ProjectGorgon:Crafting
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Crafting is a core gameplay mechanic in Projet Gorgon. Like many MMOs players can craft their own armor and weapons, but the crafting system in Project Gorgon is also used to perform many actions that typically have their own systems, such as learning new magic spells, ProjectGorgon:Teleportation, studying skulls, and much more.
To craft, open the Crafting menu (default key C) and select a recipe.
Crafting Equipment
Equipment Crafting Skills
Armor

Various types of player armor can be crafted using the skills ProjectGorgon:Armorsmithing, ProjectGorgon:Leatherworking, ProjectGorgon:Tailoring, and ProjectGorgon:Toolcrafting. See specific pages for details.
Weapons
Weapon crafting is somewhat more exclusive than armor crafting. Some early game weapon crafting options exist:
- Weapons for ProjectGorgon:Staff, ProjectGorgon:Hammer, and magic skills can be crafted using ProjectGorgon:Carpentry.
- Bardic Horns can be crafted with ProjectGorgon:Fishing.
Other weaponcrafting is limited to crafting skills not available until late game:
- Weapons for ProjectGorgon:Sword, ProjectGorgon:Knife Fighting, and ProjectGorgon:Unarmed are crafted using ProjectGorgon:Bladesmithing.
- Weapons for ProjectGorgon:Archery and ProjectGorgon:Crossbow are crafted using ProjectGorgon:Bowyery.
Several types of weapons, including ProjectGorgon:Bard lutes, ProjectGorgon:Battle Chemistry beakers, shields, and magic orbs are not currently craftable.
Other Equipment
Jewelry can be crafted using ProjectGorgon:Jewelry Crafting. Various specialized belts can be crafted using ProjectGorgon:Toolcrafting and ProjectGorgon:Buckle Artistry.
Getting ProjectGorgon:Treasure Effects on Your Equipment
Equipment (except belts) can have modifiers for your abilities, one of the primary ways of making your character stronger. In order to craft items with treasure effects, you must craft an Enchanted item and supply two crystals to specify which skills the item will be enchanted with. An item of random rarity is created (see ProjectGorgon:Items), with Legendary items being less likely. The number of modifiers is always split equally between the two provided skills.
Crystal Ordering
When you craft an item with an odd number of treasure effects, the extra effect goes to the skill enchanted by the Primary Crystal. For example, if you craft a Legendary item enchanted with ProjectGorgon:Staff and ProjectGorgon:Fire Magic effects, the item will have five modifiers. If you used Quartz as the the Primary Crystal, three modifiers will be Fire Magic modifiers and two modifiers will be Staff.
Generic and Endurance mods
Items can be crafted to have modifiers from the Generic and Endurance modifier pools. This will replace one or both of the skills that would otherwise be on the item. To craft an item with purely generic/endurance modifiers, use ProjectGorgon:Rubywall Crystal in both slots. To craft an item with modifiers for one combat skill plus generic/endurance modifiers, use two crystals for the combat skill. Note that mods from the Endurance pool can only appear on item creation and cannot be rerolled using ProjectGorgon:Transmutation. Using a skill crystal as primary and a Rubywall Crystal as secondary results in an item with modifiers for the chosen skill and one random skill. (Mechanics not confirmed) Using Rubywall Crystal as the primary and a skill crystal as the secondary has been reported to roll Endurance modifiers at a higher rate than other methods.
Rumors tell of rare Demonic crafting materials that add generic modifiers in unpredictable ways otherwise not possible...
Crafting Points

All magical items come with a set number of crafting points. These crafting points can be used to add an extra treasure effect with ProjectGorgon:Augmentation, add a special modifier with ProjectGorgon:Shamanic Infusion, or perform other special modifications, such as adding extra armor with ProjectGorgon:Blacksmithing or granting extra item slots with ProjectGorgon:Tailoring.
Mastercrafting
Enchanted item recipes also have a Max-Enchanted version. Using this recipe works like the normal recipe, but the rarity of the item is increased by one. For example, if your item's random rarity roll resulted in an Epic item, the item would come out as Legendary. If you perform a Max-Enchanted craft and the rarity roll is Legendary, you instead get a Mastercrafted item. Mastercrafted items have additional crafting points, 160 instead of the usual 120, and can be used in special late-game item modification recipes.
Foretold of in Prophecy items are the drop-only equivalent to Mastercrafted items. They have identical properties.
Consumables
Project Gorgon has many crafting skills that create consumable items.
- ProjectGorgon:Cooking creates food, the most important consumable item type for general play
- ProjectGorgon:Alchemy creates potions with various powerful but temporary effects
- ProjectGorgon:Brewing creates beer and liquor with a wide range of useful effects
- ProjectGorgon:Cheesemaking creates cheeses, a subtype of food which are often useful in cooking other foods
- ProjectGorgon:Mycology creates some foods and potion-like effects as well as bombs
- ProjectGorgon:Flower Arrangement creates arrangements that boost power or have rare bonuses to gathering/"life skills"
- ProjectGorgon:Candle Making creates candles with specific damage boost or stat gain effects
- ProjectGorgon:Blacksmithing creates throwing knives, statues that boost experience gain, and components used in other crafting skills
- ProjectGorgon:Gadgeteering creates item rafflers, pet kennels, and other unique tools
- And many more
Other Actions
ProjectGorgon:Teleportation, ProjectGorgon:Transmutation, ProjectGorgon:Augmentation, ProjectGorgon:Shamanic Infusion, ProjectGorgon:Hoplology, ProjectGorgon:Phrenology, ProjectGorgon:Augury, ProjectGorgon:Surveying ...