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Minecraft:Java Edition 26.2

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Template:Infobox version 26.2, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:JE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.

== Additions ==– Template:Additions table

Blocks

Minecraft:Cinnabar (and its block family)

Minecraft:Potent Sulfur

  • Generates naturally in water pools inside the Minecraft:sulfur caves biome.
  • Produces bubbles which rise up to 4 water source blocks above it.
  • When placed underneath up to 4 water source blocks, it generates a cloud of nausea-causing gas on the water surface.
    • This cloud spreads across adjacent water with a maximum radius of 3 blocks.
  • Can be crafted from 9 Minecraft:sulfur blocks.
  • The potent sulfur block can be crafted into 4 sulfur blocks.

Minecraft:Sulfur (and its block family)

Mobs

Minecraft:Sulfur Cube

  • Spawns in the new Minecraft:sulfur caves biome.
  • When a player interacts with it while holding a block, the sulfur cube will absorb the block and disable its AI.
  • With a block inside, a sulfur cube can also interact with the sulfur cube while holding Minecraft:shears to shear the block.
    • This enables its AI.
  • The sulfur cube will follow a player holding a block it can absorb.
  • The sulfur cube can also look for block items nearby and move towards them to absorb them.
  • When killed, the sulfur cube splits into two smaller sulfur cubes
  • The small sulfur cube can be tempted and fed with Minecraft:slimeballs to grow them into large sulfur cubes.
  • With a block inside, the sulfur cube will not take any fall or player damage and will become a physical object that players can interact with by punching and pushing.
  • A large sulfur cube can be picked up using an empty bucket.
  • Minecraft:Dispensers can now equip and swap blocks inside a sulfur cube, as well as shear it with Shears to remove the block it is holding.
  • Dispensers can spawn a sulfur cube from a Bucket of sulfur cube.
  • With a block inside, it will assume one of the archetypes (listed below) and change its physical properties to match the block it absorbs:
    • Each archetype is characterized by the speed of the ball when hit, how bouncy it is when colliding with blocks and collidable entities, as well as its ground friction, air drag and if it floats in liquids
    • There are the following archetypes:
      • Regular: medium speed, medium bounciness, medium ground friction and low air drag.
      • Bouncy: fast speed, high bounciness, medium ground friction and low air drag.
      • Slow Flat: slow speed, low bounciness, medium ground friction and medium air drag.
      • Fast Flat: fast speed, low bounciness, medium ground friction and low air drag.
        • Used when absorbing organic blocks.
      • Light: slow speed, high bounciness, medium ground friction and high air drag.
      • Fast Sliding: fast speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing icy blocks.
      • Slow Sliding: slow speed, no bounciness, low ground friction and low air drag.
        • Used when absorbing shroom blocks.
    • There are also two special archetypes:

World generation

Minecraft:Sulfur Caves

Minecraft:Sulfur Spring

  • Is a new feature which generates naturally above the sulfur caves biome
  • Consists of sulfur, potent sulfur and Minecraft:magma blocks.
  • Sulfur springs come in 4 different size variants:
    • Small
    • Medium
    • Large
    • Extra Large

General

Minecraft:Game events

  • Added Template:Cd
    • Emitted when an entity collides with a block or a collidable entity with non-zero bounciness.
    • Has a vibration frequency of 2.

Particles

  • Added Template:Cd
    • Particles showing on a sulfur cube mob when hopping around.

Minecraft:Settings

  • Added "Graphics API" in the video settings.
    • There are three values: Default, Prefer Vulkan and Prefer OpenGL.
      • "Default" is the recommend rendering engine the game will use unless there is issues.
        • Currently, it is the same as "Prefer Vulkan"
      • "Prefer Vulkan" will attempt to render using Vulkan, but fall back to OpenGL if it doesn't work.
      • "Prefer OpenGL" will attempt to render using OpenGL, but fall back to Vulkan if it doesn't work.

Minecraft:Tags

  • Block Tags
    • Added Template:Cd
      • Contains all blocks that suppress the bounciness of entities when colliding with them.
    • Added Template:Cd, Template:Cd blocks collection tags
    • Template:Cd collection tag has been renamed to Template:Cd
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 15.
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 5.
    • Added Template:Cd
      • Contains blocks that can be broken with shears with speed 2.

Minecraft:Attributes

  • Added Template:Cd
    • Determines what portion of the velocity is restituted after the entity collides with blocks and collidable entities.
    • When landing on bouncy blocks, like Minecraft:beds and Minecraft:slime blocks, the higher bounciness (of the block or the entity) is applied.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – no velocity is restituted.
    • Maximum value: Template:Cd – full velocity is restituted, collisions with blocks and collidable entities will have no effect on lowering the velocity.
  • Added Template:Cd
    • Determines how much ground friction is applied to the entity with regards to the block it is on.
    • Accepts values between Template:Cd and Template:Cd
    • Default value: Template:Cd – friction of blocks is not modified.
    • Minimum value: Template:Cd – friction of blocks is reduced to zero.
    • Values higher than Template:Cd increase the friction applied to the entity from the blocks it is on.
  • Added Template:Cd
    • Determines how much drag is applied to an entity while in the air.
    • Accepts values between Template:Cd and Template:Cd.
    • Default value: Template:Cd – the entity uses existing drag when moving in the air.
    • Minimum value: Template:Cd – no drag is applied to the entity.
    • Values higher than Template:Cd increase the drag applied to the entity when moving through the air.
  • The minimum value of Template:Cd is now Template:Cd

Minecraft:Data component format

  • Added Template:Cd
    • Represents the item that is absorbed by the Minecraft:sulfur cube.
    • Format: item that is absorbed by the sulfur cube.
      • e.g. minecraft:sulfur_cube_content=green_wool


Minecraft:Sounds


Minecraft:Textures

  • Block sprites
    • Added new block textures:
      • block/chiseled_cinnabar.png
      • block/chiseled_sulfur.png
      • block/cinnabar.png
      • block/cinnabar_bricks.png
      • block/polished_cinnabar.png
      • block/polished_sulfur.png
      • block/potent_sulfur.png
      • block/sulfur.png
      • block/sulfur_bricks.png
  • Item sprites
    • Added new Item sprites:
      • item/sulfur_cube_bucket.png
  • Entity textures
    • Added new entity textures:
      • entity/sulfur_cube/sulfur_cube_outer.png
      • entity/sulfur_cube/sulfur_cube_inner.png

Changes

Command format

General

  • When granting or revoking several advancements, the command output will now report how many advancements changed state across all players.
  • When granting or revoking advancements or a criterion on several players, the command output will now report the number of players that any change applied to.

General

Minecraft:Configured features

  • Template:Cd
    • The fields Template:Cd and Template:Cd in blocks section of feature configuration now also accept an ID and a list of IDs in addition to a tag.
  • Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID or a list of IDs in addition to a tag
  • Template:Cd
    • The field Template:Cd in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag.
  • Template:Cd
    • The field replaceable in the feature configuration now also accepts an ID and or a list of IDs in addition to a tag

Minecraft:Data pack

Minecraft:Dimension types

  • The field Template:Cd now also accepts an ID and a list of IDs in addition to a tag.

Minecraft:Resource pack

Minecraft:Shaders

    • The core/rendertype_text, core/rendertype_text_see_through, core/rendertype_text_intensity, core/rendertype_text_intensity_see_through, core/rendertype_text_background, and core/rendertype_text_background_see_through shaders have been replaced by core/text and core/text_background
      • Variants are now controlled by shader defines: IS_GUI, IS_SEE_THROUGH, and IS_GRAYSCALE

Structure processors

Minecraft:World generation

  • Dripstone features
    • Renamed the feature type Template:Cd to Template:Cd
      • Added the field Template:Cd – Block State, describes the block forming the base of the speleothem.
      • Added the field Template:Cd – Block State, describes the block creating the columns of the speleothem.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
      • Renamed the field Template:Cd to Template:Cd
    • Renamed the feature type Template:Cd to Template:Cd.
    • Adjusted the feature type Template:Cd.
      • Added the field Template:Cd – Block ID, list of Block IDs, or hash-prefixed Block Tag describing which blocks this feature can generate on.
  • Added the Template:Cd surface rule.
    • Replaces blocks based on the specified noise and gradient list.
    • Format: object with fields:
      • Template:Cd – noise id, the noise to sample.
      • Template:Cd – non-empty list of objects with fields, the list to sample based on the noise value:
        • Template:Cd (optional) – the block state to select at this index.
          • If this field is not defined, the surface rule will not replace any block when sampling this entry.
  • Added the Template:Cd feature type
    • Generates a list of placed features in order. If any feature in the list is not placed, the following features will also be skipped.
    • Format: object with fields:
      • Template:Cd – list of Placed Features or hash-prefixed placed feature tag, the features to generate.
  • Added the Template:Cd feature type
    • Places one template randomly chosen from the given Weighted List of Identifiers. By default, the template will be spawned randomly rotated, centered around the origin.
    • Format: object with fields:
      • Template:Cd – Weighted List of structure template entries. Each structure template entry is composed of an Identifier and a list of rotations to randomly choose from.

Fixes

Template:Fixes

Navigation

Template:Navbox Java Edition versions

Minecraft:es:Java Edition 26.2 Minecraft:fr:Édition Java 26.2 Minecraft:ja:Java Edition 26.2 Minecraft:pt:Edição Java 26.2 Minecraft:ru:26.2 (Java Edition) Minecraft:zh:Java版26.2