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Minecraft:Chainmail Armor

From SAS Gaming Wiki
Revision as of 11:06, 12 April 2026 by SyncBot (talk | contribs) (Sync: updated from Minecraft)
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Template:Redirect Template:Infobox item Chainmail armor is a type of Minecraft:armor that cannot be crafted. It is the fourth strongest armor, between iron and gold.

List of items

Obtaining

Unlike other armor, chainmail armor cannot be crafted.

Generated loot

Template:LootChestItem

Mob loot

Minecraft:Zombies, Minecraft:husks, Minecraft:zombie villagers, Minecraft:skeletons, Minecraft:strays, Minecraft:bogged, and Minecraft:piglins have a chance to spawn with armor, with a 9.73% chance of it being chainmail armor. If killed by a Minecraft:player, there is an 8.5% chance of dropping the armor. The dropped armor has a random Minecraft:durability and retains any enchantments it has.

Trading

Template:Main Chainmail armor can be bought from Minecraft:armorers. Template:Trade sources

Villager gifts

Template:Exclusive Minecraft:Armorer villagers may give players with the Minecraft:Hero of the Village effect chainmail armor.

Usage

Template:Main Wearing chainmail armor reduces damage taken from most damage types.

Statistics

When a full set of chainmail armor is worn, the set provides Template:Armor armor points.

Type Armor Armor toughness Knockback resistance Durability Enchantability
Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Full Set Template:Armor Template:Armor 0 N/A N/A
Template:ItemSprite Minecraft:Chainmail Helmet Template:Armor Template:Armor 0 165 12
Template:ItemSprite Minecraft:Chainmail Chestplate Template:Armor Template:Armor 0 240 12
Template:ItemSprite Minecraft:Chainmail Leggings Template:Armor Template:Armor 0 225 12
Template:ItemSprite Minecraft:Chainmail Boots Template:Armor Template:Armor 0 195 12

Damage reduction

Template:Main Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.

The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.

Template:ItemSpriteTemplate:ItemSpriteTemplate:ItemSpriteTemplate:ItemSprite Chainmail armor
Minimum 25% 50% 75% Maximum
Damage reduction 9.6% 19.2% 28.8% 38.4% 48%
Incoming damage Template:Hp Template:Hp Template:Hp Template:Hp Template:Hp

{{#lst:Leather Armor|Equipping}}

Repairing

Template:Main Template:Crafting Template:Grinding

Unit repair

Template:Main Template:Repairing Template:Repairing Template:Repairing Template:Repairing

Smelting ingredient

Template:Smelting

Sounds

Template:El:Template:SoundTableTemplate:El:Template:SoundTable

Data values

ID

Template:El:Template:ID table Template:ID table Template:ID table Template:ID table

Template:El:Template:ID table Template:ID table Template:ID table Template:ID table

History

Template:Main

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

New Nintendo 3DS Edition

Template:HistoryTable

Issues

Template:Issue list

Gallery

Renders

Navigation

Template:Navbox armor Template:Navbox items

Minecraft:pt:Armadura de Malha