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Minecraft:Zombie Town

From SAS Gaming Wiki

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File:Zombie Town.gif
Image from the Zombie Town test, which uses the player model later used in Minecraft.

Zombie Town is an unreleased game that Markus Persson (Notch) was developing around April of 2009<ref group="note">In versions of Minecraft prior to 0.24_SURVIVAL_TEST, the char.png file is dated to April 5, 2009.</ref> or possibly earlier. The game's characters were adopted as the original default player skin of Minecraft:Minecraft, which Notch would start working on during May of that year.

History

File:L4kD.gif
Left 4k Dead, a zombie game by Notch. This is the predecessor to Zombie Town.
File:L4kD2.gif
Left 4k Dead 2, a sequel to Left 4k Dead.

Before Notch started to work on Minecraft, he took part in various editions of the Java 4k Game Programming Contest from 2005 to 2009. This competition, initiated by Java programmers, was about writing the best possible computer game with a maximum size of 4 kibibytes (4096 bytes). Notch submitted the following games:<ref>https://theintraclinic.com/archive/</ref>

Due to the nature of the contest, these games were extremely simple. In Left 4k Dead, the character walks through a labyrinth of corridors and rooms that are sparsely illuminated by the player's flashlight. Zombies frequently attack and have to be shot, and there are red powerups that restore health and yellow powerups that restore ammo randomly distributed throughout the increasingly hard levels. Notch also made a sequel called Left 4k Dead 2 with slightly different graphics,<ref>Template:Citation</ref> as a joke on the recently released Left 4 Dead 2 having most of the same content as the original.<ref>Template:Tweet</ref>

The zombie theme appeared to be prevalent throughout Notch's games, and he was planning an improved sequel to the Left 4k Dead series, which he called Zombie Town.<ref>Template:Citation</ref> Notch wanted three-dimensional pawns, inspired by Grand Theft Auto: Chinatown Wars. For the first time in his life, he programmed a completely three-dimensional representation of figure textures from scratch.<ref>Template:Citation</ref>

In May of 2009, Notch started developing Minecraft. Notch realized that the blocky design of the Zombie Town characters would fit well into Minecraft, and that the low texture resolution meant that every player could have a totally unique skin. Three days into Minecraft's development, he added Zombie Town's characters into Minecraft as mobs.<ref>Template:Citation</ref> They were the first tests for the Minecraft:player character, which was necessary for the later introduced Minecraft:multiplayer mode.

Notch mentioned the game on his blog, Minecraft:The Word of Notch, that same day. Several months later, in a blog entry titled "The Origins of Minecraft", he talked about it some more, revealing the name and also uploading a video of it to his YouTube channel Minecraft:Nizzotch.

Videos

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Trivia

  • Notch's video of the game was called "Zombie Town", however, in his blog post he referred to the game as "ZombieTown".
  • On Twitter, Notch referred to the game on two different occasions, once as “Zombietown”,<ref>Template:Tweet</ref> and again as “zombietown”.<ref>Template:Tweet</ref> He also revealed that he had made around four different unreleased projects under the same name.
  • The original upload of the Zombie Town video was located here, but it has since been blocked, though archived versions are still available.
  • The look and behavior of the mobs from Zombie Town later made their way into Minecraft as the Mob.

Gallery

Notes

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References

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See also

Navigation

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