Minecraft:Bedrock Edition Preview 1.21.130.20
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Beta 1.21.130.20 (ChromeOS, Android) or Preview 1.21.130.20 (Windows, iOS, iPadOS, Xbox, PlayStation) is the first beta/Preview version for Minecraft:Bedrock Edition 1.21.130, released on October 14, 2025,<ref>Template:Cite</ref> which adds features for Minecraft:Mounts of Mayhem and fixes bugs.
Additions
Items
Template:Animate Minecraft:Nautilus Armor
- Equippable on nautiluses and zombie nautiluses.
- Has copper, iron, gold, diamond, and netherite variants.
- Copper, iron, golden, and diamond nautilus armor now have a chance to be found in the Minecraft:chests for the following Minecraft:structures:
- Copper, iron and golden nautilus armor can be smelted into the respective Minecraft:nuggets.
Template:Animate Minecraft:Spawn Eggs
- Added nautilus and zombie nautilus spawn eggs.
Template:Animate Minecraft:Spear
- New weapon that can be crafted in wood, stone, copper, iron, gold, diamond and netherite versions.
- Each material has different stats for timing, influencing how fast they are to use.
- Copper, iron and golden spears can be smelted into the respective Minecraft:nuggets.
- Can be enchanted with the exclusive enchantment Minecraft:Lunge, in addition to the available enchantments for Minecraft:swords.
- Has a minimum reach for damage, being too close to a target will yield no damage.
- Has extended maximum reach compared to other tools and weapons.
- Minecraft:Zombies, Minecraft:husks, Minecraft:zombified piglins and Minecraft:piglins can spawn holding a spear.
- Has two attacks: jab and charge.
- Jab
- Used by quick-pressing the Template:Control.
- Is a low-damage attack with knockback.
- Has a cooldown between attacks.
- Wooden spears have the fastest cooldown, while netherite has the slowest.
- Can hit multiple enemies.
- Charge
- Used by holding the Template:Control.
- Damage is based on spear material, the player’s view angle, and the velocity of both the player and the target.
- While holding down the button, the attack goes through three stages before returning to idle:
- Engaged: The spear can deal damage, knockback, and dismount mounted enemies if the speed is above the required thresholds.
- Tired: Indicated by the spear rotating to a vertical position and shaking. The spear can deal damage and knockback (but not dismount) if the speed is above the required thresholds.
- Disengaged: Indicated by the spear being lowered, pointing downwards. The Spear gives damage but not knockback or dismount if the speed is above the required threshold.
- The spear's range when used by mobs is half of that when used by players, but they can deal damage, dismount and knockback at lower speeds than the players.
- Jab
Mobs
File:Nautilus BE1.png Minecraft:Nautilus
- A new neutral Minecraft:aquatic mob.
- Spawns in all Minecraft:ocean biomes.
- Has Template:Hp health.
- Attacks using a dash attack, if provoked.
- Occasionally attacks Minecraft:pufferfish within range using the dash attack.
- Takes suffocation damage on land.
- Grants the Minecraft:Breath of the Nautilus effect to mounted players.
- Can be Minecraft:bred and Minecraft:tamed using a pufferfish or a Minecraft:bucket of pufferfish.
- A tamed nautilus can be equipped with a Minecraft:saddle, then the player can Minecraft:ride it.
- While riding it, the player can use its dash attack (similar to camels) by pressing the Template:Control button.
- Once tamed, has a roaming restriction around its home position of 16 blocks with a saddle, and 32 blocks without.
- Has a 5% (Template:Frac) chance of dropping a Minecraft:nautilus shell upon death, on a player kill, unaffected by Minecraft:Looting.
File:Zombie Nautilus BE1.png Minecraft:Zombie Nautilus
- A new neutral underwater mob that spawns with a drowned rider wielding a Minecraft:trident.
- Hostile only if ridden by a hostile mob.
- Behaves similar to the nautilus except that it cannot be bred.
- Burns in sunlight, like other Minecraft:undead mobs.
- Nautilus armor protects it from sunlight damage.
- Drops 0-3 Minecraft:rotten flesh when killed, on a player kill, unaffected by Minecraft:Looting.
Gameplay
- File:Breath of the Nautilus.png Minecraft:Breath of the Nautilus
- Effect that affects mounted players.
- Pauses player oxygen consumption (but does not replenish oxygen).
- Minecraft:Lunge
- A new enchantment that is unique to the Minecraft:spear.
- Only works with the jab attack.
- When doing a jab attack with Lunge, it propels the player horizontally in the view direction.
- The view angle needs to be perfectly leveled horizontally to achieve maximum lunge distance.
- Does significant durability damage to the spear.
General
- Added an option to adjust the size of the top buttons in the Minecraft:HUD for touch controls.
- Removed the "Customize Controls" toggle, the button now always appears.
- Added an option to the video settings to adjust screen tilting when taking Minecraft:damage.
- Added an option to Minecraft:options.txt to toggle the debug information on the top of the screen.
Graphical
- Added the ability to data-drive cubemap lighting and effects in Minecraft:Vibrant Visuals.
Changes
Audio
- The swimming sound no longer plays when flying underwater.
Biomes
- Minecraft:Pufferfish and Minecraft:tropical fish can now be caught when fishing in Minecraft:jungles.
Blocks
File:Hopper.png Minecraft:Hopper
- Hoppers now have a short cooldown after being moved by a Minecraft:piston that prevents interaction.
General
- The camera Y-sensitivity for D-Pad controls has been decreased.
- Add-Ons navigation buttons now have proper spacing between the icon and the text.
Graphical
- The first critical hit particle for Minecraft:arrows is now slightly delayed.
Mobs
File:Piglin.png Minecraft:Piglin
- Piglins can now spawn holding spears and use its jab attack.
- Piglins now consider Minecraft:golden spears as one of the items they like.
File:Pufferfish large.png Minecraft:Pufferfish
- Can now spawn in Minecraft:lukewarm oceans and Minecraft:deep lukewarm oceans.
Template:Animate Minecraft:Zombie, Minecraft:Husk, and Minecraft:Zombified Piglin
- Zombies, husks and zombified piglins can now spawn holding spears and use its charge attack.
width=51x51 Minecraft:Zombie Horse
- Texture changed from width=50x50 to have a darker texture.
- Now spawns naturally, in Minecraft:plains and Minecraft:savanna biomes.
- Spawns in darkness, and burns in sunlight, like other Minecraft:undead mobs.
- Counts towards the hostile mob cap and spawns with other hostile mobs in the spawning cycle.
- Sometimes spawns with a Minecraft:zombie holding an Minecraft:iron spear and Minecraft:riding it, but the zombie horse can also spawn on its own.
- Has Template:Hp health.
- Can be healed and tempted using Minecraft:red mushrooms.
- Drops 2-3 Minecraft:rotten flesh when killed (instead of 0-2), with an extra 0-1 for each level of Minecraft:Looting.
- The boost from Looting is the same as it was before the update.
- Any zombie riding it now has a chance of dropping a Minecraft:red mushroom on death.
- An unridden zombie horse does not display any hostile behavior towards players.
- If it is ridden by a zombie, the zombie will control its pathfinding and therefore make it hostile.
- Untamed zombie horses despawn like other hostile mobs.
- Tamed zombie horses are persistent and do not despawn.
- Can be tamed in the same fashion as a regular Minecraft:horse, and can then be mounted and controlled by a player.
- Can be equipped with a Minecraft:saddle and Minecraft:horse armor.
- Horse armor protects it from sunlight damage.
- Has variable movement speed and jump strength, determined when it spawns.
Technical
AI Goals
- Made schemas for goals Template:Cd and Template:Cd stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.130 and newer.
API
- Released AABB from Template:Cd to Template:Cd.
- Released Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd, Template:Cd and Template:Cd from Template:Cd to Template:Cd.
- The Template:Cd option in geometry files can no longer be disabled to render block-items larger than its frame from Template:Cd 1.21.130 onward.
Components
- Updates to Template:Cd
- Added new field Template:Cd that allows entities with this component to dash underwater.
Entity Components
- Added the Template:Cd component, that causes the entity's body to automatically rotate to align with its mounted vehicle.
Item Components
- Added the Template:Cd item component.
- Allows overriding the swing sounds emitted by the user.
- Fields:
- Template:Cd: sound played when an attack misses or deals no damage due to invulnerability.
- Template:Cd: sound played when an attack hits.
- Template:Cd: sound played when an attack hits and deals critical damage.
- Added the Template:Cd item component.
- Description:
- Allows an item to deal damage and other effects every tick while in use, to all unobstructed targets found in a straight line from the user's view vector.
- Damage is computed based on both the user's and target's velocity projected onto the view vector (via dot product).
- The more the user and target move toward each other and align with the view vector, the higher the damage.
- After applying Template:Cd and Template:Cd, the resulting damage is floored to the nearest lower integer.
- Fields:
- Template:Cd: Ticks to wait before applying damage and effects.
- Template:Cd: Range along the view vector where entities can be hit.
- Template:Cd: Extra tolerance on the raycast to detect entities.
- Template:Cd: Multiplies the sum of the projected velocities.
- Template:Cd: Adds to the multiplied sum of the projected velocities.
- Template:Cd: Conditions that need to be satisfied for damage to be applied.
- Template:Cd: Conditions that need to be satisfied for knockback to be applied.
- Template:Cd: Conditions that need to be satisfied for riders to be dismounted.
- Template:Cd, Template:Cd and "Template:Cd fields:
- Template:Cd: Time, in ticks, during which the effect can be applied after Template:Cd elapses.
- Template:Cd: Minimum user's speed (projected onto the view vector via a dot product) required for the effect to be applied.
- Template:Cd: Minimum relative speed of the user with respect to the target (projected onto the view vector via a dot product) required for the effect to be applied.
- Requirements:
- Requires the Template:Cd item component on the same item.
- Description:
- Added the Template:Cd item component.
- Description:
- Allows an item to deal damage to all entities detected in a straight line along the user's view vector.
- Items with this component cannot destroy blocks, as the attack action always takes priority, regardless of what the user is looking at.
- Fields:
- Template:Cd: Range along the view vector where entities can be hit.
- Template:Cd: Extra tolerance on the raycast to detect entities.
- Requirements:
- Description:
- The Template:Cd item component now supports a Template:Cd field.
- Values:
- Template:Cd: puts the item on cooldown when used, preventing further use until it expires, but still allowing attacks, mining, and interaction.
- Template:Cd: puts the item on cooldown when attacking, preventing further attacks until it expires, but still allowing use, mining, and interaction.
- Values:
- Added four new Molang queries pertaining to the Template:Cd item component:
- Template:Cd, returns the delay value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the damage_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the knockback_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Template:Cd, returns the dismount_duration value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the Template:Cd value of Template:Cd from the main-hand item's Template:Cd component, or 0 if the component is not present.
- Added Template:Cd, which returns the number of ticks elapsed since the user last hit something while using a kinetic weapon.
Network
- Added Template:Cd
- LevelSoundEventPacket modified:
- added Template:Cd, Template:Cd, Template:Cd and Template:Cd.
- ActorEventPacket modified:
- added Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features" Minecraft:experimental toggles.
Additions
Technical
API
- Released Template:Cd version 2.4.0.
- Added Template:Cd version 2.5.0-beta.
API Infra
- Modernized Template:Cd serialization
- Max number of Template:Cd are now 100.
- Field Template:Cd, set max size to 512 characters.
- Max number of Template:Cd are now 512.
- Modernized Template:Cd serialization.
- Field Template:Cd, set max size to 39 characters.
- Added component Template:Cd.
- Added a new block trait, Template:Cd, to expose behavior like Minecraft:fences or Minecraft:glass panes where blocks connect to other blocks around them. Using this trait with the example below adds the bool states Template:Cd, Template:Cd, Template:Cd and Template:Cd.
Changes
Technical
API
- Debug drawing tech in Template:Cd now supports rendering shapes in different dimensions:
- Added Template:Cd: void method to DebugShape.
- The location property on Template:Cd has been changed to read only (use Template:Cd above to modify the location).
- Added dimension readonly property to Template:Cd.
- Changed the constructors of all the debug shapes to instead take a variant of Template:Cd or Template:Cd.
Fixes
Template:Fixes Other
- Fixed an issue where the replacement biomes were not read for client-side chunk generation.
- Fixed large flipbook textures corrupting other textures.
- Fixed bug where Minecraft:camels could not dash when standing in water.
- Fixed Realm server selection behaving unpredictably.
- Fixed a bug where some achievements could not be manually removed from the In Progress list.
- Fixed disabling of building and mining abilities for players with operator permissions while in Creative mode.
- Fixed blocks using Template:Cd always being semi-transparent.
- Fixed blocks using Template:Cd and Template:Cd not having shaded sides in the inventory.
- Fixed triggering of Template:Cd to only happen on the start of a swing.
- Fixed an issue where Template:Cd and Template:Cd stopped working for some entities such as Template:Cd, ground items, Template:Cd, Template:Cd and Template:Cd.
- Fixed issue where onBreak beta API event would not fire if a Minecraft:piston was the breaking cause.
- Fixed Minecraft:bundle duplication with Minecraft:hoppers.
- Prevented a crash when trying to export structures in unsupported platforms.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.130.20 Minecraft:es:Bedrock Edition Preview 1.21.130.20 Minecraft:pt:Edição Bedrock Preview 1.21.130.20 Minecraft:zh:基岩版1.21.130.20