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Minecraft:Player Head

From SAS Gaming Wiki
Revision as of 00:26, 17 March 2026 by imported>Anachronist (Undo revision 3479701 by Yekulten (talk) - shared feature factoids are disallowed by MCW:TRIVIA)
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Template:Infobox block The player head is a Minecraft:block based on the Minecraft:head of a Minecraft:player's Minecraft:skin (Minecraft:Steve by default). Player heads cannot be obtained in Minecraft:Survival.

Obtaining

The player head can be obtained only by using Minecraft:Creative inventory, Template:Control or executing Template:Cmd.

Breaking

No tool can accelerate the breaking process of player head.<ref>Template:Bug</ref>

Template:Breaking row

Player head drops itself when it's destroyed.

When destroyed by an Minecraft:explosion, the player head always drops as an item.

Usage

Decoration

Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.

Wearing

The player can wear player heads, similarly to Minecraft:pumpkins or helmets. This overlays the second layer of the player's Minecraft:skin.

Dispensers

A Minecraft:dispenser can equip a player head on a Minecraft:player, Minecraft:mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

Player heads can receive the following Minecraft:enchantments, but only through an Minecraft:anvil.

Name Max level Method
Minecraft:Curse of Binding I Template:BlockLink
Minecraft:Curse of Vanishing I Template:BlockLink

Piston interactivity

Player head is destroyed when the Minecraft:piston tries to push it. It can't be pulled by the Minecraft:sticky piston.

Player skins

Template:Exclusive Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is Template:Cmd. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>Template:Tweet</ref> The command to get a static player is twofold: first type Template:Cmd, then click on the "Give Item" option to give yourself a static player head of the player named.

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in Template:Code. If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in Template:Code, then restarting the game.

Marc's Head Format

File:Allmobheads.png
All of the MHF mob heads.

Template:Exclusive

Minecraft:Marc Watson created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>Template:Reddit</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>, for example MHF_PigZombie is the name of a Minecraft user with a Minecraft:zombified piglin head. MHF stands for "Marc's Head Format".<ref>Template:Tweet</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Minecraft:Texture Update, and are outdated.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, for instance: Template:Cmd.

The following names/heads have been made available:<ref>Template:Tweet</ref>

Mobs
Blocks
Bonus

Sounds

Generic

Template:Sound table/Block/Stone

Unique

Template:Edition: Template:SoundTable

Template:Edition: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table Template:ID table Template:ID table

Template:Edition: Template:ID table Template:ID table

Item data

Template:JE: Template:See also

Block states

Template:See also

{{#lst:Head|block states}}

Block data

A player head has a block entity associated with it that holds additional data about the block.

Template:El: Template:See also {{#lst:Head|block data}}

Template:El:

See Minecraft:Bedrock Edition level format/Block entity format.

History

Template:See asset history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • When Minecraft:breaking a player head, the particle effect of breaking it is the same as Minecraft:soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.

Gallery

Screenshots

Development images

References

Template:Reflist

Navigation

Template:Navbox blocks Template:Navbox combat

Minecraft:es:Cabeza#Jugador Minecraft:ko:플레이어 머리 Minecraft:pt:Cabeça de Jogador Minecraft:zh:玩家的头