Minecraft:Bedrock Edition 26.30
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Template:Distinguish Template:Infobox version Template:Relevant guide 26.30, the release of Minecraft:Chaos Cubed, is an upcoming Minecraft:game drop for Template:BE set to release in the second quarter of 2026. It focuses on the Minecraft:sulfur caves, a cave biome that is home to Minecraft:sulfur cubes, as well as the new Minecraft:sulfur and Minecraft:cinnabar blocks and their respective variants.
Additions
Blocks
File:Cinnabar.png Minecraft:Cinnabar
- A red-colored block that generates in sulfur caves.
- Used to Minecraft:craft or cut cinnabar width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished cinnabar, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:cinnabar bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled cinnabar.
File:Sulfur.png Minecraft:Sulfur
- A yellow-colored block that generates in sulfur caves.
- Used to craft or cut sulfur width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:polished sulfur, width=32x32 stairs, width=32x32 slabs, width=32x32 walls, width=32x32 Minecraft:sulfur bricks, width=32x32 brick stairs, width=32x32 brick slabs, width=32x32 brick walls, and width=32x32 Minecraft:chiseled sulfur.
File:Potent Sulfur.png Minecraft:Potent sulfur
- A variant of sulfur that emits bubbles when placed underwater. It also produces a cluster of noxious gas particles in the water's surface.
- Players and mobs get Minecraft:Nausea when they enter water that is near and directly or indirectly connected to the block.
File:Sulfur Spike Tip (D) JE1.png Minecraft:Sulfur spike
- Generates naturally on Minecraft:sulfur blocks inside the Minecraft:sulfur caves biome.
- Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor.
- Can be combined to form longer stalactites and stalagmites.
- Stalactites and stalagmites merge if the tips are next to each other, unless placed while Minecraft:crouching.
- Stalagmites will break if not attached to something below.
- Stalactites fall down if not attached to something above.
- Being hit by a falling stalactite or falling on a stalagmite deals damage.
- Thrown Minecraft:tridents break sulfur spikes.
- 4 sulfur spikes can be crafted into a Minecraft:sulfur block.
Items
File:Sulfur Cube Spawn Egg.png Minecraft:Sulfur cube spawn egg
- Used to spawn a sulfur cube.
File:Bucket of Sulfur Cube.png Minecraft:Bucket of sulfur cube
- Obtained by Template:Ctrl a Minecraft:bucket on a Minecraft:sulfur cube.
- When used, spawns a sulfur cube.
Mobs
File:Sulfur Cube.png Minecraft:Sulfur cube
- A Minecraft:passive slime-like mob that spawns in sulfur caves.
- Immune to fall damage.
- When killed, it will split into 2 small cubes, like other slime-like mobs.
- Unlike the Minecraft:slime and Minecraft:magma cube, the small versions can grow up into the large version, like how a Minecraft:baby mob works.
- It is attracted to the dropped item form of full blocks. The cube can pick up a block, or a player can Template:Ctrl a full block on the cube, causing the cube to absorb it into its body.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- The knockback also depends on the damage that would have been dealt, with stronger attacks sending the cube further.
- Minecraft:Shearing it removes and drops the block, reverting back to normal.
- Depending on the full block, they will behave differently when punched while in its immobile state, examples are:
- Minecraft:Blocks of iron make it heavy, i.e. it will have higher gravity.
- Minecraft:Wool makes it floaty, i.e. it will have lower gravity.
- Wooden logs and stems make it bouncy.
- Minecraft:Ice reduces its friction, making it slide more.
- File:Sulfur Cube Stone.png In this state, they become immobile and cannot be damaged by most entities. Instead it will be knocked back when attacked.
- Can be caught in Minecraft:buckets to move it.
Technical
Items
- Added tags for Minecraft:sulfur cubes to make use of for physics determination and absorbing:
World generation
- A cave biome composed of Minecraft:sulfur and Minecraft:cinnabar blocks, as well as clusters of Minecraft:tuff and Minecraft:granite.
- Minecraft:Sulfur cubes and Minecraft:cave spiders spawn here.
- Have a high concentration of Minecraft:glow lichen.
- Minecraft:Sulfur pools and sulfur spike clusters also generate here.
- Greenish pools that generate in sulfur caves.
- Consists of a body of water surrounded by sulfur blocks and cinnabar with Minecraft:potent sulfur generating at the bottom, which inflicts Minecraft:Nausea to mobs in the pool.
- Clusters of Minecraft:sulfur spikes on sulfur that generate in sulfur caves.
- A pile of Minecraft:sulfur with a small sulfur pool on the surface.
- Generates on the surface indicating the presence of sulfur caves below.
Changes
General
- Removed the "Drop 2 of 2026" experimental toggle and implemented all features in vanilla gameplay.
Graphical
- Texture streaming is now enabled by default on supported platforms.
- Streamed textures are no longer completely invisible after being off-screen for a while.
- Minecraft:Snow golem heads no longer render as completely black with Minecraft:Vibrant Visuals enabled.
- Added boss Minecraft:fog in the End dimension while the Minecraft:ender dragon is alive.
- The "No Members Found" modal no longer briefly shows up before loading members in Realms Stories and Realms Hub.
- Updated the looks of the Welcome to Realms screen.
UI
- Text fields can now be navigated using the Template:Keys key, which enters editing mode with all text selected. Pressing Template:Keys while editing moves to the next field.
- The full storage indicator now is taller and has a square action button. The button has been updated from "Go to storage settings" to "Settings".
- Chat text is now narrated while typing, when text to speech is enabled.
- Narration stops when the message is sent.
- Updated recipe unlocked toast design.
Technical
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.30 and newer:
- Template:Cd
- Float Range fields Template:Cd and Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Float Range field Template:Cd now only accepts an object with Template:Cd and Template:Cd values.
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Template:Cd
- Released Template:Cd version 2.8.0.
- Added Template:Cd version 2.9.0-beta.
- Significantly improved block search speed when using BlockVolume for 'getBlocks' and 'containsBlock' API.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
- Released Template:Cd from Template:Cd to Template:Cd.
Client Entities
- Added the Template:Cd Molang expression property to Template:Cd's scripts section that hides held items when it evaluates to a non-zero value.
Dedicated Server
- JSON schema outputs now include beta format versions.
Entity Components
- Added the Template:Cd field to the Template:Cd component, allowing customization of push behavior per entity type.
- These changes are in beta format version.
- Each preset entry supports the following fields:
- Template:Cd, conditions that must be met for the preset to be applied.
- Template:Cd, the type of push calculation: Template:Cd, Template:Cd, or Template:Cd.
- Template:Cd, scales the push force applied to the entity.
- Template:Cd, minimum distance between entities for push forces to be applied.
- Template:Cd, scales how much push force this entity applies to itself away on collision.
- Template:Cd, scales how much push force this entity applies to the other entity on collision.
- Template:Cd, cooldown in seconds between sounds, a lower number results in more sounds.
- Template:Cd, minimum change of velocity needed to trigger the push sound, a lower value means higher sensitivity.
Entity Filters
- Added the Template:Cd entity filter that tests the redstone signal strength at the subject entity's position.
- Removed the Template:Cd boolean gamerule.
- Worlds that previously had Template:Cd set to Template:Cd will automatically migrate to the new Template:Cd Game Rule with a value of Template:Cd, and Template:Cd will migrate to Template:Cd.
- Added the Template:Cd gamerule as a replacement for the deprecated Template:Cd gamerule. Accepted values are Template:Cd (players are not shown on the locator bar) and Template:Cd (all players are visible on the Minecraft:locator bar).
Graphical
- Removed padding from terrain atlas on RenderDragon.
Item Components
- Added field Template:Cd to the Template:Cd item component.
- It can either be set to Template:Cd or Template:Cd.
- It is defaulted to Template:Cd with format version lower than 1.26.30 and Template:Cd otherwise.
- When set to Template:Cd, Template:Cd will only attempt to start using the item if no other component has already attempted to.
- It can either be set to Template:Cd or Template:Cd.
- Added the Template:Cd query that returns the remaining fuse time of an entity, or -1 if the entity doesn't have a Template:Cd component.
Surface Builders
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The string used to initialize the noise. Has no impact on the qualitative aspects of the generated values (required).
- Template:Cd: Governs the general frequency characteristics of the generated noise. Lower value results in noise with lower frequency content (required).
- Template:Cd: Governs the attenuation of the first n octaves in the generated noise (required).
- The Template:Cd schema definition has been added. The purpose of this schema is to be used as part of a surface or subsurface-builder's schema. It has the following fields:
- Template:Cd: The noise identifier associated with a particular Template:Cd (non-required).
- Template:Cd: The minimum sampled noise value associated with the provided block (non-required).
- Template:Cd: The range of sampled noise value associated with the provided block (non-required).
- Template:Cd: The block to place if the noise sample satisfies either the threshold or range condition (required).
- The Template:Cd surface and subsurface builder has an updated API consisting of the following:
- Template:Cd: a Template:Cd (required).
- Template:Cd: A list of blocks that the surface builder is not allowed to replace. Leaving this list empty or unspecified will allow the replacement of any (non-air) block type (non-required).
- Template:Cd: An array of Template:Cds defining which sample ranges of noise are associated with which blocks. The ranges provided are valid on the interval [0, 1], and may overlap at their endpoints (required).
Experimental
These additions and changes are accessible by enabling the "Beta APIs", "Upcoming Creator Features", and "Experimental Voxel Shape Features" Minecraft:experimental toggles.
Changes
Technical
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Added the property Template:Cd in beta.
- This event is now sent when Template:Cd is called.
- Added Template:Cd to Template:Cd module configuration.
- This setting, if set, will prevent a websocket from being spammed by the server and close the socket if all data payloads size received during a tick exceeds this value.
- Added the Template:Cd to Template:Cd in Template:Cd in beta.
- Added the Template:Cd property to Template:Cd in Template:Cd in beta.
- Added the Template:Cd enum to Template:Cd in beta.
- Template:Cd:
- Property Template:Cd is now a Template:Cd in beta.
- Template:Cd in beta:
- When connection websockets, you can now provide headers for the connection packet: Template:Cd
- GameRules:
- Removed the Template:Cd property from beta.
- Added the Template:Cd property to beta.
- Added the Template:Cd enum to beta.
- Added the Template:Cd, which fires when an entity upgrade occurs in Template:Cd.
- Added the Template:Cd event to Template:Cd in Template:Cd.
Blocks
- Changed the precipitation behavior value from Template:Cd to Template:Cd to avoid confusion regarding its functionality.
Entities
- Added support for using entity actions in Template:Cd upgraders.
Entity Components
- The following beta fields of Template:Cd now use the direction of the tap location when using a touch input device:
- The beta field Template:Cd from Template:Cd is now applied when Template:Cd is negative.
Voxel Shapes
- Added non-unit-cube voxel shapes for 8 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Anvil shape (3 blocks): Anvil, Chipped Anvil, Damaged Anvil.
- Minecraft:Cactus shape (1 block).
- Minecraft:End Portal Frame eye shape (1 block): eye-filled state.
- Minecraft:Grindstone shape (1 block).
- Minecraft:Heavy Core shape (1 block).
- Minecraft:Lectern shape (1 block).
- Added directional voxel shapes for 13 blocks when the Voxel Shapes experiment is enabled:
- Minecraft:Shelf shapes (12 blocks): Acacia Shelf, Bamboo Shelf, Birch Shelf, Cherry Shelf, Crimson Shelf, Dark Oak Shelf, Jungle Shelf, Mangrove Shelf, Oak Shelf, Pale Oak Shelf, Spruce Shelf, Warped Shelf.
- Minecraft:Bell attachment shapes (1 block): floor, ceiling, single wall, and double wall variants.
Fixes
Template:Fixes Other
- Fixed an issue where dithered objects would flicker in split-screen.
- Fixed an issue where item-in-hand was clipping when inside a block in Minecraft:Vibrant Visuals.
- Fixed an issue for certain item-in-hand not rendering when inside a block in Fancy.
- Fixed the Realms side menu tabs being squashed and difficult to select when the design preview panel was visible.
- Fixed an issue where two states could be presented in the moderate feed screen.
- Fixed a crash related to the data-driven renderer when an entity's geometry expression was unable to be resolved.
- Fixed the on-screen keyboard not dismissing after submitting text in JSON UI text fields on iOS and Android.
- Fixed issue on the idle device screen on Nintendo Switch, which could result in the text showing incorrectly.
- Fixed permutation component constraints for multi-blocks with Template:Cd.
- Fixed an assert that would occur when trying to use the Template:Cd builder type inside a Template:Cd biome component if the biome definition's schema version was set to Template:Cd.
- Fixed a bug where pack settings could be lost when an older version of the same pack without settings defined existed in the cache.
- Fixed a bug where custom blocks with Template:Cd would be put back in the center of its position when snowlogged.