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Minecraft:Pillager

From SAS Gaming Wiki

Template:Distinguish Template:Dungeons hatnote Template:See also Template:Infobox entity A pillager is an Minecraft:illager armed with a Minecraft:crossbow found in wandering Minecraft:patrols, in Minecraft:pillager outposts, or as a participant in Minecraft:raids. It attacks by firing arrows at the player.

Spawning

Template:IN, a pillager spawned by a player using a Minecraft:spawn egg or Minecraft:commands can be a captain, which has an Minecraft:ominous banner in their head slot, which displays as attached to the back of their head.

Patrols

Template:IN, the number of pillagers spawning in each Minecraft:patrol varies from one to five and depends on the Minecraft:regional difficulty, with one spawning as a patrol captain. Patrols occur after 5Template:Frac in-game days, any time and independently of structures, which means they still spawn in worlds without Minecraft:generated structures. A patrol spawns 24 to 48 blocks away from a random player, on the highest solid block. The individual pillagers of a patrol can spawn only at block Minecraft:light level less than 9, regardless of sky light.

Template:IN, each patrol spawns two to five pillagers with one spawning as a patrol captain. After 5Template:Frac in-game days, patrols appear 24 to 48 blocks away from the Minecraft:player, at a light level of 0-7.

Pillager outposts

Pillagers continually spawn in a 72×54×72 Minecraft:block volume centered on the top floor in a Minecraft:pillager outpost. Some pillagers spawn as outpost captains. They may spawn on any valid opaque block if the block light level is less than or equal to 8.

Template:IN, there can be unlimited pillagers that spawn in outposts naturally, limited only by the natural spawning rules.

Template:IN, pillagers continually spawn at or below a particular location in the outpost, choosing the highest opaque block with a non-solid block on top and spawning on the northwest corner. A maximum of eight pillagers spawn naturally in an outpost.

Raids

In a Minecraft:raid, pillagers are more common in the earlier waves and decrease in number as the waves progress. Despite this, they still constitute the majority of raiders in total.

One pillager spawns riding a Minecraft:ravager in the fifth wave.

Template:IN, one of the ravagers is ridden by a pillager instead of a Minecraft:vindicator in the seventh wave.

Template:IN, pillagers spawn during bonus waves and have the largest chance of being the raid captain in the first wave, but in the second wave and onward, vindicators have a greater chance than pillagers of being the Minecraft:raid captain.

Drops

On death

Template:DropTable

Guaranteed drops

When a pillager spawns as a raid captain, it always drops their Minecraft:ominous banner on death, while equipped. Minecraft:Armor equipped by Minecraft:dispensers always drop on death. Template:IN, the armor's durability won't be affected by damage. Template:IN, the armor's durability is still vulnerable to attacks, as if a player is wearing it.

Naturally-spawned equipment

Pillagers have a 8.5% chance to drop a Minecraft:crossbow when killed by the Minecraft:player or a tamed Minecraft:wolf. The crossbow may be loaded or unloaded depending on the crossbow's state when the pillager dies. The drop chance increases by 1% per level of Minecraft:Looting. The crossbow is of a random Minecraft:durability and has a chance of being enchanted. The chance ranges from 0% to 10% depending on the Minecraft:regional difficulty. The enchantment level is from 5 to 19.

Experience

Template:Xp Minecraft:experience points and an additional Template:Xp points per naturally-spawned equipment drop when killed by the player or a tamed wolf, if the pillager does not drop their naturally-spawned equipment.

Behavior

Pillagers move slowly when wandering or loading crossbows Template:In. Template:IN, pillagers move from one place to another as fast as when they're provoked.

In Java Edition, pillagers point their crossbows at any player or mob they are looking at, whether their crossbows are loaded or unloaded. In Bedrock Edition, pillagers only point their crossbows to other mobs when it is loaded.

Pillagers flee from creakings when within a range of 8 blocks.

Hostility

Pillagers are hostile toward Minecraft:players, Minecraft:iron golems, Minecraft:wandering traders and adult Minecraft:villagers. Pillagers also aid other pillagers attacked by other mobs. Minecraft:Illagers do not retaliate at each other. A pillager that accidentally harms another neutral/hostile mob (except goats) causes the mob to retaliate against the pillager.

A pillager attacks by shooting Minecraft:arrows from its Minecraft:crossbow every three seconds from up to eight Minecraft:blocks away and sees enemies for up to 32 blocks Template:In or 16 blocks Template:In.

Template:IN, if a pillager gets attacked by a mob (excluding Minecraft:illagers and goats) or player, it alerts other pillagers to target the attacker, regardless of distance, unless the pillager was killed in one hit.

File:Passive Pillager.png
A passive pillager holding an ominous banner in the right hand.

A pillager does not attack the player if summoned with Minecraft:commands Template:In using the minecraft:calm attribute.

When a player is in Minecraft:Creative mode or applied with the Minecraft:Invisibility effect, getting near a pillager still causes it to take notice and stare at the player. If a pillager notices an enemy while staring at the player, the pillager stops staring and attacks the enemy. If a player with the invisibility effect attacks a pillager, the pillager still retaliates.

Patrols

A pillager creature is shown staring at a player in creative mode and pointing its crossbow toward.
A pillager stares at the player and points its crossbow toward them when they're in creative mode or have the Invisibility effect.

The patrol captain wears an Minecraft:ominous banner on its head. The other illagers follow the captain around. The pillagers that are part of a Minecraft:patrol do not attack immediately. The patrol members' heads turn to follow the player or mob who attracted their attention. Players or villager-like mobs attacking or approaching within ten blocks of the patrol members provokes them into loading their crossbows and attacking.<ref name="MC-148387">Template:Bug</ref>

Raids

If raiding pillagers kill all the villagers in a Minecraft:village or all Minecraft:beds are destroyed, they celebrate their victory by jumping and laughing. Unarmed pillagers also cheer. Template:IN, pillagers wave their arms while holding their crossbows in their main hand when cheering.

During a raid, pillagers equip ominous banners dropped on the ground within 3 blocks, but non-raider pillagers don't.

Crossbow usage

Java Edition

11% of pillagers use crossbows on their Minecraft:off-hand.

Pillagers load their crossbows when their target is within a 8 block radius and shoot when the target is within its pursuing radius, which is 64 blocks.

The command /summon pillager ~ ~ ~ {} summons a passive pillager, without a crossbow, that does not attack.

A pillager's Minecraft:crossbow eventually breaks after 465 uses without the Minecraft:Unbreaking enchant, unlike weapons wielded by other mobs.<ref name="MC-163960">Template:Bug</ref> Unarmed pillagers are passive toward all entities, but they still frighten Minecraft:villagers and Minecraft:iron golems are still hostile toward them. This behavior is included to pillagers that have any other item that isn't a crossbow.

A pillager spawned with arrows or Minecraft:firework rockets in its off-hand slot uses them, depleting the stack over time and switching to regular arrows once running out of ammunition.<ref name="MC-145121">Template:Bug</ref> When firing firework rockets, pillagers aim above the target as when using arrows, despite rockets being unaffected by gravity.<ref name="MC-145114">Template:Bug</ref>

Bedrock Edition

Pillagers cannot use their crossbows in their off-hand, as mobs cannot use weapons in their off-hand, just like players.

File:Java Pillager and Bedrock Pillager texture.png
The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).

Pillagers use an outdated behavior.<ref>Template:Bug</ref><ref>Template:Bug</ref> They also have different arm textures.<ref>Template:Bug</ref> Newly-spawned pillagers hold their crossbow in a lowered position similar to Minecraft:piglins until they start attacking a target, in which they raise their weapon. Pillagers load their crossbows when their target is at its pursuing radius, which is 16 blocks, and only shoot when the target is within a 8 block radius. After loading their crossbows, they begin to chase down the target endlessly, being slower than in Java Edition. Pillagers are not hostile to players before their crossbows are loaded, so sometimes they don't look at players or run around while loading their crossbows.

A Minecraft:dispenser can equip a pillager with Minecraft:armor. However, it isn't rendered on the pillager's model. If a player summons a pillager without a crossbow by Minecraft:spawn event or replaceitem command, it still shoots arrows to attack targets, like other arrow-shooting ranged mobs. This is due to the fact that in the pillager.json and ranged piglin.json files, the component_groups have both minecraft:behavior.ranged_attack and minecraft:behavior.charge_held_item, so if a pillager does not have a crossbow, the charge_held_item behavior cannot trigger and it continuously shoots arrows due to the ranged_attack behavior. This results in the arrows being shot more quickly without a crossbow than with one.

Unlike Template:In, the crossbows of pillagers Template:In don't break.<ref>Template:Bug</ref>

Pillagers do melee attacks while underwater, unlike pillagers in Java Edition that maintain using crossbows underwater, where the shot arrows travel slower underwater and sink after a short distance.

Bad Omen

Whenever a pillager captain dies, an Minecraft:ominous bottle of a random level from 1 to 5 is always dropped. Drinking the bottle gives the player Minecraft:Bad Omen. The effect lasts for 100 minutes (five in-game days) and can be removed by drinking Minecraft:milk. When a player afflicted with Bad Omen enters a Minecraft:village, the effect converts to Minecraft:Raid Omen. When Minecraft:Raid Omen runs out after 30 seconds, a Minecraft:raid commences in that village, bringing about waves of illagers that seek and try to kill all Minecraft:villagers.

Minecraft:Bad Omen can also be used to start Minecraft:ominous trials.

Each Minecraft:patrol spawns one pillager captain, meanwhile Minecraft:pillager outposts can continually spawn pillager captains.

Minecraft:Raid captains do not drop Minecraft:ominous bottles while participating in a Minecraft:raid.

Sounds

Template:JE: Template:SoundTable

Template:BE: Template:SoundTable

Data values

ID

Template:Edition: Template:ID table

Template:Edition: Template:ID table

Entity data

Pillagers have entity data associated with them that contains various properties.

Template:El: Template:Main

<section begin="entity data"/>

<section end="entity data"/>

Template:El:

See Minecraft:Bedrock Edition level format/Entity format.

Achievements

Template:Load achievements

Achievements that apply to all mobs: Template:Collapse

Advancements

Template:Load advancements

Advancements that apply to all mobs: Template:Collapse

History

Template:MoreImages

Announcement

Template:HistoryTable

Java Edition

Template:HistoryTable

Bedrock Edition

Template:HistoryTable

PlayStation 4 Edition

Template:HistoryTable

Issues

Template:Issue list

Trivia

  • Alongside Minecraft:crossbows, pillagers were taken from Minecraft:Minecraft Dungeons, even though they were added to the base game first.<ref>Template:Cite Discord</ref>
  • Pillagers were added in Minecraft:Village & Pillage as a means to give villagers a "true" adversary in order to balance the new village mechanics.<ref>Template:Mcnet</ref>
  • An original design of the pillager appeared like a pirate wearing an orange vest. However, Mojang Studios' mob designers changed the mob's design to look more like brigandine armor.
  • Template:IN, a running pillager uses the player's running animation rather than that of other Minecraft:illagers.
  • Summoning an unarmed pillager in Java Edition that is invulnerable (/summon pillager ~ ~ ~ {Invulnerable:1b}) does not cause villagers to run away from the pillager.

Gallery

Renders

Poses

Animations

Screenshots

Mojang screenshots

Concept artwork

Textures

In other media

References

Template:Reflist

Navigation

Template:Navbox entities Template:Navbox villagers

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