Minecraft:Bedrock Edition 1.21.0
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Template:Message box{{#vardefine: version-prefix | Bedrock Edition}}{{#vardefine:version-type|release}}Template:Article other Template:Infobox version Template:Pointer box
1.21.0, the first release of Tricky Trials, is a major update to Bedrock Edition released on June 13, 2024.<ref>Template:Cite</ref><ref>Template:Cite</ref> Originally announced at Minecraft Live 2023 on October 15, 2023, the update focuses on "combat adventures and tinkering". It introduces trial chambers, several copper and Minecraft:tuff variants, the Minecraft:crafter, 20 new paintings, and 3 new music discs.
Additions
Blocks
Script error: No such module "animate". Minecraft:Crafter
- A new Minecraft:block that enables the Minecraft:crafting of Minecraft:items and Minecraft:blocks via Minecraft:redstone.
- The crafter ejects one crafted item at a time when powered by a new redstone pulse. Upon receiving this new pulse, the crafter ejects the result from the front face.
- All the result items will be ejected together when the output result has multiple type of items.
- Crafters can be oriented in any direction when placed.
- They have a unique user interface:
- They have a 3×3 interactable crafting grid.
- Their crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand.
- A "toggled" slot cannot hold any items and therefore cannot have items placed into it by other blocks such as Minecraft:hoppers and Minecraft:droppers.
- Unlike the crafting table, the slots display a preview of the crafted item which will be crafted and ejected on the next redstone pulse but cannot be manually taken out by the player.
- The user interface is shared between all players interacting with them, meaning that multiple players can interact with them at the same time, similar to Minecraft:chests and hoppers.
- They interact with other blocks in the following ways:
- When read by a redstone comparator, the redstone signal strength is 0 to 9, where each non-empty or toggled slot adds 1 strength.
- Hoppers can be used to both insert and pull items out of them.
- Droppers can be used to insert items into them.
- Moving items in from another block with a Minecraft:hopper or a Minecraft:dropper prioritizes filling items into slots following these rules:
- Crafters prioritize the first empty slot from left-to-right and top-to-bottom.
- If there are no empty slots then crafters prioritize the smallest stack of the same item and pick the first if there are multiple.
- If there is a toggled slot, it is skipped. The item will then be moved into the container.
- If the item cannot be moved, it is ejected into the world.
File:Heavy Core JE1 BE1.png Minecraft:Heavy Core
- A block which can be combined with a breeze rod to craft a Minecraft:mace.
- The heavy core block has a 8.3% chance of being rewarded when using a ominous trial key on a ominous vault in the trial chambers.
Script error: No such module "animate". Minecraft:Ominous Trial Spawner
- A more powerful active phase of the trial spawner with unique challenges and rewards.
- Provides a more challenging experience that advanced players can opt into for better rewards.
- If a trial spawner detects a player that has the Trial Omen effect, the spawner will become ominous if:
- It is not in cooldown.
- Or, it is in cooldown but was not ominous during its last activation.
- Making it ominous this way will bypass the cooldown.
- While active, it will:
- Glow blue instead of orange.
- Emit soul flames instead of normal flames.
- Very commonly spawns mobs with equipment if they can wear it.
- The equipment these mobs wear have armor trims applied from the trial chambers.
- Known issue: these mobs can currently drop their equipment on death, but they will not in the future.
- Periodically spawn potions and projectiles on top of unsuspecting players and mobs.
- Based on their location, spawners in an area will select a random set of projectiles to spawn.
- These projectiles will always include a single type of lingering potion from a set of possible effects.
- Becoming ominous will despawn any existing mobs it spawned and reset its challenge.
- It will stay ominous until it has been defeated and its cooldown has finished.
- When defeated, it will eject a different set of loot to normal trial spawners.
Script error: No such module "lootChest".
- Ominous trial keys have a 30% chance of ejecting from a defeated ominous trial spawner, replacing the usual 50% chance to eject trial keys.
Script error: No such module "animate". Minecraft:Ominous Vault
- A variant of vaults that have a different texture and emit soul flames instead of normal flames.
- These can be found throughout the trial chambers in harder to find places and require an ominous trial key to unlock.
- These vaults hold a more valuable set of rewards than the standard vaults unlocked by trial keys.
- Ominous vaults can provide some particularly valuable items.
Script error: No such module "lootChest".
Script error: No such module "animate". Minecraft:Trial Spawner
- Generates in trial chambers.
- The trial spawner is a new form of spawner that ejects rewards upon completion and can have variable levels of challenge in Minecraft:multiplayer.
- The challenge level will increase for each new player a trial spawner notices nearby.
- Challenge level will not decrease until it is reset during a trial spawner's cooldown.
- Unlike monster spawners, a trial spawner will spawn a limited number of mobs proportional to its current challenge level.
- It can only spawn a mob at positions that are within line of sight.
- It can spawn a mob regardless of any light level requirement the mob.
- Spawned mobs are persistent.
- Once all mobs are defeated, the trial spawner will eject a set of rewards proportional to the current challenge level.
- After the rewards have been ejected, the trial spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs.
Script error: No such module "lootChest".
- Trial spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout trial chambers.
- Trial spawners are extremely slow to mine and resistant to explosions, and will not drop even with Minecraft:Silk Touch.
- When placed in Creative, trial spawners have no mob type set by default.
- The mob type can be set by interacting with it while holding a spawn egg.
- Players in Creative or Spectator mode are not detected or noticed by trial spawners.
Script error: No such module "animate". Minecraft:Vault
- Can be found in the trial chambers.
- Can be unlocked with a trial key.
- Each player can open the vault only once to get a reward.
Script error: No such module "lootChest".
Script error: No such module "animate". Minecraft:Chiseled Copper
- Generates in trial chambers.
- Can be crafted from 2 cut copper slabs or can be obtained by cutting blocks of copper using a Minecraft:stonecutter.
- Has different levels of oxidation.
- Oxidation can be reversed with an Minecraft:axe.
- Minecraft:Honeycomb prevents oxidation from occurring.
Script error: No such module "animate". Minecraft:Copper Grate
- Generates in trial chambers.
- Can be crafted from 4 blocks of copper or can be obtained by cutting blocks of copper using a Minecraft:stonecutter.
- Has its own exclusive breaking sound.
- Has different levels of oxidation.
- Oxidation can be reversed with an Minecraft:axe.
- Minecraft:Honeycomb prevents oxidation from occurring.
- Can be waterlogged.
- Light shines through it.
- Minecraft:Mobs cannot spawn on or be suffocated in it.
Script error: No such module "animate". Minecraft:Copper Bulb
- Generates in trial chambers.
- Can be crafted from 3 blocks of copper, a blaze rod, and a piece of redstone dust.
- Emits light based on its oxidation level. The light gets dimmer with increased oxidation.
- Has different levels of oxidation.
- Oxidation can be reversed with an Minecraft:axe.
- Minecraft:Honeycomb prevents oxidation from occurring.
- Script error: No such module "animate". Defaults to an off state but can be toggled Script error: No such module "animate". with a redstone pulse.
- The block state is readable, allowing the block to function as a T flip-flop.
Script error: No such module "animate". Minecraft:Copper Door Template:Crafting Table
- Generates in trial chambers.
- Can be opened by a player.
- Can also be toggled opened and closed with Minecraft:redstone.
- Has different levels of oxidation.
- Oxidation can be reversed with an Minecraft:axe.
- Minecraft:Honeycomb prevents oxidation from occurring.
Script error: No such module "animate". Minecraft:Copper Trapdoor Template:Crafting Table
- Generates in trial chambers.
- Can be opened by a player.
- Can also be toggled opened and closed with Minecraft:redstone.
- Has different levels of oxidation.
- Oxidation can be reversed with an Minecraft:axe.
- Minecraft:Honeycomb prevents oxidation from occurring.
File:Tuff Stairs.png Minecraft:Tuff Stairs
- Can be crafted from Minecraft:tuff or can be obtained by cutting tuff using a Minecraft:stonecutter.
File:Tuff Slab.png Minecraft:Tuff Slab
- Can be crafted from Minecraft:tuff or can be obtained by cutting tuff using a Minecraft:stonecutter.
- Can be used to craft chiseled tuff.
File:Tuff Wall.png Minecraft:Tuff Wall
- Can be crafted from Minecraft:tuff blocks or can be obtained by cutting tuff using a Minecraft:stonecutter.
File:Chiseled Tuff.png Minecraft:Chiseled Tuff
- Can be crafted from tuff slabs or can be obtained by cutting tuff using a Minecraft:stonecutter.
- Generates in trial chambers.
File:Polished Tuff.png Minecraft:Polished Tuff
- Generates in trial chambers.
- Can be crafted from Minecraft:tuff or can be obtained by cutting tuff using a Minecraft:stonecutter.
- Can be used to craft their respective stairs File:Polished Tuff Stairs.png, slabs File:Polished Tuff Slab.png and walls File:Polished Tuff Wall.png.
File:Tuff Bricks.png Minecraft:Tuff Bricks
- Generates in trial chambers.
- Can be crafted from polished tuff or can be obtained by cutting tuff using a Minecraft:stonecutter.
- Can be used to craft a chiseled variant File:Chiseled Tuff Bricks.png and a respective stairs File:Tuff Brick Stairs.png, slabs File:Tuff Brick Slab.png and walls File:Tuff Brick Wall.png.
Items
File:Arrow of Infestation.png Arrow of Infestation
- Gives the Infested effect.
File:Arrow of Oozing.png Arrow of Oozing
- Gives the Oozing effect.
File:Arrow of Weaving.png Arrow of Weaving
- Gives the Weaving effect.
File:Arrow of Wind Charging.png Arrow of Wind Charging
- Gives the Wind Charged effect.
- Added two new banner patterns that can be obtained by unlocking Minecraft:vaults.
File:Breeze Rod JE1 BE1.png Minecraft:Breeze Rod
- Dropped by the breeze.
- Can be crafted into 4 wind charges.
- Can be used with the heavy core to craft a Minecraft:mace.
File:Mace JE1 BE1.png Minecraft:Mace
- A new heavy-type melee weapon that can be crafted using a heavy core and a breeze rod.
- Using the weapon while falling can increase the damage output. The higher the player falls, the more damage is dealt.
- This can be done by jumping towards the target and hitting them before the player hits the ground.
- Successfully striking a target in this way will negate any damage accumulated from the fall, similar to how a wind charge works.
- Other entities near the struck enemy will receive knockback.
- Can be repaired with breeze rods using an Minecraft:anvil.
- Players can use a mace in combination with wind charges to launch up and deliver devastating smash attacks on their enemies.
- Added 3 new music discs, which play the following songs from Tricky Trials's official soundtrack:
- width=32x32 "Precipice" by Aaron Cherof
- Can be found rarely in standard vaults.
- Has a comparator output of 13 when played in a Minecraft:jukebox.
- width=32x32 "Creator" by Minecraft:Lena Raine
- Can be found rarely in ominous vaults.
- Has a comparator output of 12 when played in a jukebox.
- width=32x32 "Creator (Music Box)" by Minecraft:Lena Raine
- Can be found rarely in decorated pots broken in trial chambers.
- Has a comparator output of 11 when played in a jukebox.
- width=32x32 "Precipice" by Aaron Cherof
- Added 20 new paintings by the artists Sarah Boeving and Kristoffer Zetterstrand:
| Picture | Name | Size | Artist |
|---|---|---|---|
| width=16x16 | Meditative | 1x1 | Sarah Boeving |
| width=32x32 | Prairie Ride | 1x2 | Sarah Boeving |
| width=32x32 | Baroque | 2x2 | Sarah Boeving |
| width=32x32 | Humble | 2x2 | Sarah Boeving |
| width=64x64 | Unpacked | 4x4 | Sarah Boeving |
| width=48x48 | Bouquet | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Cavebird | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Cotán | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Endboss | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Fern | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Owlemons | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Sunflowers | 3x3 | Kristoffer Zetterstrand |
| width=48x48 | Tides | 3x3 | Kristoffer Zetterstrand |
| width=64x64 | Backyard | 3x4 | Kristoffer Zetterstrand |
| width=64x64 | Pond | 3x4 | Kristoffer Zetterstrand |
| width=64x64 | Changing | 4x2 | Kristoffer Zetterstrand |
| width=64x64 | Finding | 4x2 | Kristoffer Zetterstrand |
| width=64x64 | Lowmist | 4x2 | Kristoffer Zetterstrand |
| width=64x64 | Passage | 4x2 | Kristoffer Zetterstrand |
| width=64x64 | Orb | 4x4 | Kristoffer Zetterstrand |
File:Ominous Bottle JE1 BE1.png Minecraft:Ominous Bottle
- Can be consumed by players to give the Bad Omen effect for Script error: No such module "convert"..
- Has 5 variations, one for each Bad Omen level.
- The bottle breaks when consumed.
- Can be stacked to 64.
- Can be found uncommonly in any vaults that are unlocked with trial keys, and is dropped by raid captains when defeated outside a raid.
File:Ominous Trial Key JE1.png Minecraft:Ominous Trial Key
- A new variant of the trial key which can only be obtained by defeating an ominous trial spawner.
- They can be used to unlock ominous vaults.
Script error: No such module "animate". Potion of Infestation
- Brewed with an awkward potion and a Minecraft:stone block.
- Gives the Infested effect.
Script error: No such module "animate". Potion of Oozing
- Brewed with an awkward potion and a slime block.
- Gives the Oozing effect.
Script error: No such module "animate". Potion of Weaving
- Brewed with an awkward potion and a Minecraft:cobweb.
- Gives the Weaving effect.
Script error: No such module "animate". Potion of Wind Charging
- Brewed with an awkward potion and a breeze rod.
- Gives the Wind Charged effect.
- Added three new pottery sherds that can only be obtained from decorated pots found in trial chambers.
- Added two new armor trims that can be obtained by Minecraft:vault and ominous vault loot drops.
- File:Breeze Spawn Egg JE1 BE1.png Breeze Spawn Egg.
- File:Bogged Spawn Egg JE1 BE1.png Bogged Spawn Egg.
File:Trial Chambers Map BE1.png Trial Explorer Map
- Can be traded from journeyman cartographers.
- Points to a nearby trial chamber.
File:Trial Key JE2 BE2.png Minecraft:Trial Key
- A reward from the trial spawners after defeating mobs.
- An item that can only be obtained from trial spawners and chests.
- Trial keys are used to open up Minecraft:vault blocks.
File:Wind Charge (item) JE1 BE1.png Minecraft:Wind Charge
- The item form of the wind charge entity.
- Can be crafted from breeze rods or can be obtained as a reward from Minecraft:vaults.
- Can be shot from a Minecraft:dispenser or thrown by a player.
Mobs
File:Bogged JE2 BE2.png Bogged
- A new variant of skeletons that shoot poisonous arrows.
- They're faster to take down with Template:Hp health instead of Template:Hp health.
- They attack at a slower interval of 3.5 seconds instead of 2 seconds.
- Has a chance to drop Arrows of Poison when killed by players.
- These mossy and mushroom covered skeletons spawn naturally in swamps and mangrove swamps.
- The mushrooms on its head can be sheared to give 1-2 brown mushrooms and 1-2 red mushrooms.
- Can also be found spawning from trial spawners in some trial chambers.
File:Breeze JE1.webp Breeze
- The Breeze is a hostile Minecraft:mob that can spawn via trial spawners in some rooms within the trial chambers.
- The Breeze moves primarily by leaping around the target, sometimes jumping quite long distances.
- An aggressive adversary, the breeze shoots wind charge projectiles at its target.
- Wind charges deal a small amount of damage when colliding directly with an entity.
- After colliding with an entity or a block, wind charge projectiles produce a wind charge, which knocks back entities in the area by several blocks.
- Drops 1-2 breeze rods when killed by a player.
- The number of breeze rods dropped is affected by Looting enchantment.
- Wind charges also have the effect of 'activating' certain blocks:
- Non-iron Minecraft:doors and Minecraft:trapdoors are flipped.
- Fence gates are flipped.
- Minecraft:Buttons are pressed.
- Minecraft:Levers are flipped.
- Minecraft:Bells are rung and swung.
- Lit Minecraft:candles (both standalone and on Minecraft:cake) are extinguished.
- Wind bursts do not have any effect on iron doors, iron trapdoors, or any block being held in its position by a redstone signal.
Non-mob entities
File:Wind Charge JE2 BE2.webp Minecraft:Wind Charge
- Fired by the breeze and players who use the wind charge item.
- Explodes upon impact, emitting a large burst of gust particles and knocking entities back similar to a TNT explosion.
- Its explosion interacts with certain blocks, including Minecraft:buttons and Minecraft:trapdoors.
- Deals damage when colliding directly with a player or mob.
- Can be deflected, just like fireballs.
World generation
File:Isometric Chamber-6.png Trial Chambers
- Trial chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game.
- Trial chambers are made out of a variety of copper and Minecraft:tuff blocks and can be found in different sizes from large to small.
- Trial chambers are fairly common under Minecraft:deepslate layers underground.
- The layout of each trial chamber is procedurally generated, and can include traps, rewards, and a variety of combat spaces.
- Supply chests can be found between the different rooms, and give the player blocks and items which help them navigate their trials.
- Decorated pots generate around the trial chambers, and can be smashed open to find a little loot inside.
- Minecraft:Vaults and ominous vaults are guarded by combat challenges in most rooms, and require a trial key or ominous trial key to be opened. They can be a source of many high level enchanted books, consumables, and equipment.
- Some rooms include hidden areas that can contain chests, beds for players to set their respawn point, and vaults. Some also contain passageways that players can crawl through and lead to other rooms.
- Each trial chamber will include trial spawners with a melee, small melee, or ranged category:
| Category | Mob spawned | Floor | Blocks in/on the floor |
|---|---|---|---|
| Breeze |
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| Melee |
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| Small melee |
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| Ranged |
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- Each trial spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each trial chamber.
- For example, one trial chamber might only spawn Minecraft:zombies, cave spiders and strays, while another might only spawn slimes, silverfish and skeletons.
- The exceptions to this are some trial spawners in unique rooms which always spawn breezes.
Gameplay
Achievements Script error: No such module "Achievement".
Ominous Events
- Optional challenge obtained (triggered) by having Bad Omen.
- They are designed to challenge the player and "shake up" the experience in new ways.
- Bad Omen no longer triggers a raid directly.
- A raid is now labelled as an ominous event.
- Bad Omen transforms into Raid Omen when a player enters a village.
- Bad Omen also transforms into Trial Omen when a player is seen by a trial spawner.
- Ominous trials:
- This mechanic can be described as a more challenging version of the battle that happens when an active trial spawners spawns mobs for the player to fight.
- Triggered by Trial Omen.
- Effectively lasts as long as the player has Trial Omen or as long as there are ominous trial spawners nearby.
- The ominous trial spawners control the ominous trial, just like how normal trial spawners control a normal trial.
- During the trial, random projects are spawned and dropped near any active ominous trial spawner.
- The mobs spawned by ominous trial spawners usually wear armor if they can.
- The armor is usually enchanted.
- Every piece of the armor always has the bolt armor trim, with copper as the trim material.
New Enchantments
- Three new enchantments have been introduced that are unique to the Minecraft:mace.
- Breach
- Rare enchantment, accessible in the enchanting table and on enchanted books in loot.
- Has 4 levels.
- Maces enchanted with Breach reduce the effectiveness of armor on the target.
- The effectiveness of the armor is reduced by 15% per Breach level.
- Density
- Common enchantment, accessible in the enchanting table and on enchanted books in loot.
- Has 5 levels.
- Maces enchanted with Density do more damage per fallen block per Density level.
- Damage dealt per fallen block is increased by 1 per level of Density.
- Wind Burst
- Unique enchantment which can only be found in ominous vaults.
- Has 3 levels.
- Maces enchanted with Wind Burst will emit a burst of wind upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other.
- Each level will bounce the attacker higher up in the air.
- Breach
New Effects
- File:Infested.png Infested
- Affected entities have a 10% chance to spawn 1–2 silverfish when hurt.
- Silverfish cannot get this effect.
- File:Oozing.png Oozing
- Affected entities will spawn two slimes upon death.
- Slimes cannot get this effect.
- File:Raid Omen JE2 BE1.png Raid Omen
- A variant of Bad Omen.
- Obtained by entering a village.
- Triggers a raid 30 seconds after being obtained.
- Once the Raid Omen expires, a raid will start at the location the player gained the Raid Omen.
- File:Trial Omen.png Trial Omen
- A variant of Bad Omen.
- Obtained by being seen by a trial spawner.
- Triggers an ominous trial when obtained.
- A players with this effect is also surrounded by ominous particles.
- File:Weaving.png Weaving
- Affected entities will spread Minecraft:cobweb blocks upon death.
- Non-player entities with this effect can walk through Minecraft:cobweb at normal speeds.
- File:Wind Charged.png Wind Charged
- Affected entities will emit a wind burst upon death.
New Game rules
- Added
tntExplosionDropDecay: controls the decay of drops from Minecraft:TNT explosions.- The rule can be set to
- REDIRECT Template:Code
Template:Redr to re-enable the previous behavior where not all blocks would drop when exploded by TNT.
- Added
showDaysPlayed: controls whether show a HUD overlay that displays the number of days played in a world.
Music
- Added 9 new background music tracks. These can all play on the menu screens.
- Every other biome means all of these biomes:
- "Featherfall" can play in every "other" biome, but it also plays in the specific biomes listed above.
General
Ambience
- Added 4 new ambient cave sounds:
| Name | Sound |
|---|---|
| Cave 20 | File:Cave20 BE1.wav |
| Cave 21 | File:Cave21 BE1.wav |
| Cave 22 | File:Cave22 BE1.wav |
| Cave 23 | File:Cave23 BE1.wav |
Particles
- Script error: No such module "animate". Trial Spawner Detection
- Emitted by a trial spawner upon activation.
- Script error: No such module "animate". Ominous Trial Spawner Detection
- Emitted by an ominous trial spawner upon activation.
- File:Gust (texture) JE1 BE1.gif Gust / Small Gust Emitter / Large Gust Emitter
- Created in a large burst comparable to explosion particles when a wind charge explodes. The small emitter spawns a number of gust particles when a player wind charge explodes and the large emitter appears from a breeze wind charge.
- File:Vault connection JE1 BE1.png Vault Connection
- Created when a player stands near a vault they are yet to unlock.
Changes
Blocks
Minecraft:Coral Block and Minecraft:Dead Coral Block
- The different block states for the
coral_blockID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
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Grass and Minecraft:Fern
- The different block states for the
tallgrassID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
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Minecraft:Smooth Stone Slab, Minecraft:Sandstone Slab, Wooden Slab, Minecraft:Cobblestone Slab, Bricks Slab, Stone Bricks Slab, Minecraft:Quartz Slab, and Minecraft:Nether Brick Slab
- The different stone slab type block states for the
stone_block_slabID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
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Minecraft:Sunflower, Minecraft:Lilac, Double Tallgrass, Minecraft:Large Fern, Minecraft:Rose Bush, and Minecraft:Peony
- The different double plant type block states for the
double_plantID have now been split up into their own IDs.
| Old ID | New ID |
|---|---|
Template:Redr |
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Items
- Now have the same duration as drinkable potions.
Gameplay
Achievements
- "Wax on, Wax off" now requires waxing and removing wax on all new copper variants.
- "We're being attacked" now requires walking in a village with the Raid Omen effect applied in 30 seconds.
Bad Omen
- Icon texture has been changed to File:Bad Omen JE3 BE3.png.
- No longer automatically granted when killing a raid captain.
- Now caused by drinking an ominous bottle.
- Will become Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
Oxygen bar
- Added an empty state for air bubbles (File:Empty Bubble (icon).png) along with a wobble when the player is drowning.
- Added a popping sound when bubbles pop on the oxygen bar.
General
Controls
- Added slide-off persistence to new d-pad touch control scheme.
- Changes positioning and scale of default new touch d-pad control scheme.
- Also allows for moving the dpad closer to the hotbar when customizing touch controls.
Game Tips
- Improved game tip interruption handling. Different kinds of interruptions can now be tracked separately.
- Added interruption for when player is in Minecraft:lava.
- Added interruption when input mode is switched.
- Added interruption when Minecraft:mobs are nearby.
- Changed base timing for camera game tip to 15 seconds.
- Changed base timing for movement game tip to 30 seconds.
- Changed base timing for break Minecraft:block game tip to 2 minutes.
- Changed base timing in survival for place block game tip to 5 minutes.
- Deactivated swimming game tip for touch devices.
Main Menu
- Added new Cubemap background for 1.21.
Education edition toggle
- Chemistry items now appear in the Minecraft:Creative inventory when the Education edition toggle is on.
Experiments
- Removed the "Update 1.21" experimental toggle.
- Removed the "Experimental Cameras" experimental toggle.
- Changed the default "Anti Aliasing" video setting to "2" instead of "4" for better performance with minimal visual degradation.
Profile Screen
- Updated the player Profile page.
- Added the ability to view and manage:
- Achievements
- Friends
- Followers
- Stats
- Added the ability to view and manage:
- In the new Play Screen UI you can access Profile from the Play menu.
- Open the Friends Drawer and click on your friends to see their profiles, or click "Search for Players" from the Friends Drawer to find new profiles.
- In the old UI, click "Add Friends" from the Friends tab and search for friends. Click on them to view their profiles.
Mobs
Loot table
- The chances for mob equipment to drop has been brought closer to
- REDIRECT Template:Edition
- Enchanted mob equipment no longer has double the chance to drop.
- Each level of the Looting enchantment now gives a +1% chance for mob equipment to drop, down from +4%.
Technical
Add-Ons and Script Engine
- Changed biome documentation to generate with a different system, which will cause the layout and order of those documentation elements to change.
API
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- Watchdog settings.
- Increase script hang threshold.
- Disable/Enable slow script warnings and adjust threshold.
- Disable/Enable script spike warnings and adjust threshold.
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- Fixed
GameRulesrule property-setters so that changes are propagated to clients. - Moved
startItemCooldownandplayer.getItemCooldownfrombetato1.11.0. - Released
playSoundfrombetato1.11.0. playSoundis now deprecated and will be removed in a future major version. UseDimension.playSoundas the alternative.- Released
ListBlockVolumefrombetato1.11.0. - Released
BlockVolumeBasefrombetato1.11.0 - Released
BlockLocationIteratorfrombetato1.11.0. - Moved method
getGameMode(): GameModefromfrombetato1.11.0. - Moved method
setGameMode(gameMode?: GameMode): voidfrombetato1.11.0. - Moved member
playerGameModeChange: PlayerGameModeChangeAfterEventSignalfrombetato1.11.0. - Moved member
playerGameModeChange: PlayerGameModeChangeBeforeEventSignalfrombetato1.11.0. - Moved class
PlayerGameModeChangeAfterEventfrombetato1.11.0. - Moved class
PlayerGameModeChangeAfterEventSignalfrombetato1.11.0. - Moved class
PlayerGameModeChangeBeforeEventfrombetato1.11.0. - Moved class
PlayerGameModeChangeBeforeEventSignalfrombetato1.11.0. - Change
waitTick(ticks?: number)tosystem.waitTicks(ticks: number);. - Renamed property
selectedSlottoselectedSlotIndexand moved it frombetato1.11.0. - Moved
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Blocks
- Updated block geometry to allow uv rotations.
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Components
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damage_sourcesfield ofbehavior.panichave been updated.- This change only affects entities with a format version of
1.21.0or higher.
- This change only affects entities with a format version of
- Multiple items with the same custom component will now correctly trigger custom component logic.
Entities
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General
- The free camera experiment has been deprecated and the toggle removed as this feature has shipped.
- Future improvements to the free camera preset will be found in new experimental toggles as those capabilities become available. Samples can be found in the document for the camera command.
Items
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Experimental
These additions and changes are accessible by enabling the "Beta APIs" experimental toggle.
Changes
Technical
API
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- Miscellaneous bug fixes.
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fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): numbertofillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
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ItemComponentConsumeEventforbeta. EntityTameMountComponent- Added method
tameToPlayer. - Added properties
isTamed,isTamedToPlayer,tamedToPlayer, andtamedToPlayerId.
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GameRules- Added property
showDaysPlayedtobeta.
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Fixes
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- Cauldrons filled with potions now keep the color of the potion when pushed by a piston.
- Containers being cloned over no longer keep their container screens open and cause crashes.
- Items drops from blocks destroyed in an explosion now get merged into bigger item stacks before spawning in the world.
- On touch devices players can once again distribute a selected item stack over multiple slots by dragging it over them.
- The Game Tip for sneaking now resolves itself properly when the player sneaks.
- Fixed an issue where the ‘Let It Go’ trophy did not unlock on PlayStation®4.
- When using an item on an entity, it is now necessary to release the use button before being able to use it again, which prevents players from inadvertently consuming items themselves when interacting with entities.
- Fixed crashes that could occur when creating worlds on new Realms and backing out at the Online Safety dialog box.
- Support prevention of app/flow restart when dark mode toggled on or off on across Android devices.
- Removed faulty hotbar scale setting for Pocket UI.
- Fixed a crash when entity identifier was too complex.
- Fixed a problem where teleporting while using an item with a long use duration could leave it in an unresponsive state until the use duration elapsed.
- Fixed a bug where users could not navigate through inventory using keyboard in touch devices.
- Fixed hunger element so that its visibility can be changed with the
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- Added missing indentation to list items in some models, which should make those lists easier to read.
- On touch devices, when moving items between different slots, the icon no longer appears as duplicated between the moving item and the destination slot.
- On touch devices, when moving enchanted items between different slots, the moving icon is now rendered correctly.
- On touch devices, stack-splitting UI no longer appears for unstackable items.
- On touch devices, items from Creative Inventory are now unselectable.
- On touch devices, it is now possible to swap two identical items.
- Fixed a crash that could occur when the player begins losing air.
- Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files.
- When a player dies in a Nether Portal, they no longer spawn with a shaky camera.
- Status effect particle colors are no longer blended into one particle color. Up to 8 active visible status effect particles are now rendered separately.
- Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes).
- Fixed the game inconsistently advertising free Realms trial based on multiple sources.
- Fixed mob animations not playing when mobs were unloaded in split screen.
- Copper trapdoor now oxidizes with time.
- Fixed a recipe bug where any type of stone slab could be used to craft a grindstone with crimson, mangrove, or warped planks. It can now only accept the actual normal stone slab, no other type of stones.
- When using touch controls, nether portals can once again be destroyed by destroying the portal surface.
- Crafters now show the correct particle when broken.
- Player-shot Wind Charges' burst sound is no longer affected by the "Hostile Creatures" sound setting.
- Mobs under the Infested status effect no longer spawn Silverfish when blocking damage with a Shield.
- The Breeze can now pathfind close to fire.
- Fixed various broken or incorrect jigsaw data in Trial Chambers.
- Fixed a bug where, if a block and item are registered with the same identifier, the block returns a null item when "picked".
- Fixed an issue that could cause missing textures when placing paintings in some Marketplace worlds. Painting motifs from a version above the current session's will not be selected when placing a painting.
- Fixed a bug where the Arrow projectiles randomly shot down in an Ominous Trial would have Harming II or Slow Falling as their effect instead of Poison or Slowness IV.
- Fixed a bug where Arrows of Slow Falling could be found in Ominous Vaults instead of Arrows of Slowness IV.
- Fixed a bug where the Looting enchantment could cause mob equipment with a 0% drop chance to still drop, such as Vex swords or equipment from Ominous Trials.
- Fixed an issue where particle effect lifetime event timeline did not trigger events as expected.
Script error: No such module "fixes".
Trivia
- This update has the most releases in its update cycle, currently standing at 46 (including itself).
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References
<references group="">
</references>
de:Bedrock Edition 1.21.0 es:Bedrock Edition 1.21.0 fr:Édition Bedrock 1.21.0 pt:Edição Bedrock 1.21.0 ru:1.21.0 (Bedrock Edition) uk:1.21.0 (Bedrock Edition) zh:基岩版1.21.0