Minecraft:Bedrock Edition Preview 1.21.130.27
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Beta 1.21.130.27 (ChromeOS, Android) or Preview 1.21.130.27 (Windows, iOS, iPadOS, Xbox, PlayStation) is the fifth beta and sixth Preview version for Minecraft:Bedrock Edition 1.21.130, released on November 11, 2025,<ref>Template:Cite</ref> which fixes bugs.
Additions
General
- Added "One does not simply walk to the Minecraft:Far Lands".
- References Minecraft:kurtjmac, who completed his 14-year Far Lands walk a month prior.
Changes
Items
- Spawn eggs are now sorted thematically in the Minecraft:Creative inventory, according to the following categories:
- Minecraft:Overworld
- Farm Animals
- Minecraft:Mounts
- Minecraft:Pets
- Wild Animals
- Minecraft:Aquatic
- Miscellaneous
- Minecraft:Golems
- Minecraft:Villagers
- Minecraft:Undead
- Minecraft:Spiders
- Minecraft:Monsters
- Minecraft:Illagers
- Minecraft:Nether
- Minecraft:The End
- Minecraft:Overworld
Template:Animate Minecraft:Spear
- Now play hit sounds and trigger attack animations when charging at Minecraft:armor stands.
- Minecraft:Enchantment effects are now applied only when the player’s and target’s speeds are sufficient to deal damage.
- Attack range is now consistent with other weapons in Minecraft:Creative mode.
Minecraft:Tools and Minecraft:Weapons
- Tools and weapons now lose durability when used to attack armor stands, just like they do when damaging other entities such as Minecraft:minecarts, Minecraft:paintings, Minecraft:boats, or Minecraft:leash knots.
Mobs
File:Camel Husk.png Minecraft:Camel Husk
- A Minecraft:husk that spawns riding a camel husk now has a 50% chance of dropping a Minecraft:rabbit foot.
- Can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden.
File:Nautilus JE1.png Minecraft:Nautilus
- Added custom Minecraft:saddle sound.
File:Parched BE2.png Minecraft:Parched
- Updated leg UV by moving the UV by 1 pixel.
- Now deals a base damage amount of 1 heart instead of 1.5, matching Java Edition.
- Now has the same vertical offsets in vehicles as other skeleton variants.
File:Zombie Horse BE3.png Minecraft:Zombie Horse
- Saddle textures now match other Minecraft:horse saddles.
File:Zombie Nautilus JE1.png Minecraft:Zombie Nautilus
- Added custom saddle sound.
Gameplay
- File:Breath of the Nautilus.png Minecraft:Breath of the Nautilus
- No longer stops air from replenishing when a player is out of Minecraft:water, when a player with the Minecraft:Water Breathing effect is riding a nautilus, and when an Minecraft:entity is submerged in Minecraft:lava.
Technical
- Custom items tagged with Template:Cd now build paths on all blocks the Minecraft:shovel does and it extinguishes Minecraft:campfires and removes Minecraft:snow like a shovel.
General
- "Minecraft:MOAR Tools" is now awarded by copper tools correctly instead of being awarded by other items.
- "You Need a Mint" is no longer awarded from items other than Minecraft:dragon's breath.
- The interface windows will now close when you are hurt by a mob.
Technical
API
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved class Template:Cd from Template:Cd to Template:Cd.
- Moved component Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Moved error Template:Cd from Template:Cd to Template:Cd.
- Player method Template:Cd can now take an entity or entity ID as valid arguments in Template:Cd.
Item Components
- Added the Template:Cd field to Template:Cd and Template:Cd item components.
- Defines the reach used when the user is in Creative mode.
- Added the Template:Cd field to the Template:Cd item component.
- Defines the sound to play when starting using the item.
Network
- Modified Template:Cd:
- added Template:Cd and Template:Cd.
UI
- Added Template:Cd boolean to 'view bindings' as a way to bind to an ancestor that matches the Template:Cd.
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Render Dragon Features for Creators" Minecraft:experimental toggles.
Additions
Technical
API
- Added Template:Cd, which can be subscribed by custom block components.
- Added Template:Cd custom component subscription in Template:Cd with the following conditions:
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
- Subscription is not queued if the Template:Cd is less than Template:Cd field Template:Cd.
- Block has Template:Cd component, otherwise CONTENT_ERROR is thrown.
- The Template:Cd block state is now mirrored when used within a structure.
- Added Template:Cd component behind the Upcoming Creator Features experiment.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- If signal strength is greater than or equal to this value, then the Template:Cd event is sent to Scripts.
- Contains optional field Template:Cd, a boolean to control whether a signal can pass through this block or not.
- Contains optional field Template:Cd, which defines the minimum value for incoming signal strength.
- Modified Template:Cd block component:
- Removed redundant experimental field Template:Cd.
- Added Template:Cd block component, which allows custom blocks to receive a lead attachment creating a leash knot, including an offset field to change the position of the Minecraft:leash knot. Only available with the Upcoming Creator Features experiment enabled.
Graphical
- Added Colored Static Block Lighting under the Render Dragon Features for Creators toggle.
- Only available in Preview worlds that are using Minecraft:Vibrant Visuals, which the experiment toggle is active.
- Static lights can be defined in Template:Cd using Template:Cd.
- Blocks with the Template:Cd Template:Cd will also receive colored static lighting.
- Static lighting follows lighting rules and respects the Template:Cd and Template:Cd block components.
- Static lighting is additive/accumulated, so overlapping lights of different colors will cause lighting to get brighter.
- Overlapping lights of the same type (i.e. same color and Template:Cd) will not cause lighting to get brighter.
- Static lighting is not affected by Minecraft:stained glass or other translucent blocks.
Fixes
Template:Fixes Other
- Fixed an issue where signing in at the exact wrong time would make many online features unable to load for 5 minutes.
- Fixed a regression where Minecraft:torches and Minecraft:lanterns weren't emitting point lights in raytracing-enabled worlds.
- Fixed IME input when application lost and regained focus (switching from the app and back while editing).
- Fixed Minecraft:Looting not working on Minecraft:camel husks.
- Fixed clipping between the Minecraft:nautilus and Minecraft:zombie nautilus's heads and shells.
- Fixed nautilus and zombie nautilus hurt sounds outside of Minecraft:water being replaced by player hurt sounds.
References
Template:Navbox Bedrock Edition versions
Minecraft:de:Bedrock Edition beta 1.21.130.27 Minecraft:es:Bedrock Edition Preview 1.21.130.27 Minecraft:pt:Edição Bedrock Preview 1.21.130.27 Minecraft:zh:基岩版1.21.130.27