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Minecraft:Health

From SAS Gaming Wiki
Revision as of 11:06, 17 April 2026 by SyncBot (talk | contribs) (Sync: new page from Minecraft)
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Template:For

File:Hotbar with xp.png
The health bar is shown above the hotbar, to the other side of the hunger bar.

Health is the fundamental condition that an Minecraft:entity needs to survive. Health can be recovered by Minecraft:healing, through natural regeneration, or by using Minecraft:status effects.

Regaining health

Players can recover health naturally by having their hunger at least Template:Hunger and the gamerule Template:Code is set to Template:Code, or through Minecraft:status effects.

Mobs

Minecraft:Horses, Minecraft:donkeys, Minecraft:mules, Minecraft:skeleton horses, Minecraft:zombie horses, Minecraft:llamas, Minecraft:trader llamas, Minecraft:camels, Minecraft:camel husks, Minecraft:allays, Minecraft:happy ghasts, and the Minecraft:witherTemplate:Only are the only mobs that regenerate health naturally over time.

Health bar

The health bar displays how much health the player has left, rounded up to the nearest Template:Hp health point. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).

The Minecraft:Regeneration effect makes health regenerate fairly quickly, and the hearts of the health bar bounce in a wave.

If the health bar shows Template:Hp or less, it begins to shake violently, warning that the player is low on health.

The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to Template:Hp, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.

If a player is Minecraft:riding a mob, the health of that mob is shown in place ofTemplate:Only or on top ofTemplate:Only the hunger bar, using Template:Healthbar as the texture for hearts.

Hearts

File:Healthbar.png
The healthbar on Survival and Adventure.
File:Healthbar Hardcore.png
The healthbar on Hardcore.
File:Shaking hearts.gif
Shaking hearts when the player is at Template:Hp or less.

Hearts make up the health bar for the player in the Minecraft:Survival, Minecraft:Hardcore (different texture), and Minecraft:Adventure modes.

The player's hearts have a different texture depending on the various condition. Also, all hearts have different textures in Minecraft:Hardcore mode.

Type Color Icon Hardcore Icon Condition
Poison Green Template:Healthbar Template:Healthbar Minecraft:Poison effect
Wither Black Template:Healthbar Template:Healthbar Wither effect
Absorption Yellow Template:Healthbar Template:Healthbar Minecraft:Absorption effect (only additional hearts)
Freezing Cyan Template:Healthbar Template:Healthbar Freezing in Minecraft:powder snow
Normal Red Template:Healthbar Template:Healthbar Otherwise
  • Hearts take the highest applicable texture in this list; poison overrides wither, which overrides absorption, which overrides freezing.
  • Only hearts given by the Minecraft:Absorption effect will be absorption hearts.
  • For all of the other conditions, the entire health bar (including absorption hearts, except freezing which does not change absorption hearts) will change texture.

Entities' health

Minecraft:Entity Health
Playable Template:EntitySprite Template:EntitySprite Minecraft:Player
Template:Hp
Template:EntityLink and
miscellaneous
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Wild: Template:Hp
Tamed: Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp to Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp to Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp to Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp to Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Weak variant: Template:Hp
Other variants: Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp to Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Wild: Template:Hp
Tamed: Template:Hp
Template:EntityLink Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
(invulnerable if natural)
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Big: Template:Hp
Medium: Template:Hp
Small: Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Big Template:Hp
Medium: Template:Hp
Small: Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Minecraft:Bosses Template:EntityLink
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Easy: Template:Hp
Normal: Template:Hp
Hard: Template:Hp
Minecraft:Unused Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Education Template:EntityLink
∞ (Template:Healthbar × ∞)
Template:EntityLink
Template:Hp
Template:EntityLink
∞ (Template:Healthbar × ∞)
Inanimate Template:EntityLink
Template:HpTemplate:Only
Template:HpTemplate:Only
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLink
Template:Hp
Template:EntityLinkTemplate:Only
Template:Hp
Template:EntityLink
Template:Hp

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