Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Minecraft:Goat

From SAS Gaming Wiki

Template:For Template:Infobox entity A goat is a Minecraft:neutral mob found in certain Minecraft:mountainous Minecraft:biomes. It can jump especially high and is Minecraft:milkable. Goats occasionally ram other Minecraft:mobs and Minecraft:players, and cannot be provoked. Ramming into certain Minecraft:blocks causes a Minecraft:goat horn to drop from an adult goat if it has any.

Spawning

Groups of two to three goats spawn above Minecraft:stone, Minecraft:gravel, Minecraft:packed ice or Minecraft:snow blocks on snowy slopes, jagged peaks, and frozen peaks at the surface. Goats spawn individually and more uncommonly after the world generation. 5% of all goats spawn as babies.

When a goat is spawned naturally, or through breeding normal goats, it has a 2% chance of being a screamingTemplate:Onlygoat or a screamerTemplate:Only goat. They look identical to all other goats, but they make different sounds and ram more often.

ScreamingTemplate:Only/screamerTemplate:Only goats can also be obtained with the following commands:

In Java Edition: Template:Cmd

In Bedrock Edition: it requires two commands if spawned as a normal goat:

  1. Template:Cmd
  2. Template:Cmd

Adult goats have a 10% chance to be missing one of their horns upon spawning. If this chance succeeds, either the left or the right horn is removed (chosen randomly with an equal chance for each).

Template:Mob spawn table

Drops

On death

Adult goats drop Template:Xp when killed by a Minecraft:player or tamed Minecraft:wolf. Killing a baby goat yields no Minecraft:items or Minecraft:experience.

Breeding

Template:Xp is dropped upon successful Minecraft:breeding.

Goat horns

File:A goat with a bald head.png
A goat when both horns are knocked off.

An adult goat that has at least one horn on its head will lose one of them and drop a Minecraft:goat horn if it charges into any of the following Minecraft:solid blocks: Minecraft:stone, Minecraft:coal ore, Minecraft:copper ore, Minecraft:iron ore, Minecraft:emerald ore, Minecraft:logs, or Minecraft:packed ice. Template:IN, these blocks are listed under the Template:Cd tag, and can be modified using a Minecraft:data pack.

Baby goats never drop goat horns. However, Template:In, it's possible to remove a baby's horns using a command, like Template:Cmd.

There are four horn variants for normal goats ("Ponder", "Sing", "Seek", and "Feel"), and four horn variants that only screaming goats drop ("Admire", "Call", "Yearn", and "Dream"). Goats do not regrow their horns; therefore, up to two horns can be dropped per goat, or one horn if the goat spawned with only one horn. The two horns of the same goat are always of the same variant.

Behavior

When left to wander, goats tend to ascend hills and mountains rather than keep to lowlands. Their behavior is marked by jumping high and by opportunistically ramming non-moving mobs.

Goats take Template:Hp less Minecraft:fall damage and avoid walking into powder snow. Goats do not get hurt by Minecraft:pointed dripstone if they fall on it from a minimum of six blocks, and don't die from pointed dripstone if they fall on it from a minimum of ten.

Jumping

A goat usually jumps when trying to cross an obstacle like a small hole in the ground or Minecraft:powder snow. It lowers its head, then it leaps up to 10 blocks vertically and up to 5 blocks laterally. Once a goat jumps this way, it cannot do it again for 30 to 60 seconds. A goat also never voluntarily jumps more than 5 blocks down, although a goat can be pushed off a higher cliff by another mob or a Minecraft:piston.

Ramming

Goat Charge
A goat speeding at an armor stand.

Every 30 seconds to 5 minutes, a goat tries to ram a single unmoving target it can see within a range of 4–16 blocks. They can target players, Minecraft:armor standsTemplate:Only, Minecraft:camerasTemplate:Only, and any mob except for Minecraft:ghasts and other goats. A charging goat locks on to its target's position, lowers its head, stomps, and speeds toward the target. If the charge connects, it deals Template:Hp to Template:Hp damage (depending on difficulty) and 9 blocks of knockback to its target, possibly resulting in a damaging or even fatal fall.

As a goat lowers its head, its target has the chance to move out of the way. If a goat misses, it stops itself within a couple blocks, unless it hits a solid block first. If a goat rams a solid block that occurs naturally in its environment, it can drop one of its horns.

Mobs do not retaliate to being rammed, except for Minecraft:piglins, Minecraft:piglin brutes, Minecraft:hoglins, Minecraft:zoglins, "Johnny" Minecraft:vindicators and Minecraft:wardens.<ref>Template:Bug</ref>

If a goat rams against a Minecraft:zombified piglin, all nearby other zombified piglins will come to its aid to help it and will attack the goat who impacted the zombified piglin.

Goats don't target players in Minecraft:Creative mode or any players in Peaceful Minecraft:difficulty. However, they still attempt to ram players in Creative if they switched from Minecraft:Survival mode when the ram cooldown has ended and were already targeted before the switch.Template:Check the codeTemplate:Cn Unlike most neutral mobs, goats do not attack the player if the player attacks it and do not call for backup if harmed.

Baby goats deal a knockback of 4.5 blocks. A screaming goat tries to ram a valid target every 5 to 15 seconds.

When the player holds wheat in their hand, the goat that was preparing to ram something stops preparing to ram and starts walking up to the player.

Milking

An adult goat can be milked by Template:Control a Minecraft:bucket on it, yielding a Minecraft:milk bucket. Screaming goats make a distinct sound when this happens.

Breeding

Template:Main

Goats follow players that are within ten blocks who are holding Minecraft:wheat. If adult goats are fed wheat, they enter love mode and breed, granting one to seven Minecraft:experience orbs. The growth time of a baby goat can be accelerated by 10% each time it is fed wheat.

If a standard goat is bred with a screaming goat, there is approximately a 50% chance the resulting baby is a screaming goat. If both goats are screaming, there is a 100% chance in Java Edition and a 98% chance in Bedrock Edition that the baby is a screamer goat. With two normal parents, there is a 2% chance of a baby goat being a screaming goat.

Sounds

Generic

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Normal

  • The goat's fourth death sound is its first ambient sound but lower pitched.
  • The goat's first and third ramming preparation sounds (both for screaming goats) are its first ramming preparation sound but heavily edited.
  • The goat's fourth ramming preparation sound was originally used for the Horned Sheep's third ramming sound but was edited to remove footstep sound effects.

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Screaming/Screamer

  • The goat's third hurt sound and its first ramming preparation sound are the same, but pitched differently; the former is pitched higher than the latter.
  • The goat's second ramming preparation sound is its fifth ambient sound but higher pitched.
  • The goat's fourth ramming preparation sound is its second ramming preparation sound (regular goats) but heavily edited.
  • The goat's fifth ramming preparation sound is its fourth ramming preparation sound (regular goats), but heavily edited.
  • The goat's first idle sound is its third death sound but slightly edited.
  • The goat's second death sound is its second death sound (regular goat), but heavily edited.

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Goats have entity data associated with them that contain various properties.

Template:El: Template:Main

<section begin="entity data" />

<section end="entity data" />

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Real-life goats cannot have their horns break off without sustaining significant cranial damage. The behavior of Minecraft's goat horns more closely resemble real-life deer antlers, which, unlike goat horns, are not part of the animal's skull.
  • The model for goats was made in Blockbench.<ref>Template:Tweet</ref><ref>Template:YouTube link</ref>
  • While named goats, they most closely resemble Template:W, relatives that aren't true goats. The sounds for Minecraft goats were, however, recorded from real domestic goats.<ref>Template:Tweet</ref>
  • In early development versions of Minecraft:Bedrock Edition 1.19.0, goats could be eaten by Minecraft:frogs.<ref>Template:YouTube link</ref>

Gallery

Renders

These states can only be obtained via command.

Screenshots

Concept artwork

Textures

In other media

References

Template:Reflist

External links

Navigation

Template:Navbox entities

Minecraft:de:Ziege Minecraft:es:Cabra Minecraft:fr:Chèvre Minecraft:it:Capra Minecraft:ja:ヤギ Minecraft:ko:염소 Minecraft:pl:Koza Minecraft:pt:Cabra Minecraft:ru:Коза Minecraft:uk:Коза Minecraft:zh:山羊