Minecraft:Far Lands
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For the {{{Description}}} of the same name, see [[{{{Destination}}}]]. |
Template:Move Template:Outdated feature Template:Infobox structure Template:Relevant tutorial The far lands,<ref>Template:Tweet</ref><ref>Template:Citation</ref> also spelled farlands<ref>Template:Tweet</ref> was a terrain generation bug and a hard world boundary that appeared when Minecraft:noise generators responsible for terrain shape malfunctioned due to Template:W. It resulted in massive, spongy walls of terrain appearing around 12,550,821 blocks from the Minecraft:world spawn. The far lands looked like regular terrain that was pulled and stretched apart, with layers of Minecraft:stone, Minecraft:dirt, and other Minecraft:blocks forming fragmented formations.
The insides of the Far Lands were long dark tunnels, with sharp edges and extreme landscapes. The top and corners of the Far Lands were mostly flat, filled with Minecraft:trees and occasionally Minecraft:villages Template:Only. At around 1,004,065,811 blocks from spawn, the noise generation further broke down and produced even more stretched terrain, often being called the "Farther Lands".
The Far Lands were fixed in Minecraft:Beta 1.8 Pre-release, and an intentional Minecraft:world border was placed more than twice as far as the former hard boundary on Minecraft:Java Edition 1.8. The Far Lands retain a legacy as one of the franchise's most famous Minecraft:glitches, and are referenced in official games such as Minecraft: Story Mode and Minecraft:Super Smash Bros. Ultimate.
By edition
Java Edition
Bedrock Edition
General information
Post-1.14
Using a Big Integer Minecraft:mod, it is possible to remove the hard world border so that a player can travel outwards indefinitely. This allows for a version of the Far Lands to be seen at 1.8 septillion blocks out.
These Far Lands look different from the solid wall at 12,550,824. Biome blending begins to break down, stretching the terrain. Further out, elevation begins to break down too, making the terrain solid.
The Far Lands do not disintegrate into the Fringe Lands and then into a bedrock ocean like they would pre-1.14; instead the terrain completely stops generating at extreme large distances, and a infinite Minecraft:ocean of Minecraft:water/Minecraft:lava generates. Due to how 1.18 changed terrain, bedrock disappears along with the terrain due to bedrock being a part of world generation instead of being a separate layer like Minecraft:water/Minecraft:lava, this is why the Nether Far Lands roof generates with layers of bedrock missing.
The End Far Lands are affected by the End ring glitch generating in slices.
What the Far Lands are not
Far Lands/What the Far Lands are not
Types of Far Lands
The Far Lands comprise a very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).
Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
A full list of Template:El noise generators known to break down and give rise to their own unique effects is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.
| Noise generator | Breaks down at... (32-bit) |
Version range | Notes | |
|---|---|---|---|---|
| First | Last | |||
| Low noise | 12,550,824 | inf-20100327 | presentTemplate:Fn | Jointly responsible for the Far Lands |
| High noise | ||||
| Selector noise | 1,004,065,924 | inf-20100327 | presentTemplate:Fn | Responsible for the Farther Lands |
| Depth noise | 42,949,672 | Template:Info needed | presentTemplate:Fn | Causes the terrain to rise up several blocks. "Stretching effects" are rare. Impossible to see unless made to start before low and high noise overflow. |
| Scale noise | 7,662,742,722 | Template:Info needed | Beta 1.7.3 | Superseded by biome-based terrain height in Beta 1.8. |
| Classic world noise | 33,554,432 | Template:Info needed | inf-20100325 | Causes the famous "stone wall" of Infdev. |
| Island carver noise | 933,688,542 | Template:Info needed | in-20100223 | Used to create Floating maps in Indev. Due to their limited world size, this breaks far beyond what can generate. |
| Soil depth | 34,359,738,368 | Template:Info needed | presentTemplate:Fn | Causes large regions of exposed stone in earlier versions, or gravel in later versions. |
| Sand beaches | 68,719,476,736 | Template:Info needed | Beta 1.7.3 | Determines whether beaches use sand or not. In the Nether, this controls soul sand. |
| Gravel beaches | 68,719,476,736 | Template:Info needed | Beta 1.7.3 | Determines whether beaches use gravel or not. Also exists in the Nether for gravel. |
Walking to the Far Lands
Walking to the Far Lands is a time-consuming challenge involving a terrestrial journey Template:Abbr 12.5 million blocks out of the world spawn. The most common version used among players is Beta 1.7.3, as it is the last version to contain the Far Lands and has the conveniences such as Minecraft:beds that other previous versions do not have.
Over +35 players have attempted the feat legitimately as of 2024,<ref name="the far lands walkers list">Template:Cite</ref> with about Template:Frac having completed the journey, Template:Frac currently in progress, and Template:Frac having gone inactive (including one real life death, TinfoilChef).<ref>Template:Tweet</ref>
The first player to complete the journey (without using Minecraft:the Nether as a means of shortcut) was KilloCrazyMan in June 2020.<ref>Template:Ytl</ref> Minecraft:Notch awarded him $6,000 through two separate donations, as a result of the feat.<ref>Template:Ytl</ref> The most widenly known example comes from KurtJMac's Template:W series, through which he helped raise over $530,000 USD for charity over the course of 14 years.<ref>Template:Cite</ref> KurtJMac completed his journey to the Far Lands on October 4, 2025.<ref>Template:Ytl</ref> In May 2, 2026, KurtJMac was featured in a short documentary video on MinecraftTemplate:'s Minecraft:YouTube channel.<ref>Template:Ytl</ref>
3 players have attempted walking to the Nether Far Lands legitimately, with Xelanater being the first to have completed the journey in June 2022,<ref>Template:Ytl</ref> and about Template:Frac having succeeded, while Template:Frac having gone inactive.<ref name="the far lands walkers list"/>
Time-wise, the walking (not sprinting) speed is 4.3 blocks per second. Walking for 6 hours per day is equal to 21,600 seconds, giving a traveled distance of 92,880 blocks every day. Walking to the 12.5 million Far Lands would take just under 136 days at this rate.
History
Java Edition
Bedrock Edition
Trivia
- In Template:El, the Far Lands were first introduced with the infinite terrain generation in Minecraft:0.9.0 alpha, and were removed in 1.17.30 (beta 1.17.20.20).
- The Far Lands are referenced as a Minecraft:splash, which reads "One does not simply walk to the Far Lands".
- In Minecraft:A Minecraft Movie DLC, a painting can be found in the Mansion Stealth minigame depicting the Far Lands.
Gallery
Screenshots
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The isometric view of the Far Lands in Minecraft:Java Edition Alpha v1.0.15
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The Far Lands seen in Winter type world in Minecraft:Java Edition Alpha v1.0.4
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The Far Lands in Minecraft:Java Edition Beta 1.7.3
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The Far Lands' edge in Minecraft:Java Edition Infdev
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The Far Lands on mesa biome in Minecraft:Pocket Edition Alpha
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The corner Far Lands in Infdev-20100327. The vertical noise scale was equal to the horizontal noise scale.
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A view of the Far Lands
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When near the Far Lands, the game starts to get laggy
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Edge Far Lands in Minecraft:Java Edition 1.20.1 at 1.8 septillion blocks
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Corner Farlands at 1.8 septillion blocks
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Far Lands in Minecraft:Java Edition 1.21.8 using ultimate scaler Minecraft:mod
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The Nether roof Far Lands in 1.21.8
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The Nether Far Lands in 1.21.8
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The End Far Lands at 1.8 septillion blocks (End ring glitch is present).
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End Far Lands in 1.21.8
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Endless Minecraft:ocean at extreme large distances
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Minecraft:Bedrockless water/lava ocean at extreme large distances
Recreations
These screenshots are made using Minecraft:mods or any other means that would not be possible in the vanilla game.
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What the Far Lands would look like in Minecraft:Java Edition Alpha v1.1.2_01, recreated in Minecraft:Java Edition 1.21.5 using a Minecraft:mod and Minecraft:resource pack.
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The Far Lands in Java Edition Beta 1.7.3, recreated using mods.
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The Far Lands in Minecraft:Java Edition 1.17, enabled using mods.
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The Sky and Edge Far Lands colliding, discovered using mods. The terrain changes because there are now 2 axises overflowing.
In other media
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The Farlander in what appears to be the Far Lands.
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Soren looking at the Template:MCSM in Template:MCSM.
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The entrance to The Maze and Ivor's Cottage in the Far Lands.
References
Template:Navbox removed featuresTemplate:Featured
Minecraft:de:Ferne Länder Minecraft:el:Far Lands Minecraft:es:Tierras lejanas Minecraft:fr:Terres lointaines Minecraft:it:Terre lontane Minecraft:ja:ファーランド Minecraft:ko:파랜드 Minecraft:nl:Verre landen Minecraft:pl:Odległe lądy Minecraft:pt:Far Lands Minecraft:ru:Далёкие земли Minecraft:uk:Далекі землі Minecraft:zh:边境之地