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Minecraft:Bedrock Edition 1.20.10

From SAS Gaming Wiki
Revision as of 16:33, 15 March 2026 by ~2026-GranitePufferfishBadlands3301 (talk) (Undo revision 3478909 by Sightnado (talk) do not revert my edit. i again removing dangerous version)
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Template:Distinguish Template:Infobox version

1.20.10 (1.20.11 on Xbox) is a minor update to Template:BE released on July 11, 2023,<ref>Template:Cite</ref><ref>Template:Cite</ref> which brings more parity from Template:JE and fixes bugs.

Additions

General

Experiments

  • Added "Crawling" experimental toggle.
    • Allow players crawl under 1 block gaps.
  • Added "Recipe Unlocking" experimental toggle.

Minecraft:Settings

  • Added the slider "GUI Scale Modifier" to the accessibility section.
  • Added "Extra Large GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).

Minecraft:Splashes

  • Added a new splash text:
    • Joule is neat too!

Technical

Minecraft:JSON

  • Released the following components out of Minecraft:experimental in JSON formats 1.20.10 and higher:
    • minecraft:cooldown item component.
    • minecraft:repairable item component.
    • minecraft:max_stack_size item component.
    • minecraft:block_placer item component.
    • minecraft:record item component.
    • minecraft:shooter item component.
    • minecraft:throwable item component.
    • minecraft:projectile item component.
    • minecraft:can_destroy_in_creative item component.
    • minecraft:hover_text_color item component.
  • Added unlock field to the Minecraft:recipe JSON format.

Changes

Blocks

Minecraft:Barrel

Minecraft:Concrete

  • The IDs of concrete have now been split up into their own IDs.

Minecraft:Decorated Pot

Minecraft:Note Block

Minecraft:Packed Mud

Minecraft:Sculk Sensor

Minecraft:Shulker Box

  • The IDs of shulker_box have now been split up into their own IDs.

Command format

Minecraft:Block states

  • Now "equals" (=) are used instead of "colons" (:) to match Template:JE.
    • Example: oak_log["pillar_axis":"x"] -> oak_log["pillar_axis"="x"]

Minecraft:Observer

  • Now uses the minecraft:facing_direction Minecraft:block state instead of facing_direction.
    • minecraft:facing_direction has six values ["down", "up", "north", "south", "east", "west"].

Gameplay

Minecraft:Sneaking

  • Sneak under 1.5 blocks tall is now available without the "Short Sneaking/Short Sneaking and Crawling" experimental toggle.
  • Players can now be forced into sneak state while flying.

Minecraft:Sound

  • Camera position is now used for audio listening and ambient sounds.
    • Previously the player position and rotation were sometimes used for audio listening.

Minecraft:Rendering engine

  • Rendering of snow or rain is now based on camera position instead of player position.

General

Minecraft:Experiments

  • Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling". ("Removed/Changed" later in beta/preview 1.20.10.23)
    • Now also contains the ability to crawl.

Minecraft:Fog

  • Underwater and fog effects are now based on camera position rather than player position.

Minecraft:Settings

  • "Chat message duration" accessibility option is now set to 10 seconds by default.
  • "Text to Speech" narrator now reads item names when selecting items in the hotbar and the "/" button in the chat screen.

Items

Minecraft:Boats

Minecraft:Cobweb

Mobs

Minecraft:Horse, Minecraft:Mule, and Minecraft:Donkey

Minecraft:Llama

Minecraft:Magma Cube

World generation

Minecraft:Chiseled Deepslate and Minecraft:Polished Basalt

Minecraft:Polished Deepslate

Fallen Minecraft:Trees

Technical

Minecraft:JSON

  • Added deprecation error message for the part_visibility component.
  • Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash.
  • Updated the minecraft:geometry block component to allow bone visibility to be defined with a Minecraft:molang expression.
  • Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way.
  • Invalid JSON objects within the entity component minecraft:behavior.nearest_attackable_target will no longer crash the game.

Experimental

These additions and changes are accessible by enabling the "Crawling", "Recipe Unlocking", "Beta APIs", and "Experimental Cameras" experimental toggles.

Additions

Command format

Template:Cmd

  • A new Minecraft:command that gives or takes (unlocks or locks) Minecraft:recipes for a player.
  • Syntax:
    • /recipe <victim: target> give <recipe: string>
      • Gives (unlocks) a specified recipe to a player.
    • /recipe <victim: target> take <recipe: string>
      • Takes (locks) a specified recipe from a player.
    • If * is specified in recipe: string, it will unlock or lock all recipes for the player.

Gameplay

Minecraft:Crawling

  • Added the ability to crawl.
    • Created new player crawling animation.
    • Players will now begin crawling when in a 1 block gap, similar to sneaking.
    • Crawling is the same speed as sneaking.
    • Players will automatically stand up or begin Minecraft:sneaking if they leave the 1 block gap.
  • Players can now be forced into crawl state while flying.

Changes

Command format

Template:Cmd

  • Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values.
  • Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds.
  • Ensuring camera pitch can only be between -90 and 90 degrees.
  • Added example:example_player_listener camera preset.
  • Added example:example_player_effects camera preset.
  • Rendering of experimental minecraft:free camera no longer affected by player state like night vision.

Gameplay

Minecraft:Recipe book

  • Recipes are now unlocked when the player collect materials for it.
    • Picking up an item teaches the player how to craft that item.
  • A new notification appears when the player find a new crafting material.

Technical

API

  • Dynamic properties can now optionally have default values.
  • Increased dynamic property registration limits:
    • Actors: ~1KB -> 128KB
    • World: ~10KB -> 1MB
  • ScreenDisplay
    • Removed clearTitle()- Use setTitle with an empty string to clear the title.
    • Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks).
    • Updated setTitle to reset the times per each new title.
    • Added RawMessage support for setTitle, updateSubtitle, and setActionBar.
  • Entity
    • Added read-only property isGliding- Returns whether the player is gliding with elytra.
    • Added read-only property isJumping- Returns whether the player is using the jump action.
    • Added read-only property sFlying- Returns whether the player is flying (e.g. creative or spectator mode).
    • Added read-only property isSprinting- Returns whether the entity is sprinting.
    • Added read-only property isSwimming- Returns whether the entity is swimming.
    • Added read-only property isClimbing- Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
    • Added read-only property isOnGround- Returns whether the entity is on the ground.
    • Added read-only property isInWater- Returns whether the entity is in water.
    • Added read-only property isFalling- Returns whether the entity is falling.
    • Added read-only property fallDistance- Returns the current fall distance (used for calculating fall damage).
    • Added function fly- Makes the player fly (e.g. creative or spectator mode).
    • Added function stopFlying- Makes the player stop flying (e.g. creative or spectator mode).
    • Added function glide- Makes the player glide with elytra.
    • Added function stopGliding- Makes the player stop gliding with elytra.
    • Added function swim- Makes the player swim.
    • Added function stopSwimming- Makes the player stop swimming.
  • Entity effects
    • Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds.
    • Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist.
    • Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist.
  • BlockEvents
    • Added events PressurePlatePushEvent, PressurePlatePopEvent, TargetBlockHitEvent, and TripWireTripEvent.
  • ContainerSlot
    • Removed function clone-.
  • EntityHealableComponent
    • Removed filters: FilterGroupproperty.
  • EntityAttributeComponent
    • Added effectiveMin: number Returns the minimum possible value for the component.
    • Added effectiveMax: number Return the maximum possible value for the component.
    • Renamed value property to defaultValue.
    • Renamed current property to currentValue.
    • Renamed setCurrent method to setCurrentValue.
  • Added EntityHealthChangedAfterEvent It is triggered when any health change happens for an entity.
  • System
    • Replaced events with system.beforeEvents and system.afterEvents.
    • Renamed event beforeWatchdogTerminate to watchdogTerminate and moved it to beforeEvents.
    • Moved scriptEventReceive to afterEvents.
  • MessageReceiveAfterEvent
    • Removed property sourceType.
  • ScriptEventSource
    • Replaced enum MessageSourceTypewith a new enum ScriptEventSource.
  • ScriptEventCommandMessageAfterEvent
    • Changed property sourceType from MessageSourceType to ScriptEventSource.
    • Increased maximum message length from 256 to 2048 characters.
  • Dynamic Property identifiers are now limited to 1024 characters.
  • Removed MinecraftEffectTypes defined in @minecraft/server.
  • Moved several APIs to stable 1.30.
    • Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 3.0.
    • Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 3.0.
    • Moved function getComponent to 3.0.
    • Moved world event PlayerJoinAfterEvent to 3.0.
    • Moved world event PlayerLeaveAfterEvent to 3.0.
    • Moved world event PlayerSpawnAfterEvent to 3.0.
    • Moved EntityComponent EntityHealableComponent to 3.0.
    • Moved EntityComponent EntityHealthComponent to 3.0.
    • Moved class FeedItem to 3.0.
    • Moved class FeedItemEffect to 3.0.
    • Moved addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 3.0.
    • Moved getEffect(effectType: string | EffectType) to 3.0.
    • Moved getEffects to 3.0.
    • Moved removeEffect(effectType: string | EffectType) to 3.0.
    • AfterEvents
      • Moved ButtonPushEvent to 3.0.
      • Moved LeverActivateEvent to 3.0.
    • Moved function spawnEntity to 3.0.
    • Moved function spawnItem to 3.0.
  • Spawnpoint updates
    • Removed function clearSpawn.
    • Removed property spawnDimension.
    • Added function getSpawnPoint: DimensionLocation | undefined - Returns the player's spawn point.
    • Added function setSpawnPoint(spawnPoint?: DimensionLocation): void - Sets the player's spawn point, or clears it if spawnPoint is undefined.
    • Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation.
    • Renamed function setDefaultSpawn to setDefaultSpawnLocation.
    • DimensionLocation
      • Added new interface DimensionLocation - Represents a location in a dimension.
    • Added hasParticipantfunction to ScoreboardObjective.
    • The following functions in ScoreboardObjective can now accept Entity or string types as participants:
      • getScore
      • setScore
    • removeParticipant
    • Removed getScore, setScore from ScoreboardIdentity and Scoreboard.
  • Removed the removeFromObjective function from ScoreboardIdentity.
  • Raycasting
    • Changed function getBlockFromRay.
      • Changed return type from Block to BlockRaycastHit | undefined.
    • Changed function getEntitiesFromRay.
      • Changed return type from Entity[] to EntityRaycastHit[].
    • Changed function getBlockFromViewDirection.
      • Changed return type from Blockto BlockRaycastHit | undefined.
    • Changed function getEntitiesFromViewDirection.
      • Changed return type from Entity[] to EntityRaycastHit[].
    • Added interface BlockRaycastHit.
    • Added interface EntityRaycastHit.
  • Renamed leverActivate after event to leverAction.
    • Removed class EntityHitAfterEvent.
    • Added class EntityHitBlockAfterEvent.
    • Added class EntityHitEntityAfterEvent.
    • Class WorldAfterEvents.
      • Removed property entityHit.
      • Added property entityHitBlock.
      • Added property entityHitEntity.
    • Added helper function isValid to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
      • Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking).
      • Container (checks the relevant container inventory exists and is valid).
      • Effect (checks the owning entity is valid and the effect exists on that entity).
      • ScreenDisplay (checks the owning player is valid).
      • ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard).
      • Entity (checks that the entity exists in the world. Will return true if the entity is dead).
        • Player
        • SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValid will return true long after they are dead).
      • ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds).
        • Already existed as a readonly property, changed to a method for consistency.
      • Component
        • EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity).
        • BlockLiquidContainerComponent (checks block exists and is a valid cauldron type).
          • Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid).
        • EntityComponent (checks the owning entity exists).
        • ItemComponent (checks the owning item exists).
  • World
    • Renamed getTime to getTimeOfDay.
    • Renamed setTime to setTimeOfDay.
    • setTimeOfDay now accepts a TimeOfDay enum as an argument.
    • The timeOfDay argument for setTime must now be within 0-23999 (inclusive).
    • Added getDay.
  • Updated the following enums' values to be PascalCase instead of camelCase.
    • ClipboardMirrorAxis
    • ClipboardRotation
    • HttpRequestMethod
    • FormCancelationReason
    • Direction
    • DisplaySlotId
    • EntityLifetimeState
    • FluidType
    • ObjectiveSortOrder
    • ScoreboardIdentityType
    • ScriptEventSource
    • SignSide
    • WatchdogTerminateReason
    • WeatherType

Minecraft:JSON

  • Items with the minecraft:block_placer component will now place blocks with correct orientation.
  • Items in format version 1.20.10 and above with the minecraft:throwable component will trigger "item use" events when thrown.
  • Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location.
  • Changed minecraft:shooter to only consume ammo when charging the item if charge_on_draw is set true.
  • Deprecate minecraft:render_offsets component in JSON formats 1.20.10 and higher.

Fixes

Template:Fixes Others

  • Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
  • Loyalty tridents will always return to the player's camera.
  • Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
  • Players will no longer suffocate when short sneaking in certain scenarios.
  • Players without permission to open/close containers can no longer interact with chiseled bookshelves.
  • Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
  • Shields no longer flicker when held in both hands on RTX.
  • Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
  • Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
  • Command positions will now use the current position/rotation when running mcfunctions via Template:Cd.
  • The paper doll will now show up properly when crawling.
  • Suspicious blocks now display correctly on maps.
  • Shield no longer clips inside the armor stand model while in the riposte pose.
  • Sniffer can no longer dig up seeds in the air.
  • Fixed a crash that could happen when running the go_and_give_items_to_noteblock goal.
  • Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location.
  • Fixed Template:Cmd command to shake camera without also shaking player.
  • Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller.
  • Fixed an issue where legacy crawling was not working correctly with the sneak and crawl toggle turned off.
  • Fixed a bug where scoreboard values would not be updated on the client when updated from script.
  • Fixed a crash.

References

Template:Reflist

Navigation

Template:Navbox Bedrock Edition versions

Minecraft:de:Bedrock Edition 1.20.10 Minecraft:es:Bedrock Edition 1.20.10 Minecraft:ja:Bedrock Edition 1.20.10 Minecraft:ko:Bedrock Edition 1.20.10 Minecraft:pt:Edição Bedrock 1.20.10 Minecraft:ru:1.20.10 (Bedrock Edition) Minecraft:uk:1.20.10 (Bedrock Edition) Minecraft:zh:基岩版1.20.10