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Minecraft:Block entity

From SAS Gaming Wiki
Revision as of 18:18, 5 February 2026 by imported>SworderExert (Reverted edits made by user Outrowed: Item frames and paintings are "entities" in Java Edition, not "block entities".)
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Template:Distinguish

A block entity (also known as a tile entity) is an additional object associated with certain Minecraft:blocks.

Usage

Block entities can store additional information about their block, beyond the finite set of Minecraft:block states that a block may have. For example, all blocks that can store items use a block entity for this purpose. Block entities can also tick, running code regularly while loaded, even when not interacted with directly. Complex rendering not available to normal Minecraft:block models is also achieved with block entities. Blocks with block entities can be moved by Minecraft:pistons Template:In, but not Template:In.

List of block entities

These are the current blocks that hold block entities.

Block Entity Usage
Stores Minecraft:bees and their entity data.
  • Ticks regularly to determine when the bees should exit.
Stores written text.
  • Renders the text and the sign itself.
Stores the Minecraft:redstone signal strength.
  • Listens for nearby vibrations.
Stores xp levels.
  • Listens for nearby deaths, and spreads charges.
Stores the number of activations.
  • Listens for nearby vibrations.
Stores colorTemplate:Only, the patterns, and a custom name.
  • Renders the banner with its patterns.
Stores its contents and a custom name for the interface.
Stores its contents, the cooking and fuel times, and a custom name for the interface.
  • Ticks regularly to advance the cooking time.
  • For Minecraft:campfires, renders the contained items.
Stores its contents, the transfer cooldown, and a custom name for the interface.
  • Ticks regularly to advance the cooldown and search for items to pull.
Stores the page the book is currently on.
  • Renders the book.
Stores its contents, which slots are disabled and the crafting cooldown.
  • Ticks regularly to advance the cooldown.
Stores the pyramid level, active Minecraft:effects, and contents.
  • Ticks regularly to check for a valid pyramid, and apply effects to nearby players.
  • Renders the Minecraft:beacon beam.
Stores the UUID of the transient creaking associated with this creaking heart.
Stores:
  • - the entity to be spawned
  • - the delay until the next entity is spawned, and the min and max values for the next spawn delay
  • - how many entities to spawn per spawn attempt
  • - additional data about the entity to be spawned (such as equipment, and Minecraft:status effects)
  • - the loot reward for the trial spawner
  • Ticks regularly to advance its cooldown, check for spawn conditions, and spawn mobs.
  • Renders the spinning entity inside.
Stores its loot configuration and tracked players.
  • Renders the spinning items inside.
Stores the note to be played.
Stores the contained Minecraft:item.
  • Renders the item.
Stores the offset of block, and blocks that it should move or Minecraft:break.Template:Only Also stores the moving process.
Stores the offset of blockTemplate:Only, direction of movementTemplate:Only, and ID of the moving block.
  • Renders the block.
Stores the contained Minecraft:music discs.
  • Regularly ticks to end the song when time has elapsed.
Stores a custom name for the interface.
  • Renders the book animation.
Stores the destination location.
  • Renders the block.
For Minecraft:player heads, stores the player's skin information.
  • Renders the block.
Stores the Minecraft:command text, its output strength, and the output text.
Stores information about the structure.
Stores the structure pool and the block this jigsaw block becomes.
Stores whether the reaction started and the time remaining in the reaction.
Ticks regularly to update its output signal strength.
Stores the ID and the data value of the block displayed inside of it.
Stores its output strength.
Stores its colorTemplate:Only.
  • Renders the block.
Stores details about liquid content. Cauldrons containing dyed water store water color. Cauldrons containing potions store the potion's ID and a tag of whether it is a splash potion or not.
Ticks regularly to check its activation area for valid activation blocks and apply effects to nearby players.
  • Renders the block.
Ticks regularly to apply the Minecraft:glowing effect to nearby raiders when used.
  • Renders the swaying animation.
To link with a Minecraft:compass.
Stores the Minecraft:loot table and contents.
  • Renders the item while brushing.
Stores the items in the lab table and the process of lab experiment.
Renders the opening and closing animation.
Template:BlockLink Stores and renders items.
  • Stores whether items should be centered or aligned to the bottom.
Template:BlockLink Renders the block.
  • Stores the golem's custom name.

Render limits

Template:Exclusive

Block entity rendering stops beyond a hard-coded block limit which is modeled after the radius of a sphere. This limit is not affected by the Render Distance nor the Entity Distance scale in the Minecraft:Video Settings.

Some effects related to block entities stop rendering beyond a different number of blocks:

See also

Navigation

Template:Navbox Java Edition technical Template:Navbox Bedrock Edition

Minecraft:de:Blockobjektdaten Minecraft:el:Block entity Minecraft:es:Entidad de bloque Minecraft:fr:Entité de bloc Minecraft:hu:Blokkentitás Minecraft:ja:ブロックエンティティ Minecraft:ko:블록 개체 Minecraft:nl:Segment formaat Minecraft:pl:Byty bloków Minecraft:pt:Bloco-entidade Minecraft:ru:Блок-сущность Minecraft:uk:Блок-сутність Minecraft:zh:方块实体