Minecraft:Erosion
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Conjecture Template:Infobox structure Erosions, also known as basins, are rare Minecraft:terrain features that strip away the top layer of a Minecraft:biome's surface, leaving a one-block deep hole with a stony floor. They can generate in all three Minecraft:dimensions, and are intentional.<ref>Template:Bug</ref><ref>Template:Bug</ref><ref>Template:Bug</ref>
Description
Erosions occur at the top-most layer of the terrain surface. The first layer is stripped away, and the secondary layer is too small to generate, causing the terrain below to generate at the surface. Erosions are completely random and extremely rare; they can consist of only one block, a few random blocks, or a massive area with rough borders.
Overworld
In the Minecraft:Overworld, the floors of erosions almost always consist of Minecraft:stone. They expose ores such as Minecraft:coal ore, Minecraft:copper ore and Minecraft:iron ore. In Minecraft:badlands erosions, Minecraft:gold ore can also be seen. In badlands and variants, the floor is replaced by Minecraft:orange terracotta. Erosions in frozen oceans occur at the freeze layer and replace it with air, followed by Minecraft:ice or Minecraft:water below.
The Nether
Erosions in Minecraft:The Nether replace the floor with Minecraft:netherrack. Nether erosions can expose ore such as Minecraft:nether gold ore and Minecraft:nether quartz ore. Because erosions generate independent of the y-axis, if an erosion generates in an overhang in the Nether, an identical erosion is guaranteed to generate at the exact same x and z coordinates on the ground below such an overhang.
The End
Since erosions generate before features, Minecraft:chorus plants can take root in Minecraft:End erosions. The floor of End erosions is always Minecraft:end stone.
Generation
Template:See also
When the game generates new chunks, the surface depth is calculated for every column inside the chunk based on the minecraft:surface Minecraft:noise. This integer is used to create variation in the depth of Minecraft:stone below the surface layers.
When it is less than or equal to 0, the effect extends to the top block from the surface and replaces it with Minecraft:air. Note that because surface depth is calculated per-column, every surface in the column is removed; that is, an identical erosion appears above or below another one if there is an overhang. The surface depth rarely reaches these values, eliciting the rarity of erosions. After the hole is generated, the floor is replaced with a stone block of the respective dimension, and the hole is flooded with Minecraft:water if it is at or below Minecraft:sea level.<ref>Template:Bug</ref>
Erosion generation occurs before Minecraft:carver creation in the Minecraft:terrain generation process, meaning that Minecraft:caves, Minecraft:features, and Minecraft:structures can disrupt or even completely conceal them. As a consequence, Minecraft:ore blobs are commonly found in erosions, making ore more accessible to players on the surface.
Accidental removal
Template:IN, erosions have stopped generating in all biomes except frozen oceans and deep frozen oceans since the addition of Minecraft:surface rules, which is unintentional behavior.<ref>Template:Bug</ref>
History
Java Edition
Bedrock Edition
Gallery
Screenshots
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An erosion in Minecraft:Java Edition Infdev 20100413-1953
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A naturally generated erosion
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A desert erosion
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A taiga erosion
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A snow-covered tundra erosion
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An erosion in a Minecraft:crimson forest, exposing nether quartz ore blob
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An erosion in a Minecraft:nether wastes
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An erosion generated on an outer End island
Trivia
- The End has few surface features, and no carvers, making End erosions easy to spot.
- This is the only Minecraft:terrain feature that generates in all three Minecraft:dimensions.