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Minecraft:Firework Rocket

From SAS Gaming Wiki

Template:Redirect Template:Infobox item entity A firework rocket is an Minecraft:item that provides a speed boost when Template:Control while flying with Minecraft:elytra. It can also be launched as a Minecraft:projectile either by hand or from a Minecraft:crossbow or Minecraft:dispenser.

It can also be Minecraft:crafted using extra Minecraft:gunpowder to fly farther or with up to seven Minecraft:firework stars to add customizable Minecraft:damage-dealing explosions.

Obtaining

Firework rockets can only be obtained by crafting.

Template:IN, firework rockets with no explosive effects and 3 different flight durations are available in the Minecraft:Creative inventory. Template:IN, 16 firework rockets with the different base colors and the "small ball" effect, and a single firework with no explosion are available in the Creative inventory; these all have a flight duration of 1.

By crafting the rocket using firework star(s), colors, trail, and explosion effects can be added to the fireworks.

Crafting

Template:Crafting Template:Crafting

Usage

Launching fireworks

A firework rocket can be launched up vertically by Template:Control its item on a block. Firework rockets can also be launched from Minecraft:dispensers and Minecraft:crossbows.

Dispenser

Using firework rockets with a dispenser is different than launching it on a block. The direction the dispenser is facing launches the firework in that direction; for example, if the dispenser is facing downward, the firework goes downward instead of going up.

Crossbow

A firework rocket can be used as ammunition for Minecraft:crossbows, although it deals Minecraft:damage only if it has an Minecraft:explosion effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. If shot from a Minecraft:Multishot crossbow, then 3 rockets fire with the same effects. The Minecraft:Piercing enchantment has no effect on firework rockets shot from a crossbow.

Template:IN, if a firework rocket shot from a Minecraft:crossbow hits an Minecraft:entity, the rocket instantly Minecraft:explodes, no matter the flight duration. Attempting to do this Template:In, however, results in the firework passing through the entity,<ref>Template:Bug</ref> so the player must plan where to aim.

Boosting elytra

Normally, Minecraft:elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. Template:Control a firework rocket while flying with elytra propels the player in the direction they are facing at a speed of 33.5 blocks per second. Using a firework rocket on a block while gliding propels the player instead of launching the firework. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.

If any entities are Minecraft:leashed to the player, they instantly detach from the player when they use a firework rocket while gliding with elytra.

The duration of the speed boost depends on the flight duration of the rocket - a higher flight duration means a longer boost.

Elytra flight boost duration per level of firework (somewhat random)
Firework flight duration Elytra flight boost duration
1 ~1.17 seconds
2 ~1.48 seconds
3 ~2.22 seconds

Village raids

After successfully defending a village from a Minecraft:raid, the Minecraft:villagers may celebrate by setting off firework rockets. If a firework rocket set off by a villager hits a neutral or hostile mob by accident, the mob retaliates and attacks the villager. Additionally, if a villager accidentally attacks the player by setting off a firework rocket, the player’s tamed wolves and trusting foxes attack the villager.

Behavior

Template:See also

Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. Fireworks can fly in any of the 6 directions a dispenser can point. After some time, the firework explodes into a colorful explosion based on the effects of the Minecraft:firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.

The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by Minecraft:solid blocks. The maximum damage of a rocket with one firework star is Template:Hp, with the damage decreasing with distance. Each additional firework star on the rocket adds Template:Hp points of damage, for a maximum damage of Template:Hp with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy End crystals, item frames, or paintings, but does destroy armor stands and decorative pots.

There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>Template:Tweet</ref><ref>Template:Tweet</ref> The explosion of a firework can be seen 64 blocks away, regardless of its height.

If the explosion exceeds the Minecraft:particle limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. Particle counts per star are:

Ball type Plain Trail
Small 98 ~1300
Large 387 4000+
Star 122 ~1600
Creeper 266 ~3500
Burst 72 ~930

Twinkle effect adds 2 particles to the count.

Like most other entities, fireworks can be moved by Minecraft:water and Minecraft:explosions, and teleported via Minecraft:portals. They also cannot move through solid surfaced blocks: upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.

Non-lethal fireworks and fireworks crafted with firework stars behave differently around terrains. Lethal fireworks when shot at a solid block explode immediately upon impact, while non-lethal fireworks glide on whatever surface they encounter along their paths for the remainder of their duration and may resume their original trajectories upon exiting the surface.

Duration and direction

Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".

Each firework determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes.

When spawned by player or command, the height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. (Note: Template:IN, it is possible to use commands to create firework rockets with higher durations. These rockets go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)

When spawned, fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of 0.04.

When shot from a dispenser, it travels 9 to 10 blocks with 1 gunpowder, 14 to 15 blocks with 2 gunpowder, and 19 to 20 blocks with 3 gunpowder in the direction it was dispensed. When dispensed, the firework has a random velocity close to 0.5 (with a maximum deviation of .009) in the direction it was dispensed and a random small velocity in both other directions (random value near zero with a maximum deviation of .009). The firework's velocity does not change over the lifetime of the rocket.

Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally. The direction changes significantly less if the firework is shot by a dispenser instead of by hand.

Sounds

Template:Edition:
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.

Template:SoundTable

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Data values

ID

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Item data

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Data component format/fireworks

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Entity data

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Advancements

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History

Development

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Java Edition

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Bedrock Edition

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Legacy Console Edition

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Data history

Java Edition

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Bedrock Edition

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Issues

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Trivia

Gallery

Screenshots

In other media

References

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Navigation

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