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Minecraft:Barrel

From SAS Gaming Wiki
Revision as of 19:02, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox block A barrel is a solid Minecraft:block used to store Minecraft:items. Unlike a Minecraft:chest, it cannot connect to other barrels. It also serves as a fisherman's job site block.

Obtaining

Breaking

Barrels can be mined with or without any Minecraft:tool, but Minecraft:axes are the quickest.

Script error: No such module "breaking row".

Natural generation

Empty barrels can generate naturally in fisher cottages in villages. Up to 3 barrels can generate in a village fisher cottage.

In trial chambers, barrels containing loot can be found in the corridors, while empty barrels generate beneath Minecraft:hoppers at chamber entrances.

Generated loot

Script error: No such module "lootChest".

Crafting

Template:Crafting

Usage

Barrels can be moved by Minecraft:pistons.Template:Only Minecraft:Water and Minecraft:lava flow around barrels without affecting them. Lava can create Minecraft:fire in air blocks next to barrels as if the barrel was flammable, but the barrel does not actually catch fire and can't burn away.

Container

File:Barrel GUI.png
The GUI of the barrel.

Barrels have a container inventory with 27 slots, which is the same as a single Minecraft:chest. Unlike chests, the action of opening a barrel is never prevented. They can be filled by Minecraft:droppers and both filled and emptied by Minecraft:hoppers. When broken, barrels drop the contents of the container and the barrel item itself.

To open the barrel interface, use the {{#vardefine: control | right click on mouse or left trigger on gamepad }}Use Item control. To move items between the barrel inventory and the player inventory or hotbar while the barrel interface is open, drag or shift-click the items. Holding

  1. REDIRECT Template:Keys

Template:Redr and double-clicking while holding an item moves all items of the type clicked on in or out of the barrel to the extent that space is available for them.Template:Only To exit the barrel interface, use the

  1. REDIRECT Template:Keys

Template:Redr control.

By default, the interface of a barrel is labeled "Barrel". A barrel's GUI label can be changed by naming the barrel in an Minecraft:anvil before placing it or by using the

  1. REDIRECT Template:Command

Template:Redr commandTemplate:Only (for example, to label a barrel at (0,64,0) as "Bonus Barrel!", use Template:Cmd).

in Template:Editions, a barrel can be "locked" by setting its lock tag using the

  1. REDIRECT Template:Command

Template:Redr command. If a barrel's lock tag is not blank, the barrel cannot be opened unless the player is holding an item that matches the item predicate in the lock tag. For example, to lock a barrel at (0,64,0) so that the barrel cannot be opened unless the player is holding an item named "Barrel Key", use Template:Cmd.

Profession

{{#vardefine:params|0 }}Template:Hatnote If a barrel has not been claimed by a Minecraft:villager, any nearby unemployed villager has a chance to change their profession to fisherman and claim the barrel as their job site block.

Fuel

Barrels can be used as a fuel in Minecraft:furnaces, smelting 1.5 items per block.

Note blocks

Barrels can be placed under note blocks to produce "bass" sounds.

Piglins

Minecraft:Piglins become hostile toward players who open or break barrels.

Sounds

Generic

Template:Edition: Template:Sound table/Block/Wood/JE

Template:Edition: Template:Sound table/Block/Wood/BE

Unique

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table Template:ID table

Bedrock Edition: Template:ID table Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst Template:Bst

Bedrock Edition: Template:Bst Template:Bst

Block data

A barrel has a block entity associated with it that holds additional data about the block.

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

<section begin="block data" />

  1. REDIRECT Template:Nbt inherit/lockable
  1. REDIRECT Template:Nbt inherit/lootable
    • Template:Nbt/sprite Items: List of items in the container. Represents the Template:DCL component. The component is still present on the block entity, even if the tag does not exist (due to a loot table existing instead).

<section end="block data" />

Bedrock Edition:

See Minecraft:Bedrock Edition level format/Block entity format.

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Template:Hatnote

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

File:Alex wearing Barrel.png
Alex wearing a barrel
  • In the 2022's April Fool's update, a barrel can be thrown onto a player and make them appear as if they were "wearing" or "hiding" under the block.

Gallery

Render

Close

Java Edition

Bedrock Edition

Open

Java Edition

Bedrock Edition

Mojang screenshots

In other media

External links

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cs:Sud de:Fass es:Barril fr:Tonneau it:Barile ja:樽 ko:통 lzh:木桶 pl:Beczka pt:Barril ru:Бочка uk:Діжка zh:木桶