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Minecraft:Java Edition pre-Classic rd-132328

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Template:Unreleased Template:No unedited version Template:Infobox version rd-132328 is a Minecraft:pre-Classic version made on May 13, 2009, at 21:28 UTC, which added mobs.<ref>Template:Link</ref>

The copy in the Minecraft:launcher was last modified on August 6, 2013, making it technically not original.

This version is the last to be called Cave Game, as the game was renamed to "Minecraft: Order of the Stone" on the following day (May 14).<ref>Template:Citation</ref>

Additions

Mobs

File:Steve JE1.png File:Old human mob walking animation.gif Mobs<ref>Template:Citation</ref>

  • Run randomly around the map, flailing their arms with no proper AI or movement animation.
  • The first Minecraft:mob to be added into the game.
  • 100 spawn at random positions upon world generation and loading.
  • Does not save into the Template:Cd file.
    • Once the world is closed and reopened, all mobs previously there would have Minecraft:despawned and new ones would spawn in.
  • Reused from Minecraft:Zombie Town, an abandoned project made by Notch before Minecraft.
  • Are referred to as Minecraft:zombies in the code.
  • Their texture is now known as Minecraft:Steve.

General

Minecraft:World spawn

  • The player is supposed to slowly rise up to the ground level if they spawn under the world. However, it is impossible to spawn under the world without modding, hence why it is unused.Template:Check version

Trivia

  • The "rd" before the version number stands for Minecraft:RubyDung, a game Notch was working on before Minecraft, whose codebase was later reused for Minecraft.
  • The oldest publicly known Minecraft world level is for this version.<ref>Template:Ytl</ref><ref>level.dat download</ref>
  • This version marks the first appearance of Minecraft:Steve in Minecraft.
  • While the intended level size is 256×64×256, technically a world of any size can be loaded. However, worlds that are too small will have generation put on top of them, and worlds that are too large will fill the entire world and then get cut off.
  • Grass blocks are stored using the same block ID as stone; the difference between them is purely visual.
  • Despite normally only using 2 block IDs (0 and 1), 0–255 are all possible IDs. Invalid IDs appear as air, but do not get converted into it.
  • Because of all of the above, theoretically any gzipped file file called level.dat can be loaded as a world without issue, including a modern level.dat file. Note this will likely corrupt the file upon saving, due to the extra generation when the world is undersized, or the trimming applied when it is oversized, or simply any blocks placed/broken.

Gallery

References

Template:Reflist

Navigation

Template:Navbox Java Edition versions

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