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Minecraft:Bedrock Edition 1.21.20

From SAS Gaming Wiki
Revision as of 21:11, 27 February 2026 by imported>NRPAN1 (Blocks: ‘Generate’ is for blocks, ‘Spawn’ is for mobs and entities.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Hatnote Template:Infobox version

1.21.20 is a minor update to Template:BE released on August 13, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which fixes bugs and contains mainly technical changes.

What was going to be 1.21.10 was merged into this update.

Additions

Gameplay

Minecraft:Game Tips

  • Game tips now appear and disappear from the screen with “fade-in” and “fade-out” animations
  • Added a swim tip for touch devices
  • How to move is now taught to players on touch devices with the D-pad control scheme
  • Sometimes it’s not a good time to learn new game play skills. For example, opening your inventory is not a relevant skill when you just discovered that the floor is lava. So here are some additional constraints for when game tips don’t show up:
    • Only the swim game tip shows up when you are in water
    • The break block tip is the most relevant tip when you're freezing in powder snow. Other tips won't show up
    • When there are hostile mobs nearby you can still learn skills that will help you run away (movement, jumping and camera movement). But other tips won’t bother you
  • Added emote game tip. The tip appears when there are remote players close to the player and the player has spent at least 30 seconds with other players in the world
  • Added chat game tip. The tip appears when there are remote players in a world or if cheats are enabled
  • If the chat game tip can be shown for a player, the open chat instructions posted in the chat are removed
  • Added a game tip that informs players on touch devices that they are sneaking in order to avoid having new players stuck in crouch
  • Added some minor tip interruption improvements for existing game tips

General

Minecraft:Tags

  • Added the one_way_collidable block tag: contains Template:Cd
    • Used to make mobs that are inside a block's collision box not be pushed out.

Changes

Blocks

Minecraft:Anvil

  • A damaged anvil block may now generate in trail ruins, as it would in Template:JE.
  • The different damage Minecraft:block states for the anvil ID have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite anvil Template:BlockSprite anvil
Template:BlockSprite chipped_anvil
Template:BlockSprite damaged_anvil
Template:BlockSprite deprecated_anvil

Minecraft:Copper Bulb

  • Its break, place and hit sounds are now pitched differently.

Minecraft:Copper Door

  • Its "open" sound is now pitched differently.
  • Now follow the intended design of only dropping when mined with a Minecraft:Stone Pickaxe or better.

Minecraft:Copper Grate

  • Its break, place and hit sounds are now pitched differently.
  • Its step sounds play at a lower volume.

Minecraft:Coral Wall Fan and Minecraft:Dead Coral Wall Fan

  • The different coral hang type and dead bit Minecraft:block states for the coral_fan_hang, coral_fan_hang2, and coral_fan_hang3 IDs have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite coral_fan_hang Template:BlockSprite tube_coral_wall_fan
Template:BlockSprite brain_coral_wall_fan
Template:BlockSprite dead_tube_coral_wall_fan
Template:BlockSprite dead_brain_coral_wall_fan
Template:BlockSprite coral_fan_hang2 Template:BlockSprite bubble_coral_wall_fan
Template:BlockSprite fire_coral_wall_fan
Template:BlockSprite dead_bubble_coral_wall_fan
Template:BlockSprite dead_fire_coral_wall_fan
Template:BlockSprite coral_fan_hang3 Template:BlockSprite horn_coral_wall_fan
Template:BlockSprite dead_horn_coral_wall_fan

Minecraft:Crafter

  • Its craft and fail sounds now have a random pitch offset.
  • Its fail sound now has a max distance of 3 blocks instead of 5.

Minecraft:Dandelion

  • The ID has been changed from yellow_flower to dandelion.

Minecraft:Dirt

Old ID New ID
Template:BlockSprite dirt Template:BlockSprite dirt
Template:BlockSprite coarse_dirt

Minecraft:Doors

  • Doors of different materials will now be able to form a double door.

Minecraft:Double Slabs

  • The different stone slab type Minecraft:block states for the double_stone_block_slab, double_stone_block_slab2, double_stone_block_slab3, and double_stone_block_slab4 IDs have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite double_stone_block_slab Template:BlockSprite smooth_stone_double_slab
Template:BlockSprite sandstone_double_slab
Template:BlockSprite petrified_oak_double_slab
Template:BlockSprite cobblestone_double_slab
Template:BlockSprite brick_double_slab
Template:BlockSprite stone_brick_double_slab
Template:BlockSprite quartz_double_slab
Template:BlockSprite nether_brick_double_slab
Template:BlockSprite double_stone_block_slab2 Template:BlockSprite red_sandstone_double_slab
Template:BlockSprite purpur_double_slab
Template:BlockSprite prismarine_double_slab
Template:BlockSprite dark_prismarine_double_slab
Template:BlockSprite prismarine_brick_double_slab
Template:BlockSprite mossy_cobblestone_double_slab
Template:BlockSprite smooth_sandstone_double_slab
Template:BlockSprite red_nether_brick_double_slab
Template:BlockSprite double_stone_block_slab3 Template:BlockSprite end_stone_brick_double_slab
Template:BlockSprite smooth_red_sandstone_double_slab
Template:BlockSprite polished_andesite_double_slab
Template:BlockSprite andesite_double_slab
Template:BlockSprite diorite_double_slab
Template:BlockSprite polished_diorite_double_slab
Template:BlockSprite granite_double_slab
Template:BlockSprite polished_granite_double_slab
Template:BlockSprite double_stone_block_slab4 Template:BlockSprite mossy_stone_brick_double_slab
Template:BlockSprite smooth_quartz_double_slab
Template:BlockSprite normal_stone_double_slab
Template:BlockSprite cut_sandstone_double_slab
Template:BlockSprite cut_red_sandstone_double_slab

End Stone Brick Double Slab

  • It now has a hardness of 3.

Minecraft:End Stone Brick Slab

  • It now has a hardness of 3.

Minecraft:Infested Block

Old ID New ID
Template:BlockSprite monster_egg Template:BlockSprite infested_stone
Template:BlockSprite infested_cobblestone
Template:BlockSprite infested_stone_bricks
Template:BlockSprite infested_mossy_stone_bricks
Template:BlockSprite infested_cracked_stone_bricks
Template:BlockSprite infested_chiseled_stone_bricks

Minecraft:Infested Cobblestone

  • It now has a hardness of 1.

Minecraft:Mossy Stone Brick Slab

  • It now has a hardness of 1.5.

Minecraft:Light Block

Old ID New ID
Template:BlockSprite light_block Template:BlockSprite light_block_0
Template:BlockSprite light_block_1
Template:BlockSprite light_block_2
Template:BlockSprite light_block_3
Template:BlockSprite light_block_4
Template:BlockSprite light_block_5
Template:BlockSprite light_block_6
Template:BlockSprite light_block_7
Template:BlockSprite light_block_8
Template:BlockSprite light_block_9
Template:BlockSprite light_block_10
Template:BlockSprite light_block_11
Template:BlockSprite light_block_12
Template:BlockSprite light_block_13
Template:BlockSprite light_block_14
Template:BlockSprite light_block_15

Minecraft:Monster Spawner

  • Added break, fall, hit, jump, land, place, and step sounds.

Minecraft:Mushroom Blocks

  • The chance of dropping Minecraft:mushrooms (max of 2) from brown and red mushroom block was increased to match Template:El, from 10% per mushroom to 11.11%.

Minecraft:Mushroom Stem

  • No longer drops mushrooms when mined.

Minecraft:Prismarine, Minecraft:Dark Prismarine, and Minecraft:Prismarine Bricks

Old ID New ID
Template:BlockSprite prismarine Template:BlockSprite prismarine
Template:BlockSprite dark_prismarine
Template:BlockSprite prismarine_bricks

Prismarine Double Slab, Dark Prismarine Double Slab, Prismarine Bricks Double Slab, Andesite Double Slab, Polished Andesite Double Slab, Diorite Double Slab, Polished Diorite Double Slab, Granite Double Slab, Polished Granite Double Slab, and Mossy Stone Brick Double Slab

  • They now have a hardness of 1.5.

Minecraft:Prismarine Slab, Minecraft:Dark Prismarine Slab, Minecraft:Prismarine Bricks Slab, Minecraft:Andesite Slab, Minecraft:Polished Andesite Slab, Minecraft:Diorite Slab, Minecraft:Polished Diorite Slab, Minecraft:Granite Slab, and Minecraft:Polished Granite Slab

  • They now have a hardness of 1.5.

Minecraft:Quartz Block

  • The different chisel type Minecraft:block states for the quartz_block ID have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite quartz_block Template:BlockSprite quartz_block
Template:BlockSprite chiseled_quartz_block
Template:BlockSprite quartz_pillar
Template:BlockSprite smooth_quartz

Minecraft:Quartz Pillar

  • Pillar Quartz Block has been renamed to Quartz Pillar.

Minecraft:Red Sandstone

Old ID New ID
Template:BlockSprite red_sandstone Template:BlockSprite red_sandstone
Template:BlockSprite chiseled_red_sandstone
Template:BlockSprite cut_red_sandstone
Template:BlockSprite smooth_red_sandstone

Minecraft:Sand

Old ID New ID
Template:BlockSprite sand Template:BlockSprite sand
Template:BlockSprite red_sand

Minecraft:Sandstones

Old ID New ID
Template:BlockSprite sandstone Template:BlockSprite sandstone
Template:BlockSprite chiseled_sandstone
Template:BlockSprite cut_sandstone
Template:BlockSprite smooth_sandstone

Minecraft:Slabs

  • The different stone slab type Minecraft:block states for the stone_block_slab2, stone_block_slab3, and stone_block_slab4 IDs have now been split up into their own IDs.
Old ID New ID
Template:BlockSprite stone_block_slab2 Template:BlockSprite red_sandstone_slab
Template:BlockSprite purpur_slab
Template:BlockSprite prismarine_slab
Template:BlockSprite dark_prismarine_slab
Template:BlockSprite prismarine_brick_slab
Template:BlockSprite mossy_cobblestone_slab
Template:BlockSprite smooth_sandstone_slab
Template:BlockSprite red_nether_brick_slab
Template:BlockSprite stone_block_slab3 Template:BlockSprite end_stone_brick_slab
Template:BlockSprite smooth_red_sandstone_slab
Template:BlockSprite polished_andesite_slab
Template:BlockSprite andesite_slab
Template:BlockSprite diorite_slab
Template:BlockSprite polished_diorite_slab
Template:BlockSprite granite_slab
Template:BlockSprite polished_granite_slab
Template:BlockSprite stone_block_slab4 Template:BlockSprite mossy_stone_brick_slab
Template:BlockSprite smooth_quartz_slab
Template:BlockSprite normal_stone_slab
Template:BlockSprite cut_sandstone_slab
Template:BlockSprite cut_red_sandstone_slab

Minecraft:Smooth Sandstone

  • It now has a hardness of 2 and a blast resistance of 6.

Minecraft:Stone Bricks

Old ID New ID
Template:BlockSprite stonebrick Template:BlockSprite stone_bricks
Template:BlockSprite mossy_stone_bricks
Template:BlockSprite cracked_stone_bricks
Template:BlockSprite chiseled_stone_bricks

Minecraft:Structure Block

  • From versions 1.21.20, the player ID given to tamed mobs loaded from a structure block will always be the original owner's ID.

Minecraft:Smooth Red Sandstone

  • Its hardness changed from 0.8 to 2.

Minecraft:Smooth Stone Bricks

  • Smooth stone bricks block can no longer be obtained through commands and existing "Smooth Stone Bricks" will be converted to "Stone Bricks".

Minecraft:Top Snow

  • Top Snow block now falls when placed using the Template:Cmd command.

Minecraft:Trial Spawner

  • Its break and place sounds are now pitched differently.

Minecraft:Tuff, Minecraft:Tuff Bricks, and Minecraft:Polished Tuff

  • Break, place and hit sounds now pitch differently for them.

Minecraft:Vaults

  • Loot ejected from Vaults in Trial Chambers are now dependent on level, position and player seed.
  • Its break and place sounds are now pitched differently.
  • Added sound effect to help players understand that they have already looted this vault.

Command format

Template:Cmd

  • Added a Max Height parameter to the command, which allows you to specify a maximum height that the spreading is done underneath.

General

Minecraft:Character Creator

  • Updated the Dressing Room category names for "Headwear", "Outerwear", and "Footwear".

Gameplay

  • Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.

Minecraft:Loading tips

  • Added animated title to the loading tips dialog.

Minecraft:Realms

  • All items on the Realms purchase screens are now focusable and can be navigated through using a gamepad input.
  • Removed an extra "the" in Realms section of Minecraft Encyclopedia.
  • Added a new reporting flow that lets players add more context and information about why the report is being made.
  • Added a brand-new Realms tab with new sections:
    • List of Realms: Easily view all the Realms you own or have joined.
    • Start Playing: Launch your Realm directly from this screen.
    • Online Player Count: See how many players are currently online in each Realm.
    • Realm Management: Take control of your owned Realms by editing worlds and managing subscriptions.
    • Add or Join Realms: Explore new Realms by adding or joining them.
    • Realm Stories: View Realm stories.
  • Player can now create up to 5 invite links per Realm.
  • Invite links can be enabled or disabled at will, or set to have an expiration date in the future.
  • Invite links can be deleted entirely.
  • Newly created invite links codes will be 15 characters long (increased from 11).
  • Existing Preview Realms will keep their existing invite links, but all new Preview Realms will start with 0 invite links by default moving forward.
  • Removed an unnecessary warning from 2 Player realms subscription.

Minecraft:Settings

  • The control customization screen is now automatically exited when input mode is switched to something other than touch controls.

Touch controls

  • Buttons can now slide completely to the right when customizing controls on iOS and iPadOS.
  • When customizing touch controls, the safe zones on the left and right side are now ignored.

UI

  • Shift-clicking inventory items no longer causes the item stack count to briefly appear above the stack.
  • Interacting with a block outside of a players reach no longer causes the block interface to briefly appear.
  • Refreshed assets for Achievements screen: all achievements unlocked illustration, no achievement unlocked illustration, and the gamer score icon.
  • Safe Zone Screen position now saves properly on closing the menu.
  • Safe Zone Screen text no longer is obscured when you hover over it.
  • Safe Zone Screen sliders now properly save even when the value is changed by just 0.1.
  • Safe Zone Screen Position sliders now properly reset and rescale based on the Scale sliders.
  • Minecraft:Game tips now appear and disappear from the screen with "fade-in" and "fade-out" animations.
  • Replaced Minecraft:Marketplace Pass gradient with solid gray to improve readability.

Entities

Minecraft:Drowned

  • Now spawn individually in rivers instead of in groups of two, like in Template:JE.
  • Now spawn in aquifers in dripstone caves, like in Template:JE.

Minecraft:Parrots

Minecraft:Wind Charge

  • The model now correctly renders within its bounding box.
  • No longer burst when removed by commands.
  • Now work the same on all terrain.
  • Crouching no longer affects wind charge knockback / jump amount.
  • Wind charges used by the player aimed straight down now knock the player upward ~6 blocks instead of ~2.5.
  • Latency related fall damage when using a Wind Charge will occur less often.
  • The launch position of the Wind Charge has been adjusted so it no longer fires too far from the player.

Minecraft:Witches

  • Witches now always drop 4-8 Redstone Dust on death.

Wolves, Minecraft:Polar Bears, and Minecraft:Pandas

  • Now will panic and try to avoid danger when damaged by environmental sources, eg: fire, lava, freezing.

Items

Minecraft:Banner Patterns

  • "Thing" is now considered of Epic rarity (magenta color).
  • "Flow" and "Guster" are now considered of Rare rarity (aqua color).
  • "Creeper Charge", "Skull Charge", and "Snout" are now considered of Uncommon rarity (yellow color).

Minecraft:Heavy Core, Minecraft:Mace, and Minecraft:Trident

  • Are now considered of Epic rarity (magenta color).

Minecraft:Wind Charge

  • Increased player-fired wind charge speed by 50%, bringing it into parity with Template:JE.

World generation

Minecraft:Trial Chambers

Technical

Minecraft:Add-Ons and Script Engine

  • Added a content error when Template:Cd array in a biome JSON has the minimum value set higher than the maximum value.

AI Goals

  • Exposed Template:Cd AI goal component which allows a mob to try to move to a location where it can breathe air once it is close to running out of its breathable supply.
    • In Vanilla, this is used by the Dolphin. Any custom content built off of the Vanilla dolphin at or above version 1.21.20 will need to manually add this component to enable this AI behavior.

Minecraft:API

Minecraft:Biomes

Minecraft:Blocks

Cameras

  • Added the view offset to the 3rd person camera for the experimental Template:Cd preset
    • The view offset is anchored to a pivot point at the center of the screen. When applied to the Template:Cd preset, the player is shifted to be at a distance from center specified by the offset.
    • The range for this offset is -100 to 100
    • This can be set by both commands and JSON
  • Added starting radius and rotation to the Template:Cd and 3rd person boom camera presets
    • The starting radius (distance from player) is fixed right now at 10 blocks from the player position.
    • The starting rotation (pitch and yaw) are fixed right now at 45x and 45y.
  • Exposed radius component to behavior packs to be overwritten by creator cameras. Also added Template:Cd and Template:Cd to the allow list of presets that can be inherited from
    • This allows the making of a 3rd person camera based on the vanilla 3rd person cameras but with a variable radius.
    • The radius (distance from player) is not limited but render distance and other constraints still exist.
    • This does not allow modifications to the vanilla cameras.

Minecraft:Entities

  • Armor equipped to the second slot of Template:Cd is now applied to Template:Cd instead of Template:Cd.
  • Added a Template:Cd subcomponent for projectiles which creates a wind burst upon collision with an entity or block before being removed from the world.

Entity Components

  • Added the Template:Cd goal, which allows an entity to teleport to its owner.
    • This goal is designed for emergency situations where Template:Cd could be too slow or too low priority.
    • The Template:Cd field allows defining the conditions for teleportation using entity filters.
    • The Template:Cd field allows defining how often the entity should attempt to teleport.
  • Template:Cd has been renamed to Template:Cd to better describe what the goal does, since it can be used both for moving away from the target, but also to move towards a random position around the target.
  • Improved Template:Cd teleportation logic:
    • Entities now seamlessly resume navigation after teleporting to their owner.
    • Added the Template:Cd field, allowing to specify how far from its owner an entity will be placed after teleporting.
      • If no value is specified, Template:Cd increased by one will be used.
  • These changes only affect entities with format version of 1.21.20 or above.

Entity Filters

  • Added new entity filter Template:Cd, which checks the distance of an entity from its owner.

Minecraft:Features

Gameplay

  • Modified Template:Cd packet by adding Trigger Type. This new value tells us if the packet is sent from a direct player input or the simulation tick from the button being held down.

General

  • Updated documentation for Feature Rules' schema.
  • Updated schema documentation for Filter Groups.
  • Entities that fail to load due to missing content will now be preserved inside the level. These entities will re-appear when the missing content becomes available (I.E Removing and re-applying an Minecraft:Add-On).
  • Removed the "Holiday Creator Features" experiment. Content that uses the experimental features may no longer function correctly.

Graphical

  • Level screenshot thumbnails now support RTX worlds.

Minecraft:Items

  • Trimmed custom armor item icons now appear correctly when their icon texture name includes a namespace or does not match the item name.
  • Introduced Template:Cd as an extra armor slot for entities like Horses, limited to a single armor item but needing the effects of a full armor set. (beta)
  • Released Template:Cd item component out of experimental in json formats Template:Cd and higher.
  • Introduced Template:Cd as an extra armor slot for entities, like horses, limited to a single armor item but needing the effects of a full armor set.
  • Introduced the Template:Cd item component, enabling items to absorb damage intended for their wearer.
    • The Template:Cd field allows to specify which damage causes to absorb.
    • Absorbed damage depletes the item’s durability, and surplus damage is ignored.
    • Requires equipping the item in an armor slot for damage to be absorbed.
    • When multiple damage absorbing items are equipped, a suitable one is selected at random to absorb incoming damage.
  • Introduced the Template:Cd item component, enabling items to emit sounds and particles when damage causes them to lose durability.
    • The Template:Cd field allows to define a list of both durability thresholds and the effects to emit when they are met.
    • When the item receives enough damage to meet multiple thresholds at the same time, only the one corresponding to the lowest durability is considered.
  • Using Template:Cd with slot set to Template:Cd in combination with Template:Cd set to Template:Cd will now cause a content error.

Minecraft:Molang

  • Released Template:Cd which no longer requires the "Upcoming Creator Features" toggle.

Experimental

These additions and changes are accessible by enabling the "Beta APIs" and "Upcoming Creator Features" experimental toggles.

Additions

Technical

Minecraft:API

  • Added Template:Cd which fires after a player uses an emote.

Focus Target Camera

  • Focus target experiment is now available, more functionality to come in future releases.
  • A new camera command has been added to target entities and keep them in center screen.
    • Includes option to add an offset from the center of the entity.
    • Includes option to remove the target.

Changes

Technical

Minecraft:API

Minecraft:Blocks

  • Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside Template:Cd, and requires Template:Cd Template:Cd.
    • Default values example:
"item_display_transforms": {
"gui" : {
                "translation": [0, 0, 0],
                "rotation": [30, 225, 0],
                "scale": [0.625, 0.625, 0.625]
  },
  "firstperson_righthand": {
                "translation": [0, 0, 0],
                "rotation": [0, 45, 0],
                "scale": [0.4, 0.4, 0.4]
  },
  "firstperson_lefthand": {
    "translation": [0, 0, 0],
    "rotation": [0, -135, 0],
    "scale": [0.4, 0.4, 0.4]
  },
  "thirdperson_righthand": {
    "translation": [0, 2.5, 0],
    "rotation": [75, 45, 0],
    "scale": [0.375, 0.375, 0.375]
  },
  "thirdperson_lefthand": {
    "translation": [0, 2.5, 0],
    "rotation": [75, 45, 0],
    "scale": [0.375, 0.375, 0.375]
  },
  "ground": {
    "translation": [0, 3.0, 0],
    "rotation": [0, 0, 0],
    "scale": [0.25, 0.25, 0.25]
  },
  "fixed": {
    "translation": [0, 0, 0],
    "rotation": [0, 0, 0],
    "scale": [0.5, 0.5, 0.5]
  },
  "head": {
    "translation": [0, 0, 0],
    "rotation": [0, 0, 0],
    "scale": [1, 1, 1]
  }
}

Components

General

  • Updated the Hide Paperdoll toggle to default to false for Chromebooks.
  • Added the "Creator Cameras: New Third Person Presets" experiment and toggle which contains:

Upcoming Creator Features

  • Deprecated entity permutations.
    • Permutations can no longer be parsed and applied to entities via their JSON file under the flag permutations.
  • Deprecated Volume and Template:Cmd command.
  • Entity aliases is deprecated when a Template:Cd of Template:Cd or higher is specified.

Fixes

Template:Fixes Others

  • Music will no longer be stopped by the Template:Cmd command.
  • The sound emitted when a player walks on a Heavy Core Block is now controlled by the appropriate slider in the audio preferences.
  • Fixed an issue that caused sideloaded Template:Cd files to fail to apply when uploading to Realms.
  • Fixed a bug that prevented Template:Cd and Template:Cd from loading structures stored in the root of the structures directory.
  • Fixed bug that caused the game to crash when executing a run command from the Template:Cd and Template:Cd scripting APIs.
  • Fixed a bug where interacting, while sneaking, with Command, Jigsaw, and Structure blocks could cause the UI to open/close multiple times.
  • Mounted entities are no longer immune to Wind Charge projectile damage.
  • Tweaked the way the dismount position is calculated to better align with moving vehicles. This could result in minor differences when dismounting fast vehicles.
  • Typing into the search box on the Realms Stories Members tab no longer overrides the filter options.
  • Fixed a crash that could occur when viewing Realms Stories on a busy Realm.
  • New lines are no longer removed from Realms Stories posts that are displayed in the story feed.
  • Fixed item and block corruption when converting worlds from legacy Console Edition.
  • Fixed a bug where items from certain Add-ons could appear without textures or names when joining Realms.
  • Fixed a bug that caused Crafter to be audible from more than five blocks distance.
  • Fixed Ancient City entrance using a single Deepslate tile slab instead of a double slab.
  • Fixed an issue on Fire tablets where game would occasionally crash when joining a world.
  • Fixed a bug where the wrong text could be shown on the death screen while using Hardcore mode in split screen.
  • Fixed a bug that prevented two back-to-back error screens when the client was out of date and a Realm had a pending update.
  • Fixed a bug where the unread badge for the Realms Stories button on the Pause Screen did not update.
  • Safe Zone Screen no longer errors on iOS and iPadOS when set to minimum values.
  • Fixed tags showing up vertically in Marketplace item descriptions.
  • Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
  • Fixed an issue where a warning would incorrectly appear when reloading item custom components.
  • Fixed Molang content errors to include the expression in the logged message.
  • Polished andesite slabs can once again be crafted using andesite in the stonecutter.
  • Fixed a bug where players with a freshly installed Minecraft need to restart before being able to see Realms Stories.
  • Using tridents with Riptide enchantment now correctly cancels fall damage reduction from wind charge.
  • Fixed an issue with certain item components that were no longer functioning for remotely connected players.
  • Texture overrides that intended to target all block variants no longer only override the default variant.
  • Area Effect Clouds no longer shrink when entered by entities immune to the effect.
  • Fixed a recipe bug where Template:Cd and Template:Cd sandstone variants could be used in a furnace to craft Template:Cd. It can now only accept normal Template:Cd and no other types of sandstone.
  • Fixed Vanilla recipes involving Template:Cd as an ingredient or result item, they would incorrectly use Template:Cd instead:
  • Fixed a bug where the Breeze could get stuck in one place when beneath a roof of blocks while attacking.
  • Wind Charges thrown by Players no longer have a chance of dealing more than 1 damage per hit.
  • Jumping no longer overrides any previous greater upward velocity, and therefore doesn't cancel momentum from a Wind Burst explosion when both happen at the same time.
  • Using Trident with Riptide enchantment now correctly cancels fall damage reduction from Wind Charge.
  • Fixed a bug where the fall damage protection from a Wind Charge incorrectly prevented fall damage when landing a second time.
  • Players are no longer kicked from the Realm if the owner enters and exits the Realms Settings screen without modifying packs while multiple Add-Ons are applied.
  • Navigating away from the Realms Stories Story Feed tab upon reading the first page of stories will remove the unread stories badge as the user has seen the most recent posts.
  • Fixed a bug where brand new Realm Events wouldn't display properly the first time the Story Feed is opened.
  • Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
  • Fixed an issue where screen narration would not describe how to accept a game invitation on Android, iOS, and iPadOS.
  • Text to speech for UI now reads the how to play screens by hovering over, tapping on or navigating to the respective headers and paragraphs.
  • Trapdoors and fence gates no longer push players or mobs when activated by redstone.
  • Mounts and vehicles are no longer given a slight velocity during a dismount.
  • Fixed mob animations not playing when mobs were unloaded in split screen.
  • Fixed an issue so that Marketplace content is properly imported before you create or start a world.
  • Legacy worlds no longer have chunks at the edge of the world that don't render.
  • Fixed fog JSON validation to allow for Template:Cd and Template:Cd values to range from (-64,320).
  • Fixed issues with the Realms button sticking around when it shouldn't or not showing up when it should.
  • Fixed a bug that locked players on an infinite loop after cancelling the process of joining a recently claimed preview Realm.
  • Cleaned up the disabled Realms Stories button interface on the pause screen when playing as a second user in split screen.
  • Fix so that pressing "Join Realm" on the new Play screen does not lead into an empty void.
  • Fixed a crash with Template:Cd method on item stack when called on the air block item.
  • The Swim game tip can now only appears when not breathing in water.
  • Fixed an instance where input could stop working as expected when using Touch Controls and Custom Cameras.
  • The chat quick access history no longer stores duplicate chat entries.
  • Fixed flickering item icon when quick moving a stack to non-empty stacks.

Template:Fixes

Trivia

  • 1.21.10 is the seventh skipped version of Template:BE, after 1.3.0, 1.15.0, 1.16.230, 1.17.20, 1.18.20, and 1.20.20 being skipped.
  • This is the update in the 1.21 cycle to have the most Previews/Betas, having 9.

References

Template:Reflist

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Minecraft:de:Bedrock Edition 1.21.20 Minecraft:es:Bedrock Edition 1.21.20 Minecraft:fr:Édition Bedrock 1.21.20 Minecraft:pt:Edição Bedrock 1.21.20 Minecraft:ru:1.21.20 (Bedrock Edition) Minecraft:uk:1.21.20 (Bedrock Edition) Minecraft:zh:基岩版1.21.20