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Minecraft:Bundle

From SAS Gaming Wiki
Revision as of 21:38, 16 March 2026 by imported>COS wikiuser (Undo revision 3479935 by ~2026-SquidWolfAxolotl6097 (talk) a convoluted way of saying no (in vanilla gameplay))
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Template:Infobox item

A bundle is an Minecraft:item that can store up to a stack's worth of mixed item types within itself in a single Minecraft:inventory slot. Items can be individually selected and taken out of the bundle via the inventory menu.

Dyed bundles are the Minecraft:dyed variants of bundles.

Obtaining

Crafting

Template:Crafting Template:Crafting

Generated loot

Template:LootChestItem

Usage

Template:FakeImageBundles are used to store different Minecraft:item types in the same Minecraft:inventory slot. This does not however increase the total capacity of the slot, as bundles can store only what would otherwise add up to a single slot. Items that can normally stack up to 64 take up Template:Frac of a bundle, items that can normally stack up to 16 (e.g. Minecraft:eggs, Minecraft:ender pearls) take up Template:Frac of a bundle, and items that do not stack take up the entirety of a bundle (e.g. Minecraft:swords with an exception of bundles themselves). Template:IN, the space that an item takes up in a bundle is equal to the reciprocal of its max_stack_size component, even if it is different from the standard 1, 16, and 64.

Bundles are not stackable, but they are able to be placed (nested) inside another.<ref>Template:Bug</ref> Each bundle placed inside another bundle consumes Template:Frac of the space of the outer bundle plus the space occupied by the inner bundle's contents. Template:IN, the space taken up by a bundle is not affected by its max_stack_size component.

Minecraft:Shulker boxes cannot be placed inside of bundles. However, bundles can be placed inside of shulker boxes.

Inserting items

While in an inventory screen, items are inserted into bundles by pressing the "Take" inventory control (left click, or Template:Xbtn (Xbox) / Template:Nsbtn (Switch) / Template:Psbtn (PlayStation) on a controller, or tapping on a touch screen). This can be done in the following ways:

  • Picking up the bundle and left-clicking/pressing "Take"/tapping on the item(s) to be placed inside. This allows storing other bundles into a bundle.
  • Picking up item(s) and left-clicking/pressing "Take"/tapping on the bundle.

Retrieving items

When using a mouse or a controller, items are retrieved from bundles by pressing the "Take half" inventory control (right click, or Template:Xbtn (Xbox) / Template:Nsbtn (Switch) / Template:Psbtn (PlayStation) on a controller):

  • When hovering over a bundle with an empty cursor, right-clicking/pressing "Take half" causes the cursor to hold the item from the most recently added slot of the bundle.
  • When hovering over a bundle with an empty cursor, scrolling the mouse wheel or moving the right stick allows for scrolling through the bundle's slots, starting from the most recently added item. The selected item slot is displayed with a bright underlay behind that item. During this process, the bundle's inventory icon appears open, and the selected slot's item icon appears within the bundle's icon. By right-clicking/pressing "Take half", the currently selected item moves to the cursor and the bundle closes. The bundle also closes when the cursor is moved off the bundle while it's still open, without retrieving any item.
  • When a bundle is held in the cursor and the cursor is hovering over an empty slot, right-clicking/pressing "Take half" causes the most recently added item to be placed in that slot. If the item cannot be placed into that slot (e.g. a dirt block in the helmet slot), the item is not retrieved.

When using touch controls, items can be retrieved by tapping on a bundle in the inventory, then tapping on an item to take out, and lastly tapping on an empty slot. If the item cannot be placed into that slot (e.g. a dirt block in the helmet slot), the item is not retrieved.

Template:Ctrl a bundle while it is selected in the hotbar causes the contents of the most recently added slot to be thrown out in the direction the player is facing.

When a bundle Minecraft:item entity is destroyed (e.g. thrown onto fire or into a cactus), the contents of the bundle are dropped as items, similar to when a Minecraft:shulker box is destroyed.

GUI

File:Bundle usage.png
Hovering over a quarter-full bundle with 16 items.

Hovering over a bundle reveals its blue fullness bar. When the bundle is empty, the fullness bar says "Empty" and shows the description, "Can hold a mixed stack of items". If it's completely full, the fullness bar turns red and says "Full". When there is at least one item in a bundle, space opens up above the bar, which displays the items in the bundle's slots, sorted by how recently they were added, from right to left. The space where the slots are shown is wide enough for four slots, so additional space opens up for new rows. When there are more than three rows, only the top three are displayed, and the bottom-right slot is replaced by text that says, +<number of slots hidden>, where the slot replaced by the text counts toward that number.

Bundles show an additional fullness bar on their icons, similarly to how items that are damaged show their durability. Bundle fullness bars are blue, or red when full, and appear when the bundle contains at least one item.

Sounds

Minecraft:Bundle/Sounds

Data values

ID

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Template:BE: Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table Template:ID table

Item data

Template:JE: Template:See also

Template:BE: Template:See also

Videos

Template:Yt Template:Yt

History

Development

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Java Edition

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Bedrock Edition

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Issues

Template:Issue list

Trivia

Gallery

Mojang screenshots

In other media

References

Template:Reflist

Navigation

Template:Navbox dyed blockTemplate:Navbox items

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