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Minecraft:Phantom

From SAS Gaming Wiki

Template:For Template:Infobox entity Phantoms are flying Minecraft:undead Minecraft:hostile mobs that spawn in the night sky when the Minecraft:player has not lain in a Minecraft:bed or died for three or more in-game days. They attack by diving at the player from the sky to bite them.

Spawning

File:Phantom at night.png
Two phantoms at night.

Phantoms spawn unless the Minecraft:game rule spawn_phantomsTemplate:Only or doInsomniaTemplate:Only is set to false. The spawning mechanics differ between Minecraft:Java and Bedrock editions. In both editions, they spawn in the Minecraft:Overworld above a Minecraft:player whose "Time Since Last Rest" Minecraft:statistic is at least 1 hour (72000 ticks or 3 in-game days).Template:Verify This statistic is reset when the player dies or enters a Minecraft:bed. This does not require skipping the night. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but Minecraft:glass does not, as its light opacity is 0. Phantoms do not spawn above players in Minecraft:Spectator mode, but they do spawn above players in Minecraft:Creative mode.<ref>Template:Bug</ref>

Bedrock Edition

Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.

This means phantoms can also spawn during daytime as long as there are suitable blocks around players who are directly below the sky. The number of phantoms spawned is 1-2 in Minecraft:Easy difficulty, 1-3 in Minecraft:Normal, and 1-4 in Minecraft:Hard. Blocks that can spawn phantoms needs to count as surface, that is, they have to be the highest spawnable block having no solid blocks directly above them. A solid floor under a roof of leaves, with at least 8 air blocks in between, meets this criteria.

Java Edition

File:PhantomSpawnRange.png
The phantom's spawn range in Java Edition. The glass at the bottom indicates the player's position, the red stained glass indicates phantom spawning locations, and the blue stained glass indicates the bounding box of the spawn range.

Phantoms attempt to spawn every Template:Tooltip. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (y=64) with sky visible directly above (cobwebs do not block this), and the Minecraft:local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The formula Template:Fraction represents the chance of a successful spawn, where x is the number of ticks since the player last entered a bed or died. This roughly comes to a Template:Fraction (25.0%) chance on day 4, a Template:Fraction (40.0%) chance on day 5, a Template:Fraction (Template:Fraction) (50.0%) chance on day 6, Template:Fraction (about 57.1%) chance on day 7, and so on.

If all conditions are met, a group of phantoms attempts to spawn 20–34 blocks above the player, and off to the side by a Minecraft:Chebyshev distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Minecraft:Easy difficulty, 1-3 in Minecraft:Normal, and 1-4 in Minecraft:Hard. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.

Phantoms count toward the hostile Minecraft:mob cap, but they do not adhere to it when spawning.<ref>Template:Bug</ref> Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular Minecraft:mob spawning. Phantom spawning is completely independent of biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as Minecraft:mushroom fields<ref>Template:Bug</ref>, deep dark<ref>MC-305640</ref> and Minecraft:the void.<ref>Template:Bug</ref> The number of phantoms that spawn indirectly increase in number every consecutive night a player has not entered a bed, as there is a higher chance that phantoms spawn every time there is a spawn attempt. They then stop spawning when the player lies down in bed.

Drops

On death

Template:DropTable

Behavior

File:Phantom 2.0.png
A phantom swooping at the player. In addition, a Minecraft:spider is stalking the player and a Minecraft:sheep, a Minecraft:plains village, and some Minecraft:pigs can be seen in the background.

When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a Minecraft:player horizontally and within 24 to 35 blocks of a player vertically. They leave a trail of gray smoke while they fly. Their Minecraft:movement speed is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away. Once every 10-20 secondsTemplate:Only or every 8-12 secondsTemplate:Only, they swoop in to attack. If stopped or hurt during this action, the phantom retreats back to its original elevation with sky visibility. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return to its original elevation until it either attacks or moves out from under the block. In the case of spawning under a high glass ceiling, phantoms spawn, immediately attack, and then fly up to the glass (even despawning in the process if they get far enough). Phantoms attack exposed players in beds, but do not attack players in creative mode. Phantoms switch targets if a player has spawned them but another player qualifies to be attacked, however they are neutralized if the spawning or targeted player resets their timer.

Phantoms can move through water at their normal speed. Phantoms do not drown.

A phantom's body disappears when under the Minecraft:Invisibility effect, but its eyes and smoke Minecraft:particles are still visible.

Minecraft:Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them. (This is true even if the cat is inside a building.) Template:IN, phantoms also avoid Minecraft:ocelots in the same manner.

Being an Minecraft:undead mob, they are:

Like Minecraft:zombies and Minecraft:skeletons, phantoms burn in sunlight. They burn even when equipped with Minecraft:helmets through commands.<ref>Template:Bug</ref> Phantoms leave a trail of Minecraft:particles behind each wing.

The eyes of phantoms are emissive with Minecraft:Vibrant Visuals.

Detailed pathing behavior

File:Phantoms circling below player.jpg
Phantoms circling below a player in creative mode, who is standing 30 blocks above the logical spawning locations

Observation in Bedrock Edition v1.20: It seems that the circling is better described as targeting a certain location. This location starts out as the ground block that they logically spawned from. This means that they can circle even *below* the player. After swooping a player (even unsuccessfully), a new target location is designated, and thus a new circling height.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Phantoms have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

Videos

Template:Yt

History

Development

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

Legacy Console Edition

Template:HistoryTable

Data history

Template:HistoryTable

Issues

Template:Issue list

Trivia

File:Red Phantom.jpg
The red phantom design was scrapped because it looked like a Nether mob.

Gallery

Renders

Screenshots

Mojang images

Development images

Concept artwork

Textures

In other media

References

Template:Reflist

Navigation

Template:Navbox entities

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