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Minecraft:Bedrock Edition Preview 1.20.10.20

From SAS Gaming Wiki
Revision as of 18:10, 20 November 2025 by imported>MinecraftBedrockPlayer7
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:Infobox version

Beta 1.20.10.20 (Android) or Preview 1.20.10.20 (Windows, iOS, iPadOS, Xbox) is the first beta/Preview version for Minecraft:Bedrock Edition 1.20.10, released on May 25, 2023<ref>Template:Cite</ref>, which adds the crawl ability behind the Minecraft:experimental gameplay, brings more parity from Template:JE, and fixes bugs.

Additions

General

Minecraft:Settings

  • Added the slider "GUI Scale Modifier" to the accessibility section.
  • Added "Extra Largue GUI Scaling" accessibility and video option, to make the UI "bigger" (only works on some devices).

Technical

Minecraft:JSON

  • Released the minecraft:cooldown item component out of experimental in JSON formats 1.20.10 and higher.
  • Released the minecraft:repairable item component out of experimental in JSON formats 1.20.10 and higher.

Minecraft:Recipe

  • Added unlock field to the recipe JSON format.

Changes

Blocks

Minecraft:Barrel

Minecraft:Concrete

  • The ID's of concrete have now been split up into their own ID's.

Minecraft:Decorated Pots

Minecraft:Note Blocks

Minecraft:Packed Mud

Minecraft:Sculk Sensor

Minecraft:Shulker Box

  • The ID's of shulker_box have now been split up into their own ID's.

Command format

Minecraft:Block states

  • Now "equals" (=) are used instead of "colons" (:) to match Template:JE.
    • Example: oak_log["pillar_axis":"x"] -> oak_log["pillar_axis"="x"]

Gameplay

Minecraft:Sound

  • Camera position is now used for audio listening and ambient sounds.
    • Previously the player position and rotation were sometimes used for audio listening.

Minecraft:Rendering engine

  • Rendering of snow or rain is now based on camera position instead of player position.

General

Minecraft:Experiments

  • Renamed the "Short Sneaking" experimental toggle to "Short Sneaking and Crawling".
    • Now also contains the ability to crawl.

Items

Minecraft:Boats

Minecraft:Cobwebs

Mobs

Minecraft:Horse, Minecraft:Mule, and Minecraft:Donkey

Minecraft:Llama

Minecraft:Magma Cube

World generation

Minecraft:Chiseled Deepslate and Minecraft:Polished Basalt

Minecraft:Polished Deepslate

Technical

Minecraft:JSON

  • Added deprecation error message for the part_visibility component.
  • Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash.
  • Updated the minecraft:geometry block component to allow bone visibility to be defined with a Minecraft:molang expression.
  • Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way.
  • Invalid JSON objects within the entity component minecraft:behavior.nearest_attackable_target will no longer crash the game.

Experimental

These additions and changes are accessible by enabling the "Short Sneaking and Crawling", "Experimental Cameras", and "Beta APIs" experimental toggles.

Additions

Gameplay

Minecraft:Crawling

  • Added the ability to crawl.
    • Created new player crawling animation.
    • Players will now begin crawling when in a 1 block gap, similar to sneaking.
    • Crawling is the same speed as sneaking.
    • Players will automatically stand up or begin Minecraft:sneaking if they leave the 1 block gap.

Changes

Command format

Template:Cmd

  • Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values.
  • Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds.
  • Ensuring camera pitch can only be between -90 and 90 degrees.
  • Added example:example_player_listener camera preset.

Technical

API

  • Dynamic properties can now optionally have default values.
  • Increased dynamic property registration limits:
    • Actors: ~1KB -> 128KB
    • World: ~10KB -> 1MB
  • ScreenDisplay
    • Removed clearTitle()- Use setTitle with an empty string to clear the title.
    • Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks).
    • Updated setTitle to reset the times per each new title.
    • Added RawMessage support for setTitle, updateSubtitle, and setActionBar.
  • Entity
    • Added read-only property isGliding- Returns whether the player is gliding with elytra.
    • Added read-only property isJumping- Returns whether the player is using the jump action.
    • Added read-only property sFlying- Returns whether the player is flying (e.g. creative or spectator mode).
    • Added read-only property isSprinting- Returns whether the entity is sprinting.
    • Added read-only property isSwimming- Returns whether the entity is swimming.
    • Added read-only property isClimbing- Returns whether the entity is climbing (e.g. player on a ladder or spider on a wall).
    • Added read-only property isOnGround- Returns whether the entity is on the ground.
    • Added read-only property isInWater- Returns whether the entity is in water.
    • Added read-only property isFalling- Returns whether the entity is falling.
    • Added read-only property fallDistance- Returns the current fall distance (used for calculating fall damage).
    • Added function fly- Makes the player fly (e.g. creative or spectator mode).
    • Added function stopFlying- Makes the player stop flying (e.g. creative or spectator mode).
    • Added function glide- Makes the player glide with elytra.
    • Added function stopGliding- Makes the player stop gliding with elytra.
    • Added function swim- Makes the player swim.
    • Added function stopSwimming- Makes the player stop swimming.
  • Entity effects
    • Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds.
    • Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist.
    • Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist.
  • BlockEvents
    • Added events PressurePlatePushEvent, PressurePlatePopEvent, TargetBlockHitEvent, and TripWireTripEvent.
  • ContainerSlot
    • Removed function clone-.
  • EntityHealableComponent
    • Removed filters: FilterGroupproperty.
  • EntityAttributeComponent
    • Added effectiveMin: number Returns the minimum possible value for the component.
    • Added effectiveMax: number Return the maximum possible value for the component.
    • Renamed value property to defaultValue.
    • Renamed current property to currentValue.
    • Renamed setCurrent method to setCurrentValue.
  • Added EntityHealthChangedAfterEvent It is triggered when any health change happens for an entity.

Minecraft:JSON

  • Items with the minecraft:block_placer component will now place blocks with correct orientation.
  • Items in format version 1.20.10 and above with the minecraft:throwable component will trigger "item use" events when thrown.
  • Custom items with minecraft:block_placer will no longer place certain blocks in the wrong location.
  • Changed minecraft:shooter to only consume ammo when charging the item if charge_on_draw is set true.

Fixes

Template:Fixes Others

  • Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding.
  • Loyalty tridents will always return to the player's camera.
  • Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding.
  • Players will no longer suffocate when short sneaking in certain scenarios.
  • Players without permission to open/close containers can no longer interact with chiseled bookshelves.
  • Switch: Fixed issues with highlighted blocks and mob shadows appearing through the pumpkin head overlay.
  • Shields no longer flicker when held in both hands on RTX.
  • Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens.
  • Fixed black pixels being generated on maps when "Client-Side Chunk Generation" is enabled.
  • Command positions will now use the current position/rotation when running mcfunctions via Template:Cd.


References

Template:Reflist

Navigation

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