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Minecraft:Player Head

From SAS Gaming Wiki
Revision as of 20:45, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)

Template:Infobox block The player head is a Minecraft:block based on the Minecraft:head of a player's skin (Steve by default). Player heads cannot be obtained in Survival.

Obtaining

The player head can be obtained only by using Minecraft:Creative inventory, {{#vardefine: control | middle click on mouse }}picking block or executing

  1. REDIRECT Template:Command

Template:Redr.

Breaking

No tool can accelerate the breaking process of player head.<ref>Template:Bug</ref>

Script error: No such module "breaking row".

Player head drops itself when it's destroyed.

When destroyed by an explosion, the player head always drops as an item.

Usage

Decoration

Player heads can be oriented in 16 different directions when placed on top of a block, and in 4 directions when placed on the sides of blocks, similar to signs. They can be placed either on top of or beside blocks by shift-clicking.

Wearing

The player can wear player heads, similarly to Minecraft:pumpkins or helmets. This overlays the second layer of the player's skin.

Dispensers

A Minecraft:dispenser can equip a player head on a player, Minecraft:mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Enchantments

Player heads can receive the following enchantments, but only through an Minecraft:anvil.

Name Max level Method
Curse of Binding I
  1. redirect Template:blockLink

Template:Redr

Curse of Vanishing I
  1. redirect Template:blockLink

Template:Redr

Piston interactivity

Player head is destroyed when the Minecraft:piston tries to push it. It can't be pulled by the sticky piston.

Player skins

Script error: No such module "Exclusive". Player heads can be given NBT data so that they appear with the skin of any Minecraft account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear. Commonly, this kind of head is called a custom head.

The command to give the player a head with the skin of another player is Template:Cmd. This command will give a dynamic player head, which will update when the player updates their skin. A static player head instead saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>Template:Tweet</ref> The command to get a static player is twofold: first type

  1. REDIRECT Template:Command

Template:Redr, then click on the "Give Item" option to give yourself a static player head of the player named.

Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used. When they are loaded for the first time by the client, the skins textures are cached in .minecraft\assets\skins\(subfolders)\(files). If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached. Afterward, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in .minecraft\assets\skins\(subfolder), then restarting the game.

Marc's Head Format

File:Allmobheads.png
All of the MHF mob heads.

Script error: No such module "Exclusive".

Marc Watson created a number of accounts with specific skins so map makers could use common player heads without the risk of someone changing their skins.<ref>{{

  1. vardefine: query | ?context=1

}}[https://reddit.com/r/{{

  1. var: reddit-sub-1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful | Minecraft

}}/comments/{{

  1. var: reddit-thread-1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful | 1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful

}}/cc4m1cq{{#var: query }} "I'm here to make it so that people don't have to worry about having a consistent account whose skin might change."] – u/Marc_IRL on Reddit, September 9, 2013</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format MHF_<name>, for example MHF_PigZombie is the name of a Minecraft user with a zombified piglin head. MHF stands for "Marc's Head Format".<ref>Template:Tweet</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the Texture Update, and are outdated.

Because these are names of player accounts, these player heads are obtained or placed using the minecraft:profile component, for instance:

  1. REDIRECT Template:Command

Template:Redr.

The following names/heads have been made available:<ref>Template:Tweet</ref>

Mobs
  • Script error: No such module "spriteFile". MHF_Alex
  • Script error: No such module "spriteFile". MHF_Blaze
  • Script error: No such module "spriteFile". MHF_CaveSpider
  • Script error: No such module "spriteFile". MHF_Chicken
  • Script error: No such module "spriteFile". MHF_Cow
  • Script error: No such module "spriteFile". MHF_Creeper
  • Script error: No such module "spriteFile". MHF_Enderman
  • Script error: No such module "spriteFile". MHF_Ghast
  • Script error: No such module "spriteFile". MHF_Golem
  • Script error: No such module "spriteFile". MHF_Herobrine
  • Script error: No such module "spriteFile". MHF_LavaSlime
  • Script error: No such module "spriteFile". MHF_MushroomCow
  • Script error: No such module "spriteFile". MHF_Ocelot
  • Script error: No such module "spriteFile". MHF_Pig
  • Script error: No such module "spriteFile". MHF_PigZombie
  • Script error: No such module "spriteFile". MHF_Sheep
  • Script error: No such module "spriteFile". MHF_Skeleton
  • Script error: No such module "spriteFile". MHF_Slime
  • Script error: No such module "spriteFile". MHF_Spider
  • Script error: No such module "spriteFile". MHF_Squid
  • Script error: No such module "spriteFile". MHF_Steve
  • Script error: No such module "spriteFile". MHF_Villager
  • Script error: No such module "spriteFile". MHF_WSkeleton
  • Script error: No such module "spriteFile". MHF_Zombie
Blocks
  • Script error: No such module "spriteFile". MHF_Cactus
  • Script error: No such module "spriteFile". MHF_Cake
  • Script error: No such module "spriteFile". MHF_Chest
  • Script error: No such module "spriteFile". MHF_CoconutB
  • Script error: No such module "spriteFile". MHF_CoconutG
  • Script error: No such module "spriteFile". MHF_Melon
  • Script error: No such module "spriteFile". MHF_OakLog
  • Script error: No such module "spriteFile". MHF_Present1
  • Script error: No such module "spriteFile". MHF_Present2
  • Script error: No such module "spriteFile". MHF_Pumpkin
  • Script error: No such module "spriteFile". MHF_TNT
  • Script error: No such module "spriteFile". MHF_TNT2
Bonus
  • Script error: No such module "spriteFile". MHF_ArrowUp
  • Script error: No such module "spriteFile". MHF_ArrowDown
  • Script error: No such module "spriteFile". MHF_ArrowLeft
  • Script error: No such module "spriteFile". MHF_ArrowRight
  • Script error: No such module "spriteFile". MHF_Exclamation
  • Script error: No such module "spriteFile". MHF_Question

Sounds

Generic

Template:Edition: Template:Sound table/Block/Stone/JE

Template:Edition: Template:Sound table/Block/Stone/BE

Unique

Template:!((Java EditionTemplate:))!: Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Template:!((Java EditionTemplate:))!: Template:ID table Template:ID table Template:ID table

Template:!((Bedrock EditionTemplate:))!: Template:ID table Template:ID table

Item data

Java Edition: {{#vardefine:params|0 }}Template:Hatnote

Block states

{{#vardefine:params|0 }}Template:Hatnote

{{#lst:Head|block states}}

Block data

A player head has a block entity associated with it that holds additional data about the block.

  1. REDIRECT Template:Edition

Template:Rcat: {{#vardefine:params|0 }}Template:Hatnote {{#lst:Head|block data}}

  1. REDIRECT Template:Edition

Template:Rcat:

See Minecraft:Bedrock Edition level format/Block entity format.

History

Template:Hatnote

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Data history

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • When breaking a player head, the particle effect of breaking it is the same as soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.

Gallery

Screenshots

Development images

References

<references group="">

 </references>

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es:Cabeza ko:플레이어 머리 pt:Cabeça de Jogador zh:玩家的头