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Minecraft:Respawn Anchor

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Revision as of 20:54, 9 April 2026 by SyncBot (talk | contribs) (Fix template calls: add MC/ prefix)
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Template:Infobox block

The respawn anchor is a Minecraft:block that allows the player to set their spawn point in Minecraft:the Nether. It will only work if fueled using Minecraft:glowstone blocks.

Obtaining

Breaking

The suitable tool to break a respawn anchor is a Minecraft:pickaxe. A respawn anchor needs to be broken using a diamond pickaxe or better, otherwise the breaking time will increase and the block drops nothing. Script error: No such module "breaking row". A respawn anchor drops itself when destroyed, but resets glowstone charges back to 0 when broken.

Crafting

While the ingredients to craft a respawn anchor are all native to the Nether, they are also obtainable in the Overworld: Minecraft:glowstone can be obtained from trading with Minecraft:villagers or wandering traders, or crafted from glowstone dust dropped by Minecraft:witches; crying obsidian can be found in ruined portals.

Template:Crafting

Usage

Like Minecraft:obsidian and crying obsidian, the respawn anchor can't be destroyed by the ender dragon.

Respawning

File:Respawn anchor logic3.png
Tile priority in where the anchor looks to respawn the player (with 1 being the highest). The minimum area required to be valid is 1×2×1. Respawn attempts are made per column for layer1 and layer2, layer3 is used when attempts for all columns fail for layer1 and layer2; e.g. column1-layer2 has priority over column2-layer1, and column8-layer1 has priority over column1-layer3.

The respawn anchor is used to respawn in the Nether, even if the player leaves the Nether. Once the block is charged, it can be {{#vardefine: control | right click on mouse or left trigger on gamepad }}used to set the player's respawn location.

Charging

When crafted, a respawn anchor has no (zero) charge and can't yet be used until charged. {{#vardefine: control | right click on mouse or left trigger on gamepad }}Using a Minecraft:glowstone block (not glowstone dust) on it adds a charge. The anchor accepts up to 4 charges, and the charge level is indicated by a dial on the side of the block.

The first charge makes the respawn anchor glow with a light level of 3. Each glowstone after the first increases the light level by 4, up to a maximum of 15.

Setting respawn

To set the player's spawn location to the respawn anchor they must {{#vardefine: control | right click on mouse or left trigger on gamepad }}use it, just like one does with a bed. The anchor must at least have one charge, and it must be in the Nether. A confirmation appears when the player's respawn location is set. Other players can also set their spawn point to the same respawn anchor. Each respawn uses up one charge, even if used by another player.

Using a charged anchor overrides any other spawn location the player might have had, as with a bed. The respawn anchor does not serve as a backup spawn point to a missing or obstructed bed.

Respawn upon player death

Upon death, the player respawns next to the anchor, and it loses one charge. If a player's respawn anchor is destroyed, if its charges have been exhausted, or if the area around it is made unsuitable for respawning, a message appears saying "You have no home bed or charged Respawn Anchor, or it was obstructed", and the player respawns at the world spawn point. Returning through an End portal is not considered a respawn, and does not use any charges.

A respawn anchor can be shared among several players. When shared, remaining charges are shared as well. In Hardcore mode, the respawn anchor does not resurrect the player, but may still teleport them and consume charges.

Exploding

If the player attempts to set their spawn at a charged respawn anchor in the Minecraft:Overworld, Minecraft:the End, or custom dimensions in which they are disabled, the block explodes (and is destroyed) similar to when a Minecraft:bed is used in the Nether or the End. The explosion has a power of 5 and sets fire to surrounding blocks.

Upon death from a respawn anchor explosion, the message "(Player) was killed by Template:Bug" appears. in Template:Editions, respawn anchor explosions can be disabled by setting the gamerule respawnBlocksExplode to false which can be done with the following command:

  1. REDIRECT Template:Command

Template:Redr; this still does not permit respawn anchors to be used in invalid dimensions.

Redstone component

When charged, a redstone comparator gives a signal depending on the number of charges: 3 for one charge, 7 for two charges, 11 for three charges, 15 for four charges. An empty anchor gives a signal of 0.

The respawn anchor can also be charged with a Minecraft:dispenser containing glowstone.

Hoglins

Hoglins run away from respawn anchors, regardless of charge.

Note blocks

Respawn anchors can be placed under note blocks to produce the "bass drum" sound.

Piston interactivity

Respawn anchors cannot be pushed or pulled by Minecraft:pistons or sticky pistons.

Sounds

Generic

Template:!((Java EditionTemplate:))!: Template:SoundTable Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Unique

Template:!((Java EditionTemplate:))! Template:SoundTable

Template:!((Bedrock EditionTemplate:))!: Template:SoundTable

Data values

ID

Java Edition: Template:ID table

Bedrock Edition: Template:ID table

Block states

{{#vardefine:params|0 }}Template:Hatnote

Java Edition: Template:Bst

Bedrock Edition: Template:Bst

Advancements

Script error: No such module "Advancement".

Videos

  1. REDIRECT Template:YouTube

Template:Redr

History

Development

Template:HistoryTable

Java Edition

  1. REDIRECT Template:Incomplete section

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Script error: No such module "Issue list".

Trivia

  • The respawn anchor's ambient sound is in fact the nether portal's ambient sound played backward.

Gallery

Screenshots

Mojang images

References

<references group="">

 </references>

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