most damage with bows
File:AwardIcons 0030 LCE1.png Most Average None
File:AwardIcons 0049 LCE1.png Most Deadly Most amount of damage dealt
File:AwardIcons 0006 LCE1.png Most Effective Highest damage ratio
File:AwardIcons 0031 LCE1.png Most Generic None
File:AwardIcons 0033 LCE1.png Most Handsome None
File:AwardIcons 0024 LCE1.png Ninja Most time spent sneaking
File:Spectat.png No Medal Joined mid-match
File:AwardIcons 0012 LCE1.png Not A Fish Drowned
File:AwardIcons 0034 LCE1.png Participator None
File:Punching bag.png Punching Bag Took the most damage
File:AwardIcons 0029 LCE1.png Shortest Innings Died in under 30 seconds
File:AwardIcons 0004 LCE1.png Surprise! Most critical hits
File:AwardIcons 0008 LCE1.png Swordsman Got the most sword kills
File:Terror of the deep.png Terror Of The Deep Most underwater kills
File:AwardIcons 0022 LCE1.png Treasure Hunter Most chests opened
File:AwardIcons 0019 LCE1.png Wholewheat ???
File:AwardIcons 0023 LCE1.png Witch Most potions drank
File:You're doing it wrong.png You're Doing It Wrong Most melee damage using non-weapons

Achievements

Template:Achievements/LCE Template:Achievements/LCE Template:Achievements/LCE Template:Achievements/LCE Template:Achievements/LCE Template:Achievements/LCE

Trailer

Template:Yt

History

Template:HistoryTable

Trivia

  • The golden apple is more rare on High Power settings compared to Normal settings.
  • If the spectating mode is set to Invisible, player's cameras can go though blocks. On the map Crucible, this can be used to view outside the map by going into third person.
  • The music tracks for the three base maps of Battle (Cavern, Cove, and Crucible) were never officially released in full quality by Minecraft:C418.
  • The GAME_FLAGS value for setting a skin as unfair was introduced and already applied to some skins in Minecraft:TU25, over a year before Battle was added.

Gallery

Official images

Notes

Template:Notelist

References

Template:Reflist

Navigation

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