Minecraft:Bedrock Edition 26.50
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Template:Infobox version Template:Relevant guide
26.50 (also known as 1.26.50), the release of the third game drop of 2026, is an upcoming Minecraft:game drop for Template:BE set to release in the third quarter of 2026, which adds the Minecraft:dappled forest biome, including Minecraft:red shrubs, Minecraft:shelf mushrooms, Minecraft:wool stairs and slabs, Minecraft:straw beds, Minecraft:cushions, and a new Minecraft:abandoned camp structure.
Additions
Blocks
File:Straw Bed.png Minecraft:Straw bed
- A new type of Minecraft:bed which can be used to sleep through the night without changing the spawn point.
- It can only be used once and will be destroyed after use.
- Cannot be used in the Minecraft:Nether or the Minecraft:End. It is destroyed upon use.
- Generates in Minecraft:abandoned camps.
- 4 straw beds are crafted with 3 Minecraft:hay bales.
File:Poplar Sapling.png Minecraft:Poplar sapling
- A new sapling which grows into any one of red, orange, or yellow poplar trees.
- Sold by Minecraft:wandering traders.
Template:Animate Minecraft:Poplar leaves
- Added three new types of leaves that grow on their respective poplar tree variants.
- Randomly play ambient block sounds.
File:Poplar Log.png Minecraft:Poplar log
- A new log found in poplar trees.
- File:Stripped Poplar Log.png Can be stripped.
File:Poplar Wood.png Minecraft:Poplar wood
- A new wood crafted from poplar logs.
- File:Stripped Poplar Wood.png Can be stripped.
File:Poplar Planks.png Minecraft:Poplar planks
- A new type of planks crafted from poplar logs.
- Can be used to craft poplar File:Poplar Stairs.png stairs, File:Poplar Slab.png slabs, File:Poplar Fence (EW).png fences, File:Poplar Fence Gate.png fence gates, width=32x32 signs, File:Poplar Hanging Sign.png hanging signs, File:Poplar Button.png buttons, File:Poplar Pressure Plate.png pressure plates, File:Poplar Door.png doors, File:Poplar Trapdoor.png trapdoors, File:Poplar Boat.png boats, File:Poplar Boat with Chest.png boats with chests, and width=32x32 shelves.
File:Red Shrub.png Minecraft:Red shrub
- A Minecraft:bush-like plant block found in dappled forests.
- Can be composted and renewed by applying Minecraft:bone meal.
- Can be Minecraft:snowlogged.
File:Shelf Mushroom.png Minecraft:Shelf mushroom
- A mushroom variant found on the sides of log blocks.
- Comes in two sizes.
- Small shelf mushrooms can be grown into large with bone meal.
- Large shelf mushrooms drop two shelf mushroom items.
- Is bouncy when fallen on by entities.
- Can be used to make Minecraft:mushroom stew and Minecraft:suspicious stew.
- Sold by Minecraft:wandering traders.
Template:AnimateTemplate:Animate Minecraft:Wool stairs and slabs
- New variants of Minecraft:wool blocks that can be dyed in sixteen colors.
Non-mob entities
Template:Animate Minecraft:Cushion
- A new Minecraft:entity that players can interact with to sit on.
- Has 16 color variants, crafted with its respective variant of Minecraft:wool slab.
- Can be placed on any flat surface.
- Always aligns horizontally to the grid, but vertically sit on top of the supporting surface.
- Breaks if the supporting block is removed.
- Cannot be moved.
- Does not have collision and can overlap with other objects (except other cushions).
World generation
- An autumn-themed forest biome which can be found near cold biomes that consists of Minecraft:poplar trees, Minecraft:red shrubs, Minecraft:leaf litter, Minecraft:brown mushrooms, Minecraft:shelf mushrooms, and rarely Minecraft:spruce trees.
- Poplar trees and fallen poplar trees generate here. Fallen poplar trees generate more frequently than other trees.
- Shelf mushrooms can be found here, placed on poplar trees and fallen poplar trees.
- The following passive and neutral mobs spawn in dappled forests, using their cold variants where applicable:
Template:Animate Minecraft:Poplar tree
- A Minecraft:tree that generates in dappled forests.
- Has three different colors of leaves: red, orange, and yellow, randomly chosen at generation or sapling growth.
- File:Poplar Fallen Log.png Fallen poplar trees have shelf mushrooms on them.
File:Abandoned Camp.png Minecraft:Abandoned camp
- A structure that generates in the following biomes:
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Template:BiomeLink
- Abandoned camps of each structure have their own different variants, consisting of Minecraft:wool stairs of various colors, or having Minecraft:leaves, Minecraft:cobwebs, a Minecraft:tree, or a Minecraft:crop farm. There are also utility blocks such as Minecraft:straw beds and Minecraft:cushions.
- Minecraft:Chests and Minecraft:barrels can be found around the structure with loot.
Changes
Blocks
File:Hay Bale (UD) JE3 BE3.png Minecraft:Hay bale
- Updated sides texture from File:Hay Bale (UD) JE2 BE2.png so that the two red twines appear symmetrically distant from the top/bottom edges.
General
- Removed the "Drop 3 of 2026" experiment and implemented all features in vanilla gameplay.
Graphical
- "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset.
- Disabled an expired Realm's Renew button when renewal is not supported on current device.
- Users are now warned when applying custom packs to their Realm and how they will appear when profanity filter is enabled. Custom pack names and descriptions are filtered when viewing in Edit world when profanity filter is enabled.
- Added support for Realm name changed and Realm description changed admin log events.
- Add different default values for some subscription details information that can come back null from Realms services to avoid blocking players from viewing subscription related screens with an error modal.
- Added guards for cases where callbacks are fired after facet goes out of scope in the Create new world flow.
- Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails.
- Renamed Point Light Quality to Block Light Quality in the video settings.
- Moved the Block Light Quality setting out of the Render Dragon Features for Creators experiment.
- Removed the "Text to Speech with Device Settings" option.
- Added a Clear Layout Cache action to Storage settings for cached server tab content.
UI
- New social/friends drawer infrastructure with performance fixes.
- Updated the Wishlist Minecraft:Marketplace tab with Minecraft:Ore UI.
- Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile.
- Added missing translation text to layout button of the achievements screen.
- Selecting a featured item from the Dressing Room no longer requires 2 clicks to select the item.
- Ported the party eligibility check when joining multiplayer from JSON to the Ore UI.
- Added a new grid option for viewing achievements and some general UX improvements.
- Removed flickering icon and world card texture on layout change in the Play screen.
- The Play screen column layout now alternate between 4, 3 and 2 columns depending on GUI scale.
- Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens.
- Added Acquired date as the default sort option for the Owned by me tab in Create from template, showing the most recently acquired templates first.
- Text strings on world tile buttons across My World, My Templates, and Servers menus are no longer truncated by ellipses.
- Screenshots can now be set as world thumbnails without triggering an assertion.
- Trusted servers no longer prompt players for confirmation after restarting the client.
Mobs
- Now spawns in all Minecraft:Overworld biomes except the Minecraft:deep dark, as long as the light level is low enough.
- Minecraft:Armor stands and Minecraft:drowned are now harder for hostile mobs to detect while invisible.
Technical
Actor Components
- Made the Template:Cd schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
AI Components
- Made schemas for the following components stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The Template:Cd, Template:Cd, and Template:Cd fields has changed to only take arrays.
- Alternate names for fields are no longer valid.
- Template:Cd and Template:Cd fields under Template:Cd now take floats in the range Template:Cd - Template:Cd.
- Template:Cd field now takes the following string values instead of integers: Template:Cd, Template:Cd, Template:Cd.
- Template:Cd field under Template:Cd now takes an object with Template:Cd and Template:Cd fields.
- Template:Cd field under Template:Cd now now takes an array of mob instances.
AI Goals
- Added Template:Cd to Template:Cd for format versions 1.26.50 and newer.
- Template:Cd makes the entity hold its position while within attack range.
- Template:Cd makes the entity continue moving toward its target while within attack range.
- Actor goal Template:Cd now takes a float range for Template:Cd instead of Template:Cd and Template:Cd for format versions 1.26.50 and newer.
- Released Template:Cd version 2.10.0.
- Added Template:Cd version 2.11.0-beta.
- Template:Cd now exposes an Template:Cd property that returns a unique identifier for the instance.
- Template:Cd now exposes a Template:Cd property that reports the sound event the instance was started with.
- Template:Cd now exposes a Template:Cd property that returns the Player the sound was played for, or undefined for broadcast sounds.
- Template:Cd now exposes a Template:Cd property that returns a Template:Cd when the underlying sound definition includes duration information, otherwise undefined.
- Added Template:Cd with a Template:Cd property, an Template:Cd property, and a Template:Cd getter that returns the elapsed playback time in seconds.
- Template:Cd now exposes a Template:Cd signal with a Template:Cd property that matches the id of the Template:Cd that completed, which fires when a tracked sound's declared duration elapses.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Changed function Template:Cd to use Template:Cd in Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released function Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released enum Template:Cd from Template:Cd to Template:Cd.
- Renamed Template:Cd to Template:Cd for consistency.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released interface Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Released property Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd into Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the interface Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released the property Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
- Released the class Template:Cd from Template:Cd to Template:Cd.
Blocks
- Minecraft:Fences:
- Vanilla fence blocks now expose per-direction connection block states (Template:Cd, Template:Cd, Template:Cd, Template:Cd), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later.
- Minecraft:Stairs
- Vanilla stair blocks now expose a Template:Cd block state (Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd) reflecting the corner shape formed with adjacent stairs.
- For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior.
- Camera presets that inherit from Template:Cd no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later.
DDUI
- Added Template:Cd to Template:Cd within Template:Cd so the slider display can format to a certain decimal point.
- Released Template:Cd and Template:Cd to version 2.2.0 of Template:Cd.
Entity components
- Added Template:Cd teleportation fields to the Template:Cd component.
- Template:Cd determines whether the entity attempts to teleport away from an incoming projectile and defaults to Template:Cd.
- Template:Cd defines the conditions an incoming projectile must meet to trigger a teleport attempt.
- Added type families to vanilla projectile entities.
- All vanilla projectile entities now include the Template:Cd family.
- Each projectile includes a type-specific family, such as Template:Cd, Template:Cd, or Template:Cd.
- The Template:Cd field on the Template:Cd component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
- Made the schema for Template:Cd stricter for format version 1.26.50 and later.
- Immunity to the freezing from Minecraft:powder snow is no longer hardcoded at runtime and is instead defined by the Template:Cd component.
- The following mobs will be upgraded to automatically have this component:
- All non-mob entities are implicitly immune.
- The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- If its head was in water then it would become Template:Cd.
- If it was not on the ground then it would become Template:Cd.
- If it would otherwise play ambient sounds and it was a baby then it would become Template:Cd.
- If any of these conditions were true then it would override any user-defined entry in the Template:Cd parameter of Template:Cd.
- Now this will no longer happen and only the event name specified by Template:Cd will be used.
- Entities defined in any older version will fall back to the original overriding path as a Template:Cd component will be added.
- The Template:Cd is deprecated as users should now specify the indended behavior in Template:Cd.
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- Deprecated Template:Cd's Template:Cd field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy.
- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy.
- Added the Template:Cd feature which places features based on a collection of conditions evaluated in order.
- The Template:Cd field is an array of objects, each containing a Template:Cd reference and an optional Molang condition expression.
- The Template:Cd field controls when evaluation stops: Template:Cd stops at the first condition that passes, Template:Cd stops at the first successful placement, and Template:Cd (default) evaluates all entries without stopping early.
- Added the Template:Cd that places an ordered column made of 1–4 block types: Template:Cd, Template:Cd, Template:Cd, and Template:Cd.
- Its default growth direction is Template:Cd.
- The blocks used depend on the generated column height:
- 1 block: Template:Cd
- 2 blocks: Template:Cd + Template:Cd
- 3 blocks: Template:Cd + Template:Cd + Template:Cd
- 4+ blocks: Template:Cd + one or more Template:Cd + Template:Cd + Template:Cd
- The restrictions include: Template:Cd which restricts valid placement surfaces and Template:Cd to restrict which existing blocks may be replaced (omit to allow any).
- A new value, Template:Cd, to the field Template:Cd has been added to the schema of Template:Cd, which allows the feature to be snapped to walls as well as ceilings and floors.
- A new field Template:Cd has been added to the schema of Template:Cd, which allows specifying whether the snapped feature can be snapped through solid blocks.
- If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
- Renamed the field Template:Cd to Template:Cd in the schema for Template:Cd.
- Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd.
- Template:Cd and Template:Cd apply when the condition evaluates to Template:Cd
- Omitting operator preserves the existing behavior and is equivalent to using Template:Cd.
Mobs
- Many mob properties are no longer saved if their values are the default.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has all of the specified tags.
- Added Template:Cd world generation Molang query that returns Template:Cd if the biome at the current placement position has at least one of the specified tags.
- Added new query Template:Cd which checks if the head of the entity is in water.
Packs
- System packs are now sorted into alpha-numeric ordering before being added to the stack.
Script Debugger
- Added the Template:Cd server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode.
Server
- Released version Template:Cd of Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", and new "Creator World Clocks Features" Minecraft:experimental toggles.
Changes
Technical
- Added Template:Cd property to Template:Cd and Template:Cd.
- Changed the following beta APIs in Template:Cd:
- Changed arguments for Template:Cd take an Template:Cd and boolean to allow this player to ignore player limits when joining the server.
- Changed arguments for Template:Cd to take an Template:Cd.
- Changed arguments for Template:Cd to take an Template:Cd.
- Added property Template:Cd to Template:Cd.
- Added new Template:Cd.
- Template:Cd:
- The Template:Cd property can now be modified to control which players receive the chat message.
Blocks
- Blocks defined with the Template:Cd trait cannot also define the Template:Cd component if the multi-block direction field is horizontal.
DDUI
- Added support to show icons for buttons.
- Added property Template:Cd in Template:Cd for the following interfaces:
- Added function Template:Cd.
- Added function Template:Cd.
- Added property Template:Cd for the interface Template:Cd.
- Added interface Template:Cd.
- Added interface Template:Cd.
- The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played.
Fixes
Template:Fixes Other
- Fixed the Minecraft:poplar sign UI texture to match with Java Edition.
- Fixed the Minecraft:poplar log top texture to have the correct color palette.
- Fixed Minecraft:clouds rendering as bright white spots after switching to Minecraft:Vibrant Visuals in-game with low cloud render distance.
- Fixed a bug when a pack's dependency packs would not load pack settings properly.
- Fixed in-game realms system performance regression.
- Fixed a rare crash that could occur while ticking block entities.
- Fixed a crash that can occur when failing to parse certain resource pack contents.
- Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly.
- Fixed Template:Cd and Template:Cd so they can be called from before events.
- Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
- Fixed MERS not applying to assets in multiple Vanilla content slices:
- 1.21.120 Minecraft:copper chest
- 1.21.120 Minecraft:gray dye, Minecraft:green dye, Minecraft:light blue dye, and Minecraft:light gray dye
- 26.20 baby Minecraft:bee
- 26.20 baby Minecraft:fox
- Fixed Template:Cd not being compatible with certain JSON tools.
- Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures.
- Fixed the alignment of the Minecraft:spruce shelf MERS texture.
- Fixed an issue which sometimes caused Template:Cd from resource packs to have no effect.
- Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
- Fixed dedicated server system packs not loading pack settings.
- Fixed a bug where damage calculation did not apply correctly to Minecraft:Players falling from certain heights through one block of Minecraft:water.
- Fixed an issue that could cause players who died while inside a Minecraft:Nether portal to respawn in the Minecraft:Nether.
- Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
- Fixed downloading a copy of a Realm world never happening if the settings were changed.
- Fixed height on the members search bar.
- Fixed the string Core and Plus sometimes being translated in other languages than the selected one.
- Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world.
- Fixed vertical menu screen reader narration in Settings screens.
- Fixed capes causing visual discrepancies between the in game model and the model shown in the Dressing Room.
- Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues.
- Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy.
- Fixed input and HUD delay after closing Data Driven UI screens.
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 26.50 Minecraft:es:Bedrock Edition 26.50 Minecraft:ja:Bedrock Edition 26.50 Minecraft:ru:26.50 (Bedrock Edition) Minecraft:zh:基岩版26.50