Minecraft:Bedrock Edition 1.21.30
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Template:Distinguish Template:Infobox version
1.21.30 is a minor update to Template:BE released on September 17, 2024,<ref>Template:Cite</ref><ref>Template:Mcnet</ref><ref>Template:Cite</ref> which changes lots of names of blocks and items to parity with Template:JE, adds Minecraft:bundles as an experimental feature, and fixes bugs.
Additions
General
Screenshot Gallery Screen
- Added Screenshot Gallery is being updated with improved navigation.
Full Keyboard Gameplay
- Added Template:Keys and Template:Keys as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
- Added line break ability for How to Play topic labels instead of having it add "..." when the line got too long.
- Added the following block tags:
Changes
Blocks
- The different chemistry table type Minecraft:block states for the
chemistry_tableID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite chemistry_table
|
Template:BlockSprite compound_creator
|
Template:BlockSprite material_reducer
| |
Template:BlockSprite element_constructor
| |
Template:BlockSprite lab_table
|
- The different color bit Minecraft:block states for the
colored_torch_rgandcolored_torch_bpIDs have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite colored_torch_rg
|
Template:BlockSprite colored_torch_red
|
Template:BlockSprite colored_torch_green
| |
Template:BlockSprite colored_torch_bp
|
Template:BlockSprite colored_torch_blue
|
Template:BlockSprite colored_torch_purple
|
Minecraft:Logs, Minecraft:Stripped Logs, Minecraft:Woods, and Minecraft:Stripped Woods
- All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees now recognize these blocks as suitable landing positions.
- Minecraft:Parrots now prefer these blocks as landing spots.
- Previously, these behaviors applied only to a subset of these blocks.
- The different chisel type Minecraft:block states for the
purpur_blockID have now been split up into their own IDs.- The previously unused chiseled and smooth purpur blocks were renamed to Template:Cd and Template:Cd for backward compatibility, but are hidden from creative inventory and commands.
| Old ID | New ID |
|---|---|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_block
|
Template:BlockSprite purpur_pillar
|
- The following blocks have been brought to parity with Template:JE for redstone power:
- Template:Cd is now powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- Template:Cd is no longer powered
- The different Minecraft:block states for the
spongeID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite sponge
|
Template:BlockSprite sponge
|
Template:BlockSprite wet_sponge
|
- Template:Cd has had its block state removed and Template:Cd variants are converted to the base block.
Minecraft:TNT and Minecraft:Underwater TNT
- The different allow underwater bit Minecraft:block states for the
tntID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:BlockSprite tnt
|
Template:BlockSprite tnt
|
Template:BlockSprite underwater_tnt
|
- The different wall block type Minecraft:block states for the
cobblestone_wallID have now been split up into their own IDs.- Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd now have a hardness of 1.5.
- Template:Cd and Template:Cd now have a hardness of 0.8.
- Template:Cd now has a hardness of 3.
| Old ID | New ID |
|---|---|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite cobblestone_wall
|
Template:BlockSprite mossy_cobblestone_wall
| |
Template:BlockSprite granite_wall
| |
Template:BlockSprite diorite_wall
| |
Template:BlockSprite andesite_wall
| |
Template:BlockSprite sandstone_wall
| |
Template:BlockSprite brick_wall
| |
Template:BlockSprite stone_brick_wall
| |
Template:BlockSprite mossy_stone_brick_wall
| |
Template:BlockSprite nether_brick_wall
| |
Template:BlockSprite end_stone_brick_wall
| |
Template:BlockSprite prismarine_wall
| |
Template:BlockSprite red_sandstone_wall
| |
Template:BlockSprite red_nether_brick_wall
|
Command format
- Added Template:Cd parameter to Template:Cmd command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs.
Gameplay
- Added a new death message for when players or their pets are defeated by a Minecraft:mace smash attack.
- <player/mob> was smashed by <player>
- <player/mob> was smashed by <player> with <item>
- Water splash sounds have been adapted to the Template:JE.
General
- The rarity of all items and blocks in the game has been re-evaluated to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become rarer depending on the following factors:
- The chance of finding it in a loot table, including mob drops.
- The amount of traveling required to obtain it.
- The difficulty of any obstacle that must be overcome to obtain it.
- The possible amount of that item or block that exists in the world.
- Any item or block that can be crafted must inherit the highest rarity of its crafting ingredients.
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity.
- Likewise, any crafted item that has only Common crafting ingredients must also be Common.
- The lists below detail the items and blocks that have changed to that rarity category.
- Items and blocks become rarer depending on the following factors:
- Common
- Uncommon
- Rare
- Epic
- When an item is enchanted, their rarity status is now increased depending on their base rarity:
- If the base rarity of an item is Common or Uncommon, it becomes Rare when enchanted.
- If the base rarity of an item is Rare, it becomes Epic when enchanted.
- If the base rarity of an item is Epic, it remains Epic when enchanted.
- The Realms backup list now displays the date that the backup was created, instead of the age of the backup.
Touch Controls
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons, and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
UI
- Shortened the URL for signing in on another device to https://microsoft.com/link.
- Added a button in the game menu to take a screenshot. Players can view their screenshots in the screenshot gallery on their profile pages.
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose.
- Minecraft:Enchantments that have only one possible level no longer display the level in their name.
- The names of many items and blocks were brought to parity with Template:JE:
- The name of the Stone Mason Minecraft:villager profession has been renamed to Mason to match Template:JE.
- Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: Template:Keys. On controller: Template:Xbtn + Template:Xbtn, Template:Psbtn + Template:Psbtn, Template:Nsbtn + Template:Nsbtn.
Items
- File:Flower Charge Banner Pattern JE2 BE2.png File:Creeper Charge Banner Pattern JE2 BE2.png File:Skull Charge Banner Pattern JE2 BE2.png File:Thing Banner Pattern JE2 BE2.png File:Globe Banner Pattern JE2 BE2.png File:Snout Banner Pattern JE2 BE2.png File:Flow Banner Pattern JE2 BE2.png File:Guster Banner Pattern JE2 BE2.png File:Field Masoned Banner Pattern JE1 BE2.png File:Bordure Indented Banner Pattern JE1 BE2.png Added unique item textures for each banner pattern.
- Reverted a change that caused several bugs with the mace regarding stacking, enchanting, and durability. As a consequence, mobs are once again unable to do mace smash attacks.<ref>Template:Bug</ref>
- Adding input glyph support in the name tags displayed over the entities.
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name.
- They instead specify that they are a Smithing Template through a subtitle in the hover text.
Mobs
- Reduced the health from Template:Hp to Template:Hp to match Java Edition.
World generation
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management.
Technical
Minecraft:Add-Ons and Script Engine
- Removed deprecated behavior pack download related code from packets in the world join flow.
- The default for the "gui" "item_display_transforms" "rotation" field is [30, 45, 0] instead of [30, 225, 0]
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 45, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
}
}
AI Goals
- Removed the Template:Cd AI goal component that was never used.
- Released Template:Cd version Template:Cd.
- Note: This can still change while in Preview.
- Added Template:Cd version Template:Cd.
- Released Template:Cd after event from Template:Cd to Template:Cd.
- Released class Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Moved Template:Cd from Template:Cd to Template:Cd.
- Changes to iterators to make them properly store their own state, be simplified and better handle common usages.
- The following APIs have been shipped out of experimental: Template:Cd API, Target Selector for Actor Properties APIs, and the Block Record Player Component APIs.
- Added the Template:Cd component, which controls the basic Redstone properties of a custom block.
- Parsing Template:Cd now produces a Content Error if its Template:Cd is greater or equal than the block names it overrides.
- The Template:Cd field in block geometries no longer requires the "Upcoming Creator Features" toggle.
- The Template:Cmd command output now displays the identifier of the found structure instead of its name.
Entity Components
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to attack by firing a shot with a delay.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to jump over and around a target.
- Template:Cd is no longer restricted to Vanilla content.
- This goal allows an entity to move around a target.
Gameplay
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras.
General
- Updated Feature Rules documentation.
- Added GUI Log Level option to the Creator section of settings, which selects the level of content logs displayed on-screen when content logs are enabled.
- Adds a content error for if an icon can't be found with Template:Cd from Template:Cd in 1.10 data.
- Added Template:Cd item component that allows specifying the rarity of an item.
- It has a single field Template:Cd that accepts the following values:
- Can also be written as an inlined value like so: Template:Cd: Template:Cd.
- The rarity of the item determines which color it uses for its name.
- If the item has a Template:Cd component specified, that hover text color has priority and is used instead of the rarity color.
- Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack.
- Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data.
- Added Template:Cd item component to allow an item to store data of the dynamic container associated with it:
- This component requires that the bundles toggle is enabled.
- A dynamic container is a container for storing items that is linked to an item instead of a block or an entity.
- To use this component the item must have Template:Cd set to 1.
- The Template:Cd field (1 to 64) defines the number of slots of the dynamic container.
- The Template:Cd field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container.
- Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64.
- The Template:Cd field allows for other items with a Template:Cd component to be put inside it.
- The Template:Cd (0 to 64) defines the additional weight the item adds when inside another storage item.
- A value of 0 means that this item is not allowed inside another storage item.
- The Template:Cd field defines the items that are not allowed in the item's dynamic container.
- The Template:Cd field defines the items that are exclusively allowed in the item's dynamic container.
- If empty all items are allowed in the item's dynamic container.
- Added Template:Cd item component to enable bundle-specific interaction scheme and tooltip.
- This component requires that the bundles toggle is enabled.
- To use this component the item must have a Template:Cd component defined.
- The Template:Cd component interacts with the container created by the Template:Cd component.
- The Template:Cd field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden.
- Textures named Template:Cd and Template:Cd must be added to Template:Cd.
- The Template:Cd component is now exposed to creators.
- Added Template:Cd item function for loot tables that can set the potion type of compatible items with a potion id.
- It has a single field Template:Cd that accepts the following potion id values:
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- The following types of items are compatible with the Template:Cd function:
- It has a single field Template:Cd that accepts the following potion id values:
Resource and Minecraft:Behavior Packs
- The player's Template:Cd variable is now based on the result of the Template:Cd Minecraft:Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear.
- This fixes attachable scripts setting the Template:Cd to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Minecraft:Pumpkin heads.
- The Trade Table files are now versioned:
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeTier's Template:Cd is a required member from version Template:Cd.
- TradeItem's quantity Template:Cd cannot be lower than Template:Cd from version Template:Cd.
Experimental
Template:Additions table These additions and changes are accessible by enabling the "Beta APIs", "Bundles", and "Upcoming Creator Features" experimental toggles.
Additions
Items
File:Bundle Filled BE1.png Minecraft:Bundles
- Added bundles.
- A bundle is an item that can pack different items together into the same stack.
- A bundle fits one stack (usually 64 items) but it can be a mixture of many different item types.
- Player can insert items into a bundle directly in the Minecraft:inventory.
- The bundle tooltip fits 3 rows and can always show at least 8 item types.
- Player can select any of the visible items to pull out of the bundle:
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device.
- When selecting an item to remove, the bundle icon shows that item poking out of the bundle.
- When holding a bundle in hand, player can empty it onto the ground.
- The bundle is crafted with one string above one leather:
Technical
Add-Ons and Script Engine
- Added Template:Cd control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the Template:Cd json object and requires geometry Template:Cd 1.21.0 and the "Upcoming Creator Features" toggle
- Default values example:
"item_display_transforms": { "gui" : { "translation": [0, 0, 0], "rotation": [30, 225, 0], "scale": [0.625, 0.625, 0.625], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0], "fit_to_frame" : true }, "firstperson_righthand": { "translation": [0, 0, 0], "rotation": [0, 45, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "firstperson_lefthand": { "translation": [0, 0, 0], "rotation": [0, -135, 0], "scale": [0.4, 0.4, 0.4], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_righthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "thirdperson_lefthand": { "translation": [0, 2.5, 0], "rotation": [75, 45, 0], "scale": [0.375, 0.375, 0.375], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "ground": { "translation": [0, 3.0, 0], "rotation": [0, 0, 0], "scale": [0.25, 0.25, 0.25], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "fixed": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [0.5, 0.5, 0.5], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] }, "head": { "translation": [0, 0, 0], "rotation": [0, 0, 0], "scale": [1, 1, 1], "rotation_pivot" : [0, 0, 0], "scale_pivot" : [0, 0, 0] } }
API
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button.
- This after event no longer always triggers on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This is the item the player was selecting before the interaction succeeded.
- Canceling the before event now no longer triggers the after event.
- This event now triggers only on a successful interaction.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Template:Cd
- Added property readonly Template:Cd to Template:Cd. This value is true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button.
- Added new experimental field Template:Cd to Template:Cd block component.
Gameplay
- Focus Target Camera: Added Template:Cd in the free camera preset JSON to control the speed of rotation for targeting an entity. This value is a float that represents degrees turned per second.
- Focus Target Camera: Added Template:Cd bool in the free camera preset JSON to enable snapping to the target entity on the first tick.
Changes
Technical
- Moved class Template:Cd from Template:Cd to Template:Cd.
Fixes
Template:Fixes Others
- Kelp, seagrass and turtle eggs can no longer be placed on any type of Fence, instead of just a subset of them.
- The Bad Omen effect can now be reset by drinking an Ominous Bottle of any level.
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window.
- Fixed an issue where the invite screen in-game would not show the correct substatus.
- Realms Stories content is no longer cropped when scrolling.
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size.
- Gamepad legend no longer overlaps with UI elements when choosing a Preview Realm to create a world on.
- In split screen mode, show the subscriptions tab only for the primary player.
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens.
- Some slime trial spawners in trial chambers won't spawn slimes without player intervention.
- Fixed Ominous Vault may fail to generate in Pedestal and Template:Cd.
- Fixed a softlock that could occur when purchasing subscriptions.
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle.
- The chat output's scroll position keeps its position after the game screen re-gains focus.
- Fixed Template:Cd to not execute when changing to Template:Cd from Template:Cd.
- Fixed an issue where item components would not initialize on remote clients ().
- Fixed Template:Cd bounding box rendering when clients initially load server worlds containing one.
- Fixed an issue where Template:Cd version Template:Cd was not accessible.
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component.
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta.
- Parrots can now imitate Endermites.
- Basalt Deltas now have a moody ambient sound again.
- Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens.
- Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt.
- Fixed the Template:Cd method for iterable objects.
- Fixed an issue with Template:Cd support for custom blocks.
- Bundle recipe is now unlocked by obtaining leather or string.
- Bundle now has the correct animation when adding and removing items on touch screen devices.
- Moving a stack of multiple items into a bundle now correctly moves any existing identical items to the top.
- "Up" direction with gamepad's right-stick now correctly navigates in the bundle's submenu.
- Sculk charge particles now have sound.
- Fixed an issue where the world seed template button may be missing in the Create New World screen.
- Villagers no longer make idle sounds when sleeping.
- Fixed a bug where all custom blocks were rotated 180 degrees in the UI.
- Specifying an invalid sound event in a Template:Cd file now triggers a content error.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition 1.21.30 Minecraft:es:Bedrock Edition 1.21.30 Minecraft:pt:Edição Bedrock 1.21.30 Minecraft:ru:1.21.30 (Bedrock Edition) Minecraft:uk:1.21.30 (Bedrock Edition) Minecraft:zh:基岩版1.21.30