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Minecraft:Mace

From SAS Gaming Wiki
Revision as of 05:34, 7 April 2026 by imported>FireDragons52 (Named reference)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Template:For Template:Infobox item A mace is a melee Minecraft:weapon that can do smash attacks which deal more Minecraft:damage the farther the user falls before hitting an Minecraft:entity. Landing a successful smash attack causes the user to land without taking any Minecraft:fall damage accumulated prior to attacking. It is Minecraft:crafted with a Minecraft:heavy core which only drops from Minecraft:ominous vaults at a chance of 7.5%, and a Minecraft:breeze rod which is obtained from Minecraft:breezes.

Obtaining

Crafting

Template:Crafting

Usage

Attacking

Template:Control with a mace costs 1 Minecraft:durability, regardless of whether the attack is a smash attack (see below). Template:IN, a Minecraft:boat or Minecraft:minecart hit by a mace is instantly destroyed without decreasing the mace's durability.

Normal attack

A mace can be Template:Control while standing on the ground to perform a normal attack, dealing Template:Hp damage when the attack cooldown is fully charged. Template:IN, it has the slowest Minecraft:attack speed in the game, at 0.6. If used normally, it deals 3.6 damage per second (DPS) or 5.4 if using critical hits, while a wooden sword deals 6.4 DPS. In Template:JE, a Minecraft:Breach IV mace has the third-highest DPS and the highest damage per hit of all weapons versus entities wearing diamond or Minecraft:netherite armor. In Template:BE, Breach IV maces have both the highest damage per hit and the highest DPS against entities wearing diamond or netherite armor, due to having no Minecraft:attack cooldown.

Smash attack

File:Mace wind charge.gif
Using a wind charge to do a smash attack from the ground.
Falling

A mace does a smash attack when it is Template:Control after the player has fallen 1.5 blocks or more, regardless of the mace's current attack cooldown progress.<ref>Template:Cite bug</ref> The player must not be grounded or in elytra flight, and the fall height used in calculation is simply the starting height (Y coordinate) minus the ending height (Y coordinate). Successfully performing a smash attack without touching the ground resets the player's fall height to the height where the smash attack was performed, nullifying any fall damage. The player begins accumulating fall damage once again if they continue to fall.

Activation

When a smash attack is performed, extra damage is dealt to the attacked entity based on the distance fallen prior to the attack. All entities within 2.5 blocks of the attack are knocked back, similar to the effect of a Minecraft:wind charge.Template:Info needed The knockback from smash attacks does not affect the attacker, though the Minecraft:Wind Burst enchantment can be used to launch them in a similar way. A smash attack can be performed on any entity, which includes mobs, Minecraft:players, and non-mob entities like Minecraft:armor stands. Smash attacks cannot be performed if the player has the Minecraft:Slow Falling effect.

Descending with an Minecraft:elytra counts as blocks fallen for smash attacks.<ref>Template:Cite bug</ref> In Template:JE, the elytra must be unequipped before attacking for the smash attack to activate, as being in elytra flight does not activate a smash attack.<ref name="mace-elytra">Template:Cite bug</ref> In Template:BE, unequipping the elytra before attacking is not necessary, as smash attacks activate even while the user is in elytra flight.<ref>Template:Cite bug</ref>

Damage

A successful smash attack causes a mace to deal Template:Hp extra damage for each of the first 3 blocks fallen, Template:Hp extra damage for each of the next 5 blocks fallen, and Template:Hp extra damage for each block fallen after that. The Minecraft:Density enchantment can be used to increase smash attack damage by Template:Hp per level for each block fallen. Smash attacks are usually Minecraft:critical hits, where both the mace's base damage and its smash attack damage are increased by 50%. The damage a mace smash attack can accumulate from falling is unlimited.<ref>Template:Bug</ref>

Damage comparisons

The amount of fallen blocks needed to defeat a player wearing full Minecraft:Protection IV netherite armor from full health are the following:

  • Unenchanted mace: A critical hit after falling 30 blocks.
  • Minecraft:Breach IV mace: A critical hit after falling 19 blocks.
  • Minecraft:Density V mace: A critical hit after falling 10 blocks.
  • Breach IV mace with Minecraft:Strength II: A critical hit after falling 13 blocks.
  • Density V mace with Strength II: A critical hit after falling 9 blocks.

The amount of fallen blocks needed to defeat a Minecraft:warden from full health are the following:

  • Unenchanted mace: A critical hit after falling 321 blocks.
  • Density V mace: A critical hit after falling 95 blocks.
  • Density V mace with Strength II: A critical hit after falling 93 blocks.

Statistics

Java Edition

Template:IN, maces have an attack speed of 0.6 (1.667 seconds), and have the following statistics:

Unenchanted normal attack
Type Attack damage Attack speed DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note" name="lifetime-damage">The formula to find the total lifetime damage is Lifetime damage minimum = Durability × Damage per hit. It assumes the mace is at maximum charge.</ref> Durability Enchantability
Template:ItemSprite Template:Hp 0.6 (1.667 seconds) 3.6 3 (3 blocks) 0 Template:Hp 500 15
Template:ItemSprite (critical) Template:Hp 5.4 Template:Hp
Enchanted normal attack
Type Armor type Unenchanted Breach I Breach II Breach III Breach IV
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Leather Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Copper Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Golden Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Chainmail Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite(critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Iron Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Diamond Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Netherite Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base attack damage Smite / BoA I Smite / BoA II Smite / BoA III Smite / BoA IV Smite / BoA V
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Template:Calculator

Bedrock Edition

Template:IN, maces have no attack cooldown, and have the following statistics:

Unenchanted normal attack
Type Attack damage DPS Attack range Hitbox margin Lifetime damage inflicted<ref group="note" name="lifetime-damage"/> Durability Enchantability
Template:ItemSprite Template:Hp 12 3 (3 blocks) 0 Template:Hp 501 15
Template:ItemSprite (critical) Template:Hp 18 Template:Hp
Enchanted normal attack
Type Armor type Unenchanted Breach I Breach II Breach III Breach IV
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Leather Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Copper Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Golden Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Chainmail Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite(critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Iron Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Diamond Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Netherite Armor Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Type Base attack damage Smite / BoA I Smite / BoA II Smite / BoA III Smite / BoA IV Smite / BoA V
Template:ItemSprite Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp
Template:ItemSprite (critical) Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

Repairing

Combining

Template:Crafting Template:Grinding

Anvil repair

Template:Main Template:Repairing

A mace can be repaired in an Minecraft:anvil by adding Minecraft:breeze rods or another mace. One breeze rod restores 25% of the mace's durability. Both methods preserve the mace's enchantments.

Enchantments

Applicable enchantments

A mace can receive the following Minecraft:enchantments:

Name Description Max level Method Weight
Minecraft:Density<ref group="note" name="note1">Density, Breach, Smite, and Bane of Arthropods are mutually exclusive.</ref> Increases the damage dealt per block fallen, increasing by 0.5 per level. V Template:BlockLink
Template:BlockLink
5
Minecraft:Breach<ref group="note" name="note1" /> Reduces the effectiveness of the Minecraft:armor on the target. The armor's effectiveness is reduced by 15% per level. IV Template:BlockLink
Template:BlockLink
4
Minecraft:Wind Burst Emits a burst of wind (like that of a Minecraft:wind charge) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. III Template:BlockLink 2
Minecraft:Smite<ref group="note" name="note1" /> Increases the damage dealt to Minecraft:undead. V Template:BlockLinkTemplate:Only
Template:BlockLink
5
Minecraft:Bane of Arthropods<ref group="note" name="note1" /> Increases the damage dealt to Minecraft:arthropods. V Template:BlockLinkTemplate:Only
Template:BlockLink
5
Minecraft:Fire Aspect Ignites any targets hit by the mace. Template:IN, it also lights unlit Minecraft:candles, Minecraft:campfires, and blocks of Minecraft:TNT when used. II Template:BlockLinkTemplate:Only
Template:BlockLink
2
Minecraft:Unbreaking Grants a chance to negate durability consumption. III Template:BlockLink
Template:BlockLink
5
Minecraft:Mending Repairs the mace when obtaining Minecraft:experience. I Template:BlockLink 2
Minecraft:Curse of Vanishing The mace vanishes on death, not dropping as an item. I Template:BlockLink 1

Enchantment behavior

Maces have exclusive access to the Minecraft:Density, Minecraft:Breach, and Minecraft:Wind Burst enchantments.

Density

Template:Main Maces enchanted with Density deal more damage when executing a smash attack. The damage is increased by Template:Hp for each block fallen per level of enchantment, with a maximum level of 5. Normal attacks do not have their damage increased.

Breach

Template:Main Maces enchanted with Breach partially ignore a target's Minecraft:armor points and Minecraft:armor toughness when attacking. The reduction is 15% per level of enchantment, with a maximum level of 4. By use of Breach IV, a mace's normal attack has the highest damage-per-hit of any melee weapon against targets wearing diamond or Minecraft:netherite armor.

Wind Burst

Template:Main

File:Chaining smash attacks.gif
Chaining smash attacks by use of Wind Burst.

Maces enchanted with Wind Burst cause a powerful upwards knockback effect upon executing a successful smash attack. The height gain is 8 blocks per level, with a maximum level of 3. Wind Burst can be used to repeatedly chain smash attacks together. Unlike Minecraft:wind charges, Wind Burst does not negate fall damage.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Achievements

Template:Load achievements

Advancements

Template:Load advancements

Videos

Template:Yt Template:Yt

History

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The mace's design pitch was made by developer Minecraft:Ulraf.<ref> https://youtu.be/2cxUNoWNy50?t=4173</ref>
  • One of the original ideas for what would be the main reward of the Minecraft:trial chambers was a long-ranged weapon, before the mace was conceptualized and chosen over it by the developers.<ref> https://youtu.be/2cxUNoWNy50?t=4208</ref>
  • The earliest implementation of the mace in Template:El used the attachable system, a system used to play custom animations. However the mace's attachable system files did not contain any custom animations, and it was later rewritten to use the standard item system.

Gallery

Icons

Mojang screenshots

In other media

See also

Notes

Template:Notelist

References

Template:Reflist

External links

Navigation

Template:Navbox weapons Template:Navbox items Template:Navbox combat

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