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Minecraft:Bedrock Edition 26.20/Upstream

From SAS Gaming Wiki
Revision as of 19:15, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Hatnote Template:Infobox version 26.20 is an upcoming minor update for Bedrock Edition with no set release date, which adds experimental features for Minecraft:Chaos Cubed and fixes bugs.

Additions

Template:Message box Parties

File:New UI - Pause Menu - Social Tab Screen Menu - Party Tab (Bedrock Preview 26.0.25).png
A party in the social drawer
  • Players can now create and join "parties", which are groups of people found in the social drawer where all members automatically join any world, Realm, or server the leader is in.
    • Party members will only follow the party leader to a Realm if they are a member of the Realm.
    • The social drawer is now also available on the main menu, and split in sections for friends, party, and world.
  • Members don't need to be in the leader's world and can still be in the menus or a different world while in a party.
  • Parties can contain up to 15 members.
    • The leader can choose what type of privacy setting the party has: "Invited only" requires the leader to send an invite to in-game friends to join, or "Open" makes the party accessible for any friends.
  • The leader can promote other members to leader.
  • A new Minecraft:settings tab allows the player to change which invites are shown, whether members can also send invites, and the default party privacy setting.
  • Added text chat for parties within the social drawer.
    • It functions identically to the gameplay chat but allows chatting outside of worlds or between worlds.
    • The current party chat is opened by default, left from the social drawer, with an input box.
    • The chat can be opened/closed for any joined party with a button bar.
  • The social drawer is now available again from the Create new world, Edit world, and Profile screens, and the Friends list has been removed from the Profile screen.

Minecraft:Realms

File:New UI - Realms Hub Screen Menu "World" Tab - Slots (Bedrock Preview 26.20.22).png
Managing worlds in the Realms Hub
  • Added the Realms Hub, which is a central place for the Realm. It replaces Minecraft:Realms Stories and all old settings menus.
    • The "Realms" tab in the Play screen has been updated, and there is now one button to open the Hub.
    • Realms Stories is merged with the Hub. The "Story Feed" tab is available under "Community". The "Timeline" tab is directly under the Realms Hub.
      • Players can notify administrators about story posts. This will add the story to the new "Feed Moderation" screen, where administrators can dismiss it, view notifiers, or delete the post.
      • A new "Admin log" tab is under Story Feed, currently empty. It will log community, settings, and world changes for administrators.
    • The "Members" tab is also available under Community and has been updated.
      • It now also shows invited members.
      • The list can now be sorted for administrator roles, player permissions, invite status, and a search box.
      • The owner can now remove and block players from this tab.
        • Inviting players is currently still in the old UI.
    • Some screens are still JSON as there is an ongoing migration of UI screens to Ore UI in this area.
    • The new "Worlds" tab allows to select active worlds and open their edit screens. Saves, currently in the old UI, can also be accessed here.
    • The new "Settings" tab allows to manage the Realm name and description, all previous Realms Stories settings, server region and server closing, and the subscription. Members also have the option to leave the Realm here.
    • In the game menu, players can currently still access the old Realms Stories as well as the old Minecraft:settings UI.
  • Added functionality for the "Resource packs" and "Behavior packs" tabs in the new edit world screen.
  • Added a Realms Admin role. Owners can grant several administrator permissions to members in the Realms Hub in the "Members" tab.
    • Setting a member to Administrator allows them to:
      • Fully manage worlds.
      • Fully manage Realm settings.
      • Add and remove Realm members.
      • Set player permissions.
      • Manage Hub settings.
      • Manage stories and comments.
    • Setting a member to Administrator does not grant them operator gameplay permissions and disable achievements. Changing member roles and managing the subscription remains exclusive to the owner.

Minecraft:Settings

  • Added a setting for closed captions. These were previously only available in Minecraft:options.txt.
  • Added several settings for customizing closed captions:
    • "Hide your sounds", which hides sounds caused by the player.
    • "Hide weather and ambient sounds", hides sounds in the ambient/environment category.
    • "Location of closed captions", select to display in the top-right or bottom-right.
    • "Closed caption duration", adjust the time closed captions are shown between 1 and 4 seconds.
  • Added a setting for texture streaming, which makes the game only load textures that are actually applied.

Changes

Blocks

Grass block

  • Can now create tall grass when fertilized with bone meal.

General

Graphical

  • Improved how scrollable screen content is displayed in Minecraft:Ore UI menu screens on devices with notches, rounded corners, or safe zones applied. Content now smoothly scrolls beneath the safe area instead of being cut off.
  • The End flash is now visible on all graphics modes.
  • Added MERS textures for all Minecraft:shelf blocks and nautilus armor variants.
  • Added/fixed MERS textures for the following blocks and items:

Minecraft:World generation

  • It is now possible to generate single biome worlds with dripstone caves.
    • It is unknown what this means, since they are still not available in-game and function exactly the same as before when enabled in level.dat.
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  • Accessing atmospherics graphics overrides through scripting is now done from
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Template:Redr.

Items

Minecraft:Torch

Mobs

Baby mobs

  • No longer show green growth particles when being fed if their growth is currently paused (due to using a golden dandelion).
  • Baby spawn sounds now play with the correct pitch for pigs, cats, chickens, horses, and wolves.
  • Adjusted hitbox size for the following baby mobs:

Chicken

  • Adjusted the hitbox size.

Rabbit

  • Idle animation is now disabled while they are leashed.

Technical

Accounts

  • Added platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.

AI Goals

  • Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer:
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  • The
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Template:Redr float range field in

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Template:Redr now only accepts an object with

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Template:Redr and

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Template:Redr values. Other formats will fail to parse.

  • Made the schema for
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Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range fields

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Template:Redr and

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Template:Redr now only accepts an object with

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Template:Redr and

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Template:Redr values. Other formats will fail to parse.

  • Made the schema for
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Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field

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Template:Redr now only accepts an object with

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Template:Redr and

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Template:Redr values. Other formats will fail to parse.

  • Made the schema for
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Template:Redr stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer. Float Range field

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Template:Redr now only accepts an object with

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Template:Redr and

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Template:Redr values. Other formats will fail to parse.

  • Added
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Template:Redr and

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Template:Redr to

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  • The
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Template:Redr now only accepts an object with min and max values.

API

  • Released
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Template:Redr version 2.7.0.

  • Added
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Template:Redr version 2.8.0-beta.

  • Released
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  • Released
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Template:Redr from

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Template:Redr to

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Template:Redr.

  • A new field,
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Template:Redr, has been added to the schema of

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Template:Redr, which allows specifying whether the snapped feature should be embedded in the located surface.

  • Added the
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Template:Redr property to

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Template:Redr.

  • Added the
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Template:Redr property to

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Template:Redr.

  • The default render distance used by
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Template:Redr and

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Template:Redr are now the client's render distance instead of infinity.

  • Added
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Template:Redr and

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Template:Redr to the

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Template:Redr enum in

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Template:Redr v1.3.0.

  • Added
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Template:Redr to

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Template:Redr beta so that observables can be easily be stringified with

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Template:Redr.

  • Added the pack name to Error content log lines.
  • Added the
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Template:Redr property to

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Template:Redr that provides the player's selected language.

  • Added beta read-only property
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Template:Redr to

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Template:Redr that returns a

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Template:Redr object Template:Cd or undefined if the player is not in a party.

  • Added settings under "Creator" section to configure text filtering debug delay.
  • Added
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Template:Redr to

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Template:Redr.

  • Added
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Template:Redr Boolean property

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Template:Redr to

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Template:Redr.

  • Moved
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  • Moved
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Template:Redr.

Biomes

  • Added
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Template:Redr field to Biome Json API.

    • Sub Surface Builders allow specifying a
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Template:Redr to be applied to biomes located underneath the Overworld's terrain surface.

  • Added
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Template:Redr sub surface builder type, which places continuous bands of blocks according to a noise distribution.

    • This surface builder has the following parameters:
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Template:Redr: a list of blocks that the surface builder is not allowed to replace.

        • Leaving this list empty or unspecified will allow the replacement of any block type.
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Template:Redr: a list of block names that will be sampled according to a Perlin noise distribution.

        • Specifying
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Template:Redr is permitted, and will result in the original block not being replaced, meaning it is possible to adjust the density/intensity of block replacement in the biome using this surface builder type.

Minecraft:Block components

  • Released the component
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Template:Redr from experimental for block format versions 1.26.20 or higher.

Blocks

  • The custom block json API has the following changes that will affect loading of block json with format version 1.26.20 and up:
    • General:
      • Namespace constraints have been tweaked but everything permitted before should still be valid.
        • This can affect the identifiers used for the block, states and menu category groups.
    • Block Traits:
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Template:Redr trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.

        • Input value must be a multiple of
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        • The value must be in the range
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Template:Redr to

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Template:Redr inclusive.

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Template:Redr now requires

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Template:Redr to be one of the

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Template:Redr for the

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Template:Redr trait.

    • Category:
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Template:Redr, validation change: An empty

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Template:Redr value is not allowed.

        • The
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Template:Redr field can either exist with a non-empty value or not exist at all.

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Template:Redr is now a required field, when using

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Template:Redr.

    • Components:
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Template:Redr, validation change: It is restricted outside of root components object.

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Template:Redr, validation change: The constraint on the

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Template:Redr identifier is strictly enforced now.

        • When using the minecraft namespace, the only currently available culling shape identifiers are:
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Template:Redr or

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        • When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
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Template:Redr and

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Template:Redr, validation change: They now strictly enforce the value to be between

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Template:Redr and

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Template:Redr inclusive.

      • There is a breaking change to how tags are defined.
        • As of version 1.26.20, tags cannot freely live as top level entities in the components array.
          • They must live inside the
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Template:Redr component, which accepts an array of tags of the format:

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Template:Redr.

        • The values must have the format
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          • They no longer need to be prefixed with
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Template:Redr.

  • Added content warning for component
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Template:Redr trying to use texture variations.

    • Variation textures are not supported for this component.
  • The
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Template:Redr component will correctly give an error again when the y is over the 16 limit.

Components

  • The
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Template:Redr component

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Template:Redr field now supports an additional value:

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Template:Redr:

      • Damage is not applied to the entity.
      • Knockback and enchantments are applied.
      • The attacker's weapon is used as normal.
      • The entity does not flash red.

DDUI

  • Made close buttons client authoritative so that forms close more quickly.
  • Added
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Template:Redr to

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Template:Redr beta.

  • Replaced
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Template:Redr with

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Template:Redr, which is a

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Template:Redr.

  • Changed return type of
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Template:Redr to

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  • Added
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Template:Redr,

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Template:Redr, and

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Template:Redr to @

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Template:Redr beta for use with

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Template:Redr and

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Template:Redr.

Entity components

  • The behavior of the
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Template:Redr component now matches its description.

    • The higher its value, the more friction affects an entity:
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Template:Redr means no friction.

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Template:Redr means regular friction.

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Template:Redr means double friction.

    • The component now affects ground friction only, and no longer partially affects air or liquid drag.
    • The legacy incorrect behavior can be re-enabled by adding the
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Template:Redr component.

      • This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered.
    • The component now properly works on players, and on other client-predicted entities.
  • Added the
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Template:Redr component.

    • When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement.
  • Added the
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Template:Redr component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots.

    • Contains a
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Template:Redr field with a list of entries, each with:

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Template:Redr, the equipment slot to monitor.

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Template:Redr, event to fire when a non-empty item is placed in the slot.

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Template:Redr, event to fire when the slot is cleared.

    • When equipment changes, the first matching slot entry is used.
  • Added the
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Template:Redr component for spawning entities when an entity perishes.

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Template:Redr: What entity to spawn, defaults to

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Template:Redr entity when not set.

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Template:Redr: Spawn method.

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Template:Redr,

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Template:Redr, or

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Template:Redr, defaults to

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Template:Redr when not set.

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Template:Redr: How many entities to spawn, defaults to 1 when not set.

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Template:Redr: If

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Template:Redr, the entity will inherit the name of the parent entity, defaults to

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Template:Redr when not set.

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Template:Redr: Additional random range of entities to spawn, defaults to 0 when not set.

  • Added the
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Template:Redr component, which controls how an entity bounces when colliding with surfaces.

    • Contains a single field,
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Template:Redr, defining the bounce strength:

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Template:Redr results in no bounce.

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Template:Redr results in a perfectly elastic collision with full energy preservation.

    • If the component is not present, bounciness defaults to
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Template:Redr.

    • Only available if the entity's
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Template:Redr is set to

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Template:Redr.

  • Added the
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Template:Redr component, which controls how an entity applies knockback to a target.

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Template:Redr defines how much the target is hit backwards.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines how much the target is hit upwards.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines the target's maximum vertical upwards velocity after the target's knockback rules have been evaluated.

      • Defaults to
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Template:Redr if not defined.

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Template:Redr defines whether the target should be fully immersed in water for the knockback rules to apply.

      • Defaults to
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Template:Redr if not defined.

  • Added the
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Template:Redr component.

    • The higher its value, the more air drag affects an entity:
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Template:Redr means no air drag.

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Template:Redr means regular air drag.

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Template:Redr means double air drag.

    • Only available if the entity's
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Template:Redr is set to

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Template:Redr.

  • The
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Template:Redr component now accepts negative values down to a minimum of

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Template:Redr, resulting in knockback being increased instead of being diminished.

  • The component
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Template:Redr now takes an array of presets.

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Template:Redr is an array of elements with the same parameters as

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Template:Redr had previously.

  • The preset elements have the following new field:
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Template:Redr is an actor filter with the default syntax.

  • Added the
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Template:Redr parameter to

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Template:Redr.

Entity filters

  • Added the
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Template:Redr entity filter.

Minecraft:Features

  • Added a boolean
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Template:Redr field to the

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Template:Redr feature.

    • When set to
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Template:Redr, it rotates the structure around its center when placing it in the world.

    • Defaults to
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Template:Redr if omitted.

  • Refactored
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Template:Redr to

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Template:Redr. The following fields have been added to the behavior:

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Template:Redr: If

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Template:Redr, the mob will always search for a valid leader to follow if none is found or current leader is not valid anymore.

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Template:Redr: The filters to use when determining if a mob is a suitable leader or not.

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Template:Redr: (default:

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Template:Redr) Number of ticks that must pass before a new search is initiated after a target is not found, lost, or becomes invalid.

General

  • Upgraded particles, trading, and cameras JSON resources to Cereal slice 1.26.10 and re-serialized to align with the updated schema.

Graphical

  • Added new version for the water configuration JSON file:
    • New format version is
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Template:Redr.

    • The fields
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Template:Redr and

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Template:Redr are now required.

Items

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Network Protocol

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Scripting

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Stability and Performance

  • Improved sign-in speed on most platforms by triggering authentication earlier during game startup.

Minecraft:World generation

  • Can now use
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Experimental

These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", "Render Dragon Features for Creators", "Experimental Voxel Shape Features", the new "Drop 2 of 2026", and "Experimental Custom Projectile Features" experimental toggles.

Additions

Template:Additions table

Blocks

File:Cinnabar.png Minecraft:Cinnabar

File:Sulfur.png Minecraft:Sulfur

File:Potent Sulfur.png Potent sulfur

  • A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
  • Players and mobs get Nausea when they enter water that is near and directly or indirectly connected to the block.

Items

File:Sulfur Cube Spawn Egg.png Sulfur cube spawn egg

  • Used to spawn a sulfur cube.

File:Bucket of Sulfur Cube.png Bucket of sulfur cube

Mobs

File:Sulfur Cube.png Sulfur cube

  • A passive slime-like mob that spawns in sulfur caves.
  • Immune to fall damage.
  • When killed, it will split into 2 small cubes, like other slime-like mobs.
    • Unlike the slime and magma cube, the small versions can grow up into the large version, like how a baby mob works.
  • It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
    • File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
      • The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
    • Shearing it removes and drops the block, reverting back to normal.
    • Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
      • Blocks of iron make it heavy, i.e. it will have higher gravity.
      • Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
      • Wooden Minecraft:logs and stems make it bouncy.
      • Minecraft:Ice reduces its friction, making it slide more.
  • Can be caught in Minecraft:buckets to move it.

Technical

Items

  • Added tags for sulfur cubes to make use of for physics determination and absorbing
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World generation

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  • A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks.
  • Sulfur cubes spawn here.
  • Have a high concentration of glow lichen.
  • Sulfur pools also generate here.

Script error: No such module "SpriteFile".

  • Greenish pools that generate in sulfur caves.
  • Consists of a body of water surrounded by sulfur blocks and cinnabar with potent sulfur generating at the bottom, which inflicts Nausea to mobs in the pool.

Script error: No such module "SpriteFile".

  • * A pile of Minecraft:sulfur with a small sulfur pool on the surface.
  • Generates on the surface indicating the presence of sulfur caves below.

Changes

Technical

Add-Ons

  • Added experimental toggle "Custom Projectiles" which enables improvements around custom projectiles in add-ons without the use of runtime identifiers.
    • Adds
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    • Custom projectiles now:
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      • Update their owner upon launch and reflection.
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API

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  • Added new tech to support 3D world text objects and rendering to
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    • Added new beta
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    • Added new beta
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    • Added new beta
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    • Added new beta
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  • Moved
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    • Added
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    • Added
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    • Added
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Template:Redr to reload cdn configuration files from disk.

  • Added the
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  • Added the
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  • Added the
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  • Added the
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  • Added the new property
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  • Changed the maximum number of
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  • Changed the maximum length of the text
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  • Changed the min and max scale value of
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  • Added
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  • Added the Script Entity property
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  • Added the Script Entity property
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  • Added
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  • Added
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  • Added
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  • Added
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  • Added
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  • Changed the maximum length of the text param of
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  • Class
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  • Startup event:
    • Added the ability to register custom dimensions during the before startup event.

Blocks

  • Added
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    • Allows for specifying whether snowlogged their custom block or not.
    • The block cannot have a collision box that is, the component [[Minecraft:Block components#minecraft:collision_box|
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DDUI

  • Added support for localization for dropdown items.
  • Changed interface
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    • Added the method
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  • Added support for multiline texts for
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Entities

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    • Version
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    • When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
    • Newly spawned entities are set directly to the latest version without running any upgrade handlers.
    • Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events.
    • The entity's version is persisted and loaded/saved automatically.

Entity components

  • The following fields have been added to the preset element exclusively in the beta version of
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Graphical

  • Migrated colored block light storage to the GPU.
  • Colored block lights now influence volumetric fog.
  • Added static light shading to weather.

Scripting

  • Added scripting method that allows creators to check the snow logging behavior of a block.

Voxel Shapes

  • Added non-unit-cube voxel shapes for 89 blocks when the Voxel Shapes experiment is enabled.
    • These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed.
      • Slab shapes (62 blocks)
      • Other shapes (8 blocks): calibrated sculk sensor, end portal frame, comparator (powered and unpowered), repeater (powered and unpowered), Minecraft:snow, and Minecraft:stonecutter.
    • Minecraft:Cake shapes (1 block): 7 bite-counter shapes for each slice of cake.
      • Candle cake shape (17 blocks).
    • Minecraft:Composter shapes (1 block): 8 fill-level shapes for each stage of composting.

Fixes

Template:Fixes Other

  • Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
  • Fixed baby zombified piglin snout texture to be front facing.
  • Fixed adult rabbit textures which had a line under their heads.
  • Fixed baby hoglin crest texture to be on both sides.
  • Fixed baby goat and baby snifflet underside texture to be consistent with their adults.
  • Fixed baby dolphin inconsistent backside head pixels.
  • Fixed an issue where the save world modal would remain active after use.
  • Fixed 'Create on Realms' button in the create new world screen.
  • Fixed PS4/5 store logo not appearing after navigating to the sidebar pages.
  • Fixed
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  • Fixed an issue with mob projectile accuracy going negative on higher difficulty settings.
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  • Fixed a bug where the
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  • Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
  • Fixed an issue where text input areas are covered by the virtual keyboard on mobile platforms.
  • Fixed players getting stuck and crashing when the DDUI screen is open.
  • Fixed buttons getting clipped when in a focused state.
  • Fixed an issue where showing forms (
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  • Fixed an issue where Static Colored Lighting wouldn't propagate in chunks that were completely empty in Minecraft:Vibrant Visuals.
  • Fixed changing from handheld to docked Joy-Cons preventing input.
  • Fixed a bug where slimes and magma cubes would have their bounce animations snap abruptly.
  • Fixed a crash that could occur when loading the Token FAQ page on PlayStation.
  • Fixed a crash that could occur when logging Molang content.
  • Fixed caret movement acting twice and backspace deleting too many characters when using a physical keyboard on iOS.
  • Fixed some creator content's custom Minecraft:armor not rendering properly.
  • Baby Minecraft:wolf hind legs are now rotated correctly while sitting.
  • Baby Minecraft:zombies no longer levitate when riding baby mobs.
  • Fixed fall damage visual effects not triggering when entities hit the ground.
  • Fixed fall damage audio effects not triggering when entities hit the ground.
  • Fixed an issue that prevented per-biome directional light orbital offset provided by resource packs from being applied in Minecraft:Vibrant Visuals.
  • Fixed an issue where free trials were incorrectly being advertised for Marketplace Pass and Realms Plus on Nintendo Switch 1 & 2 platforms.
  • Fixed an issue where players can be soft-locked trying to join a realm they're not a member of.
  • Fixed realms region bindings crash when indexing out of bounds region data.
  • Fixed a crash that can occur when prompted about extra Joy-Con controllers that are connected.
  • Fixed incorrect UI scales when changing resolution.
  • Fixed an issue where content packs that override entity sound events without defining variants could incorrectly clear the variant key from the base sounds.json, causing content warnings during loading.
  • Fixed a crash that may occur when suspending title while "Syncing user data" UI is displayed.
  • Fixed trait
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  • Fixed an issue where the RenderDragon Features for the Creators Experimental resource pack would override other resource packs on the stack.
  • Fixed an issue where point lights were overexposed at their center.
  • Fixed custom components not parsing with modern block definition loader.
  • Pixelated shadows in Vibrant Visuals no longer experience artifacts in Xbox One X/S.
  • Fixed empty space appearing on screens with text input when using a physical keyboard on iOS.
  • Fixed several issues with text input on iOS when using a physical keyboard.
  • Fixed a bug where Minecraft:minecarts on the same track would not properly transfer momentum when colliding with each other.
  • Fixed incorrect variation in block lighting during slime jump animations in Vibrant Visuals.
  • Fixed a crashing issue when going back from Realms Plan Picker screen before it finishes loading.
  • Fixed a bug where removing the movement controller from an entity entirely did not reset the input velocity given by the controller.
  • Fixed a bug that caused the
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  • Fixed actor textures not loading properly when applying packs with an older min engine version.
  • Fixed a bug when
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  • Fixed a bug where
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  • Fixed slab face culling so that the top face of a block directly above or below a slab is now correctly culled against the slab's shape.
  • Blocks with a missing
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  • Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar.
  • Fixed content warning regarding texture variations for block components
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  • Fixed legacy
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  • Fixed player friction not resetting for older content.
  • Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting.
  • Fixed an issue that caused websockets to not complete their connection with the server.
  • Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players.
  • Fixed
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Navigation

Template:BlockSprite Demo
(Guide)
Template:BlockSprite 0.1
(Guide)
Template:FileLink 0.2
(Guide)
Template:BlockSprite 0.3
(Guide)
Template:BlockSprite 0.4
(Guide)
Template:BlockSprite 0.5
(Guide)
Template:ItemSprite 0.6
(Guide)
Template:ItemSprite 0.7
(Guide)
v0.7.0
Template:LegacyItemSprite 0.8
(Guide)
v0.8.0
Template:LegacyBlockSprite 0.9
(Guide)
v0.9.0
Template:EnvSprite 0.10
(Guide)
v0.10.0
Template:ItemSprite 0.11
(Guide)
v0.11.0
Template:EnvSprite 0.12
(Guide)
v0.12.1
Template:ItemSprite 0.13
(Guide)
v0.13.0
Template:ItemSprite Overworld Update
(Guide)
v0.14.0
Template:EntitySprite Friendly Update
(Guide)
v0.15.0
Realms
v0.15.1
Template:ItemSprite Boss Update
(Guide)
v0.16.0
Template:EntitySprite Ender Update
(Guide)
1.0.0
1.0.3
1.0.4
1.0.5
1.0.6
Template:ItemSprite Discovery Update
(Guide)
1.1.0
1.1.1
1.1.3
Template:FileLink Better Together Update
(Guide)
1.2.0
1.2.3
1.2.5
1.2.6
1.2.10
1.2.13
Template:ItemSprite Update Aquatic (Phase One)
(Guide)
1.4.0
Template:BlockSprite Update Aquatic (Phase Two)
(Guide)
1.5.0
Template:EntitySprite 1.6
(Guide)
1.6.0
Template:BlockSprite 1.7
(Guide)
1.7.0
Template:EntitySprite 1.8
(Guide)
1.8.0
Template:EntitySprite 1.9
(Guide)
1.9.0
Template:BlockSprite Texture Update
(Guide)
1.10.0
Template:EffectSprite Village & Pillage
(Guide)
1.11.0
Template:BlockSprite 1.12
(Guide)
1.12.0
Template:EntitySprite 1.13
(Guide)
1.13.0
Template:EntitySprite Buzzy Bees
(Guide)
1.14.0
1.14.1
1.14.20
1.14.30
Template:ItemSprite Nether Update
(Guide)
1.16.0
1.16.20
1.16.100
1.16.200
RTX Beta
1.16.210
1.16.220
Template:BlockSprite Caves & Cliffs: Part I
(Guide)
1.17.0
1.17.10
1.17.30
1.17.40
Template:BlockSprite Caves & Cliffs: Part II
(Guide)
1.18.0
1.18.10
1.18.30
Template:BlockSprite The Wild Update
(Guide)
1.19.0
1.19.10
1.19.20
1.19.30
1.19.40
1.19.50
1.19.60
1.19.70
1.19.80
Template:ItemSprite Trails & Tales
(Guide)
1.20.0
1.20.10
1.20.30
1.20.40
Template:EntitySprite Bats and Pots
(Guide)
1.20.50
1.20.60
1.20.70
Template:EntitySprite Armored Paws
(Guide)
1.20.80
Template:ItemSprite Tricky Trials
(Guide)
1.21.0
1.21.20
1.21.30
Template:ItemSprite Bundles of Bravery
(Guide)
1.21.40
Template:BlockSprite The Garden Awakens
(Guide)
1.21.50
1.21.60
Template:BlockSprite Spring to Life
(Guide)
1.21.70
1.21.80
Template:EntitySprite Chase the Skies
(Guide)
1.21.90
1.21.100
Template:EntitySprite The Copper Age
(Guide)
1.21.111*
1.21.120
Template:ItemSprite Mounts of Mayhem
(Guide)
1.21.130
26.0
Template:Nowrap

Template:Article other

pt:Edição Bedrock 26.20 zh:基岩版26.20