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Minecraft:Armadillo

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Template:For Template:Infobox entity

An armadillo is a Minecraft:passive mob found in Minecraft:badlands and Minecraft:savannas. It rolls up in response to being hurt or being near Minecraft:undead mobs or Minecraft:players that are sprinting or mounted. While in this state, it takes less damage. It also repels Minecraft:spiders and Minecraft:cave spiders. It is the only source of Minecraft:armadillo scutes, which the armadillo sheds over time, as well as when it is Minecraft:brushed.

Spawning

Armadillos spawn in groups of two to three Template:Only or four Template:Only in Minecraft:savannas, Minecraft:savanna plateaus, and Minecraft:windswept savannas and in groups of one to two in Minecraft:badlands, Minecraft:eroded badlands, and Minecraft:wooded badlands. They spawn at a light level of 9 or more Template:IN and a light level of 7 or more Template:IN.

Template:IN, armadillos have a 5% chance to spawn as a baby.

Template:Mob spawn table

Drops

Armadillos drop 1 Minecraft:armadillo scute every 5–10 minutes, similar to the rate at which Minecraft:chickens lay Minecraft:eggs.

Upon successful Minecraft:breeding (see below), Template:Xp Minecraft:experience orbs are dropped.

On death

Killing a baby armadillo yields no Minecraft:items nor Minecraft:experience.

Brushing

If a player or Minecraft:dispenser Template:Control a Minecraft:brush on an armadillo, it drops:

Brushing an armadillo uses 16 Minecraft:durability points, meaning an unenchanted brush has enough durability to obtain 4Template:Only / 5Template:Only armadillo scutes.

Behavior

File:Two Armadillos Rolled Up.png
Two armadillos rolled up.

Minecraft:Spiders and Minecraft:cave spiders flee from armadillos when within 6 blocks of them. This only takes effect when the armadillo is not rolled up in its shell.

Rolling up

An armadillo can hide in its shell when it is hurt, confronted by Minecraft:undead, or confronted by players who are sprinting or riding anything. When an armadillo is rolled up it does not walk, cannot eat, and is not tempted by food. While rolled up, it takes a reduced amount of damage given by (original damage-1)/2, damage belonging to the type self_destruct is not affected by this Template:In. The armadillo occasionally peeks out from its shell to see if a threat is still near. It unrolls if it detects no threats for 3 seconds (60 ticks). It also unrolls immediately if it comes into contact with water or is attached to a Minecraft:lead. An armadillo does not roll up while fleeing, in water, on fire, in the air, or being led.

The distance an armadillo checks for threats is the size of its hitbox inflated by 7 blocks horizontally and 2 blocks vertically.

Breeding

Template:Main

Armadillos follow players holding Minecraft:spider eyes within 10Template:Only / 16Template:Only blocks. Additionally, baby armadillos follow adults.

A player can Minecraft:breed armadillos by using spider eyes on two of them. After breeding, a baby armadillo spawns and 1–7 Minecraft:experience is generated. The parents cannot be bred again for 5 minutes.

Baby armadillos take 24000 ticks (20 minutes) to grow up, but the growth time can be accelerated Template:Control spider eyes. Each use takes 10% off the remaining time to grow up.

An armadillo loses its willingness to breed if it rolls up after it is fed, but before it reaches its mate. It must be fed another spider eye to become willing to breed again.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:JE: Template:ID table

Template:BE: Template:ID table

Entity data

Armadillos have entity data associated with them that contain various properties.

Template:JE: Template:Main

<section begin="entity data"/>

  • Template:Nbt Entity data
    • Template:Nbt inherit/breedable
    • Template:Nbt inherit/entity
    • Template:Nbt inherit/mob
    • Template:Nbt: The number of ticks until the armadillo drops a scute. A scute is dropped at 0 and this timer gets reset to a new random value between 6000 and 12000.
    • Template:Nbt: The name for the armadillo's current posture. state:"idle" means the armadillo is standing normally and is not rolled up. state:"scared" means the armadillo has rolled up as it feels threatened by a nearby mob or player. state:"unrolling" means the armadillo is playing its unrolling animation, exiting its scared state. Any other string for state defaults to the same behavior as "idle".

<section end="entity data"/>

Template:BE:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt Template:Yt

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • The first iteration of the armadillo had deliberately basic animations due to feedback that the sniffer's animations were a bit too advanced. However, the developers felt that quality expectations had been raised, so subsequent armadillo animations were made more expressive.<ref>Template:Tweet</ref><ref>Template:Tweet</ref>
  • When first added to the game, the armadillo had its eyes on the front of its face. According to Minecraft:Jasper Boerstra this is because he felt that it would be difficult for the player to form a personal connection with the armadillo if the eyes were on the side of the head, since they wouldn't be visible while facing the mob directly.<ref>Template:Tweet</ref> This decision was reverted following feedback.<ref>Template:Tweet</ref>
    • The tag on the armadillo plush however uses this initial design, despite the plush itself using its final design.
  • In earlier development versions, though not entirely realistic, the armadillo's head peeked out when balled up because it was deemed amusing.<ref>Template:Tweet</ref>
  • Despite its passive nature, the armadillo has been referred to as a neutral mob on the official Minecraft:minecraft.net website.<ref>Template:Cite</ref><ref>Template:Mcnet</ref>
  • The armadillo is the only mob voted in during a mob vote that was released in a minor update (officially the Minecraft:Armored Paws drop as Template:JE 1.20.5 and Template:BE 1.20.80), instead of the next major update.
    • It is also the final mob to be added through a mob vote.
  • The development time for the armadillo was the shortest for any mob vote winner, introduced in a snapshot just two months after winning the vote at Minecraft:Minecraft Live 2023.

Gallery

Renders

Animations

Development renders

Development images

Concept artwork

Screenshots

Textures

In other media

Mob vote artwork

References

Template:Reflist

External links

Navigation

Template:Navbox entities

Template:Featured

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