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Minecraft:Java Edition 22w11a

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Template:Infobox version


22w11a is the first non-experimental Minecraft:snapshot for Minecraft:Java Edition 1.19, released on March 16, 2022,<ref>Template:Snap</ref> which adds the first features of Minecraft:The Wild Update, pack filters, space glyph provider, 3D directional audio, new Minecraft:tags and fixes bugs.

Additions

Blocks

Template:Animate Minecraft:Froglight

  • Added froglights, with 3 variants: ochre, pearlescent and verdant.
  • Emit a light level of 15.
  • Dropped when Minecraft:frogs eat small Minecraft:magma cubes.
    • When eaten by temperate frogs, drop ochre froglight.
    • When eaten by cold frogs, drop verdant froglight.
    • When eaten by warm frogs, drop pearlescent froglight.

File:Frogspawn JE1 BE2.png Minecraft:Frogspawn

File:Mangrove Leaves.png Mangrove Leaves

  • A new type of leaves.
  • Are currently uncompostable.

File:Mangrove Log (UD) JE1 BE1.png Mangrove Log

  • A new type of log, as well as a stripped variant.
  • Can be used to craft mangrove woods and planks.
  • Can be smelted into Minecraft:charcoal.

File:Mangrove Planks JE1 BE1.png Mangrove Planks

File:Mangrove Propagule JE1 BE1.png Minecraft:Mangrove Propagule

  • A new type of sapling.
  • Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
    • Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player-placed leaves).
    • Have 4 stages to fully grown, can be accelerated by bonemealing.
  • Can break off a fully grown one, and plant it to grow a mangrove tree (currently not added, generates an oak tree instead).
  • Can be planted underwater.
  • Can be placed in Minecraft:flower pots.
  • Minecraft:Bees can pollinate them.
  • Bees follow players holding them and can be bred with them.

File:Mangrove Roots JE1 BE1.png Minecraft:Mangrove Roots

  • A see-through block just like leaves, but can be waterlogged.
    • Water currently doesn't spread outward like with other waterlogged blocks.
  • Mining faster when using Minecraft:axes.
  • Unlike leaves, it does not break when moved by a piston.
    • If the roots are waterlogged, the water vanishes.
  • Can be powered.

File:Mangrove Wood (UD) JE1 BE1.png Mangrove Wood

  • A new type of wood, as well as a stripped variant.
  • Can be used to craft mangrove planks.
  • Can be smelted into Minecraft:charcoal.

File:Mud JE1 BE1.png Minecraft:Mud

File:Mud Bricks JE1 BE1.png Minecraft:Mud Bricks

File:Muddy Mangrove Roots JE1 BE1.png Minecraft:Muddy Mangrove Roots

  • Can be crafted from 1 mud and 1 mangrove root.
  • Unlike regular roots, they are an opaque block that can't be waterlogged and can be rotated.
  • Mining faster when using Minecraft:shovels.

File:Packed Mud JE1 BE1.png Minecraft:Packed Mud

File:Sculk JE1 BE1.gif Minecraft:Sculk

File:Sculk Catalyst JE1 BE1.png Minecraft:Sculk Catalyst

  • Generates in the deep dark biome.
  • Emits soul particles after a mob dies within 8 blocks, and grows sculk-related blocks.
    • Spreads sculk blocks to wherever a nearby mob dies. The amount it spreads depends on the amount of experience the mob is meant to drop.
      • Even if the mob doesn't drop experience as it wasn't killed by a Minecraft:player, the blocks would still spread based on the amount of experience it normally drops.
      • Experience does not drop in these cases.
    • The charge decays over time, faster the furthest away from the catalyst it moves.
      • If a charge decays more than 4 blocks away from the catalyst, it has a chance of creating either a Minecraft:sculk sensor (90%) or a Minecraft:sculk shrieker (10%).
      • If a charge decays more than 24 blocks away from the catalyst, it merely vanishes.
  • Drops only experience when broken without Silk Touch.
  • Emits a light level of 6.
  • File:Sculk Catalyst Bloom.gif Blooms when activated.
  • Can spread sculk only on blocks in the sculk_replaceable Minecraft:tag.

File:Sculk Shrieker JE1 BE2.gif Minecraft:Sculk Shrieker

  • Generates in the deep dark biome.
  • Has two soul-shaped patterns in the center.
  • Drops only experience when broken without Silk Touch.
  • Currently doesn't do anything due to the warden not being in this snapshot.

File:Sculk Vein JE1 BE1.gif Minecraft:Sculk Vein

  • Generates in the deep dark biome on the edge of sculk patches.
  • Generates in a layer on top of blocks and can be placed in all directions, like Minecraft:glow lichen.
  • Has an animated texture.
  • Some have parts that are transparent, allowing the player to see the block it is on top of.
  • Can be Minecraft:waterlogged.
  • Drops nothing when broken without Silk Touch.

Items

File:Bucket of Tadpole JE1 BE1.png Minecraft:Bucket of Tadpole

  • Can be obtained by catching a tadpole using a water bucket.

File:Mangrove Boat JE1 BE1.png Mangrove Boat

  • Crafted with mangrove planks.

Minecraft:Spawn eggs

Mobs

Template:Animate Minecraft:Frogs

  • Can croak, jump, swim, and slowly walk on land.
  • Have Template:Hp health points.
  • Come in three variants: temperate, warm, and cold.
    • The temperate variant is orange, the warm variant is white, and the cold variant is green.
  • Eat small Minecraft:slimes, dropping Minecraft:slimeballs in the process.
  • Can be tempted and bred using slimeballs.
    • Lay eggs on water after mating.
  • Grow from tadpoles.
    • Variants depend on the temperature of the biome it turns from a tadpole to a frog in.

File:Tadpole swimming.gif Minecraft:Tadpoles

  • Jump around like fish when on land, and eventually die.
  • Grow up into frogs after 20 minutes in the world, which can be sped up using slimeballs.
    • Frog type dependent on which temperature a tadpole grows in.
  • Have Template:Hp health points.
  • Are hunted down by Minecraft:axolotls.
  • Can be held in a Minecraft:water bucket.

World generation

Template:BiomeLink

  • New biome at the "deepest depths of the world".
  • Tends to generate under continental/mountainous areas, exclusively within the Minecraft:deepslate layer between Y=-1 and Y=-64.
    • Currently can extend above the deepslate layer, sometimes up to around Y=33.
  • The surface is covered in sculk and contains all sculk-related blocks.
  • With the exception of spawners, no mobs can spawn there, similar to Minecraft:mushroom fields.

Upgrading of old worlds

  • Now support 3D biome blending, so it blends the underground biomes as well.

General

Minecraft:Chunk format

  • Added blending_data.min_section and blending_data.max_section that determines which sections are used for data for blending.

Minecraft:Data pack and Minecraft:resource pack

  • Can have filter section in Template:Samp now.
    • This section has a mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
    • If any of the files in packs added before one with filter section matches any pattern inside block, it is filtered out (i.e. treated as if not present in the first place).
    • filter section does not apply to a pack containing it, only to packs loaded before it.
    • Both namespace and path can be omitted: if they are, the game works as if they had been specified as a ".*". The missing field matches every value. When they are included, these fields contain a regular expression pattern.
    • For example, adding a pack with this section in Template:Samp after the vanilla pack hides all recipes and advancements defined by the vanilla pack:
<syntaxhighlight lang="json">

"filter": {

   "block": [
       {
           "namespace": "minecraft",
           "path": "recipes/.*"
       },
       {
           "namespace": "minecraft",
           "path": "advancements/.*"
       }
   ]

} </syntaxhighlight>

  • World presets/types and super flat world Minecraft:presets in “Create World” screen can now be controlled by datapacks.
    • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset were added to data-driven presets (like "Amplified" or "Single Biome").

Minecraft:Debug screen and profiling

  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen.
    • This is available only for graphics devices that support GPU timer queries.
  • Added "Blending" row, above the "Noise Router" row.

Minecraft:Fonts

  • Added new glyph provider type space, to allow creation of space-like glyphs.
    • New provider has a single argument called advances which is a map of a codepoint to glyph advance (width).
    • Rendering of space glyph is no longer hardcoded (needs to be declared manually in the font).

Minecraft:Options

  • Added "Directional Audio" sound option, for 3D Directional Audio simulation.
    • Uses HRTF-based directional audio to improve the simulation of 3D sound, making it easier to distinguish which direction a sound comes from (including if it is above or below the player).
    • Requires HRTF-compatible audio hardware.
    • This option is best experienced with headphones.
    • Toggled off by default.

Particles

  • Added three new particles: sculk_soul, sculk_charge_pops, and sculk_charge.

Template:Samp

  • Added server property max-chained-neighbor-updates to limit the number of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.

Minecraft:Splashes

  • Added the following splash text:
    • "Shriek like a Sculk Shrieker!"
    • "Who let the frogs out?"
    • "RIBBIT!"
    • "Croak team!"
    • "Nooooooooooooo!"
    • "Flower forest TM perfume"
    • "Hat Fridays!"

Minecraft:Tags

  • Added the following block tags:
    • #convertable_to_mud: contains Template:Cd.
    • #dragon_transparent: contains light and #fire.
      • This tag controls blocks the ender dragon cannot destroy but can fly straight through.
    • #frog_prefer_jump_to: contains lily_pad and big_dripleaf.
    • #mangrove_logs: contains Template:Cd.
    • #sculk_replaceable: contains Template:Cd.
    • #sculk_replaceable_world_gen: contains Template:Cd.
  • Added following item tags:
  • Added following biome tags:
    • #allows_surface_slime_spawns: contains swamp.
    • #allows_tropical_fish_spawns_at_any_height: contains lush_caves.
    • #has_closer_water_fog: contains swamp.
      • This tag controls which biomes have a shorter view distance.
    • #is_end: contains all End biomes.
    • #is_overworld: contains all Overworld biomes.
    • #is_savanna: contains Template:Cd
    • #more_frequent_drowned_spawns: contains #is_river.
    • #only_allows_snow_and_gold_rabbits: contains desert.
    • #plays_underwater_music: contains #is_ocean and #is_river.
      • This tag controls which biomes the player hears the special underwater music when underwater.
    • #polar_bears_spawn_on_alternate_blocks: contains frozen_ocean and deep_frozen_ocean.
    • #produces_corals_from_bonemeal: contains warm_ocean.
      • This tag controls which biomes that coral can be farmed by bonemealing.
    • #reduce_water_ambient_spawns: contains #is_river.
    • #required_ocean_monument_surrounding: contains #is_ocean and #is_river.
      • This tag defines which biomes must be present around a location that a monument possible to generate.
    • #spawns_cold_variant_frogs: contains Template:Cd.
    • #spawns_warm_variant_frogs: contains Template:Cd.
    • #stronghold_biased_to: contains Template:Cd.
      • These contents are exactly the same with the previous #has_structure/stronghold biome tag.
    • #water_on_map_outlines: contains Template:Cd
      • This tag controls which biomes appear as water on map outlines.
    • #without_patrol_spawns: contains mushroom_fields.
    • #without_wandering_trader_spawns: contains the_void.
    • #without_zombie_sieges: contains mushroom_fields.
  • Added the following structure tags:
    • #cats_spawn_as_black: contains swamp_hut.
    • #cats_spawn_in: contains swamp_hut.
  • Added the following flat level generator preset tag, to control the order of elements displayed in the "Configure Flat World" screen:
    • #visible: contains Template:Cd.
      • This tag controls all the visible presets in the UI and their order.
  • Added the following world preset tags, to control values shown on the "World Type" button in the "Create World" screen:
    • #normal: contains Template:Cd.
    • #extended: contains #normal and debug_all_block_states.
      • This tag controls which world presets appear only when holding down the Template:Key key.

Changes

Blocks

width=32x32 Minecraft:Brewing Stand

  • Slightly changed its texture, to make their arms connect to their bases, which changed it from width=32x32.

width=32x32 Cocoa Pod

  • Slightly changed the stage2's top and bottom texture, to make width consistency with other sides' textures, which changed it from width=32x32.

width=43x43 Minecraft:Doors

  • The top of doors no longer flips in an unnatural way when opening in certain directions.

width=32x32 Minecraft:End Portal Frame

width=32x32 Minecraft:End Rod

  • Removed unused pixels in its texture.

width=32x32 Minecraft:Mycelium

width=32x32 Minecraft:Scaffolding

width=32x32 Minecraft:Sculk Sensor

width=32x32 Minecraft:Smoker

  • Rotated pixels at the bottom left corner in their textures, to make a correct direction.

Items

width=43x43 Minecraft:Shield

  • They now properly spin around their own center axis and show up in the right place in Minecraft:item frames.

Mobs

Template:Animate Minecraft:Spiders and Cave Spiders

  • Fixed texture mapping of both types of spiders, which changed it from Template:Animate.

width=47x47 Wolves

  • Fixed texture mapping of the ears of wolves.

World generation

Minecraft:Custom world generation

  • The dimension folder is no longer present in the vanilla world generation reference pack, but dimension files still work as they used to inside a custom data pack.
  • There's a new file type that the data report generator can output in the biome_parameters folder, containing all the biome parameters for the default vanilla dimensions.
  • Custom dimensions no longer require a separate seed field, and in fact can no longer have a custom seed - the world seed is now always used for all dimensions.

Command format

Template:Cmd

  • Fixed rendering of boss bars, now they have the correct appearance even when several boss bars with the notched style are visible at once.

Gameplay

Minecraft:Advancements

  • The "Deep Dark" biome is now required to be visited to obtain the "Adventuring Time" advancement.

General

Minecraft:Chunk format

  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old.

Minecraft:Data pack and Minecraft:resource pack

  • Data pack version is now 10, resource pack version is now 9.

Minecraft:Debug screen

  • The H for "humidity" has been changed to a V for "vegetation".

Minecraft:Predicates

  • Renamed the feature field in location predicates to structure.

Template:Samp

  • level-type now supports world presets instead.

Minecraft:Tags

  • Following tags are changed due to the addition of new features mentioned above:
    • Mangrove button is now part of the #wooden_buttons block and item tag.
    • Mangrove door is now part of the #wooden_doors block and item tag.
    • Mangrove fence gate is now part of the #fence_gates block tag.
    • Mangrove fence is now part of the #wooden_fences block and item tag.
    • Mangrove leaves is now part of the #leaves block and item tag.
    • Mangrove planks is now part of the #planks block and item tag.
    • Mangrove pressure plate is now part of the #wooden_pressure_plates block and item tag.
    • Mangrove propagule is now part of the #flowers and #saplings block and item tags.
    • Mangrove roots is now part of the #mineable/axe block tag.
    • Mangrove sign is now part of the #standing_signs block tag and #signs item tag.
    • Mangrove slab is now part of the #wooden_slabs block and item tag.
    • Mangrove stairs is now part of the #wooden_stairs block and item tag.
    • Mangrove trapdoor is now part of the #wooden_trapdoors block and item tag.
    • Mangrove wall sign is now part of the #wall_signs block tag.
    • Mud brick slab is now part of the #slabs block and item tag.
    • Mud brick stairs is now part of the #stairs block and item tag.
    • Mud brick wall is now part of the #walls block and item tag.
    • Mud bricks, mud brick stairs, mud brick slab and packed mud are now part of the #mineable/pickaxe block tag.
    • Mud is now part of the #enderman_holdable block tag.
    • Muddy mangrove roots and mud are now part of the #mineable/shovel block tag.
    • Potted mangrove propagule is now part of the #flower_pots block tag.
    • Sculk vein is now part of the #inside_step_sound_blocks block tag.
    • Sculk, sculk catalyst, sculk vein and sculk shrieker are now part of the #mineable/hoe block tag.
    • Tadpole is now part of the #axolotl_hunt_targets entity tag.
    • Block and item tag #mangrove_logs is now part of the logs_that_burn block and item tag, respectively.
  • Minecraft:Light block is now part of the #wither_immune block tag.
  • #polar_bears_spawnable_on_in_frozen_ocean block tag is renamed to #polar_bears_spawnable_on_alternate.
  • #has_structure/stronghold biome tag now reference only the #is_overworld biome tag.
  • Configured structure feature tags are now called structure tags.

World creation

  • A short screen showing the message "Preparing for world creation" appears before the "Create New World" screen appears.

Others

  • The "out of memory" error screen can now be translated.

Fixes

Template:Fixes

Videos

Template:Slicedlime

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

Minecraft:de:22w11a Minecraft:es:Java Edition 22w11a Minecraft:fr:Édition Java 22w11a Minecraft:it:Java Edition 22w11a Minecraft:ja:Java Edition 22w11a Minecraft:pt:Edição Java 22w11a Minecraft:ru:22w11a (Java Edition) Minecraft:zh:Java版22w11a