Minecraft:Effect
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An effect (also known as a mob effect or status effect) is a condition that affects an Minecraft:entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming Minecraft:potions and some Minecraft:food items, being in the range of active Minecraft:beacons and Minecraft:conduits, and being attacked by or close to certain Minecraft:mobs.
The Template:Command Minecraft:command allows Minecraft:players to inflict effects upon themselves and other Minecraft:entities with different levels of these effects.
Behavior
Minecraft:Entities inflicted by an effect experience various changes for a duration of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent Minecraft:particles emanate from the position of the inflicted entity. Effects provided by Minecraft:beacons and Minecraft:conduits emit semitransparent particles.
Template:IN, a Minecraft:player can open their Minecraft:inventory to see any current effects afflicted upon them, as well as the levels and duration of each. Template:IN, effects are displayed in a separate screen, which can be opened by pressing Template:Key on a keyboard, pressing Template:Xbtn/Template:Psbtn/Template:Psbtn/Template:Nsbtn on a controller, or tapping the effect icon when using touch controls.
Any number of different effects (including opposing effects such as Minecraft:Strength and Minecraft:Weakness) can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
Template:IN, when a stronger version of an effect is applied to an entity (excluding the player) that already has a weaker version of the same effect, the weaker effect remains but is hidden. If the weaker effect has a longer duration, the weaker effect will return after the more potent one expires. Template:IN, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.<ref>Template:Bug</ref>
A Minecraft:player can remove all of their effects by either drinking a Minecraft:milk bucket, Minecraft:dying, or being saved from death by a Minecraft:totem of undying. Additionally, Minecraft:Poison can also be removed by drinking a Minecraft:honey bottle.
Any Minecraft:damage dealt by effects is classified as Minecraft:magic damage and completely bypasses Minecraft:armor, making it effective at harming highly armored targets; however, the Minecraft:Protection enchantment still reduces the damage taken from effects.
List of effects
Template:IN, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. Template:IN, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.
Effects
Descriptions
Effect colors
Template:Main Each effect has an associated color, used to represent it in particles, Minecraft:potions, and Minecraft:tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via Minecraft:commands Template:In), the colors of each effect are blended together. Entities affected by multiple effects, however, emit particles for each active effect separately, without blending the colors.
Effect potency
A status effect's potency is how strong or effective it is. Some effects do not get stronger as its potency increases, but most do.
It is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
Template:IN, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. Template:IN, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.
Effects that scale with potency
Immunity
Effects can only be applied to living entities. Minecraft:Witches have natural resistance against damage from effects, taking 85% less damage from effects Template:In and 95% less Template:In. Additionally, certain entities are completely immune to some or all effects:
- The Minecraft:ender dragon, the Minecraft:wither, Minecraft:NPCs and the Minecraft:agent are immune to all effects.
- Minecraft:Undead mobs are immune to Regeneration and Poison.
- Minecraft:Wither skeletons are immune to Wither in addition to Regeneration and Poison.
- Minecraft:Spiders and Minecraft:cave spiders are immune to Poison.
- Minecraft:Trial chambers mobs are immune to Trial Omen.
- Minecraft:Illagers are immune to Raid Omen.
- Minecraft:Slimes are immune to Oozing.
- Minecraft:Silverfish are immune to Infested.
- Minecraft:Breezes are immune to Wind Charged.
Achievements
Advancements
History
Effect additions
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
Other changes
Java Edition
Bedrock Edition
Legacy Console Edition
New Nintendo 3DS Edition
April Fools effects
Java Edition 15w14a
These effects exist only in Minecraft:15w14a:
| Icon | Name | Identifier | Effect | Type | Num. ID |
|---|---|---|---|---|---|
| Template:EffectSprite | Minecraft:Caring | Template:Cd | Changes the mob AI to move toward the nearest mob as if it were to attack it | Template:Tc | 2 |
| Template:EffectSprite | Template:Cd | Template:Tc | 19 | ||
| Template:EffectSprite | Minecraft:Sharing | Template:Cd | Makes mobs drop items in a random amount of time, ranging from food to rare items like saddles or diamonds | Template:Tc | 18 |
Java Edition 23w13a_or_b
These effects exist only in Minecraft:23w13a_or_b:
| Icon | Name | Identifier | Effect | Type | Num. ID |
|---|---|---|---|---|---|
| Template:EffectSprite | Minecraft:Big | Template:Cd | Makes the entity bigger | Template:Tc | 34 |
| Template:EffectSprite | Minecraft:Small | Template:Cd | Makes the entity smaller | Template:Tc | 35 |
Java Edition 24w14potato
These effects exist only in Minecraft:24w14potato:
| Icon | Name | Identifier | Effect | Type |
|---|---|---|---|---|
| Template:EffectSprite | Minecraft:Sticky | Template:Cd | Entity is able to scale blocks like a spider by walking into them | Template:Tc |
| Template:EffectSprite | Minecraft:It's very slippery | Template:Cd | Does nothing | Template:Tc |
Java Edition 25w14craftmine
These effects exist only in Minecraft:25w14craftmine:
| Icon | Name | Identifier | Effect | Type |
|---|---|---|---|---|
| Template:EffectSprite | Shazboots! | Template:Cd | Makes all blocks behave like Minecraft:ice to the entity with the effect and increases walking speed | Template:Tc |
History
Issues
Trivia
- When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the Minecraft:player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the Minecraft:player drinks one Minecraft:potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
- When a Minecraft:creeper has an effect and explodes Template:In, it leaves an Minecraft:area effect cloud for each effect that it had before it exploded.
- Drinking a potion of Minecraft:Leaping II, a potion of Minecraft:Slow Falling, and a potion of Minecraft:Swiftness II, the player can jump a 9 Minecraft:block gap.
- Effects shown on the Minecraft:HUD disappear when the player is in a Minecraft:GUI.
Gallery
Screenshots
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Regeneration after eating a Minecraft:golden apple in Beta 1.9 Prerelease 2.
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Health Boost and Regeneration II after eating a golden apple in 13w23b.
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Weakness in the effect bar after drinking a Minecraft:potion of Weakness in Minecraft:Java Edition.
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The maximum amount of Minecraft:health using Health Boost and Absorption.
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Minecraft:The End as seen when a Minecraft:player has Night Vision.
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What things look like when a player has eaten a pufferfish and receives nausea.
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The Hunger effect.
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The Glowing effect, added to all Minecraft:entities by Minecraft:command.
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A Minecraft:phantom with Invisibility.
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Image showing when the player receives all effects.
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An effect visible in a compact form in the Minecraft:inventory.
Mojang screenshots
-
Several effects applied to a Minecraft:player.
-
Poison in Pocket Edition alpha.
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Jump Boost in Pocket Edition alpha.
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Classic effects option.
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Compact effects option.
See also
- Template:BlockLink - gives a damaging condition similar to an effect
- Template:BlockLink - gives a damaging and speed-decreasing condition similar to an effect
References
External links
Template:Navbox effects Template:Navbox gameplay
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